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CCP Navigator


C C P
C C P Alliance
Posted - 2009.09.04 19:22:00 - [1]
 

EVE Online Apocrypha 1.5.1 will be deployed during downtime on Thursday, September 10, 2009 from 08.00 to 12:00 GMT.

This latest patch in the Apocrypha series contains some fantastic new fixes which should eliminate desync issues on Tranquility permanently along with fixes to server issues which were resulting in node deaths. This patch, while quite small, means a much more stable and smoother client for all players. Patch Notes are available for your perusal and feel free to use this thread for all of your feedback.

Mashie Saldana
Minmatar
Veto Corp
Posted - 2009.09.04 19:33:00 - [2]
 

Omg, you must have fixed one of the oldest bugs solving the tracking at 0m.

Ariane VoxDei
Posted - 2009.09.04 19:57:00 - [3]
 

"It is now possible to shoot objects that are 0 meters away with turrets, and hit them (this is still subject to tracking.)"

And there was much rejoicing and much rubbing of hulls! :D

"The market deviation filters have now been fixed ensuring that the average price of an item is now calculated correctly at all times."

That fix will probably correct the filter problems I bugreported. Will update/close it when I have retested it post-patch.

CCP Atropos

Posted - 2009.09.04 20:17:00 - [4]
 

\o/ deync fixes
\o/ 0m tracking

Sgt Napalm
Veto.
Veto Corp
Posted - 2009.09.04 20:22:00 - [5]
 

Dear lord

Who is responsible for the 0m hitting?

That is fantastic and least expected. If it was Noah I will forgive him for past sins.

CCP Navigator


C C P
C C P Alliance
Posted - 2009.09.04 20:22:00 - [6]
 

Originally by: CCP Atropos
\o/ deync fixes
\o/ 0m tracking


Also \o/ Node crash fixes

Razin
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2009.09.04 20:28:00 - [7]
 

Edited by: Razin on 04/09/2009 20:29:12

Some excellent fixes!

So, when does turret lag in large fleet fights get fixed?

Haradgrim
Systematic Mercantilism
Posted - 2009.09.04 20:39:00 - [8]
 

Originally by: Patch notes for Apocrypha 1.5.1
Patch notes for Apocrypha 1.5.1, released Wednesday, 9, September, 2009. The actual final build for this patch is 101635 and this will be updated shortly. Don't ask - its a long story!


Best patch note heading ever.

Letrange
Minmatar
Red Horizon Inc
Cascade Imminent
Posted - 2009.09.04 20:56:00 - [9]
 

Originally by: Patchnotes for Apocrypha 1.5.1
During Apocrypha 1.5 we identified and fixed several potential causes for client-server simulation desync. Additional work in this area for Apocrypha 1.5.1 revealed the root cause of the remaining desync issues. We believe that we have now fully eliminated desync issues as related to the physics simulation. More on this in an upcoming Dev Blog.

I'm going to asume there's a programmer running around CCP HQ feeling like his code-fu has a strenght over 9000?

Ivanna Nuke
Gallente
Holders Of The Cowbell
Posted - 2009.09.04 21:06:00 - [10]
 

I have only one thing to proclaim






WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEWWWWTTT at the tracking fix Cool

Imperian
North Eastern Swat
Pandemic Legion
Posted - 2009.09.04 21:23:00 - [11]
 

I liked the 0km not hitting bug :(

Hoshi
Hedron Industries
Red Dwarf Racketeering Division
Posted - 2009.09.04 21:37:00 - [12]
 

So 0m will count as 1m for tracking I assume?

Kalintos Tyl
Minmatar
Bloody Amarr's
Posted - 2009.09.04 22:31:00 - [13]
 

"It is now possible to shoot objects that are 0 meters away with turrets, and hit them (this is still subject to tracking.)"

Avarage megathron pilot iq will be 0 :D

Lucas Tigh
GoonWaffe
Goonswarm Federation
Posted - 2009.09.04 22:50:00 - [14]
 

Originally by: Haradgrim
Originally by: Patch notes for Apocrypha 1.5.1
Patch notes for Apocrypha 1.5.1, released Wednesday, 9, September, 2009. The actual final build for this patch is 101635 and this will be updated shortly. Don't ask - its a long story!


Best patch note heading ever.


Except that it says "its" instead of "it's."

>.>

ez caper
Amarr
Posted - 2009.09.04 23:31:00 - [15]
 

Nice ancient history bug fix, good job.

Now PLEASE remove this 2 sec scanner recalibration thingy and I will be really really happy. Guys, don't know if you were roaming in small gangs recently, but catching a target in a belt just went from hard to almost impossible.

Please listen to your player base, check topics all around the forum.

Thanks!

Tester128
Fremen Sietch
DarkSide.
Posted - 2009.09.05 00:02:00 - [16]
 

nice fixes, way to go :)
a short question from us T3 producers out here - are there any changes planned for melted nanoribbons drop rate, 5th subsystems and existing sub rebalance?

ceaon
Posted - 2009.09.05 00:29:00 - [17]
 

Originally by: Patch notes for Apocrypha 1.5.1
Don't ask - its a long story!

i want the story naaoooooVery Happy

Needa3
Minmatar
BURN EDEN
Northern Coalition.
Posted - 2009.09.05 01:03:00 - [18]
 

get rid of that scanning delay Exclamation

ArmyOfMe
Hysera.
Posted - 2009.09.05 01:26:00 - [19]
 

any chance u will bother to fix the nodes for low sec anytime soon now that the 0,0 alliance cant be botherd fighing over anything else then low sec moons anymore?

Desparo
Posted - 2009.09.05 01:32:00 - [20]
 

Any chance you could squeeze in a fix to the graphics bug for Gallente Towers? As its only been 3 months since that happened it might be too soon to ask for it, but I thought I would try.

Reiisha
Veto Corp
Posted - 2009.09.05 02:33:00 - [21]
 

I like the version number. The one in the patchnotes anyway.

Lolzalt
Posted - 2009.09.05 03:29:00 - [22]
 

Scanner next....... thanks

Odhinn Vinlandii
Minmatar
Apolitical
Posted - 2009.09.05 04:23:00 - [23]
 

If you shoot something at 0m, do you get splash damage?

Why isn't there splash damage? You have bombs, now add splash for projectiles with EMP or nuclear payloads.

Zex Maxwell
Caldari
Posted - 2009.09.05 06:18:00 - [24]
 

Quote:
Patch Notes


Build 99093 to 99999 addresses Patch Notes for Apocrypha 1.5.1


Patch notes for Apocrypha 1.5.1, released Wednesday, 9, September, 2009. The actual final build for this patch is 101635 and this will be updated shortly. Don't ask - its a long story!


I'm asking.

Gnulpie
Minmatar
Miner Tech
Posted - 2009.09.05 06:57:00 - [25]
 

omg omg omg

awesome!

\o/

Pottsey
Enheduanni Foundation
Posted - 2009.09.05 07:23:00 - [26]
 

No fix for epic arch loot? Can we please have a comment on why some of the epic rewards are so poor? Some of the low sec reward are 100% useless and worse in every way over the basic implants. Meaning there is zero reason to use them. The high sec rewards are hardly any better.

" Why isn't there splash damage?"
Why isn't there splash damage? Was taken out of games years back if I recall correctly. It caused to many problems.

SOLAR stone
Gallente
Aliastra
Posted - 2009.09.05 08:55:00 - [27]
 

Yes,please. In upcoming patch fix epic rewards - they supposed to be more or less equal for all factions.

Seven Seas
Beach Boys
Posted - 2009.09.05 09:00:00 - [28]
 

Edited by: Seven Seas on 05/09/2009 09:11:23
logs show nothing

Kazuo Ishiguro
House of Marbles
Posted - 2009.09.05 09:04:00 - [29]
 

Own up please: which dev is responsible for '99999' as the build number?

Destination SkillQueue
Are We There Yet
Posted - 2009.09.05 09:48:00 - [30]
 

Originally by: Miza Eshkel
no one gives a **** about this ****, fix the damn scanner, 45 pages of people telling how stupid you are is not enough ?
****ing ******s



It is a pain, but the patch is really good assuming it actually succeeds to deliver what it claims.


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