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Ranger 1
Amarr
Ranger Corp
Posted - 2009.09.23 21:49:00 - [751]
 

Originally by: Potaine
My thought on this proposed tax is, What is wrong with you people, what good will it do?. Is it now the policy of CCP to try to Force people into playing the game the way they desire? Quit judging people and move on let them play and enjoy the game even if it isn't the way you want it. This is supposed to be some kind of entertainment, so now your going to introduce a tax to punish people for not doing as you wish. Even though most of have been able to enjoy the refuge of a NPC corp.


Hello Kitty Online is a game too, designed for entertainment. However, that is not the game that CCP set out to design. Are you really surprised when CCP finally focuses on the fact that their dark and gritty sand box has a corner that is more of a Hello Kitty litter box they decide to start taking steps to fix that?

The warm and fuzzy NPC corp no tax, no war structure is a bit out of whack with the whole risk vs reward aspect that EVE is based on.



Julian Lynq
Posted - 2009.09.23 22:02:00 - [752]
 

Edited by: Julian Lynq on 23/09/2009 22:02:19
Originally by: Ranger 1
Quote:
Saying this step addresses the issue of rmt trading is complete nonsense. 11% more tax address RMT trading ? how ?

Because that 11% takes a bite out of their real money, which makes it harder for them to compete with legitamate alternatives among other things.

lol. do you seriously believe this ? wow.

in regards to your other comments:

No I will not quit eve Very Happy Weather I loose credibility from you i really coulnīt care less tbh.



Slade Trillgon
Endless Possibilities Inc.
Posted - 2009.09.23 22:06:00 - [753]
 

Originally by: Potaine
Is it now the policy of CCP to try to Force people into playing the game the way they desire?


I mean what else are the creators of a game supposed to do Rolling Eyes


Slade

Ranger 1
Amarr
Ranger Corp
Posted - 2009.09.23 22:08:00 - [754]
 

Edited by: Ranger 1 on 23/09/2009 22:11:36
Still haven't looked the meaning of Rolling Eyes I see. (Not you slade).

If you do a little research on how RMT works, and apply a little logic, you'll eventually figure it out. I have faith in you. Laughing

And yes, you have made it painfully obvious that being credible means nothing to you. Well done.


Julian Lynq
Posted - 2009.09.23 22:18:00 - [755]
 

Originally by: Ranger 1
Edited by: Ranger 1 on 23/09/2009 22:09:35
Still haven't looked the meaning of Rolling Eyes I see. (Not you slade).

If you do a little research, and apply a little logic, you'll eventually figure it out. I have faith in you. Laughing

And yes, you have made it painfully obvious that being credible means nothing to you. Well done.




The rolleyes emote is an emote. It applies the same on the internet as in rl. In case of PrismX post it underlines him being annoyed and shows everyone else him being arogant.

And yes, you have made it panfully obvious that you are a mindless Ccp fanboy incapable of understanding any other argumentation than your own. And yes I mean understanding, not agreeing to. You have still not understood that this is not about the 11%, but about how Ccp enganges in gamedesign and how theese actions are then communicated. Your believe that the change would make life harder for rmt traders shows me that itīs really not worth my time to try and explain to you what is obvious to almost everyone else.

PostWithYourAlt
Posted - 2009.09.23 22:20:00 - [756]
 

Eve Online


The Universe Is Yours.
Sort of.

Hamshoe
Posted - 2009.09.23 22:50:00 - [757]
 

Originally by: Ranger 1
The warm and fuzzy NPC corp no tax, no war structure is a bit out of whack with the whole risk vs reward aspect that EVE is based on.


Hardly.

Listening to you, and reps from CCP, it seems that there's a whole universe of reward available to folks who join player corps. The NPC corps may have a lower risk, but I don't think you'll find CCP arguing that remaining in an NPC corp is more rewarding. At least I'd hope not. If they believe that then they really have screwed the pooch.

The focus on isk is nonsense. The focus on WarDecs is nonsense. The pandering is nonsense.

The failure to address the real issue is tragic.

Ukucia
Gallente
The Scope
Posted - 2009.09.23 23:05:00 - [758]
 

Originally by: Ranger 1
And yes, you have made it painfully obvious that being credible means nothing to you. Well done.

So....does your inability to understand what you read make you more credible? Or are you more credible because you just can't be bothered to read opinions that differ from your own?

Offen Sive
Caldari
Science and Trade Institute
Posted - 2009.09.24 00:24:00 - [759]
 

dang, I'm gonna have to loot a wreck now.

just cause I'm curious:

What are the benefits of being in a player run corp?

AdmiralJohn
Gallente
Origin of Sanshaa
Posted - 2009.09.24 00:31:00 - [760]
 

Originally by: Offen Sive
dang, I'm gonna have to loot a wreck now.

just cause I'm curious:

What are the benefits of being in a player run corp?


Corp chat doesn't sound like, and I quote,
Originally by: NPC Corp Chat
NERAGHEAGH!!


Ms Iustitia
Posted - 2009.09.24 00:50:00 - [761]
 

"My Thoughts about NPC Corp Taxation"
1) PVP in EVE is becoming dismal and CCP wants to address it. This can be observed with market prices going into a slump.

2) Major EVE Alliances don't want to fight amongst themselves due to MAD or Mutually Assured Destruction, so they're somewhat in a stalemate stuck within their respective borders despite the fact that they're pretty itching for PVP.

3) With hints from Eve Alliance Moguls (an assumption), CCP enforces taxation to NPC corps to "encourage" them joining Players Corps or Alliances or create their own corporations. That's why the Target for the taxation's the Mission Runners. This, as some thinks will increase the frequency of PVP in EVE, but sadly, the newly formed corporations will just fall prey to established well-equipped corps ending into a one-sided battle. (why don't these PVPers not wage war against established corps? hmmm... one reason, they want a fight they can be assured of a win and not LOSE FACE.)

NPC Corps comprises of New Players and Player Alts used as their moneymaker to support their respective PVP Alts. And sadly, New Players don't have the skill nor the resources to face up 2-6 year old corporations.

It is my opinion that instead of the taxation, CCP must address the PVP game mechanics, New Players will no doubt would not wage war on established corporations, but 2 Million ISK for a War Declaration is lose change for any established corporations.

wickedpheonix
Caldari
Guy Fawkes Trust Fund
31ST Reliables Division
Posted - 2009.09.24 01:24:00 - [762]
 

Originally by: Ms Iustitia

It is my opinion that instead of the taxation, CCP must address the PVP game mechanics, New Players will no doubt would not wage war on established corporations, but 2 Million ISK for a War Declaration is lose change for any established corporations.


Most actual "mechanics" are fine - i.e. buying a ship to risk losing it, guns do damage, etc. That whole formula works. There are two major problems with PVP right now: 1) Titan fleets are the only way to win and b) POS bashing is boring. Dominion seeks to address both of these, and that 11% tax is coming along with Dominion as well to bring some new fighters into the fray. Don't act like CCP isn't doing anything to address this.

AvaAlt
Posted - 2009.09.24 01:30:00 - [763]
 

26 pages of screaming and ****ing and moaning for a real loss of about 3-4%.

Seriously, level 4s in an NPC corp will still be insanely profitable. And yeah, in spite of how many try to deny it, a lot of pirates/pvpers have mission running alts, because PVP costs money. They will still mission on their alts, diehard missionrunning/mining carebears wont really be effected...

I dont really understand why this is worthy of such a threadnaught.

Ukucia
Gallente
The Scope
Posted - 2009.09.24 01:37:00 - [764]
 

Originally by: Ms Iustitia
2) Major EVE Alliances don't want to fight amongst themselves due to MAD or Mutually Assured Destruction, so they're somewhat in a stalemate stuck within their respective borders despite the fact that they're pretty itching for PVP.

Actually, the alliances are waiting to see what happens with Dominion.

There's not much reason to crush your enemies, see them driven before you, and to hear the lamentation of their women if it turns out you're not gonna be holding their space.

Ranger 1
Amarr
Ranger Corp
Posted - 2009.09.24 01:39:00 - [765]
 

Edited by: Ranger 1 on 24/09/2009 01:48:28
Quote:
The rolleyes emote is an emote. It applies the same on the internet as in rl. In case of PrismX post it underlines him being annoyed and shows everyone else him being arogant.

PrismX used Laughing to indicate humor, as I pointed out. "I" used Rolling Eyes for obvious reasons. Try to pay attention.

Quote:
You have still not understood that this is not about the 11%, but about how Ccp enganges in gamedesign and how theese actions are then communicated.

CCP has made the core tenants of their game design crystal clear, as was their communication of it.

Quote:
Your believe that the change would make life harder for rmt traders shows me that itīs really not worth my time to try and explain to you what is obvious to almost everyone else.

It won't stop it completely of course, but it is yet another step to make things difficult for them. Nor it the main point of the change, merely a benefit. I could relate how many farmers I have killed that concentrate on ratting and missions (0.0 is thick with them, as are the mission hubs, and is how the big money farming is done)that convert those now taxed bounties directly into sell-able isk (while hiding in a non taxed NPC corp)... or how cutting into those bounties by any percent makes it more difficult for them to compete with Plex sales, but I feel it would be lost on you.

Quote:
but I don't think you'll find CCP arguing that remaining in an NPC corp is more rewarding.

Actually, NPC corp members running level 4 missions is commonly considered to be one of the easiest and safest ways to make isk (outside of owning R64 moons). If you had a point there, you failed to make it.

Quote:
So....does your inability to understand what you read make you more credible? Or are you more credible because you just can't be bothered to read opinions that differ from your own?

Try to be clear, first you say I don't understand what I read, then you say I don't read. Laughing How about we try option 3. I read, I understood, and I'm not buying it. Do you really think that the people that are cheering the change didn't spend any time in NPC corps at one point or another? Why would you possibly think because I am not currently in one that I have not been in one in the past and reaped the same benefits that you currently do? The difference is I dislike swimming in the shallow end of the pool. But if that's your cup of tea, nobody is stopping you from doing so. However the reward part of the risk vs reward equation is being evened out a bit. I doubt you'll find any group of people in the game that haven't been reigned in a bit by a balancing decision. I know I certainly have been. But even if those changes irritated me it didn't take much brain power to figure out why the changes were made. So again, yes I understand what you are saying. It is you that are finding it more convenient to leave the blinders on.

NPC corps are intended to be a starting point for new players, or a temporary shelter when in between corps. This has been stated clearly and is not new information. Now that steps are being taken to focus them more in that direction to curtail them being used for other purposes you are simply going to have to make alterations to your play style, or live with them. The premise is more than valid, your objections... less so.

Ukucia
Gallente
The Scope
Posted - 2009.09.24 01:49:00 - [766]
 

Originally by: AvaAlt
26 pages of screaming and ****ing and moaning for a real loss of about 3-4%.

Seriously, level 4s in an NPC corp will still be insanely profitable. And yeah, in spite of how many try to deny it, a lot of pirates/pvpers have mission running alts, because PVP costs money. They will still mission on their alts, diehard missionrunning/mining carebears wont really be effected...

I dont really understand why this is worthy of such a threadnaught.

That's 'cause you only clicked on the "last" link and posted. Just like about 60% of the posters in this thread.

I'd explain why it's a big deal, again, but I've done that maybe a half-dozen times so far, and it bores me now.

Ukucia
Gallente
The Scope
Posted - 2009.09.24 02:00:00 - [767]
 

Edited by: Ukucia on 24/09/2009 02:02:38
Originally by: Ranger 1
Quote:
So....does your inability to understand what you read make you more credible? Or are you more credible because you just can't be bothered to read opinions that differ from your own?

Try to be clear, first you say I don't understand what I read, then you say I don't read. Laughing

Lemme help:
The word "or"

Quote:
Do you really think that the people that are cheering the change didn't spend any time in NPC corps at one point or another?

Lovely strawman.

There are multiple NPC corps, and multiple kinds of players. The "fit" with an NPC corp is going to be different for every player. The fact that you "fit" better with player corps doesn't mean that all players fit better with player corps.

Quote:
However the reward part of the risk vs reward equation is being evened out a bit.

Unfortunately for your argument, that's not why the change is being made. Per CCP's posts, they want us all in player corps, b/c NPC corps are just the garbage bins you fall into when changing corps. To sum up: we're playing the game wrong.

What you continue to fail to understand, is one can not have a 'sandbox' game yet have there be a 'wrong' way to play it. If everyone is supposed to be out doing the same things in 0.0, then that means you really want a theme park game. Let's all compare uber Illidan strats and stand around Shatt in our purplez!

Quote:
But even if those changes irritated me it didn't take much brain power to figure out why the changes were made.

Yes, because the changes actually had a connection with the problem they were trying to solve. A perfect example being the nano nerf.

Lots of people like you are proposing all sorts of reasons to do this, but that's no the reason CCP gave. They're doing it because we're playing the game wrong, and need to be pushed towards player corps.

Quote:
So again, yes I understand what you are saying.

Considering you don't understand the meaning of a simple conjunction, that's rather doubtful.

Quote:
NPC corps are intended to be a starting point for new players, or a temporary shelter when in between corps.

The thing about sandbox games is that there is no 'intended'. There is only game mechanics. It doesn't matter how the devs intend us to use the mechanics, we have free reign to use them.

Quote:
The premise is more than valid, your objections... less so.

Maybe this will help.

Burning Horizon
nul-li-fy
Atlas.
Posted - 2009.09.24 03:05:00 - [768]
 

Edited by: Burning Horizon on 24/09/2009 03:05:29


Domoso
Posted - 2009.09.24 03:44:00 - [769]
 

Edited by: Domoso on 24/09/2009 03:46:24
Edited by: Domoso on 24/09/2009 03:45:53
Originally by: AvaAlt
26 pages of screaming and ****ing and moaning for a real loss of about 3-4%.

Seriously, level 4s in an NPC corp will still be insanely profitable. And yeah, in spite of how many try to deny it, a lot of pirates/pvpers have mission running alts, because PVP costs money. They will still mission on their alts, diehard missionrunning/mining carebears wont really be effected...

I dont really understand why this is worthy of such a threadnaught.


It's not the money. It's what many see as a poor decision, a poor execution to achieve CCP's stated goal. It's a matter of principle.

Personally, I'm the type that would rather burn the gates to Heaven rather than be forced through them. I don't like being made to do anything. I'm an adult, not a child. I don't need to be told what to do.

What CCP needs to do is create a number of choices through game features to lure npc corp players into player corps and pvp environments. Those of us that are in npc corps aren't stupid. I can't tell you how many times for the past two months that I've returned to the game and seen people come back into The Scope and say they've been pvping and they're broke....that they're back to recoup losses, to rebuild their wallets, to buy new ships, etc, etc, etc. Then there are the players that return to the npc corp complaining they got kicked out of their corp because their work/school schedules conflicted with their "orders". Or the guys that left their corp because it was crap and now they've got roving death gangs after them. Or, they left because it was too political, or there were too many wardecs and they were always broke.

No, player corps don't sound appealing at all. I don't work in the corporate world in real life. I'll be damned if I work in one when I'm trying to have fun, relax, get my mind off things. And sure, there are good corps. I've heard people talk about them. But for every one compliment there's a dozen other people complaining about corps. Basically, I liken a good corp to a unicorn or a leprechaun. You've heard stories about them but, noone ever seems to find them.

So, why isn't anyone asking, "Why isn't CCP making that aspect of the game more appealing through positive improvements rather than making an apparently appealing aspect of the game less so?" That right there is the failure of CCP's policy change. It's utter and complete nonsense that they're going to negatively impact npc player corps rather than positively improve the player corp/pvp experience. It wreaks of a bad decision that was made because it was cheap and easy to do so rather than make the effort to create more 'real' choices or provide more 'real' benefits to motivate players in the direction they would like to see us go. But then that would prolly take weeks of coding and test. And I'm sure they've got better things to do, like pull the wings off a fly or something.

Grath Telkin
Amarr
Sniggerdly
Pandemic Legion
Posted - 2009.09.24 04:20:00 - [770]
 

Originally by: Domoso
I don't like being made to do anything. I'm an adult, not a child. I don't need to be told what to do.





I stopped reading here, where you stomped your feet and held your breath.

Daemonspirit
Six Degrees of Separation
Posted - 2009.09.24 04:32:00 - [771]
 

Originally by: wickedpheonix
Originally by: Ms Iustitia

It is my opinion that instead of the taxation, CCP must address the PVP game mechanics, New Players will no doubt would not wage war on established corporations, but 2 Million ISK for a War Declaration is lose change for any established corporations.


Most actual "mechanics" are fine - i.e. buying a ship to risk losing it, guns do damage, etc. That whole formula works. There are two major problems with PVP right now: 1) Titan fleets are the only way to win and b) POS bashing is boring. Dominion seeks to address both of these, and that 11% tax is coming along with Dominion as well to bring some new fighters into the fray. Don't act like CCP isn't doing anything to address this.


Except... as has been stated hundreds of times now... they aren't going to join..

Oh.. in case you missed it, that 11% only applies to mission rat bounties, time bunus rewards and mission rewards... so... If you salvage and loot... it comes in at a ringing "Shocked" - +/- 3.41%.

This does not address the fact, that those who wish to avoid even THAT little distraction can form multiple, related one-man corps, invite all their friends into a public (or private!) chat channel... and away they go...

Oh, that war dec thing... yeah, as long as they don't close those corps, and just move their main toons back and forth... yeah, corp hopping isn't an exploit...

So, since the people who WOULD join a player corp are already doing so, and this won't encourage players to move to player corps (if they don't wish to...) Its just a silly, stupid annoyance, that really should have been thought about a bit more...

And the fact that the developers have come out and said "WE WANT YOU IN PLAYER CORPS..." well, they won't get that result 100% until they close the npc corps...

and yeah, all those trillions of people on those planets down there? Yeah, they pay taxes too... So Concord keeps me from dropping boulders on thier heads... which I think would be a hoot!


Ranger 1
Amarr
Ranger Corp
Posted - 2009.09.24 04:59:00 - [772]
 

Edited by: Ranger 1 on 24/09/2009 05:26:47
Originally by: Ukucia
rable, rable, rable


I wrote a detailed post ripping each point you made apart, but really I'm not going to ask people to deal with reading that wall of text. Let me put it simply for you instead.

1: People keep saying those who support this change just don't understand. They are incorrect, we do understand. That is why this people have been asking for a move to be made towards balance for the last several years.

2: NPC crops should not grant members more benefits than player corps in regards to income. A higher level of safety is fine, but that in conjunction with a high level of non-taxable income is not. The situation with the least amount of risk should have the least amount of income. Granted, in this case that is still far from the truth, but at least its a tiny step in the right direction. If people value their personal safety, or refuse to work with other people within the corporate framework that the game provides (and encourages) that is fine... but their income should reflect that.

3: When an imbalance is found to have developed, when time allows it is fixed. Simple as that.

4: CCP didn't tell you that you were playing wrong. They did say that the current game environment is encouraging a style of game play does is not in line with their design goals. Thus they balanced things a small amount to alleviate that.

I do have to quote this last bit though, as it is such a classic representation of your mindset.

Quote:
The thing about sandbox games is that there is no 'intended'. There is only game mechanics. It doesn't matter how the devs intend us to use the mechanics, we have free reign to use them.


Of course there is an "intended" design in a sand box game. EVE didn't just appear whole from some magical happy place. A great deal of thought went into developing a game world with a particular feel and emphasis. When something doesn't fit quite properly within their design goals they are going to change it. You have no intrinsic "right" to demand that things stay static. You do have "free reign" to play within the framework they have provided, but when that framework is out of whack it is going to be adjusted. A good example of this is the restructuring of SOV mechanics, or the devaluing of R64 moons. In comparison, perhaps you should count your blessings.

Let us not forget, yes it is our sand box to play in... but CCP designed, built, and maintain that sand box as they see fit. We can play in the sand box as we like, but if the sand gets wet or the sides develop splinters they are going to fix it according to their own design and specifications.






Ranger 1
Amarr
Ranger Corp
Posted - 2009.09.24 05:18:00 - [773]
 

Quote:
And the fact that the developers have come out and said "WE WANT YOU IN PLAYER CORPS..." well, they won't get that result 100% until they close the npc corps...


I actually agree with you on that score to a degree. However they need to give new players a place to figure out the basic mechanics with a high degree of safety, as they should. If that weren't the case, if EVE were a game that you could master quickly and immediately go out and kick butt, they probably would disallow membership in an NPC corp.


Daemonspirit
Six Degrees of Separation
Posted - 2009.09.24 05:19:00 - [774]
 

Edited by: Daemonspirit on 24/09/2009 05:21:43
Originally by: Ranger 1

Of course there is an "intended" design in a sand box game. EVE didn't just appear whole from some magical happy place. A great deal of thought went into developing a game world with a particular feel and emphasis. When something doesn't fit quite properly within their design goals they are going to change it. You have no intrinsic "right" to demand that things stay static. You do have "free reign" to play within the framework they have provided, but when that framework is out of whack it is going to be adjusted. A good example of this is the restructuring of SOV mechanics, or the devaluing of R64 moons. In comparison, perhaps you should count your blessings.


Or, maybe, you should go to this thread in the Test Server Feedback forum:

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1181766&page=12

TL:DR?

21% of the (active) playerbase, with greater than 2M skillpoints are in NPC Corps.

Now, account for:

Cyno Alts
0.0/pvp/pirate/ alts
(possibly even research alts?)
any alts, for any purpose, that pulled the training over 2m sp.

What does that do to the %?

IMHO - if they have over 2M SP and are still in NPC corps, thats where they want to be. For whatever, unfathomable reason, thats where they want to be.

Again (and again and again and again) - this change is not going to create the effect CCP wishes to attain.

Originally by: Ranger 1
Quote:
And the fact that the developers have come out and said "WE WANT YOU IN PLAYER CORPS..." well, they won't get that result 100% until they close the npc corps...


I actually agree with you on that score to a degree. However they need to give new players a place to figure out the basic mechanics with a high degree of safety, as they should. If that weren't the case, if EVE were a game that you could master quickly and immediately go out and kick butt, they probably would disallow membership in an NPC corp.



Totally agree with you here. Honestly, I don't believe the change is going to effect n00bs all that much.

IMHO - this has just been handled hamfistedly by CCP.

p.s. - edit beats the 5 min ticker! Twisted Evil

test2354
Posted - 2009.09.24 05:36:00 - [775]
 

The expansion is going to make major changes to how 0.0 works with an emphasis on making alliances use their space productively rather than rely on the moon mining gravy train.
This means that alliances are faced with the choice of dropping claim on systems they are not using or finding a large supply of new serfs to work their land.

I guess from this "incentive" ccp consider npc corp residents a prime candidate to fill this role Laughing

Ranger 1
Amarr
Ranger Corp
Posted - 2009.09.24 05:46:00 - [776]
 

I am kind of with you on this to a degree.

However, a lot of the alts you mentioned are probably going to be under 2mil points. Even at that, that is over 63,000 characters we are discussing.

I have no doubt that a lot of people are going to stay put, but it does encourage a lot of the new players not to linger longer than necessary, and I think that is rather the main point. As a new player I would definitely keep looking at that lost income and keep thinking "hmmmm, maybe I should seriously consider moving on from here". I would be somewhat more motivated to get over my fear of getting blown up.

It has other positive effects as well, such as to a small degree balancing the income of the older NPC corp members, but that is only a happy side effect really.

Keep in mind, this was only a first step. I think we are going to see other incentives, both positive and negative, to make it more appealing to move out on your own. We'll always have new players learning the game, and we'll always have experienced players alts lurking to make money without risk (especially during times of war), but the more people out there making the wheels of EVE turn the better.

Hopefully the next steps will be more to the current NPC corp denizens liking.

Now that was refreshing, an intelligent and polite discussion happened. Who'd a thunk it on these forums. Laughing






Daemonspirit
Six Degrees of Separation
Posted - 2009.09.24 05:52:00 - [777]
 

Edited by: Daemonspirit on 24/09/2009 05:59:12
Edited by: Daemonspirit on 24/09/2009 05:58:19
Edited by: Daemonspirit on 24/09/2009 05:57:11
Originally by: test2354
The expansion is going to make major changes to how 0.0 works with an emphasis on making alliances use their space productively rather than rely on the moon mining gravy train.
This means that alliances are faced with the choice of dropping claim on systems they are not using or finding a large supply of new serfs to work their land.

I guess from this "incentive" ccp consider npc corp residents a prime candidate to fill this role Laughing

If so - All I can say is that 0.0 alliances need to do one HELL of a lot better job recruiting...

I can't imagine (i could be wrong) that the average NPC corp player (i'm saying the average) is going to be a good fit for a 0.0 Corp/alliance, if they don't like Hi-sec corps...ugh



Originally by: Ranger 1
Now that was refreshing, an intelligent and If so - All I can say is that 0.0 alliances need to do one HELL of a lot better job recruiting...

I can't imagine (i could be wrong) that the average NPC corp player (i'm saying the average) is going to be a good fit for a 0.0 Corp/alliance, if they don't like Hi-sec corps...ughpolite discussion happened. Who'd a thunk it on these forums. Laughing



It must have been an accident, it will never happen again! Shocked

My opinion is that something (I have no clue what) needs to be done about promoting corps/alliances? Recruiting or Interface or something?

When I first started - getting into a "good" corp was emphasized. Well? How do you do that? If you "guess" wrong, that ticker follows you forever.

I can think of several corps/alliances I wouldn't want to have in my history now. But "way back when" there was absolutely 0.0% way to tell that... vOv I've arrived at a loss!

Enjoy, I'm heading off to bed, the wife is going to kill me as it is...Laughing


Edit beats the 5 Min Ticker AGAIN! :)

yeah, and I EFF*D up the edit...Embarassed




Stone Breaker
Posted - 2009.09.24 06:06:00 - [778]
 

Edited by: Stone Breaker on 24/09/2009 06:19:31
No taxation without representation!

I will be at the 4-4 station in jita dumping crates of quafe into the empty vacuum of space. I invite all citizens of npc corps to join me in this patriotic effort.

Orion GUardian
Caldari
Posted - 2009.09.24 06:20:00 - [779]
 

Originally by: Stone Breaker
No taxation without representation!

I will be at the 4-4 station in jita dumping crates of quafe into the vacuum of space. I invite all citizens of noob corps to join me in this effort.


\o/ Yeah, "Jita Quafe Party"

anyway: 11% is a kinda strange number, I dount think taking the "average" is such a smart thing to do, becuase having lots of 100% communist corps and even more 0% few people corps out there... a flat 10% or 15% would at least sound better.

Anyway: Whining ist not going to help, especially as the Tax only applies to Bounties and Rewards. so if oyu loot and salvage (depending on mission) the amount paid is halved (sometimes more sometimes less). It does not apply for trading, manufactoring selling etc. So what? Mission running in high sec is rather profitable anyway (if you grind and grind and grind) but boring, finding a nice corp to at least chat with (mostly not compaable with Flame Warfare in NPC corps ^^) is quite helpful.


Julian Lynq
Posted - 2009.09.24 06:48:00 - [780]
 

Originally by: Ranger 1
PrismX used Laughing to indicate humor, as I pointed out. "I" used Rolling Eyes for obvious reasons. Try to pay attention.



Are we now serously discussing the emoticons devīs attach to their postings ?

Weather or not he wanted to indicate humor doesnt negate what he said.

Itīs not like I could call you *somethingbadthatwouldgetmeforumbanned* and then get away with it because I put a smiley behind it.


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