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Galstab McGee
Posted - 2009.10.28 00:49:00 - [181]
 

Edited by: Galstab McGee on 28/10/2009 01:52:48
Kinda sucks that being in game less than 6 mo I have many of these skills right before the prereqs are being nerfed. Is it possible this could mean we will see more exploration sites to support the larger number of players likely to pursue exploration now? Or that the survey skills bonus be extended to analyzers? I know I would not have trained that to 5 just for the modules it currently affects, but other than that most of the prereqs I needed/wanted for other things anyways, but would probably have put them off for quite abit.

Lt Forge
Pilots Of Honour
Aeternus.
Posted - 2009.10.28 10:04:00 - [182]
 

Have you guys noticed the 200% Damage bonus on the Daredevil yet? Very Happy

Letifer Deus
Deep Core Mining Inc.
Posted - 2009.10.28 16:46:00 - [183]
 

So AFs are going to end up in the same boat as the Deimos? You acknowledge the problem, try and fix it, fail, and then remove said fix before patch hits and forget about the problem for as long as humanly possible?

Minuki Zedra
Omega Engineering Inc.
R.A.G.E
Posted - 2009.10.29 21:00:00 - [184]
 

Originally by: Siigari Kitawa
Originally by: Talaan Stardrifter
Edited by: Talaan Stardrifter on 24/10/2009 13:52:27
Originally by: Patch Notes
* Covert Ops ships have had their attributes fixed so that they now correctly reduce the flight time of survey probes by 10% per covert ops skill level. The description of covert ops ships has also been updated to reflect this.


You didn't mean Scan Time per chance?

No, they meant flight time.

That means if you have say, a probe that lasts 1000 seconds and you have covert ops one, the probe will only last 900 seconds. With covert ops 5, it lasts only 500 seconds.

That's a dumb change :\ If CCP would keep the skills the way they are they wouldn't have to add PENALTIES per level.


Its not a penalty - the reduced flight time means you will get back a result from a launched moon probe sooner. With Covert Ops V and using Gaze survey probes (which need Survey V) you can scan a moon for minerals in just 2.5 minutes.

HeliosGal
Caldari
Posted - 2009.11.01 04:49:00 - [185]
 

so all around a vast improvement

Lubomir Penev
Dark Nexxus
S I L E N T.
Posted - 2009.11.04 17:41:00 - [186]
 

Originally by: Siigari Kitawa
Originally by: Talaan Stardrifter
Edited by: Talaan Stardrifter on 24/10/2009 13:52:27
Originally by: Patch Notes
* Covert Ops ships have had their attributes fixed so that they now correctly reduce the flight time of survey probes by 10% per covert ops skill level. The description of covert ops ships has also been updated to reflect this.


You didn't mean Scan Time per chance?

No, they meant flight time.

That means if you have say, a probe that lasts 1000 seconds and you have covert ops one, the probe will only last 900 seconds. With covert ops 5, it lasts only 500 seconds.

That's a dumb change :\ If CCP would keep the skills the way they are they wouldn't have to add PENALTIES per level.


Siigari being stupid non-shocker. Hint : SURVEY probes

sturmi
Liga Freier Terraner
Ev0ke
Posted - 2009.11.06 15:37:00 - [187]
 

Why don't you put those changes in T2 BPOs into the patch notes???

If you won't do it you f*** up all T2 producers in EVE!

i just saw massive changes on the T2 BPOs but found nothing in your patch notes.

plz add the exact changes into the patch note (or even a information that you changes the material need of T2 BPOs)

Trustworthy Joe
Minmatar
Posted - 2009.11.06 18:03:00 - [188]
 

its probably been posted before, but its still a gem

Quote:
People who really fail at PvP can now navigate through their loss mails beyond the first page.

HongHi Choi
AWE Corporation
Intrepid Crossing
Posted - 2009.11.07 01:11:00 - [189]
 

Originally by: ultima necat
Edited by: ultima necat on 17/09/2009 20:30:49
Good bye the olds commitment certificates skills

-electronic upgrade 5 for invention alt
-survey 5 for just about everyone
-missile bombardement 5 for non-missile user who want to fly a SB on the side.

Those were painfull to train and mostly useless, except for the skill they opened.

Lowering the prerequisite make sense,
but it leave a bad aftertaste, especially to those who just finished training them.

Thermodynamics.Probably a good change actually, and at least the old prereq is usefull in its own way.

The others, not a big change.
Going from 4 to 3 is nothing.
Going from 5 to lower on an otherwise usefull skill, it sting a bit but it is for the best.
But survey, elec upgrade for inventors , and missile bombardement for some players, are now purely wasted skillpoints.



My thoughs exactly. Just wasted nearly 500k skillpoints, for the skill i barely ever use (hard core gallente ship pilot) to get bombs, and now i don't need it. Yay, my missles (that i in fact don't use, except on stealth bomber), now fly farther. :P

2nd thing that i also agree with is losing the skill injection nonsense. It would just be annoying. Why implement skill injection in the first place then? you want to have two options that do the same thing? ("train this skill to lvlX" does what you seem to want to do to inject option) Plz don't make our life harder, if it benefits no one. Btw, you will always be able to "inject" the skill, by starting to train it, and then just swiching back to what you were doing... i REALLY can't get my head around this one... why?!

And do reconsider the cloaking prerequisites, cause of cloaking alts. Making them HARDER to get would actually make sence. Making them easier to get is IMHO a terrible move.

That said, i feel that dominion is going to be awesome. Can't wait for it to get out. Good work CCP.

P.S. Stop whining about energy menagement lvl5 FFS! That skill is useful for all races and all friggin ships. Sooner or later you would have come to it, just like you did with electronics 5,engeneering 5 etc.

Rip Striker
Posted - 2009.11.07 10:43:00 - [190]
 

All good news in patch notes!

I'm still missing a rocket fix, even if only temporary. Sad

Megan Maynard
Minmatar
Navigators of the Abyss
Posted - 2009.11.08 18:05:00 - [191]
 

Rockets? Projectiles? Hello???

*Listens to empty air..........................

HeliosGal
Caldari
Posted - 2009.11.12 12:18:00 - [192]
 

rocket fix coming in dominion we just dont see it yet lol

Noran Ferah
Red Sky Morning
Posted - 2009.11.13 10:36:00 - [193]
 

I dont see "Nerf FW missions so they kill your standing again" listed there anywhere, yet on SISI...

HeliosGal
Caldari
Posted - 2009.11.14 07:01:00 - [194]
 

u can access with empire standings to

JonnyRandom
Posted - 2009.11.15 03:16:00 - [195]
 

Quote:
Player owned wrecks can now be marked as "Available for all" which prevents CONCORD or criminal repercussions for taking from or destroying free for all wrecks.



So ninja salvagers will now be flagged?

Krathos Morpheus
Legion Infernal
Posted - 2009.11.15 04:10:00 - [196]
 

Edited by: Krathos Morpheus on 15/11/2009 04:10:49
Originally by: JonnyRandom
Quote:
Player owned wrecks can now be marked as "Available for all" which prevents CONCORD or criminal repercussions for taking from or destroying free for all wrecks.



So ninja salvagers will now be flagged?
What? Where did you read the word salvage? Are you trolling?

Zartanic
Posted - 2009.11.15 16:33:00 - [197]
 

Actually I think they lowered the skill set for existing players not just new ones. With the changes to nul sec exploration will become a lot more common, in fact required. CCP will know the percentage of players who trained up for exploration and I assume it was low enough to be an issue.

With Thermodynamics, its a barrier to entry for PVP as its a required skill, not a profession or specialised skill. I always thought the requirements were far too high anyway.

I'd like something back from Survey V though. Useless skill.

OrDeR
Caldari
Muppet Factory
Northern Coalition.
Posted - 2009.11.15 21:54:00 - [198]
 

Originally by: RedSplat
LOSE THE CHEAPENED TRAINING FOR THERMODYNAMICS.

Seriously, don't penalize players smart enough and willing to put the training time in to train for this skill. Crying or Very sad

As for the other lessened training times for modules- lose them as well. Evil or Very Mad

You are cheapening the efforts and time spent of older players.

Cloaking now requires only electronics 4? BAD idea.

Bomb Deployment needs the req skill to 4 only as well? BAD idea.

I know you want to make the game more accessible to newer players but you are making being able to fly given ships less of an achievement- and making specialized ships mean much less.

Wormhole Dungeons

Please tell me you aren't instancing. You said you would never use instancing. Neutral


Signed. This is bull**** leave training prerequisites like these as it is. Stop handing newer players skills on a silver plater as the older ones had to actually wait to get it. Wink

Indigo Johnson
Minmatar
Posted - 2009.11.16 01:00:00 - [199]
 

Just wondering where the t2 invetion bpc moon mineral changes might be in the patch notes. I cant find them so i guess they are invisible? :P ... or is it still up in the air whether they will make it into Dominion?

ShadowMaiden
Amarr
Atrocity.
Posted - 2009.11.16 11:18:00 - [200]
 

Originally by: Lost Hamster
Edited by: Lost Hamster on 17/09/2009 12:39:15
Quote:
Bookmarks can no longer be placed in starbase structures


WTF... That was the way how we marked our hangars in the POS, now how should we do that??


oh oh , I know!

Rename a small standard container?

OH DAYUM

Merbok
Gallente
The Hull Miners Union
Gentlemen's Club
Posted - 2009.11.16 17:19:00 - [201]
 

I am afraid of some of the changes you are making ccp (capitals, accept for the triage changes, those rock)... but instead of focusing on that I want to give you props.

1. The new planet and moon graphics are incredible. It adds more realism to the game and I cant wait to get into some epic battles with a one of these new planets as a backdrop rather than blackness. THANK YOU!
2. The audible shield/armor/hull warnings are fantastic (can't believe it hasn't been made a feature before). In many large fleet fight situations it is difficult to focus on your own ships status as you search for primaries, remote rep fleet mates, etc. etc.
3. Fleet finder and loot logging. For a large pvp alliance with many FC's this is going to be a god send, and loot logging especially will reduce distrust amongst members who are unfamiliar with each other (down with ninja looting!!).
4. Everyone hates having to alt tab out to use the internet, the new ingame browser is pure awesome (will be even more awesome when we can watch "youtube" flash etc.)
5. Mail system... FINALLY, it is a huge improvement but the new version could still be easier to navigate and/or more aesthetically pleasing.

ONE RECOMMENDATION: I don't know where to put this... when using the search box on the market have the search box update the list as you type, like the google browser box does.

Titan Pilot
Amarr
Imperial Academy
Posted - 2009.11.17 02:43:00 - [202]
 

Originally by: OrDeR

Signed. This is bull**** leave training prerequisites like these as it is. Stop handing newer players skills on a silver plater as the older ones had to actually wait to get it. Wink


You know you have to use these skills right? Just because they lowered the prereqs doesn't make it any easier to use.

Just saying...

Tester128
Fremen Sietch
DarkSide.
Posted - 2009.11.19 00:11:00 - [203]
 

Still nothing on the fifth T3 subsystems in the patch notes. I was thinking they were expected in this addon. It's already half a year since T3 was introduced and it is still incomplete.

Hakaru Ishiwara
Minmatar
Republic Military School
Posted - 2009.11.19 15:49:00 - [204]
 

Originally by: Tor Kallon
Quote:
It means you can no longer PLACE THE BOOK MARKS INSIDE OF THE STRUCTURES.

So this means you can't put bookmarks into a Corporate Hangar Array at a POS? This is a major change for people who live in w-space. We normally share scan duty and put BMs for all sigs and anoms into the corp hangar array at our POS.

A workaround would be to anchor a GSC and use that for BMs, but I don't get why?
This.

If the CCP server resources take a big hit from somebody moving around tons of BMs in a starbase structure, then limit the number of BMs that a hangar can hold or that can be transferred into a structure.

OR make available a mechanism for corp-mates to share a limited set of bookmarks w/in the corporation interface.

We, as players, truly do want to work with one another. Please do not put up roadblocks in the way of reasonable, collaborative play, CCP.

Reaper Horizon
Gallente
No Coexistence
Posted - 2009.11.19 17:09:00 - [205]
 

Just saw a couple of videos of the new planets on youtube. WOW it looks amazing. Cool

I hope we can get really close to them when its released. :D

Rogue Bomber
Minmatar
Chaos From Order
Posted - 2009.11.20 13:11:00 - [206]
 

In orvolle there is a earth planet pratically next to a stargate to stargate warp path.

Fly to the stargate and bookmark it as u go past. When u warp back it puts you right on the light and dark point on the planet and fills up most of your screen. The graphics of the clouds and night lighting is truly awesome
Very Happy

Tarkin Hamir
Posted - 2009.11.20 21:33:00 - [207]
 

The patch notes are very outdated - is there any intention to try and update them or are things being removed from Dominion too quickly?

Lemmy Kravitz
Minmatar
Rebirth.
Posted - 2009.11.21 09:43:00 - [208]
 

Edited by: Lemmy Kravitz on 21/11/2009 09:47:03
Edited by: Lemmy Kravitz on 21/11/2009 09:45:50
DING DONG THE WITCH IS DEAD!!!!

Ninja Salvaging has now finally become an actual risk taking profession!!!!!! WOOT!!!!

There is one thing that makes me nervous about the new flag it says something about a criminal concord flag thingy.... I hope it's not how I think it will be because ninja salvagers shouldn't get concorded for thier troubles. But they should be blinky flashy to the owner of the wreck.

oh booo I miss read the line =( atleast CCP has further affirmed that the wreck belongs to the player that creates it.

Cpt Tofutiger
Posted - 2009.11.22 13:49:00 - [209]
 

So...

Its 1 week and some squishy bits to go till Dominion.
I trust that every "feature" that's making it into Dominion is finalized by now.
Could we please get some allmost final patchnotes ?

Sexonarocka
Posted - 2009.11.22 17:18:00 - [210]
 

Originally by: Rotnac
Edited by: Rotnac on 17/09/2009 15:24:04
A ton of awesome stuff here. Seriously, this batch of changes looks good. Now for testing!

Although, this:
Quote:
You can no longer inject skills if they cannot be added to the end of the training queue immediately.

is bull****. With luck (perhaps a lot of luck) CCP will undo this over the coming months.

Agreed this sux.


Originally by: Ivena Amethyst
ahhhhrgh!! come the frack on! I just traind the frikkin' energy meangement 5 for thermodynamics Evil or Very Mad
Its a good skill to have anyway guy.


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