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Frances Farmer
A.N.A.R.C.H.I.C.A
Posted - 2009.09.05 09:55:00 - [31]
 

no scanner rollback ?
wtf Evil or Very Mad

CCP sort your lives, you have until next patch then goodbye accounts

Doomed Predator
Caldari Provisions
Posted - 2009.09.05 09:56:00 - [32]
 

Quote:
NPC's

* The description tab of all NPC corporations will display the correct corporation information.



Yay

Miza Eshkel
Posted - 2009.09.05 09:58:00 - [33]
 

fix the scanner, the rest is useless

Tippia
Caldari
Sunshine and Lollipops
Posted - 2009.09.05 10:38:00 - [34]
 

Originally by: Miza Eshkel
no one gives a **** about this ****, fix the damn scanner, 45 pages of people telling how stupid you are is not enough ?
****ing ******s
Compared to fixing desync, your non-issue is of zero relevance.

Emerald Cortess
Caldari
Konstrukteure der Zukunft
Initiative Mercenaries
Posted - 2009.09.05 10:49:00 - [35]
 

FFS CCP, sort ur ****ing lives out! Rollback that most annoying scanner change! Get a clue ... look in Assembly Hall: It's the longest issue-thread since disabling ghost-training and u don't give a ****?

There was not enough lag before to sanction this nerf to small-scale-pvp.


Cypherous
Minmatar
Lions of Judah Incorporated
Posted - 2009.09.05 10:49:00 - [36]
 

Originally by: Zex Maxwell
Quote:
Patch Notes


Build 99093 to 99999 addresses Patch Notes for Apocrypha 1.5.1


Patch notes for Apocrypha 1.5.1, released Wednesday, 9, September, 2009. The actual final build for this patch is 101635 and this will be updated shortly. Don't ask - its a long story!


I'm asking.


I'm going to assume that its an issue with the very old code used for the site and the patch notes page can't handle a version number over 99999 correct me if i'm wrong CCP :P

Paladyn Griffith
Gallente
Posted - 2009.09.05 12:20:00 - [37]
 

Quote:

It is now possible to shoot objects that are 0 meters away with turrets, and hit them (this is still subject to tracking.)


So is this telling me that a turret could still miss at zero meters? Why? is there an interceptor jammed in the gun tube?

Picado Pitviper
Posted - 2009.09.05 12:44:00 - [38]
 

I agree.... CCP needs to fix the system scanner (can't change scan results or delete custom filters)... can't believe it's not being fixed in this patch.

And what about bugged killmails..... so your telling us 3 patches later (CCP claimed it was fixed several patches ago but it wasn't) and you still haven't fixed that issue..... so lame.


Gabriel Karade
Gallente
Noir.
Noir. Mercenary Group
Posted - 2009.09.05 13:49:00 - [39]
 

Looking forward to seeing the dev blog and what the exact changes to the tracking formula are, plus, if they address any of the other issues with the existing formula e.g. target size vs distance...

ElvenLord
4S Corporation
Morsus Mihi
Posted - 2009.09.05 14:48:00 - [40]
 

Originally by: CCP Navigator
Originally by: CCP Atropos
\o/ deync fixes
\o/ 0m tracking


Also \o/ Node crash fixes


I'll believe it when I see it till then there is just little hope left :P

Teibor
Posted - 2009.09.05 17:34:00 - [41]
 

Is this a 4 hour update that will take 12 like the last?

Bubbled
Posted - 2009.09.05 17:45:00 - [42]
 

Originally by: Paladyn Griffith
Quote:

It is now possible to shoot objects that are 0 meters away with turrets, and hit them (this is still subject to tracking.)


So is this telling me that a turret could still miss at zero meters? Why? is there an interceptor jammed in the gun tube?


Because of FALCON !

P.S. Nice fixes CCP, you have a thumb up from me.

Shamhat Arete
Aideron Robotics
Posted - 2009.09.05 18:02:00 - [43]
 

Originally by: Cypherous
I'm going to assume that its an issue with the very old code used for the site and the patch notes page can't handle a version number over 99999 correct me if i'm wrong CCP :P


Ah, the dreaded P100K problem. Overpriced consultants have been warning us for years about the dangers of narrow fields for storing MMO patch numbers, but we didn't listen. Right now CCP engineers are scrambling to deal with the fallout from servers which believe they're back on patch 01635.

Rumor has it the original EVE gate was done in by a similar overflow problem in the jump counter: some ancient engineer thought "there's no way anyone's going to take more than zingle blarfnorb ships through this thing, I'm going to save a few qubits to leave room for my debugging code and the easter egg with the team hologram."

CCP Tuxford

Posted - 2009.09.05 18:10:00 - [44]
 

short note on the tracking formula.

There are basically two distances that are used in the calculations.

  • distance which is the distance from the center of the balls which is used for the tracking bit of the formula

  • short distance which is the distance from the edge of the ball which is used for falloff.


  • This isn't new or introduced with this fix but maybe important to note nonetheless. What was the bug is that we were checking for a zero value in the short distance instead of the distance.

    Dibsi Dei
    Salamyhkaisten kilta
    Posted - 2009.09.05 20:41:00 - [45]
     

    It seemed like a good patch.

    Until I saw no mention of fixing the 2 second delay on directional scanner.

    Second worst patch ever. (Worst one was the one that introduced it)

    Some Advisor
    Posted - 2009.09.05 23:14:00 - [46]
     

    Edited by: Some Advisor on 05/09/2009 23:14:05
    yay no more patches since we reached 99999 ;P

    eve is now dying :>

    (or we start on hex? A0001? :P)

    Nero Prime
    Caldari
    Agony Unleashed
    Agony Empire
    Posted - 2009.09.06 02:29:00 - [47]
     

    No fix for the cloaking bug yet!!!!

    BOOO!! Mad

    Shame on you CCP!

    Insidious
    0utbreak
    Posted - 2009.09.06 04:16:00 - [48]
     

    epic patch gg.

    and yea scanner fix, new ui yadda yadda warp to 15km, yadda yadda

    Dorian Gozzie
    Etoilles Mortant Ltd.
    Posted - 2009.09.06 06:23:00 - [49]
     

    Originally by: Miza Eshkel
    no one gives a **** about this ****, fix the damn scanner, 45 pages of people telling how stupid you are is not enough ?
    ****ing ******s



    Originally by: Emerald Cortess
    FFS CCP, sort ur ****ing lives out! Rollback that most annoying scanner change! Get a clue ... look in Assembly Hall: It's the longest issue-thread since disabling ghost-training and u don't give a ****?

    There was not enough lag before to sanction this nerf to small-scale-pvp.





    Hey, how about you guys quit ****ing and moaning? If it hasn't been changed yet, then there is probably a reason why CCP won't do it. Whether or not this is the case, if you don't like it, then cancel your accounts and go play WOW.


    Gabriel Karade
    Gallente
    Noir.
    Noir. Mercenary Group
    Posted - 2009.09.06 08:24:00 - [50]
     

    Originally by: CCP Tuxford
    short note on the tracking formula.

    There are basically two distances that are used in the calculations.

  • distance which is the distance from the center of the balls which is used for the tracking bit of the formula

  • short distance which is the distance from the edge of the ball which is used for falloff.


  • This isn't new or introduced with this fix but maybe important to note nonetheless. What was the bug is that we were checking for a zero value in the short distance instead of the distance.
    Cheers Tuxford, that's quite interesting, might have to think up another long-winded post on tracking... Cool

    Citrute
    The High and Mighty
    Posted - 2009.09.06 17:17:00 - [51]
     

    "It is now possible to shoot objects that are 0 meters away with turrets, and hit them (this is still subject to tracking.)"

    What about missiles? been getting no damage reports, or anything when snug up against strictures

    Kweel Nakashyn
    shadow and cloaking
    Yggdrasill.
    Posted - 2009.09.06 18:33:00 - [52]
     

    Build 9999999999999 \o/

    DRACO selen
    The Executives
    IT Alliance
    Posted - 2009.09.06 20:17:00 - [53]
     

    Quote:
    Patch notes for Apocrypha 1.5.1, released Wednesday, 9, September, 2009. The actual final build for this patch is 101635 and this will be updated shortly. Don't ask - it's a long story!

    We'll have some time to read them on Wednesday anyways, so feel free to tell us the storry Very Happy

    Since its still some time PLZ consider to read THIS topic
    Replies 1416
    Supports 1091

    Kaiden Exeider
    Gallente
    Posted - 2009.09.07 07:23:00 - [54]
     

    Looks like Eve's Odometer is about to flip over.

    -K

    Cardiana
    Posted - 2009.09.07 10:05:00 - [55]
     

    Originally by: Mashie Saldana
    Omg, you must have fixed one of the oldest bugs solving the tracking at 0m.


    tehehe lub you ccp

    Midori Blacke
    Amarr
    Loot.
    Posted - 2009.09.07 10:43:00 - [56]
     

    Any news about "Socket Closed" error, especially second subtype when client gets disconnected after being idle for some time?

    Lors Dornick
    Caldari
    Posted - 2009.09.07 11:18:00 - [57]
     

    Originally by: DRACO selen

    We'll have some time to read them on Wednesday anyways, so feel free to tell us the story Very Happy



    Yeah, we can read the story during the extended DT, then we'll have plenty of time bickering about it in the forums during the over-extended DT and some more time during the panic reboot later that evening.

    All as per well established EVE standards Very Happy

    Emerald Cortess
    Caldari
    Konstrukteure der Zukunft
    Initiative Mercenaries
    Posted - 2009.09.07 11:23:00 - [58]
     

    Originally by: Dorian Gozzie
    Originally by: Miza Eshkel
    no one gives a **** about this ****, fix the damn scanner, 45 pages of people telling how stupid you are is not enough ?
    ****ing ******s



    Originally by: Emerald Cortess
    FFS CCP, sort ur ****ing lives out! Rollback that most annoying scanner change! Get a clue ... look in Assembly Hall: It's the longest issue-thread since disabling ghost-training and u don't give a ****?

    There was not enough lag before to sanction this nerf to small-scale-pvp.





    Hey, how about you guys quit ****ing and moaning? If it hasn't been changed yet, then there is probably a reason why CCP won't do it. Whether or not this is the case, if you don't like it, then cancel your accounts and go play WOW.




    No need to play WOW. 2-second delay turned eve into it already.

    And besides: If no one keeps on moaning, they probably would care even less. Like what if noone would post suggestions on Assembly Hall ... well, CCP would have to play their game themselves to find out what they have to change.

    Ihavewindage
    Posted - 2009.09.08 02:33:00 - [59]
     

    Originally by: Midori Blacke
    Any news about "Socket Closed" error, especially second subtype when client gets disconnected after being idle for some time?


    There are about 38 pages of requests on how to fix this issue, but nothing ever discussed. I guess this is another one of those bugs the devs just hope that if they ignore it long enough, people will forget about getting disconnected every 3 mins.

    PJRiddick
    Gallente
    Posted - 2009.09.08 12:51:00 - [60]
     

    CCP, actually the bug with the no hit at ZERO was a good thing, Heres why. Most of the pirates use blasters, and of course blasters are close range weapons. Most of the pirates jsut "APROACH" there victoms with there guns a blazing and tear there victoms up, this is something that you all know by now. Myself, im not a pirate nor do i go greafing people, The "NOHIT" at ZERO only gives the target a chance to survive a bit while the aggressor approaches but gets too close to his target shooting OVER his target.
    ON THE OTHER HAND,.....
    The HIT AT ZERO rule can work both ways, there has been several times that i have been aggressed AT ZERO and havetn been able to hit a damn thing, this just might the thing to help out the VICTOM a bit especially when he is in his mission ship. A couple good vollies at ZERO very well could turn the tide of a battle.
    This subject could very well go both ways.
    -=+>xXx<+=-
    Fly safe and remember no one is a ZERO in eve, atleast not in eve anymore


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