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Siigari Kitawa
Gallente
Perditus Peregrinus
Posted - 2009.09.05 17:56:00 - [241]
 

Originally by: CCP Ytterbium
Pirate ship boost

> This newsitem has a hint

Originally by: CCP Ytterbium
Other improvements are in the pipeline and will be posted when we feel an initial balance has been reached and ready for player feedback.


So it really isn't a discussion anymore, rather it's you doing what you're going to do and then we deal with it.

Can you at least throw us what you're THINKING about?

We care about the ships we fly. Please at least let us THINK we're a part of the decision making/guiding process.

Manu Hermanus
FaDoyToy
Posted - 2009.09.05 17:56:00 - [242]
 

Originally by: MalVortex
I'm going to give up on the failings of the navy geddon - too many players are rah-rahing over its announcement for good discussion. That said, I'm not going to give up on the Navy Apocalypse.


No please do go on, because honestly I don't see anything more you could do to it that wouldn't make it overpowered. that aside, it also looks to be the best tier 1 navy battleship.

I must agree on redoing the navy apoc, however I'm not entirely sold on your idea, although yes it would be a fearful ship to see 100km off a gate, using megapulse with scorch at that range I am not sure the tracking bonus is in its best interest at that point.

Manu Hermanus
FaDoyToy
Posted - 2009.09.05 18:02:00 - [243]
 

Originally by: CCP Ytterbium
Scorpion Navy Issue:

We felt that a navy version of an ECM boat would be a bit over the top in term of balance, while not providing an enjoyable role for combat. This ship now indeed has less DPS than a Raven Navy Issue on paper, but that's not its purpose to specialize in damage. It focuses on tank over gank, or allows its pilot to fit regular PvP tackling equipment while keeping some decent shield buffer tank. All of this without saying (ok I said it) that it has two slots left for utilities or guns than can still be quite an edge in combat.


Pirate ship boost

> This newsitem has a hint

Originally by: CCP Ytterbium
Other improvements are in the pipeline and will be posted when we feel an initial balance has been reached and ready for player feedback.



that really doesn't make me feel any better about the navy scorp, focusing on tank is so lame and 3 years ago Sad

and I can't believe people would think after all this work on empire navy bs + new navy bs that you wouldn't touch pirate bs. although with some of the expansions latly I guess their doubt isn't fully undeserved.

Jarden
Gallente
The Executives
Posted - 2009.09.05 18:07:00 - [244]
 

Originally by: Squidfoam
Edited by: Squidfoam on 05/09/2009 17:52:38

Limitations of the Dominix:

The powergrid means you have to fit energy saving lightbulbs instead of turrets (hard to buff this without making it too easy to fit cap neuts though). So, thanks for a completely worthless hybrid damage bonus!




With the damagebonus and a 6 medslot it can dish out a lot of damage and fit a shieldtank.

Rayokashi
Posted - 2009.09.05 18:13:00 - [245]
 

Thank you CCP for letting us know that you have recognized that Tempest as battleship is not up todate. However, it is only one part of bigger problem which is projectiles as a weapon platform. Projectiles, specially large, need to be looked and something needs to be done. Players have suggested many ideas (which are in fact good and balanced) and there are even currently good topics to be read at Assembly Hall.

Mojster Pek
Posted - 2009.09.05 18:15:00 - [246]
 

Edited by: Mojster Pek on 05/09/2009 18:16:22
personaly i dont like the navy mega cpu and pwg boost... becouse with more cpu and pwg it will be no problem fitting it perfectly at all-even for noobs... i think navy mega should stay the same for the same reason = you have to sitt down and think about how you are gonna fit it becouse of the lack of pwg and cpu... for example... now you have to fit adaptive nano plating(navy or better) instead of energized adaptive nano membrane.. and best named scrambler and web instead of T2 etc etc.. to get into the required pwg and cpu.. with the new navy mega there would be no problem fitting all neutron blaster cannons, heavy cap. booster, mwd, heavy neut.. etc etc...

keep the navy mega the same and let it be hard to fit =)
and if im not mistaking the same goes for the navy apoc and navy raven... for example(navy raven) you would have to wait for some skills and sacrifice some slots or modules to fit all torps, extenders(HP tank pvp) etc etc...

so seriously.. think about it... navy mega, navy apoc, navy raven dont need a pwg/cpu boost.. if you want to boost them than give the navy mega(for example) damage boost or more armor hp or something more usefull...

Lindsay Logan
Posted - 2009.09.05 18:25:00 - [247]
 

Edited by: Lindsay Logan on 05/09/2009 18:30:25
Originally by: Arthur Frayn
Navy issue Scorpion will be overpowered?

Highs
5 x Siege Missile Launcher II
2 x Heavy NOS

Mids:
1 x MWD or AB
2 x LSE II
1 x EM hardener
2 x Invuln field
2 x PWNAGE painter

Lows
3 x BCS
1 x Damage Control

Rigs
1 x Hydraulic Bay Thrusters
1 x Rocket Fuel Cache Partition
1 x Core Defence Field Extender


Kind of bad fit, really. Neut it up, and add a point as well. with 8 slots it should have a point.

I got mixed feeling about the navy scorp, while being able to tank, it has less dps then a regular Raven, so why would you want this?

And the NIR got even more dps with 7 lauchers.

I would propose to add more drones to navy scorp, let it have 5 large ones.

Edit: and NEVER an AB Razz

1600 RT
Posted - 2009.09.05 18:26:00 - [248]
 

Originally by: Ulstan
Edited by: Ulstan on 05/09/2009 17:39:04
Originally by: 1600 RT
maybe the scorpion isn supposed to fit what you have listed.


Haha, what?

Are you seriously suggesting the Scorpion fitting 5 siege missile launchers and a tech I MWD is unreasonable? Are you planning to run around in PvP with no MWD and cruise missiles or something?

If it can't fit those and also make use of the utility highs, it's not going to be a very good ship. 'Tanking' is not a role in PvP. At all. Suggesting the navy scorpion is going to be a lower dps, lower range, higher tank version of the Raven sounds like a recipe for a ship that never is used in PvP. Now, a lower dps, lower range, more utility ship than the raven *does* sound interesting.

The Raven, I need hardly point out, already has a couple utility highs but it also doesn't have the grid to do much with them. If the scorp is going to be similarly unable to fully utilize its utility highs but is going to have one less missile launcher than the raven, I don't really see much to appeal to the average pilot.




it have plenty of PG to fit your 5 siege + mwd i was mainly arguing about the two heavy neut

Creed Demastikus
House of Demastikus
Posted - 2009.09.05 18:31:00 - [249]
 

Originally by: fab24
Originally by: Areo Hotah
Why are the Minmatar the only battleships who do not get additional mid and low slots, but only more turret hardpoints?


Yeah, stop nerfing minmatars...



i'm beggining to think in the oolddd daysss..
whole bunch of devs also ccp ceo's personal eve character wiped out by some minmatar pilots..
soo thats the reason of this hate agaisnt us..

i hope they did kill u over and over and over !!! Evil or Very MadEvil or Very Mad

Letifer Deus
Deep Core Mining Inc.
Posted - 2009.09.05 18:33:00 - [250]
 

Slicer is looking ****. comet is looking meh.

Bizheep
Minmatar
Shin Hikage
Posted - 2009.09.05 18:34:00 - [251]
 

Originally by: JZIM
Originally by: 1600 RT
1-the typhoon have 8 highs fill
2-the typhoon is armor tank wich use alot more grid than shield tank
3-maybe the scorpion isn supposed to fit what you have listed.
4-utility =/= heavy neut


1) The Typhoon gets 8 bonused weapons. Short-range weapons generally need less powergrid than neuts.
2) 2x1600 RTs = 1000PG, 2x LSE II = 330. Not a 3k discrepancy.
3) What would you suggest? Cruises? Use a CNR. To make the Navy Scorp attractive over the CNR it needs to be able to brawl. At the suggested fitting stats it is completely incapable of doing this in the way the other faction ships can.
4) Please suggest a decent PvP utility high which isn't A. A neut B. Pointless on this ship. Keep in mind shield transporters have such absurd fitting requirements shield RR at BS level is almost completely redundant.

Without decent fitting the Navy Scorpion is just a Navy Osprey mk. 2: No clear role, insufficient fitting to fit for its role even if it had one, vastly inferior to its higher tier counterpart in every conceivable way.


it could be worse, it could be a fleet tempest

Seishi Maru
doMAL S.A.
Posted - 2009.09.05 18:35:00 - [252]
 

Edited by: Seishi Maru on 05/09/2009 18:37:57
Originally by: Squidfoam
Edited by: Squidfoam on 05/09/2009 17:52:38
That's a pretty nice Dominix Navy Issue - but it doesn't address any limitations of the Dominix, whilst buffing its already favourable slot configuration.

Limitations of the Dominix:

The powergrid means you have to fit energy saving lightbulbs instead of turrets (hard to buff this without making it too easy to fit cap neuts though). So, thanks for a completely worthless hybrid damage bonus!

Drone damage is weak sauce when you don't have any turrets to go with it (and the domi can't fit enough turrets to be worth it - "powerful weapons batteries" lol).

Drones are slow. Not compared to ships, to be sure, but slow to get on target compared to any other weapons.

So - keep the same powergrid, reduce hardpoints, role bonus to hybrid damage?
Buff powergrid, risk neut monstrosity?
Drone speed (mwd only) bonus?
Slightly increased drone damage bonus?

At least remove the "powerful weapons batteries" from the description - alternatively, add a claim of "powerful engines providing blistering speed" to the Raven. Or, "synergistic weapons configuration" to the Typhoon.






Well the tempest description say its along range bombardment platform and invaluable to any fleet.. yeahh right...

Well the dominix is already one of best short range BSs, and 6 blasters is not worthless.. its hard to make afaction dominix without making it overpowered by accident. As some said now at least you can make a total gank boat shield tanked and 3 damage mods for OMFG dps...

Not perfect.. but.. well coudl be worse.. could be minmatar

Terianna Eri
Red Federation
RvB - RED Federation
Posted - 2009.09.05 18:46:00 - [253]
 

Edited by: Terianna Eri on 06/09/2009 18:12:33
Why did you take a lowslot away from the geddon? :(
READING FAIL, i read it as 8/4/7 instead of 8/4/8 7 turrets


Mahke
Aeon Of Strife
Discord.
Posted - 2009.09.05 18:48:00 - [254]
 

Originally by: CCP Ytterbium

Scorpion Navy Issue:

We felt that a navy version of an ECM boat would be a bit over the top in term of balance, while not providing an enjoyable role for combat. This ship now indeed has less DPS than a Raven Navy Issue on paper, but that's not its purpose to specialize in damage. It focuses on tank over gank, or allows its pilot to fit regular PvP tackling equipment while keeping some decent shield buffer tank. All of this without saying (ok I said it) that it has two slots left for utilities or guns than can still be quite an edge in combat.



Assuming it has the fittings to use the utility slots, this does not justify flying the ship.

Okay: its a tankier raven with less effective missile launchers and a few more high/med slots to play with. Sure I can fit tackle on this instead of buffer or target painters, but, if you're pvping in a faction BS and aren't an idiot you know you will be primary and have other people in gang who can drop tackle. Would I use one over a standard raven given the same price? Maybe, dependings on the situation. Would I ever pay a hundreds-of-millions (and these WILL cost at least 300mil, likely significantly more) for the difference? NO.

This is going to be one of the ships that you could make an argument for being better than t1 alternatives (Raven); but in practice it doesn't make any sense to fly it except for the shiny factor. CNR beats it down in pve and a standard-old-insurable raven beats it down in pvp.

Seriously, ECM was over-nerfed across the board to deal with falcon alts. Throw ecm pilots a bone and maybe make this worth using in pvp.

Or if that's not feasible at least make it worth flying. This as presented is useful as a bait ship and thats it.

Alkisti
Posted - 2009.09.05 19:00:00 - [255]
 

Don't mutilate Tempest Fleet Issue!!!

Squidfoam
Last In First Out
Posted - 2009.09.05 19:20:00 - [256]
 

Originally by: Jarden
Originally by: Squidfoam
Edited by: Squidfoam on 05/09/2009 17:52:38

Limitations of the Dominix:

The powergrid means you have to fit energy saving lightbulbs instead of turrets (hard to buff this without making it too easy to fit cap neuts though). So, thanks for a completely worthless hybrid damage bonus!




With the damagebonus and a 6 medslot it can dish out a lot of damage and fit a shieldtank.


and cap out before you can say "and cap out before you can say".

Sera Ryskin
Posted - 2009.09.05 19:26:00 - [257]
 

Originally by: CCP Ytterbium
Scorpion Navy Issue:

We felt that a navy version of an ECM boat would be a bit over the top in term of balance, while not providing an enjoyable role for combat. This ship now indeed has less DPS than a Raven Navy Issue on paper, but that's not its purpose to specialize in damage. It focuses on tank over gank, or allows its pilot to fit regular PvP tackling equipment while keeping some decent shield buffer tank. All of this without saying (ok I said it) that it has two slots left for utilities or guns than can still be quite an edge in combat.



Honestly, do you actually PvP in this game? It's not just that it has less dps than the CNR, it's that it has less dps than a standard Raven. Specializing in tank over dps is not a role in PvP. Pay careful attention to the laughable uselessness of the uber-tanked Drake in PvP. It has awesome tank but poor dps, and is a terrible PvP ship.

As for the faction ECM ship, it would hardly be overpowered. The standard Scorpion or Widow already jam just as well, and in the Scorpion's case, for much less ISK. And since you are going to want some tank on your expensive faction toy, you won't be fitting a full rack of ECM. The end result would be balanced just fine, and actually do something the standard Raven can't.


The solution is simple: give the Scorpion a 6th launcher slot to at least match the standard Raven in dps.







Oh, and it would be nice to get an answer on the Hookbill: why are you turning it into a missile ship when it should be a railboat instead? Give it 25% hybrid damage, 10% hybrid optimal range, 5% shield resists, and enough grid to fit MWD, medium extender, cap booster, and 150mm rails.

Vanden
Duty.
Duty. Private Security
Posted - 2009.09.05 19:39:00 - [258]
 

Originally by: Sera Ryskin
Pay careful attention to the laughable uselessness of the uber-tanked Drake in PvP. It has awesome tank but poor dps, and is a terrible PvP ship.


An uber-tanked Drake is crap in PVP, but the Drake itself isn't. Rawr Cristina has done some wonderful videos that illustrate this.

Vaerah Vahrokha
Minmatar
Vahrokh Consulting
Posted - 2009.09.05 19:39:00 - [259]
 

Quote:

Tempest Navy Issue:

We are aware of the current issues this ship has, mainly due to problems with the standard Tempest in the first place. We will discuss this further based on the feedback expressed here. We can't say much more than that unfortunately, since the core problem remains extremely delicate to tackle (and yes we are also aware of the various player threads and discussions that are on-going about the Tempest and projectiles in general).



Since every MMO I play I always end up picking the worst and weak combo till they patch it 5 years later, does it mean EvE would be the first exception to that rule?

Saerinea Kael
Posted - 2009.09.05 20:16:00 - [260]
 

Originally by: Vaerah Vahrokha

Since every MMO I play I always end up picking the worst and weak combo till they patch it 5 years later, does it mean EvE would be the first exception to that rule?


Depends on if you start your five year count from when you start playing or since the game's been out. EVE is celebrating it's sixth birthday very soon if I am not mistaken....

Lili Lu
Posted - 2009.09.05 20:26:00 - [261]
 

Edited by: Lili Lu on 05/09/2009 20:27:53
Originally by: CCP Ytterbium
To answer some concerns.
Shield recharge rate:
Yes, increasing shield recharge rate on navy ships was a deliberate move to prevent them to reach insane passive tanking capabilities while keeping more than good offensive capabilities in combat.


Finally, some acknowledgement that there is a problem with overpowered passive shield recharge. Now look at battlecruisers and we all know which one in particular (or swap the 5% resist for a 5% rof)

Originally by: CCP Ytterbium

Tempest Navy Issue:
We are aware of the current issues this ship has, mainly due to problems with the standard Tempest in the first place. We will discuss this further based on the feedback expressed here. We can't say much more than that unfortunately, since the core problem remains extremely delicate to tackle (and yes we are also aware of the various player threads and discussions that are on-going about the Tempest and projectiles in general).

Left out the new Phoon. Makes no sense that it gets one less mid/low slot than the other races. If you are concerned about another low with a damage mod at least give it a mid, so it could be 8/5/7

Butzewutze
Posted - 2009.09.05 20:37:00 - [262]
 

Edited by: Butzewutze on 05/09/2009 20:39:51
Cheers,

Congrats to the guy who thought that these changes would improve the Tempest FI. U clearly lack in knowledge about balancing and i really have to scratch my head why you came up with that. Maybe it would be better if u get a new position in CCP, maybe in the administration or something where you dont have to think about complicated stuff so often.

Quote:

We are aware of the current issues this ship has, mainly due to problems with the standard Tempest in the first place.


Cool, if you want to build a house you would start with the roof eh? Ever heard about getting the fundament right before adding something on top? I dont want even to start with all the things that are wrong with Minmatar (bellicose, rapier, huginn, tempest, typhoon, no way to improve range on autocannons except rigs and so on). I am 100% sure you will get all that problems fixed because you showed a clear understanding of balancing in the past. Confused

*if u find sarcasm in this post then u can keep it*

Mahke
Aeon Of Strife
Discord.
Posted - 2009.09.05 21:04:00 - [263]
 

Not to be completely negative after that navy scorp complaint; I really, really like what was done with the faction frigs. They were ships worth flying only for the bling aspect before, but now they'll be actual good ships; love the whole new set.

Dyphos
Pod Liberation Authority
Pod Liberation Authority.
Posted - 2009.09.05 21:09:00 - [264]
 

Originally by: Siigari Kitawa
So it really isn't a discussion anymore, rather it's you doing what you're going to do and then we deal with it.
Can you at least throw us what you're THINKING about?
We care about the ships we fly. Please at least let us THINK we're a part of the decision making/guiding process.
No offense, but you're probably the LAST person anyone should be listening to in regards of what and how to fly. Your method of pvp simply consists of throwing isk at problems. Isk that the casual player does not have or have RL cash to reinforce. Because of this, your point is moot since you're about as practical as an inflatable raft in space.

With that said, the ship changes look great. It's nice to see the faction frigates are getting some love.
I don't see what all the Firetail hate is for. They've turned your glorified shuttle into a faster/stronger Rifter with (essentially) a built in plate and a 4th midslot to utilize some ewar.
Same goes for the Slicer; I see it's meant to replace the AB Crusaders that people seem addicted to flying in low sec.
If anything the Hookbill may have some trouble since rockets are still less than ideal.

Other than that, I look forward to seeing what changes are in store for the Daredevil and Dramiel.
I read some nice possibilities for them on SHC, hopefully things go in that direction.

Also, reducing the price of pirate ships should be a major factor in your balancing process. Right now the pirate faction ships cost WAY too much, so unless the pirate ships bring something truly unique to the field there is no reason they should be costing 3x as much as empire faction ships.

Keep it up! Smile

Spartan dax
Posted - 2009.09.05 21:22:00 - [265]
 

Tanky scorp and no range bonused torps doesn't really appeal much to me. Do something different, say, tanky Scorp with a drone bonus, now that'd be sex! Or save it for the Rattlesnake which would probably fit more being a Gallente/Caldari hybrid afterall.

It's high time Caldari get's a drone boat.

The Djego
Minmatar
Hellequin Inc.
Posted - 2009.09.05 21:31:00 - [266]
 

Edited by: The Djego on 05/09/2009 21:41:05
Originally by: Vanden
Originally by: Sera Ryskin
Pay careful attention to the laughable uselessness of the uber-tanked Drake in PvP. It has awesome tank but poor dps, and is a terrible PvP ship.


An uber-tanked Drake is crap in PVP, but the Drake itself isn't. Rawr Cristina has done some wonderful videos that illustrate this.


Well I think you should take it more as a baseline statemnt that tanking combined with zero flexiblity(and in the passive drake case without tackle) or DPS is quite a fail role in PVP.

Also I donīt see the faction ECM BS actualy working since it makes you the ultimate primary and face it if you sit in a faction BS you want a very good tank since it is the main improvement over the T1 BS. ECM platform and Tank exclude each other in some ways(if you not put on this strong ECM bonuses that the ship could rock with only 2-3 ECMs).

Edit: Wait, what about the very good Scorp concept during the ECM change this year? Extrem powerfull short range jamming ship with good Torp DPS? CCP stated they like to keep the long range role but with the Faction version this would actualy be a very nice option, if you move the utility slots to low slots to provide a proper RR fleet tank I actualy see something very nice in it, making it a very good small gang and anti RR gang ship.

Basicly the ship could fill a role that is not filled yet in the caldari lineup, solo BS. You have 8 meds + resist bonus making it a very good tank, even with Web, Point and MWD fitted. If you add some powergrid for Nos\Neuts you could end up with a very flexible, hard tanking caldari BS. 25mģ more dronebay/bandwhide + more grid, think about the options.

Originally by: Lili Lu
Edited by: Lili Lu on 05/09/2009 20:27:53
Originally by: CCP Ytterbium
To answer some concerns.
Shield recharge rate:
Yes, increasing shield recharge rate on navy ships was a deliberate move to prevent them to reach insane passive tanking capabilities while keeping more than good offensive capabilities in combat.


Finally, some acknowledgement that there is a problem with overpowered passive shield recharge. Now look at battlecruisers and we all know which one in particular (or swap the 5% resist for a 5% rof)



Actualy I donīt see any reason for this nerf. If somebody passivetanks his faction BS for L4 how cares? A active tank will be faster, require less slots and will be more effective overall. They basicly gimp her ship with it in the same way the gimped her Drake before.
In PVP? I never seen a passive tanked faction BS in PVP(since it is a stupid idea to big with) in 3 years.
On the other hand it weakens active shield tanking in PVP(a bit at least) and even if it is no big deal I like my shield buffer recharging at a good speed while you are between fights with a armortank.

Siigari Kitawa
Gallente
Perditus Peregrinus
Posted - 2009.09.05 21:54:00 - [267]
 

Originally by: Dyphos
Originally by: Siigari Kitawa
So it really isn't a discussion anymore, rather it's you doing what you're going to do and then we deal with it.
Can you at least throw us what you're THINKING about?
We care about the ships we fly. Please at least let us THINK we're a part of the decision making/guiding process.
No offense, but you're probably the LAST person anyone should be listening to in regards of what and how to fly. Your method of pvp simply consists of throwing isk at problems. Isk that the casual player does not have or have RL cash to reinforce. Because of this, your point is moot since you're about as practical as an inflatable raft in space.


You have absolutely no solid ground to base that judgement on. I am a player just like everybody else who enjoys flying neat stuff because I find value in them. For the last time I DO NOT BUY GTCs TO PLAY EVE. I DID IT ONCE AND IT WAS FOR A GOD DAMN POS.

DROP IT.

Deva Blackfire
Viziam
Posted - 2009.09.05 22:00:00 - [268]
 

Edited by: Deva Blackfire on 05/09/2009 22:01:10
Originally by: Siigari Kitawa
Originally by: Dyphos
Originally by: Siigari Kitawa
So it really isn't a discussion anymore, rather it's you doing what you're going to do and then we deal with it.
Can you at least throw us what you're THINKING about?
We care about the ships we fly. Please at least let us THINK we're a part of the decision making/guiding process.
No offense, but you're probably the LAST person anyone should be listening to in regards of what and how to fly. Your method of pvp simply consists of throwing isk at problems. Isk that the casual player does not have or have RL cash to reinforce. Because of this, your point is moot since you're about as practical as an inflatable raft in space.


You have absolutely no solid ground to base that judgement on. I am a player just like everybody else who enjoys flying neat stuff because I find value in them. For the last time I DO NOT BUY GTCs TO PLAY EVE. I DID IT ONCE AND IT WAS FOR A GOD DAMN POS.

DROP IT.


Throwing vigilant at myrmidon and then whining that vigilant cant win? AFAIK it was you. Also ashimmu fitting thread where you actually had no clue how to fly/fit the ship (except for throwing more isk into it like the guy above said). So yeah, when it comes to balance posts i think Dyphos is right.

The Djego
Minmatar
Hellequin Inc.
Posted - 2009.09.05 22:22:00 - [269]
 

Theocrafting how the ultimate ECM BS could look like:

5/8/7 5 luncher, 0 turrets

40% to ecm strenth, 5% bonus to cruise and siege launcher rate of fire

+ increase the sensor strength for 50% to give it a fair chance to be a hard target for counter jams(if fitted with a ECCM)

In a RR gang this would be the first faction BS that realy could make a huge diffrence, having the first realy powerfull gang faction BS(to a even bigger amount than the blood bs) on the caldari lineup.

It scales, it is powerfull for teamplay, it fills a uniqe role, itīs compleetly fits the gang forcused caldari idea, it isnīt a solopawnmobiele(even if I could see the mutltispec of doom comming back with it Laughing). It would be fare more than a niche ship and fare more than a useless heavy tanking bait, plus beeing the ultimate awnser to small gang RR vs RR BS fights.


Ted Breakers
Thundercats
Posted - 2009.09.05 22:40:00 - [270]
 

Edited by: Ted Breakers on 05/09/2009 22:43:25
Edited by: Ted Breakers on 05/09/2009 22:40:31
How can you take ECM away from the scorp?!? Thats like taking away the domis drones Mad Surely the idea behind these should be to have an upgraded version of the t1 variant???

It would have been fine with 1 more low slot and 1 more launcher Confused


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