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Taattii
Posted - 2009.09.26 14:18:00 - [991]
 

Edited by: Taattii on 26/09/2009 14:22:45
Edited by: Taattii on 26/09/2009 14:20:48
Originally by: Ms Iustitia
Originally by: Alanea Winddancer
Their game - they can do whatever the heck they want. At least they dare to do changes.


yup, it's there game indeed... but wait, they said the game's a "sandbox" is it not? oh, their "sandbox"? hmmm... false advertisement?

anyways the initial 11% would be absorbed by the casual players, not much of a change, i think, but if CCP Soundwave pushes thru with his plan of molding CASUAL PLAYERS into PVP PLAYERS, i.e. increasing the tax rate "until the goal is achieved"... at the end of the day, anything with a costumer base always ends up as a business proposition... maybe they have a projection to the subscription increase after this changes, who knows.

CASUAL PLAYERS mostly play to have fun, to entertain themselves or to unwind, the game is the least of its prioritize. HARDCORE gamers on the other hand prioritizes a game, they'd go so far just to attain some degree of dominance within the game. Wink


Yup at the base of every decision there has to be a business justification, risk reward you know :)

For every change they open up new doors to new scams, and new work arounds :)

Ranger 1
Amarr
Ranger Corp
Posted - 2009.09.26 14:53:00 - [992]
 

Edited by: Ranger 1 on 26/09/2009 15:31:45
Quote:
yup, it's there game indeed... but wait, they said the game's a "sandbox" is it not? oh, their "sandbox"? hmmm... false advertisement?


Rolling Eyes

I suppose it never occurred to you that someone had to conceive the idea, design it around certain specifications to encompass a certain style of game play, code it, balance it, and maintain it. It didn't just spring into being whole. And that means they had a certain focus when designing the whole thing, a core concept.

That concept is based around starter corps for new players to learn the game, player corps for the rest, a player based economy, and a heavy PVP aspect... all set in a very gritty, dark universe.

Of course, if you ask 1000 different EVE players how the game is best played, you'll get 1000 different answers. That is the nature of a sandbox type game. However it is the developers that built the Sandbox, repair and balance it. That requires that they have certain goals and parameters that they use as a guideline to keep the general flavor of the game intact.

This also means that if a certain style of play develops that they feel is outside the scope of what they intended, and is detrimental to the overall theme of the universe they have created, they are going to tweak things here and there to get things back on track. It's not an attempt to screw over 23% of the population, it's an attempt to enrich the game play experience of everyone in the long run.

I'm sorry, but most players feel this tax is not only fair, but makes sense even from a RP point of view. Its certainly not game breaking, and if you absolutely must play in a manner that goes against the general premise the game was designed around you certainly can continue to do to. However CCP is well within their rights to make it a wee bit more difficult to do so.

How effective will this small change be? The effect will probably not be huge, more like a slow, steady motivation.
Experienced players that are enjoying the current non-taxed NPC corp environment for their money making alts will likely either ignore it and deal with having a small (but needed) isk sink to deal with, or go the less convenient one man corp route with little difficulty. That's fine. They are big boys and girls and can take care of themselves.
New players will look at that tax and realize that when they feel confident enough, and have made some contacts with people they enjoy playing with, that there are benefits joining/starting a player corp that more than offset the risks. Especially when they progress to the point where their income is high enough to start taking that tax hit. This is a good thing, and healthy for the game.

So "false advertising" on CCPs part? No. To be blunt, its more of a lack of insight on how a gaming world of this nature has to function/evolve on your part. I can appreciate a knee jerk response to something you don't particularly like as much as the next guy, but c'mon.




Ranger 1
Amarr
Ranger Corp
Posted - 2009.09.26 15:03:00 - [993]
 

Originally by: Angelzin
This game is single player game with chat function.
Forcing tax to use chat or be alone in corp is not good or wise.

Most of those (who support tax) awaiting to start declaring wars on new formed corps will either quit game in rage or be banned for buying isk for real money.Twisted Evil

Truth is corp tax should be completely removed from the game as there is no reason for players to finance some dude main and/or alt accounts through purchase of PLEXes.



Wat?

Bjron
Posted - 2009.09.26 15:54:00 - [994]
 

Originally by: Ann Drogynous
Edited by: Ann Drogynous on 26/09/2009 12:22:40
Edited by: Ann Drogynous on 26/09/2009 12:00:11
Edited by: Ann Drogynous on 26/09/2009 11:53:05
Edited by: Ann Drogynous on 26/09/2009 11:44:52

Back eh? And you are....???

Gotta love the audacity and strategic mastery of a Noob miner in a high-sec industrial corp repeatedly trolling a thread full of pirate alts to say "Nerr nerr ne nerr nerr! I am loving the fact that YOU won't be war-dec immune anymore."

Genius.

".... and this year's Darwin Award nomination goes to.."


I am Bjron, nice to meet you.

Goota love that you assume the only thing I do is mine, I do run missions and some times I make things.

Yes, I am in a high-sec Indy corp, player run.

So, was like that a death threat to my toons? both of my accounts?
Cause hoenstlty, its a game, and I dont care if I die in the game, thats part of the game.

War-dec me or get me kicked from corp, O well, my own fault for talking here.



Gotta love the scare tactics of the oh so scary pirate.



Ms Iustitia
Posted - 2009.09.26 16:08:00 - [995]
 

Originally by: Ranger 1
Edited by: Ranger 1 on 26/09/2009 15:31:45
Quote:
yup, it's there game indeed... but wait, they said the game's a "sandbox" is it not? oh, their "sandbox"? hmmm... false advertisement?


Rolling Eyes

I suppose it never occurred to you that someone had to conceive the idea, design it around certain specifications to encompass a certain style of game play, code it, balance it, and maintain it. It didn't just spring into being whole. And that means they had a certain focus when designing the whole thing, a core concept.

That concept is based around starter corps for new players to learn the game, player corps for the rest, a player based economy, and a heavy PVP aspect... all set in a very gritty, dark universe.

Of course, if you ask 1000 different EVE players how the game is best played, you'll get 1000 different answers. That is the nature of a sandbox type game. However it is the developers that built the Sandbox, repair and balance it. That requires that they have certain goals and parameters that they use as a guideline to keep the general flavor of the game intact.

This also means that if a certain style of play develops that they feel is outside the scope of what they intended, and is detrimental to the overall theme of the universe they have created, they are going to tweak things here and there to get things back on track. It's not an attempt to screw over 23% of the population, it's an attempt to enrich the game play experience of everyone in the long run.

I'm sorry, but most players feel this tax is not only fair, but makes sense even from a RP point of view. Its certainly not game breaking, and if you absolutely must play in a manner that goes against the general premise the game was designed around you certainly can continue to do to. However CCP is well within their rights to make it a wee bit more difficult to do so.

How effective will this small change be? The effect will probably not be huge, more like a slow, steady motivation.
Experienced players that are enjoying the current non-taxed NPC corp environment for their money making alts will likely either ignore it and deal with having a small (but needed) isk sink to deal with, or go the less convenient one man corp route with little difficulty. That's fine. They are big boys and girls and can take care of themselves.
New players will look at that tax and realize that when they feel confident enough, and have made some contacts with people they enjoy playing with, that there are benefits joining/starting a player corp that more than offset the risks. Especially when they progress to the point where their income is high enough to start taking that tax hit. This is a good thing, and healthy for the game.

So "false advertising" on CCPs part? No. To be blunt, its more of a lack of insight on how a gaming world of this nature has to function/evolve on your part. I can appreciate a knee jerk response to something you don't particularly like as much as the next guy, but c'mon.




and i'm presuming it never occurred to you that some people or gamers would not partake the PVP content of this game, and i could say that it's not for just this game but any other MMO with PVE and PVP content. and a "fix" whereby 23% (your numbers)of the playing community is alienated advertently or inadvertently would result to more problems.

and yes, the initial 11% could be sucked up with annoyance, but the premise of "encouraging" casual players to leave npc corps is what makes it a problem rather than a fix.

then again, my opinions are my opinions, if you think all gamers are the same, think again. $15 a month for more hassle than entertainment or fun is not just me, well, unless of course if playing MMOs can feed my family.. hehe, but by then, it'll be a "JOB"...

AnonyTerrorNinja
Minmatar
Atomic Geese
Posted - 2009.09.26 17:17:00 - [996]
 

Originally by: Serge Bastana
/hands Bjorn popcorn

I do believe this is just picking up steam, and it's only been going a few days, so 33 isn't too bad really.



I once caused a mini-threadnaught (20 pages!) on the F&I forum by suggesting players in NPC corps be limited in the ships they are allowed to fly, as well as penalties for corp-shifting.

Check it out.

Ranger 1
Amarr
Ranger Corp
Posted - 2009.09.26 18:53:00 - [997]
 

Quote:
and i'm presuming it never occurred to you that some people or gamers would not partake the PVP content of this game, and i could say that it's not for just this game but any other MMO with PVE and PVP content.


Interesting statement. It has nothing what-so-ever to do with what I posted, but interesting. Just out of curiosity, where do you read that I said anyone in this game must "partake" in PVP? I mentioned it was one of the main elements the game was designed around. There is a difference. No one is forcing you to change your style of play. Perhaps you should actually read the post, especially the bit about how it affects new players far more than established players.

Quote:
and a "fix" whereby 23% (your numbers)of the playing community is alienated inadvertently or inadvertently would result to more problems.


You mean like any other balancing action taken by CCP in the past? Of course people get vocal if the change is not to their advantage, but ultimately it makes for a better game for everyone in the long run, including those who feel "alienated".

Quote:
and yes, the initial 11% could be sucked up with annoyance, but the premise of "encouraging" casual players to leave npc corps is what makes it a problem rather than a fix.


Perhaps in your eyes that encouragement is a problem, in the eyes of the average EVE player it is not. More importantly, in the eyes of new players it will simply make sense.

Quote:
then again, my opinions are my opinions, if you think all gamers are the same, think again. $15 a month for more hassle than entertainment or fun is not just me, well, unless of course if playing MMOs can feed my family.. hehe, but by then, it'll be a "JOB"...


Of course you are more than welcome to your opinions, however never did I say in any way that all gamers are the same. Player corporations have many, many advantages over NPC corps for the casual player. If you haven't realized that yet, no problem. Continue as you are. Nobody cares.

It is interesting to note you feel this change might mean that spending $15 a month could make this game more like work that fun. That's quite a leap there. However, if you truly feel that grinding missions solo is more entertaining that the wide variety of activities that player corps open the door to, so be it. To me it sounds like you value the mindless accumulation of isk to be more important than any level of personal "entertainment", but that hardly matters. If a small tax being put in place makes your playtime too much like a job, then perhaps its time for you to move on. As always, that part of the equation is your call.




Ms Iustitia
Posted - 2009.09.26 20:49:00 - [998]
 

Edited by: Ms Iustitia on 26/09/2009 20:54:06
Edited by: Ms Iustitia on 26/09/2009 20:50:00
Answer to Post 997
sigh, i've read and re-read what soundwave posted, and i think my command of english is more than sufficient to understand it.

now, let's start with the basics, with this taxation, players are "encouraged" to move on to player corporations/alliances, it'll start at 11%, if deemed low enough to have an impact, they'll raise it as necessary. by this statement alone, players are "encouraged" to adapt a new play style, is it not? why?

this players are stuck with the NPC corp because all they want's the PvE content of EVE, most notably, mission running. they don't care much about the rest of EVE, just doing their respective thing and get a snicker or 2 from corp chat. and yes, they love the wardec immunity, they're not hiding or anything, they just want to be left alone. they log on, do a mission or so, then winding down, stuck in a station watching corp chat, with so many on, there's bound to be something funny, then afk.

let me see, can he do that in an established corp? i think not, so lets move on to the scenario where that guy created a corp of his own, hmmm, no more corp chat to look for funny comments and such, switched to local, alas, 10 jumps from a trade hub, not much activity, so, he did a mission, happily salvaging/looting the wrecks when a guy shows up and starts salvaging his wrecks, tries to shoo him away, then shoots at the wrecks to destroy it before he can salvage more of supposedly your wrecks, you're annoyed leaving the computer that night. the next day, hmm, not good, someone declared war on you, disband and create a new corp? sigh... if this goes on for a while, i think playing sins of solar empire, or x2 would be better.

you see, my point is this, yes, in certain ways, play style would change, and yes, CCP has the right to make their game world better, but i hope CCP understands that people will tend to be in neutral places most often, especially those peeps that i've described above. "encouraging" peeps to move to player corps is not and will not address the issues regarding a dismal PvP content, nor it will increase the number of subscriptions, on the contrary, it MAY cause lose of subscriptions.

yes, established players into mining or industry would not be affected, only the mission runners.

"balancing action", tell me, what is being balanced here? population issue? i hope u won't say income, coz nulsec ratting is profitable, i've heard, high-sec corps have exploration sites and wormholes. i think this is not a "balancing action", CCP "prefers" that players be in player-run corp than npc corps, this action is based upon some peeps claiming "unrealistic scenario" w/in empire.

my eyes? 34 pages with just me arguing against it? don't think so.

hmmm, they keep telling about the advantages of a player corp, but frankly, we don't care about it as well..

along with the advantages of a player corp comes with responsibilities, unless you've forgotten about "risk versus reward". so, let me ask you, being in a player corp, say, an established corp, how many are online at any given time, on average? now, how many will ask help for a mission, ask to escort to move goods, how many will ask you to join in for a wormhole or if you have a sector in nullsec, aren't you obligated to go on patrol every now and then? and aren't you obligated to gave in to this every now and then, even if its not really what you have planned for that moment? now, that sort of thing is what some of the peeps stuck in npc corp is trying to avoid. and to some, if its against what they want, that's not fun and could be dubbed as "work".


chatgris
Quantum Cats Syndicate
Posted - 2009.09.26 21:57:00 - [999]
 

Edited by: chatgris on 26/09/2009 21:57:27
Originally by: Maarrii
Not a problem, I just keep switching 0% tax corps, Nothing to see here move along.

I smell a new 0% tax corp scam though, get enough people in it and then hike it to 100%, lush isk then close it and repeat :)


More like "here, join my 0% corp" and then gain some trust and gank their faction fit mission running ship.

And people thought the lofty scam was bad.

Serge Bastana
Gallente
GWA Corp
Posted - 2009.09.26 23:43:00 - [1000]
 

And lo, a new level of paranoia was born in the heavens!

Xephys
Empire Assault Corp
Dead Terrorists
Posted - 2009.09.26 23:46:00 - [1001]
 

Edited by: Xephys on 26/09/2009 23:47:27
1000th post! \o/

edit: just adding to that, it's amazing how much crying there be when an update actually affects carebears in a negative way.

Nice one CCP.

Fortum Peccavi
Posted - 2009.09.26 23:58:00 - [1002]
 

... This thread is still alive? Whine some more, I wanna see 2k posts when I come back. I still haven't read anywhere in this 34 page monstrosity anything that will adversely affect people that stay in NPC corps. And remember folks, you are paying to play thier game. Not the other way around.

RedSplat
Posted - 2009.09.27 00:09:00 - [1003]
 

I like it when you cry.

Ms Iustitia
Posted - 2009.09.27 00:11:00 - [1004]
 

:)) btw, if ccp really wants to enhance the PvP of EVE, there are instances where a player under an npc corp helps one side of 2 warring player corps mostly by repairing damage, just heard about it so i'm not aware of current implications to the player aiding a side, but i guess, ccp can implement aggression timers, any means of active support is an act of war.
javascript:insertsmilie('Wink','WebPost','text');

Harkwyth Mist
Caldari
Caldari Provisions
Posted - 2009.09.27 01:39:00 - [1005]
 

Originally by: Ms Iustitia
Edited by: Ms Iustitia on 26/09/2009 20:54:06
Edited by: Ms Iustitia on 26/09/2009 20:50:00
this players are stuck with the NPC corp because all they want's the PvE content of EVE, most notably, mission running. they don't care much about the rest of EVE, just doing their respective thing and get a snicker or 2 from corp chat. and yes, they love the wardec immunity, they're not hiding or anything, they just want to be left alone. they log on, do a mission or so, then winding down, stuck in a station watching corp chat, with so many on, there's bound to be something funny, then afk.

let me see, can he do that in an established corp? i think not,




Joining a player ran corp does NOT prevent someone from logging on and running a few missions

Joining a player ran corp can also give those moments of chat-window amusement

There are lots of pure Hi-Sec Corps, that never go near lo-sec/0.0. They mine, they research, they trade and they mission run, sometimes they even form *gasp* fleets and do mining or missions together ... imagine that, co-operating with other people.


Yes there are elitist *******s in some player corps, but it's odd how my personal experiences mean i've seen more elitist *******s in NPC corps.

Ashina Sito
Gallente
Center for Advanced Studies
Posted - 2009.09.27 01:44:00 - [1006]
 

Originally by: Xephys
Edited by: Xephys on 26/09/2009 23:47:27
1000th post! \o/

edit: just adding to that, it's amazing how much crying there be when an update actually affects carebears in a negative way.

Nice one CCP.


First. Most of the posters that are commenting on the negative side of the change are not whining, they are simply stating that it will not do what CCP what it to do.

Secondly, nothing beats the amount of whinage that came from nano's getting fixed.

baltec1
Posted - 2009.09.27 06:26:00 - [1007]
 

Originally by: Ashina Sito


First. Most of the posters that are commenting on the negative side of the change are not whining, they are simply stating that it will not do what CCP what it to do.

Secondly, nothing beats the amount of whinage that came from nano's getting fixed.


I have to agree. As good as this whine is it cannot beat the nano fix whinesLaughing


Gsptlsnz
Posted - 2009.09.27 07:07:00 - [1008]
 

Edited by: Gsptlsnz on 27/09/2009 07:08:29
So many posts here which assume that joining a player Corp is automatically a good thing. Eve players - as a group you greatly overestimate yourselves.

Some proportion of the people who play EvE are ganmers of course. But EvE is rightly notorious in the MMO world as the game that attracts and holds griefers. Point this out and a bunch of people will claim it's easy to find like-minded players. Well, it's easy for a new scumbag to find like-minded players, but what about people who don't play EvE to steal, grief, backstab, and terrorize? It may be why the majority pay their subscription, but it's not what brought me to EvE.

I've seen proof that there are real gamers in EvE. ISD in Rookie help. I have high hopes for EvE University. And along with those, I've seen unmistakable signs of real gamers in the forums and my NPC Corp, so I'm still here.

But nothing can force me to hook up with some random group of EvE players because that's what CCP thiks is good for the game. My social contacts with EvE will expand one player at a time, because I have no interest in interacting with the typical EvE player. It will take a long time, but that's going to be my choice.

CCP can't use external pressure to expose me to WarDec griefers. They can't force me to go looking for a player Corp full of strangers. But the path for a player who isn't looking to roleplay a scumbag is already a difficult labyrinth. CCP can easily make me leave the game.

Rordan D'Kherr
Amarr
Posted - 2009.09.27 09:19:00 - [1009]
 

Edited by: Rordan D''Kherr on 27/09/2009 09:19:40
Originally by: Gsptlsnz
But nothing can force me to hook up with some random group of EvE players ...


So where is the 10+ 30++ pages problem then?

Gsptlsnz
Posted - 2009.09.27 10:55:00 - [1010]
 

Edited by: Gsptlsnz on 27/09/2009 10:55:54
@ Rordan D'Kherr
You left out the rest of that paragraph in the interests of making a shallow smartass comment:

"CCP can easily make me leave the game"

Of course most EvE players delight in making the game unplayable for rookies, and not so many people will stop playing - probably none until the tax is increased a few more times, and 1-man Corps prove to be impractical. Perhaps CCP will see the general increase in happiness as being more valuable than the loss of a few rookies and PvE players.

Terri Lam
Center for Advanced Studies
Posted - 2009.09.28 02:35:00 - [1011]
 

Originally by: Gsptlsnz
Of course most EvE players delight in making the game unplayable for rookies, and not so many people will stop playing - probably none until the tax is increased a few more times, and 1-man Corps prove to be impractical. Perhaps CCP will see the general increase in happiness as being more valuable than the loss of a few rookies and PvE players.


What do you mean one-man corps prove to be impractical? It seems that all the other posts have championed them as The Care Bear's solution to all this tax nonsense. Granted no one in these one-man corps will move to 0.0, but that's a fly in CCP's vision of what their rather profitable soup should look like, not mine or my fellow NPC-ers.

Please elaborate on the future failure of the one-man corps.


Hamshoe
Posted - 2009.09.28 03:12:00 - [1012]
 

Originally by: Serpents smile
Originally by: PeHD0M

I can easily adapt and change my activity from L4 to something else.. But i will quit, if i'm forced to play the game in the way i don't like.



Arrow There is nothing preventing you from doing L4's, with 11% tax.
Arrow There is nothing forcing you to change your current playing stile, with 11% tax.


Which points out quite nicely why the whole concept is complete and utter failsauce.

Some people don't want to play CCP's game the way CCP thinks they should. Rather than improve the game so that perhaps people would like to play it the way they "should", CCP decides to make it suck just slightly to play it "wrong".

It's so completely stupid I'm beginning to think it's actually just a ploy to distract folks who have been whining about NPC corps for so long.

At least that makes some kind of sense. Razz

Arbiter Reborn
Posted - 2009.09.28 03:18:00 - [1013]
 

HELP HELP, HERRE COME THE BEARS


Hamshoe
Posted - 2009.09.28 03:18:00 - [1014]
 

Originally by: Ranger
... it's an attempt to enrich the game play experience of everyone in the long run.


Don't **** down my back and tell me it's raining.Razz

They're not "enriching" anything. They're making something slightly less profitable.

There is a difference.

Intense Thinker
Minmatar
Posted - 2009.09.28 03:19:00 - [1015]
 

So I just got my new sig Very Happy

Serge Bastana
Gallente
GWA Corp
Posted - 2009.09.28 03:22:00 - [1016]
 

Originally by: arbiter reborn

HELP HELP, HERRE COME THE BEARS




Someone should use this as well Very Happy

Gsptlsnz
Posted - 2009.09.28 05:43:00 - [1017]
 

Edited by: Gsptlsnz on 28/09/2009 06:38:42
Originally by: Terri Lam
<....>Please elaborate on the future failure of the one-man corps.

Assuming CCP are foolish enough to impose this ridiculous tax, I expect this:

A) CCP will note the rapid growth in the number of 1-man Corps, and impose measures to discourage them. For example it would be easy enough to impose a minimum membership requirement, and entirely consistent with the anti-rookie emphasis of this tax.

B) EvE has an effectively infinite supply of griefers. Most griefers are alts of well-established players, so they can afford many more Corps and wardecs than the ex-NPC Corp members can afford Corps. The number of wardec-griefing Corps will expand beyond the number of victims, and the 1-man Corps will be continuously wardecced, thus becoming convenient permanent targets.

Either one will achieve the desired objectives of CCP and high-SP players, finally realizing their fondest dream: the last bastion of players who don't choose to be the unwilling targets of gankers will leave the game. EvE will stablilize on a fine balance between the MMO sadists and the MMO masochists. Both groups exist only to particiate in one-sided ganks and look at the results (fortunately complemantary) on killboards, so the overall happiness of the remaining players in the EvE universe will increase.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2009.09.28 07:00:00 - [1018]
 

Originally by: Gsptlsnz
Edited by: Gsptlsnz on 28/09/2009 06:38:42
Originally by: Terri Lam
<....>Please elaborate on the future failure of the one-man corps.

Assuming CCP are foolish enough to impose this ridiculous tax, I expect this:

A) CCP will note the rapid growth in the number of 1-man Corps, and impose measures to discourage them. For example it would be easy enough to impose a minimum membership requirement, and entirely consistent with the anti-rookie emphasis of this tax.

B) EvE has an effectively infinite supply of griefers. Most griefers are alts of well-established players, so they can afford many more Corps and wardecs than the ex-NPC Corp members can afford Corps. The number of wardec-griefing Corps will expand beyond the number of victims, and the 1-man Corps will be continuously wardecced, thus becoming convenient permanent targets.

Either one will achieve the desired objectives of CCP and high-SP players, finally realizing their fondest dream: the last bastion of players who don't choose to be the unwilling targets of gankers will leave the game. EvE will stablilize on a fine balance between the MMO sadists and the MMO masochists. Both groups exist only to particiate in one-sided ganks and look at the results (fortunately complemantary) on killboards, so the overall happiness of the remaining players in the EvE universe will increase.


It is, of course, impossible that any other outcome might occur. Such as new players deciding to join corps not entirely composed of new players. Such as existing, non-terrible corps adapting to the new circumstances? Such as EvE-University expanding it's operation?

(In before ALL REAL ELITE PEEVEEPEE CORPS REQUIRE TWELVETY-NINE JILLION SP AND FOUR CAPITAL ALTS BEFORE THEY LET YOU EVEN APPLY)

"Effectively infinite supply"... that's a good one. So you're contending that right now, all empire corps are wardecced all the time, as would be the case if there were infinitely many "hi-sec griefers"? Seriously mate, I know you're kind of ticked off that your empire mission alt is gonna be a tiny bit less profitable, but even on the EvE-O forums, there comes a level of outrageous lie that steps over the line.

XFreedomX
Posted - 2009.09.28 07:22:00 - [1019]
 

If idea is to tax isk farmer.
Fail.

If idea is to give the solo mission runners a gentle nudge to expand their game.
Cool.

Herzog Wolfhammer
Gallente
Sigma Special Tactics Group
Posted - 2009.09.28 07:25:00 - [1020]
 

Though we should admit that more "ISK Sinks" are needed because the respawning resources being converted to ISK creates inflation (as money is being created out of nothing - see the US Federal Reserve and the dollar value curve from 1904 to present), what I think is torquing a lot of people over this tax is that a religious rule is being violated by CCP.

Those that zealously push this rule, as if in religion, are the same people who are wanting it violated.

When someone gets scammed, ganked, blobbed, has their POS wrecked, loot stolen, ninja'ed, and anything else, there is a chorus of pirates, griefbears, and other nefarious nabobs saying "It's a Sandbox! CCP does not control every aspect of the game or what people can and cannot do. Stop crying dammit!"

But this tax, though small, is a way of CCP violating that sandbox rule and the same people pushing the sandbox rule are the ones celebrating it.

But since the precedent is set for EvE no longer being a sandbox, beware!

Yes the day may come when you will need to start putting as much biomass into your clone vat as you take out. Perhaps the day comes when your crew rebels against you for being a murderer too.

But "taxes are a part of life and should be in the game" they say. Well then I agree...

Getting criminally flagged, your bank accounts locked, and a visit by the cops is what happens when you send money to known criminals and terrorists. So that former sandbox where you once lived tax free may also be that former sandbox where you once made ISK with an alt and sent it all to your piratey main.

That's life, and it's not a sandbox either.

In the end, using an overlord type power, be that the CCP devs or the government of your nation, to push your ideals and desires on others by force and law (they are the same), is a sword that cuts both ways.

Beware.


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