open All Channels
seplocked Test Server Feedback
blankseplocked Pirate ship changes for Dominion
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: [1] 2 3 4 5 6 7 8 9 ... : last (32)

Author Topic

CCP Ytterbium

Posted - 2009.09.12 02:31:00 - [1]
 

Second part of our faction ship revamp for Dominion, we are here going to focus on vessels that are offered to pod pilots from the five major pirate organizations here (Angel Cartel, Blood Raider, Guristas, Sansha's Nation and Serpentis).

The plan is to bring the four pirate factions that haven't been boosted yet into the same level of usefulness than the Sansha's Nation, while tweaking this last one a bit to bring it in line with the new changes*.

* Warning: prolonged exposure to this thread without having several signs marked "not final!" glued to your screen, keyboard and hands may cause flame-hate alt wars, aggravated eye damage due to unnecessary tears, followed by skin cancer and sterility. Read at your own risk.

CCP Ytterbium

Posted - 2009.09.12 02:31:00 - [2]
 

I. Sansha's Nation:

Sansha's Nation need some little tweaks to bring it in line with the other faction changes:

Succubus:

Hitpoints: 609 shields, 544 armor, 517 hull
Capacitor: 435 capacitor, 234.48s recharge (about 1.85 cap/s)
Sensor: 32km targeting range, 5 locked targets, 650mm scan resolution, 13 radar sensor strength, 35m signature radius

Phantasm:

Hitpoints: 2434 shields, 2175 armor, 2065 hull
Capacitor: 1695 capacitor, 491.25s recharge (about 3.45 cap/s)
Sensor: 59km targeting range, 7 locked targets, 275mm scan resolution, 20 radar sensor strength, 130m signature radius

Nightmare:

Hitpoints: 9735 shields, 8695 armor, 8260 hull
Capacitor: 6950 capacitor, 1154.845s recharge (about 6.02 cap/s)
Sensor: 80km targeting range, 7 locked targets, 100mm scan resolution, 28 radar sensor strength, 400m signature radius

CCP Ytterbium

Posted - 2009.09.12 02:31:00 - [3]
 

Edited by: CCP Ytterbium on 18/09/2009 14:43:47
II. Blood Raiders:

Blood Raider ships lack fittings and proper bonuses/attributes for the roles they are supposed to achieve, which are close range leeches combined with medium to high damage output with lasers. Thus the changes below:

Cruor:

Slot layout: 4 high, 3 med, 3 low slots, 2 turrets, no launchers
Fittings: 137 CPU, 57 powergrid
Bonuses: pirate: 100% damage bonus to small energy turrets, Amarr frigate: +15% to small Neut/NOS amount per level, Minmatar frigate: +10% to strength of stasis webifiers per level
Hitpoints: 583 shields, 657 armor, 582 hull
Capacitor: 470 capacitor, 234.48s recharge (about 2.0 cap/s)
No Dronebay
Speed: 308m/s max velocity, 3.6 agility, 1,003,000kg
Sensor: 25km targeting range, 6 locked targets, 763mm scan resolution, 12 radar sensor strength, 35m signature radius

Ashimmu: Outdated, see here for latest changes

Slot layout: 6 high, 4 med, 5 low slots, 4 turrets, no launchers
Fittings: 350 CPU, 1420 powergrid
Bonuses: pirate: 100% damage bonus to medium energy turrets, Amarr cruiser: +15% to medium Neut/NOS amount per level, Minmatar cruiser: +10% to strength of stasis webifiers per level
Hitpoints: 2328 shields, 2625 armor, 2325 hull
Capacitor: 1830 capacitor, 491.25s recharge (about 3.72 cap/s)
No Dronebay
Speed: 175m/s max velocity, 0.58 agility, 11,010,000kg
Sensor: 45km targeting range, 8 locked targets, 338mm scan resolution, 19 radar sensor strength, 130m signature radius

Bhaalgorn:

Slot layout: 7 high, 5 med, 7 low slots, 4 turrets, no launchers
Fittings: 588 CPU, 18400 powergrid
Bonuses: pirate: 100% damage bonus to large energy turrets, Amarr battleship: +15% to large Neut/NOS amount per level, Minmatar battleship: +20% to range of stasis webifiers per level
Hitpoints: 9317 shields, 10500 armor, 9298 hull
Capacitor: 7500 capacitor, 1154.875s recharge (about 6.5 cap/s)
Dronebay: 75m3 bandwidth, 75m3 dronebay
Speed: 101m/s max velocity, 0.136 agility, 97,100,000kg
Sensor: 62km targeting range, 8 locked targets, 120mm scan resolution, 27 radar sensor strength, 400m signature radius

CCP Ytterbium

Posted - 2009.09.12 02:32:00 - [4]
 

III. Guristas:

Supposed to be a cross-over between Caldari and Gallente, Guristas try to mix missiles and hybrids with little effiency. Now combine missiles, shields from Caldari and drone management capabilities from Gallente

Worm:

Slot layout: 3 high, 4 med, 3 low slots, 2 launchers, no turrets
Fittings: 160 CPU, 35 powergrid
Bonuses: pirate: 50% to rocket and light missile velocity, Caldari frigate: +5% to all shield resistances per level, Gallente frigate: +5m3 dronebay per level
Hitpoints: 797 shields, 582 armor, 623 hull
Capacitor: 350 capacitor, 234.48s recharge (about 1.49 cap/s)
Dronebay: 25m3 drone bandwidth, 25m3 dronebay (base, add another +25m3 with Gallente Frigate at 5)
Speed: 287m/s max velocity, 3.49 agility, 981,000kg
Sensor: 30km targeting range, 5 locked targets, 650mm scan resolution, 15 gravimetric sensor strength, 40m signature radius

Gila:

Slot layout: 5 high, 6 med, 4 low slots, 3 launchers, no turrets
Fittings: 350 CPU, 630 powergrid
Bonuses: pirate: 50% to heavy and heavy assault missile velocity, Caldari cruiser: +5% to all shield resistances per level, Gallente cruiser: +10% to drone damage and hitpoints per level
Hitpoints: 3188 shields, 2325 armor, 2490 hull
Capacitor: 1375 capacitor, 491.25s recharge (about 2.8 cap/s)
Dronebay: 125m3 drone bandwidth, 400m3 drone bay
Speed: 164m/s max velocity, 0.66 agility, 9,600,000kg
Sensor: 55km targeting range, 7 locked targets, 275mm scan resolution, 22 gravimetric sensor strength, 150m signature radius

Rattlesnake:

Slot layout: 6 high, 7 med, 6 low slots, 4 launchers, no turrets
Fittings: 710 CPU, 10000 powergrid
Bonuses: pirate: 50% to cruise and torpedo missile velocity, Caldari battleship: +5% to all shield resistances per level, Gallente battleship: +10% to drone damage and hitpoints per level
Hitpoints: 12750 shields, 9298 armor, 9962 hull
Capacitor: 5312 capacitor, 1154.875s recharge (about 4.6 cap/s)
Dronebay: 125m3 bandwidth, 400m3 dronebay
Speed: 94m/s max velocity, 0.136 agility, 99,300,000kg
Sensor: 75km targeting range, 7 locked targets, 100mm scan resolution, 30 gravimetric sensor strength, 460m signature radius

CCP Ytterbium

Posted - 2009.09.12 02:32:00 - [5]
 

IV. Serpentis:

Revisited, now specalized for close range blaster setups.

Daredevil:

Slot layout: 3 high, 3 med, 4 low slots, 2 turrets, no launchers
Fittings: 145 CPU, 35 powergrid
Bonuses: pirate: 200% damage with small hybrid turrets, Gallente frigate: +10% falloff to small hybrid turrets per level, Minmatar frigate: +10% to velocity factor of stasis webifiers per level
Hitpoints: 537 shields, 582 armor, 657 hull
Capacitor: 395 capacitor, 234.48s recharge (about 1.68 cap/s)
No Dronebay:
Speed: 384m/s max velocity, 3.39 agility, 823,000kg
Sensor: 20km targeting range, 5 locked targets, 650mm scan resolution, 13 magnetometric sensor strength, 35m signature radius

Vigilant:

Slot layout: 5 high, 4 med, 6 low slots, 5 turrets, no launchers
Fittings: 360 CPU, 1200 powergrid
Bonuses: pirate: 75% to medium hybrid turret damage, Gallente cruiser: +10% falloff to medium hybrid turrets per level, Minmatar cruiser: +10% to velocity factor of stasis webifiers per level
Hitpoints: 2175 shields, 2325 armor, 2625 hull
Capacitor: 1545 capacitor, 491.25s recharge (about 3.14 cap/s)
Dronebay: 50m3 drone bandwidth, 50m3 drone bay
Speed: 196m/s max velocity, 0.51 agility, 9,830,000kg
Sensor: 35km targeting range, 7 locked targets, 275mm scan resolution, 20 magnetometric sensor strength, 130m signature radius

Vindicator:

Slot layout: 8 high, 5 med, 7 low slots, 8 turrets, no launchers
Fittings: 630 CPU, 17500 powergrid
Bonuses: pirate: 25% to large hybrid turret damage, Gallente battleship: +7.5% to large hybrid turrets tracking per level, Minmatar battleship: +10% to velocity factor of stasis webifiers per level
Hitpoints: 8695 shields, 9298 armor, 10500 hull
Capacitor: 6330 capacitor, 1154.875s recharge (about 5.48 cap/s)
Dronebay: 125m3 bandwidth, 125m3 dronebay
Speed: 121m/s max velocity, 0.0924 agility, 105,200,000kg
Sensor: 50km targeting range, 7 locked targets, 100mm scan resolution, 28 magnetometric sensor strength, 400m signature radius

CCP Ytterbium

Posted - 2009.09.12 02:32:00 - [6]
 

V. Angel Cartel:

Combine excellent mobility with good damage and improved dronebays

Dramiel:

Slot layout: 3 high, 4 med, 3 low slots, 2 turrets, 1 launcher
Fittings: 145 CPU, 38 powergrid
Bonuses: pirate: 100% damage with small projectile turrets, Minmatar frigate: +10% falloff to small projectile turrets per level, Minmatar frigate: +7.5% to small projectile turret tracking per level
Hitpoints: 583 shields, 582 armor, 517 hull
Capacitor: 365 capacitor, 234.48s recharge (about 1.55 cap/s)
Dronebay: 15m3 bandwidth, 20m3 drone bay
Speed: 473m/s max velocity, 3.12 agility, 740,700kg
Sensor: 25km targeting range, 5 locked targets, 990mm scan resolution, 11 ladar sensor strength, 32m signature radius

Cynabal:

Slot layout: 5 high, 5 med, 5 low slots, 4 turrets, no launchers
Fittings: 350 CPU, 1100 powergrid
Bonuses: pirate: 25% bonus to medium projectile rate of fire, Minmatar cruiser: +10% damage to medium projectile turrets per level, Gallente cruiser: +10% falloff to medium projectile turrets per level
Hitpoints: 2328 shields, 2325 armor, 2065 hull
Capacitor: 1415 capacitor, 491.25s recharge (about 2.88 cap/s)
Dronebay: 50m3 drone bandwidth, 50m3 drone bay
Speed: 257m/s max velocity, 0.42 agility, 8,847,000kg
Sensor: 45km targeting range, 7 locked targets, 423mm scan resolution, 16 ladar sensor strength, 110m signature radius

Machariel:

Slot layout: 8 high, 5 med, 7 low slots, 7 turrets, no launchers
Fittings: 600 CPU, 17950 powergrid
Bonuses: pirate: 25% bonus to large projectile rate of fire, Minmatar battleship: +5% to large projectile turret damage per level, Gallente battleship: +10% falloff to large projectile turrets per level
Hitpoints: 9317 shields, 9298 armor, 8260 hull
Capacitor: 5800 capacitor, 1154.875s recharge (about 5.02 cap/s)
Dronebay: 100m3 bandwidth, 125m3 dronebay
Speed: 161m/s max velocity, 0.084 agility, 94,680,000kg
Sensor: 62km targeting range, 7 locked targets, 150mm scan resolution, 26 ladar sensor strength, 340m signature radius

Obsidian Hawk
RONA Corporation
RONA Directorate
Posted - 2009.09.12 02:52:00 - [7]
 

Edited by: Obsidian Hawk on 12/09/2009 02:53:38
First


edit. Will you be changing resistances of the ships in accordance to their elite npc versions? as it stands right now its still better to use hacs for pvp vs pirate ships. While I believe this will be great boosts. its the comparison of ehp vs hacs that really dont make them viable for pvp.

Diddyo
Death Watch Guards
AAA Citizens
Posted - 2009.09.12 02:54:00 - [8]
 

Originally by: Obsidian Hawk
First


cookie?

Ronaldo Carrare
RR Financial Services
Posted - 2009.09.12 03:05:00 - [9]
 

Hot mamma!

Mistress Frome
Sniggerdly
Pandemic Legion
Posted - 2009.09.12 03:10:00 - [10]
 

That gila looks amazing. Just basing this off the drone/shield/ham bonus stuff though. Dunno how easy or hard it'll be to fit. Just gonna leave that math to someone else >_>

Ethan Tomlinson
The Collective
Against ALL Authorities
Posted - 2009.09.12 03:21:00 - [11]
 

nice stats look good at first glance

Obsidian Hawk
RONA Corporation
RONA Directorate
Posted - 2009.09.12 03:29:00 - [12]
 

one thing i just thought of, will guristas and serp ships have small model changes too? you knwo to be cool looking like the sansha / angel ships?

Toni Wonder
Posted - 2009.09.12 03:30:00 - [13]
 

Originally by: CCP Ytterbium

Vindicator:

Slot layout: 8 high, 5 med, 7 low slots, 8 turrets, no launchers
Fittings: 630 CPU, 17500 powergrid
Bonuses: pirate: 25% to large hybrid turret damage, Gallente battleship: +7.5% to large hybrid turrets per level, Minmatar battleship: +10% to velocity factor of stasis webifiers per level
Hitpoints: 8695 shields, 9298 armor, 10500 hull
Capacitor: 6330 capacitor, 1154.875s recharge (about 5.48 cap/s)
Dronebay: 125m3 bandwidth, 125m3 dronebay
Speed: 121m/s max velocity, 0.0924 agility, 105,200,000kg
Sensor: 50km targeting range, 7 locked targets, 100mm scan resolution, 28 magnetometric sensor strength, 400m signature radius


Looks good, but could you clarify the second bonus. "Gallente battleship: +7.5% to large hybrid turrets per level"
I'm guessing tracking?

Herpes Sweatrash
Posted - 2009.09.12 03:30:00 - [14]
 

Edited by: Herpes Sweatrash on 12/09/2009 03:31:04
Bhaalgorn looks yummy

edit: "+7.5% to large hybrid turrets per level" I assume this is tracking bonus like current bonus

Kesper North
Caldari
Gentlemen of Means
Gentlemen's Agreement
Posted - 2009.09.12 03:34:00 - [15]
 

Why do you hate Sanshas? I will miss my overpowered HAC with more EHP than my plated Harbinger. ;)

Blood Raiders changes look awesome. I am buying an Ashimmu now before prices go up.

Guristas changes seem... a little overpowered, actually. I think giving the Gila a 125mb drone bandwidth and a huge drone bay is a little much.

Manu Hermanus
FaDoyToy
Posted - 2009.09.12 03:40:00 - [16]
 

Edited by: Manu Hermanus on 12/09/2009 03:58:22
w00t! *reading now*

lol gilas are sold out in jita, glad I have one from a while ago that I never bothered to sell.

I think I know what the csm guy was trading in now Laughing

demonfurbie
Minmatar
Drunken Wookies
BricK sQuAD.
Posted - 2009.09.12 03:42:00 - [17]
 

Edited by: demonfurbie on 12/09/2009 04:02:01
blood raiders - spot on
guristas - not 100% sure on this one 4 undamage bonused launchers on a missile boat with a res bonus on a ship that tanks super well as it is
also assuming the gila was a typo
serps - nice
angels - wow with the fleet temp change and the new navy phoon who will want to fly a mach not sure what could fix them maybe learn more to how sanshas got changed

Logan Xerxes
Xerxes Security
Posted - 2009.09.12 03:56:00 - [18]
 

Originally by: CCP Ytterbium
III. Guristas:

Supposed to be a cross-over between Caldari and Gallente, Guristas try to mix missiles and hybrids with little effiency. Now combine missiles, shields from Caldari and drone management capabilities from Gallente

Worm:

Slot layout: 3 high, 4 med, 3 low slots, 2 launchers, no turrets
Fittings: 160 CPU, 35 powergrid
Bonuses: pirate: 50% to rocket and light missile velocity, Caldari frigate: +5% to all shield resistances per level, Gallente frigate: +5m3 dronebay per level
Hitpoints: 797 shields, 582 armor, 623 hull
Capacitor: 350 capacitor, 234.48s recharge (about 1.49 cap/s)
Dronebay: 25m3 drone bandwidth, 25m3 dronebay (base, add another +25m3 with Gallente Frigate at 5)
Speed: 287m/s max velocity, 3.49 agility, 981,000kg
Sensor: 30km targeting range, 5 locked targets, 650mm scan resolution, 15 gravimetric sensor strength, 40m signature radius

Gila:

Slot layout: 5 high, 6 med, 4 low slots, 3 launchers, no turrets
Fittings: 350 CPU, 630 powergrid
Bonuses: pirate: 50% to heavy and heavy assault missile velocity, Caldari cruiser: +5% to all shield resistances per level, Gallente cruiser: +10% to drone damage and hitpoints per level
Hitpoints: 3188 shields, 2325 armor, 2490 hull
Capacitor: 1375 capacitor, 491.25s recharge (about 2.8 cap/s)
Dronebay: 125m3 drone bandwidth, 400m3 drone bay
Speed: 164m/s max velocity, 0.66 agility, 9,600,000kg
Sensor: 55km targeting range, 7 locked targets, 275mm scan resolution, 22 gravimetric sensor strength, 150m signature radius

Rattlesnake:

Slot layout: 6 high, 7 med, 6 low slots, 4 launchers, no turrets
Fittings: 710 CPU, 10000 powergrid
Bonuses: pirate: 50% to cruise and torpedo missile velocity, Caldari battleship: +5% to all shield resistances per level, Gallente battleship: +10% to drone damage and hitpoints per level
Hitpoints: 12750 shields, 9298 armor, 9962 hull
Capacitor: 5312 capacitor, 1154.875s recharge (about 4.6 cap/s)
Dronebay: 125m3 bandwidth, 400m3 dronebay
Speed: 94m/s max velocity, 0.136 agility, 99,300,000kg
Sensor: 75km targeting range, 7 locked targets, 100mm scan resolution, 30 gravimetric sensor strength, 460m signature radius


First the Caldari Navy ships, and now this...?

"motherofgod.jpg"

The Gila will have enough dronebay for TWO waves each of heavies, mediums and lights. Combine this with the missiles this thing is going to be absolute ****tastic.

The Worm will have two waves of lights + missile hardpoints. My god CCP. Just pure liquidYARRRR!!

Manu Hermanus
FaDoyToy
Posted - 2009.09.12 04:03:00 - [19]
 

:( rattlesnake needs a damage bonus not a range bonus, and 6 launchers Twisted Evil

otherwise it is just a meh domi, or a meh^2 navy domi.

Master Akira
Shiva
Morsus Mihi
Posted - 2009.09.12 04:17:00 - [20]
 

Edited by: Master Akira on 12/09/2009 04:18:38
:O

Undecided between motherofgod.jpg and wtfisthis****.jpg

I just hope you are not teasing us :(

Edit: Please to give torp damage to the rattle? pretty please? :)

swordmaster125
Caldari
Capslock Crusaders
Concordiat Alliance
Posted - 2009.09.12 04:30:00 - [21]
 

Originally by: CCP Ytterbium

Bonuses: pirate: 25% to large hybrid turret damage, Gallente battleship: +7.5% to large hybrid turrets per level, Minmatar battleship: +10% to velocity factor of stasis webifiers per level



Awesome work on proofreading there Laughing

Stoked for the changes though... itll be really nice to have a ****train bhaalgornYARRRR!!

Aqualie
Posted - 2009.09.12 04:31:00 - [22]
 

The pirate bonus for the rattlesnake is useless, "50% to cruise and torpedo missile velocity"??? Why do we need missile velocity bonus, please change to RoF/Damage Bonus or something more useful >_>

Thanks
Aqualie Smile

something somethingdark
Posted - 2009.09.12 04:37:00 - [23]
 

1) booo hisss my phantasm Sad

2) Blood Raiders : dont know if want (id still want a neut/nos range bonus

3) guristas seem nice now on paper will do maths sometime later

4) hmm stronger webbys again then could be of use ... pg+cpu upgrade is defnetly welcome ... lets see how it plays out in testing

5) cynabal ... defnetly far better now

Manu Hermanus
FaDoyToy
Posted - 2009.09.12 04:58:00 - [24]
 

ah yes I guess I overlooked the phantasm, just kinda went to the nightmare (aka the one I own) I don't see a reason to nerf its shields like that. oh well Sad

Pattern Clarc
Aperture Harmonics
K162
Posted - 2009.09.12 05:03:00 - [25]
 

Holy ****!

Georn
VIRTUAL LIFE VANGUARD
Strategic Operations Brigade
Posted - 2009.09.12 05:23:00 - [26]
 

DAng.. I'd hate to see the Machariel loose its tracking bonus.
please change the falloff back to tracking.
(and increase the speed again :D kk thx )

Quantar Raalsken
Gallente
Posted - 2009.09.12 05:23:00 - [27]
 

WHY MUST U TORTURE ME SO?!

I JUST bit the bullet and spent the millions on a Phantasm only to see my original favorite get buffed up to what i wanted

forgive me my sweet Ashimmu Crying or Very sad

Tijuana
GK inc.
Panda Team
Posted - 2009.09.12 05:28:00 - [28]
 

The faction battleships are now.................................... gone

Super Whopper
I can Has Cheeseburger
Posted - 2009.09.12 05:58:00 - [29]
 

Finally, the already existing bs's and cruisers have been looked at.

Thank you, CCP, for redoing the bonusses of the Vigilant and Vindicator. It's taken a long time but we've got there.

Jettisoned Can
Jenova's Witnesses
Posted - 2009.09.12 06:14:00 - [30]
 

Wow, didn't expect BR to get that much damage.

Not sure how I feel about a 2nd pirate faction having a web bonus. (Serpentis)

Does this mean we'll get a unique model for the Bhaalgorn? Please?


Pages: [1] 2 3 4 5 6 7 8 9 ... : last (32)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only