open All Channels
seplocked Test Server Feedback
blankseplocked Navy ship changes for Dominion
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 2 3 4 5 [6] 7 8 9 10 ... : last (35)

Author Topic

foobarx
Posted - 2009.09.05 04:28:00 - [151]
 

Quote:
2. I have seriously ****d a Raven pilot with 55+ mill SP in total and 10+ mill SP in missiles where he have maxed most of his Torpedo skills in my normal t2 fitted close range Tempest. He didn't even take my armor longer down than 80%Laughing. And no, he's not a mission runner or a carebear.

Was he AFK? I just don't see how this is possible. He should have a better tank and more DPS. And that's if he's not moving - moving it gets much worse for the Tempest.

Ulstan
Posted - 2009.09.05 05:42:00 - [152]
 

Thanks for the blog, this one is pretty awesome. Many of those faction ships look great.

However, the amarr navy slicer seems to get really good bonuses compared to the other frigates...although the gallente one, with the drones, seems to come out way ahead in terms of DPS.

Caldari and minmatar ones both look rather poor.

Navy typhoon and armageddon are excellent. Armageddon may be too good - why does he get an extra slot over the phoon and scorp? Change from shield to armor for phoon will make many people happy.

The navy domi looks hilariously overpowered. The domi is already hands down the best T1 BS in the game and possibly the best BS overall. Navy one is going to be awesome. Certainly beats out the faction scorp.

Hrodgar Ortal
Minmatar
Ma'adim Logistics
Posted - 2009.09.05 05:53:00 - [153]
 

Edited by: Hrodgar Ortal on 05/09/2009 07:18:46
No point in thinking about a fleet pest then.
Removing a mid removes one of the few things it had, choice, without adding anything since you wont give it enough PG to fit the arties (which also suck but well it is what we have).

A fleet pest should have the same overall potential as the other fleet tier2 bs. Now it doesn't have that, but nerfing it while boosting the others doesn't seem the right way to bring them up to the same level.

I would really like to know what the design philosophy is behind why minmatar shouldn't have adequate BS class ships.

Schmell
Russian Thunder Squad
Against ALL Authorities
Posted - 2009.09.05 06:26:00 - [154]
 

Quote:
* Standard Typhoon armor and shield values have been swapped as well


Would be nice to do same to standart tempest and phoon as well.

Also, about navyphoon: DO WANT! Razz

Isaac Starstriker
Amarr
Frontier Venture
Posted - 2009.09.05 06:28:00 - [155]
 

Edited by: Isaac Starstriker on 05/09/2009 06:29:54
Edited by: Isaac Starstriker on 05/09/2009 06:28:36
Originally by: Ulstan
Thanks for the blog, this one is pretty awesome. Many of those faction ships look great.

However, the amarr navy slicer seems to get really good bonuses compared to the other frigates...although the gallente one, with the drones, seems to come out way ahead in terms of DPS.

Caldari and minmatar ones both look rather poor.

Navy typhoon and armageddon are excellent. Armageddon may be too good - why does he get an extra slot over the phoon and scorp? Change from shield to armor for phoon will make many people happy.

The navy domi looks hilariously overpowered. The domi is already hands down the best T1 BS in the game and possibly the best BS overall. Navy one is going to be awesome. Certainly beats out the faction scorp.


Amarry Navy Slicer only has two guns compared to the rest with 3. So it needs bonuses to keep up.

*EDIT* I take that back, that is a good question, but if I had to guess, its because the Slicer lacks something compared to the rest.

*DOUBLE EDIT DUE TO FAIL* Yeah, its because they have 2 mids, not much of a tackler with those kind of mids. But better than the Retribution's mids.

--Isaac

Vanessa Vasquez
Quantar Swords
Posted - 2009.09.05 08:05:00 - [156]
 

Edited by: Vanessa Vasquez on 05/09/2009 09:14:03
One of the most anticipated changes for me. I've spent so many hours in EFT trying to make something useful out of a daredevil, Vigilant or any other of the faction/pirate frigs/cruisers. But seriously:

II. Navy Tier 2 Battleships:

I know, players allways love buffs. But this seems totaly unnecessary and unbalanced. I'm not saying i wouldn't love my Navytron with this buff, but how would you compare it to the Hyperion, the standard Mega, Vindicator or the "Hello, i exist only theoretical Federate Tron" ?

With the + on CPU and PG, you can fit all the juicy gunZ and don't need to bother with platings anymore. Can we remove platings completely now? ;)

The + dronebay gives a major buff to versatility! You can now field 5 heavies and still have light drones for small stuff. cool! Why would anyone bother with the 8 Gun/100m³/active rep bonused Tier 3 Hyperion? No one is flying it yet anyways cause of the rep bonus. And what about the standard mega with only 125m³ dronebay?

With the buff on speed and agility, Vindicator needs a review too, doesn't it?

Just an idea, but why don't you leave the Navy Tier2 BS like they are and make the state/federate stuff availiable via FW unique missions? Pretty much like cosmos where you can only do a mission once. "Final" mission reward would be a blueprint, so you could still make sure they don't get farmed to hell.

III. Navy Tier 1 Battleships:

Nice idea, love it. Just think they are to cheap compared to the 600.000 LP + base hull for the Tier 2 Navies.


Nyphur
Pillowsoft
Posted - 2009.09.05 08:10:00 - [157]
 

Originally by: CCP Ytterbium

Scorpion Navy Issue:

• Slot layout: 7 high, 8 med, 4 low slots, 5 launchers, 4 turrets, 350 calibration, 3 rig slots
• Fittings: 787 CPU, 10350 powergrid, 350 calibration, 3 rig slots
• New bonuses: 5% bonus to cruise and siege launcher rate of fire and 5% shield resistances per level
• Hitpoints: +50% hit points on hull (8203), armor (8203) and shields (9961)
• Dronebay unchanged next to standard hull
• Speed: +10% max velocity
• Sensor: +25% gravimetric sensor strength, -50 signature radius next to standard hull

The geddon, typhoon and dominix all seem to be just improved versions of the existing ship with little extra bonuses, which is very nice. But I'm not sure what is going on here with the navy scorp, you've changed its role completely. It gets a shield resistance bonus instead of ECM so it instead focuses on a massive 8-slotable shield tank. If I had to guess, I'd say they're all being focused on short range combat, which could be interesting. But I'm not sure how much damage this scorp will be able to do with only 5 launchers and a few turrets without bonuses. They'd probably be great for neuts but I doubt you can fit heavy neuts and torps with that little powergrid.

Will be interesting to test them out and see what they can do.

Eagle White
Posted - 2009.09.05 08:11:00 - [158]
 

Normal domi, overpowered.
navy domi? WAYYYY too overpowered.
because its a drone ship it should have less low and less high slots, its just rediculous how good the ships are. above average DPS and a tank that even when remote repping, does not need to be remote reped itself.

scorp, looks fine, happy with it

hookbill, give it back its guns please :( . even saying this tho my primary weapons are missles.

geddon, also happy.

the navy tempest? CCP, really? what have you been smoking and where can i find some, this really needs to be fixed.

Lijhal
Posted - 2009.09.05 08:16:00 - [159]
 

Originally by: CCP Ytterbium


Scorpion Navy Issue:

• Slot layout: 7 high, 8 med, 4 low slots, 5 launchers, 4 turrets, 350 calibration, 3 rig slots
• Fittings: 787 CPU, 10350 powergrid, 350 calibration, 3 rig slots
• New bonuses: 5% bonus to cruise and siege launcher rate of fire and 5% shield resistances per level
• Hitpoints: +50% hit points on hull (8203), armor (8203) and shields (9961)
• Dronebay unchanged next to standard hull
• Speed: +10% max velocity
• Sensor: +25% gravimetric sensor strength, -50 signature radius next to standard hull




Could you please give the Scorp and SNI 125 drone bay and bandwith!! they are the only tier1 bs which dont!

Overwise, looking good ... but the DNI seems to be a bit overpowered

Happster
Polaris Project
Posted - 2009.09.05 08:28:00 - [160]
 

Edited by: Happster on 05/09/2009 08:29:03
Nice changes. Except the fleet pest.

I got to admit im wondering what on earth your thinking with.

Lets talk about the good things first. Fleet phoon, i love it. It will be a ship i will fly a lot.

No the negativ part.
Fleet Tempest. To be honest i like the old version of fleet pest more.
Atleast then you could fit both tank and damage mods.

Now when you have removed 1 mid slot you can not really fit the fleet pest with both tank and gank.
Shield tank on it will suck delux now.
And if you want to buffer tank it, you can max add 3 gyros, and even then you come short compared to the other plated faction ships.

If you want to aactive armor tank it, you dont really have room for more then 1 gyro.

Would love for someone to cmopare old fleet pest vs this new one.
Shield tank old fleet pest and have 3 or 4 gyros plus siege launchers in the two extra slots vs new fleet pest with 1 gyro in low and rest active tank.

Edit:
If you have to remove 1 slot why not remove a low slot and keep the 6 mid slots?

Roemy Schneider
Vanishing Point.
Posted - 2009.09.05 08:28:00 - [161]
 

based on the faction stabber:
• 7 high, 5 med, 8 low, 7/0
• Dronebay + Bandwidth increased by 50m³
• Speed: +25% max velocity and some agility

based loosely on the naglfar:
• 7 high, 7 med, 6 low, 6/4
• 7.5% rof+dmg
• Dronebay increased by 50m³ *shrug, everybody seems to get it*

based on the cane:
• 8 high, 4 med, 8 low, 6/4 ... or 8-5-7, 6/4
• 7.5% rof+dmg
• Dronebay increased by 50m³

based on a wet dream:
• 8 high, 4 med, 8 low, 7/4
• 7.5% rof+dmg
• Dronebay + bandwidth increased by 50m³
ohwait... that'd be a perfectly acceptable ship like... the geddon.... cant have that

Aladari Selhura
Posted - 2009.09.05 08:29:00 - [162]
 

wOOtn t1 navy battleships, mom mom nom Very Happy
O-heck it, minmatars again got a s****y end of stick Rolling Eyes
Quit using what you are using ( or send me some )and at least decide is it gona be a gunboat, minmatar missile boat Smile, just please please, stop using the split weapon layouts
Ratings;
Armageddon Navy: cool, been a time about and again.
Scorpion Navy: not so cool, what's wrong for scorpion being a RAIL GUN platform, you are putting your own foot in a throat (again) drop launchers and give a sucka'h at least 6 turrets with damage/rof, or 7 with optimal/resistance bonuses Smile
Dominix: nicey, finaly a balanced usable pile of **** (personally can't stand gallente design, caldari and minmatar ftw )Razz
Typhoon: lulz, read above, specialy the substance (ab)use 8/4/7 5/5, speed/agility bonuses Rolling Eyes at least give him a 6/6 option or finally decide WHAT typhoon is actuallyEvil or Very Mad

That's my 0.01 ISK

I SoStoned
Caldari
Posted - 2009.09.05 08:47:00 - [163]
 

Rep Typhoon - is what the current typhoon should be slot wise (5/5). Give the faction a 6/6 option and the increased stats plus a solid boost to speed. Make it a cheap mach now that the Mach suxxors.

Firetail (and others) Can we PLEASE get rid of split rack setups that get nothing for half of their highslots!!! Having a couple of utility launchers or turrets is fine when the main damage has a bonus, but these 50/50 splits with only half the highs being bonused is an annoyance.

Slicer/Hookbill/Comet = actually useful, if only barely. They're still not worth the senseless ISK outlay when a T2 frig can do far better for the same ISK.

Nothing for cruisers?

MalVortex
Applied Agoraphobia
Posted - 2009.09.05 08:54:00 - [164]
 

I'm going to give up on the failings of the navy geddon - too many players are rah-rahing over its announcement for good discussion. That said, I'm not going to give up on the Navy Apocalypse.

To repeat to CCP: The Navy Issue Apocalypse makes no sense for a high-end combat vessel. The T1 Apocalypse is already a great sniping ship - it is cheap to replace, it can be fit in a multitude of ways, and it packs a punch at range. The high cost of faction battleships, however, preclude sniping from ever being a legitimate use. Even worse, the NApoc does nothing better at sniping than the T1 Apoc, save the easier fittings for tachyons. The extra low and armor don't matter - it will either go to warp or die - and it will always be primary.

7.5% optimal range bonus is also insufficient for it to be an advantage on pulse lasers in traditional fights. Before +range modules, the NApoc has 21km multi-frequency, to the standard 15km. The added 6km here will almost never matter, and will never outpace the Armageddon's or Abaddon's damage bonus.

2x Locus IIs and a optimal-scripted tracking computer bring this optimal out to 30km with Multi-frequency - quite impressive range for the shortest range ammo. However, the Armageddon and Abaddon can simply switch to scorch... And still outdamage the NApocs MF lasers at that range. It can only achieve this range to begin with by dramatically curtailing its fitting and tanking abilities in a ship that will in most situations be primary for damage, neuts, and EW.

The original post states that these ships were designed for an era in which they were the creme of the crop. The original apocalypse buff with Emperyan Age (IIRC) was certainly a breath of life into this hull. That said, it is an out of place buff to the NApoc. 7.5%optimal/level is useless for any real engagement.

What about PVE uses? The NApoc with scorch is certainly an acceptable mission runner, with more cap than one can shake a stick at. Even here, it is completley outclassed by the Nightmare, Rattlesnake, and intelligently fit Abaddons. Damage bonuses are important, and the ship fails to do any more damage than its T1 hull can (contrast to the CNR with 17% more DPS than the base Raven).

Taken together, it is clear that the ship needs re-evaluation as to what its roll on the battlefield should be. To that end, I would argue that its bonuses should be changed to the following:
10% Bonus to Large Energy Turret Optimal Range per Level
7.5% Bonus to Large Energy Turret Tracking per level

note: that the redeemer does the same amount of damage (6*1.33=7.98 turrets) with this tracking bonus. We are merely marrying it to the optimal bonus common to Amarr.

The Optimal range bonus is expanded into a full 50% range bonus - enough that it can start to directly compete against the damaged bonus Amarrian hulls. The Cap use bonus is dropped; doing so both highlights the NApoc's great base capacitor, and makes it highly vulnerable to energy neutralization in the same manner as the Abaddon. Instead, the NApoc steals the Redeemer's tracking bonus. Its a unique but not unprecedented bonus, and it allows the ship to provide a unique roll that no other laser ship provides.

Absolute Laser Suppression. Unlike the High-Gank-oriented Armaggedon, Sniping Apocalypse, Gank + Buffer Abaddon, or the High active tank, gank Nightmare, the NAPoc will instead do "good" damage to great range for a pulse-laser oriented ship. Between 50% optimal and 37.% total tracking buffs, it will be a ship to outright fear if at sub-100km. Bringing the fight close will expose its mediocre damage compared to other battleships.


The CNR is amongst the best full-gank battleships or mission runners in existence. The Navy Mega is a solo-pwnmobile, and will be even more so after the expansion. Much like the Navy Tempest, the NApoc needs some <3. Even if my proposed changes are deemed lunacy of the highest order, please re-evaluate the NApoc's bonuses and role.

Jonnie Concrete
Posted - 2009.09.05 09:11:00 - [165]
 

Idiot question of the day:

is there a way to edit EFT or use another program to play around with the possible new setups?

Deva Blackfire
Viziam
Posted - 2009.09.05 09:21:00 - [166]
 

Edited by: Deva Blackfire on 05/09/2009 09:22:53
Originally by: MalVortex
...


Apoc doesnt need to get any better. It good as it is now.

Caldari Zombidoktor
Posted - 2009.09.05 09:37:00 - [167]
 

tier 3 ships? what's with them? :C

no navy tier 3 based ships...

discrimination ugh

Markesian
Posted - 2009.09.05 09:47:00 - [168]
 

Very nice ccp, some much needed faction looking overs here.

That said, I'm a little dissapointed you are STILL mucking about in the usual slot/cpu/grid switcharound. Here is a chance to play with some newer systems and you seem terminally afraid to do so.

How about you drop some hp/slots/hardpoints and instead focus on adding rigslots and calibration points?

You could add bonuses to certain rig classes, or decrease calibration point usage on certain classes.

Imagine a navy dominix with less, or no, guns but able to fit 2 or 3 sentry damage rigs, or a republic phoon with only one weapon type fitted, but the rigs to make that system shine.

Just seems a shame that every new "yay" is just an old one in a new suit. Progress pleaseVery Happy

Havohej
Du'uma Fiisi Integrated Astrometrics
Posted - 2009.09.05 10:12:00 - [169]
 

Originally by: Vestus Regula
w00t... more ECM nerf! Isn't the hammer comming down way too often on this one?


After the way speed got nerfed, you falcon***s have no room to whine about the way you're being treated.

Medidranda Livoga
Posted - 2009.09.05 10:35:00 - [170]
 

Fleet Pest = armor tanking ship with only 6 low slots and no tanking bonus, fairly fail outside 1vs1. Extra turret and heavy drone do not compensate for losing useful mid, not to mention you have to forfeit remote rep or neut for that extra gun.

Problem with pest is that it΄s not geared towards anything, it΄s too "versatile". Make it minmatar DAMAGE boat with falloff bonus and large ROF bonus and better speed/agility with low EHP, phoon can be close range armor tanking slugger and Mael active shield tanking AC / sniper boat. Role the ships more clearly. You could even do something "radical" with the slots like 8(6)/6/4 if bonuses and stats are good.

159Pinky
Trans-Solar Works
Rooks and Kings
Posted - 2009.09.05 10:47:00 - [171]
 

These new faction BS = silly way to boost FW. Just make them available for all players in LP store ( with offcourse twice the ammount of LP needed ).
Anyways, I'm not gonna join FW to get these ships, cause the pvp I do atm is a lot better than what I can get in FW. Fix that first.

Gypsio III
Dirty Filthy Perverts
Posted - 2009.09.05 10:51:00 - [172]
 

Edited by: Gypsio III on 05/09/2009 10:51:45
Originally by: CCP Ytterbium

Scorpion Navy Issue:

• Slot layout: 7 high, 8 med, 4 low slots, 5 launchers, 4 turrets, 350 calibration, 3 rig slots
• Fittings: 787 CPU, 10350 powergrid, 350 calibration, 3 rig slots
• New bonuses: 5% bonus to cruise and siege launcher rate of fire and 5% shield resistances per level
• Hitpoints: +50% hit points on hull (8203), armor (8203) and shields (9961)
• Dronebay unchanged next to standard hull
• Speed: +10% max velocity
• Sensor: +25% gravimetric sensor strength, -50 signature radius next to standard hull


What's the point of this ship?

We already have one Caldari Navy battleship that shield-tanks and uses missiles - the CNR. Add the Rattlesnake (which is basically just a Raven with an extra lowslot) and then there are two.

We don't need a third. These are Caldari ships, and Caldari uses rails. Make it a railboat.

Seishi Maru
doMAL S.A.
Posted - 2009.09.05 10:52:00 - [173]
 

Originally by: MalVortex
stuff very wrong



You seem to be really unable to grasp how to use ammar ships properly and that is why you cannot see why apoc has the best bonus of all ships.

Drop that stupid MF and load damm SCORCH! 45 to 61 KM is a LOT of range improvement! Now you add 2 stupid locus rigs.... and you can hit at 78 Km with PULSES!!!

The main reason why ammar are flavor of the month noawadays is because of their superior range! And tons of people have proven this to be MORE important than basically anything else.. Yet you fail to grasp this.

If you think 7.5% optimal per level doe snot give great advantages on real engagements then you have never been on a real engagement!

Ariane VoxDei
Posted - 2009.09.05 11:03:00 - [174]
 

Originally by: Gypsio III
Originally by: Ariane VoxDei
Originally by: CCP Ytterbium
II. Navy Tier 2 Battleships:

General: all navy battleship shield recharge time has been increased to 3390s.

That has considerable negative impact on the passive regen of the Navy Raven (mainly PVE/mission implications).
We are looking at going from 2500s to 3390s (+890s or roughly +35%).

Was it an oversight or was it deliberate, that it was not excluded from this nerf?


Deliberate, to stop idiots passive tanking battleships. They still will, though. Would probably just be better to just delete SPRs and purger rigs from the game though.
Passive tanking the Raven is not the issue.
The issue is that those not flying a deadspace tank do make heavy use of the ~30-35% regen peak, as the area around which to run their shieldbooster.
Now it you are going to severely downgrade that regen, it means a lot to folks who are unstable t2/meta4 tank.

And that is why I have the question. If you fly deadspace tank, you are already so well tanked that the change is not really an issue.

dojocan81
Caminus Trux Germani
Ewoks
Posted - 2009.09.05 11:04:00 - [175]
 

Originally by: CCP Ytterbium


Scorpion Navy Issue:

• Slot layout: 7 high, 8 med, 4 low slots, 4 launchers, 5 turrets
• Fittings: 787 CPU, 12350 powergrid, 350 calibration, 3 rig slots
• New bonuses: 5% bonus to Large Hybrid Turret rate of fire and 5% shield resistances per level
• Hitpoints: +50% hit points on hull (8203), armor (8203) and shields (9961)
• Dronebay: +50m3 dronebay, +50 bandwidth
• Speed: +10% max velocity
• Sensor: +25% gravimetric sensor strength, -50 signature radius next to standard hull





see what i did ? change the NI Scorp to this one and caldari gets a nice pvp ship which can be toe-on-toe to other BS' out there

thx

Verone
Gallente
Veto Corp
Posted - 2009.09.05 11:15:00 - [176]
 

I like it, but I have concerns the same as Kayosoni that the Navy Dominix will be too much of a jack of all trades.

Other than that, looks good to me. Can't wait to have a play with the Armageddon Navy Issue.

Cool


Oneiros IV
Minmatar
Oberon Incorporated
Morsus Mihi
Posted - 2009.09.05 11:18:00 - [177]
 

Typhoon navy about time, however I'll miss the times being underdog and one of a few pilots flying it

Jovoich
Trans-Solar Works
Rooks and Kings
Posted - 2009.09.05 11:19:00 - [178]
 

Edited by: Jovoich on 05/09/2009 11:25:43
NOOOOOOOOOO! Dont **** up my Hookbill and Comet, they are amzazing ships I love them, please for the love of god, dont nerft them (which is what I think you're doing) Fitting these ships just requires a bit of thinking, but they can pump out some nice dps and tank pritty well!

I've taken all the other nerfs in good spirit (falcon, nano etc) I but I honestly feel a bit sick inside knowing your going to screw up my Comet and Hookbill!!

Heck, you said these ships are crap, I got a solo Black Ops kill yesterday with the Comet.

something somethingdark
Posted - 2009.09.05 11:32:00 - [179]
 

*golfclap*


some good ideas, some terrible ideas

First
Leav my hookbill alone ... dont gimp it by making it a missile ship

Second
tier 1 navy ships
in light of the complete hilariousness of the domi (6-6-7 lol)
the geddon should get more powergrid so you dont need to use a pg mod/rig

the fleet tempest should be made the regular tempest and the new fleet tempest should include the old 6th medslot tyvm (not that the change is that super but ok) and on a side note finaly buff ac's and artys

the navy scorp should get another missile launcher ... just because its not quite a rattlesnake yet



Navy silcer i like
navy commet i cant comment
navy apoc sure why not
navy raven the same
navy mega yes!

Deva Blackfire
Viziam
Posted - 2009.09.05 11:46:00 - [180]
 

Originally by: something somethingdark
*golfclap*


some good ideas, some terrible ideas

First
Leav my hookbill alone ... dont gimp it by making it a missile ship

Second
tier 1 navy ships
in light of the complete hilariousness of the domi (6-6-7 lol)
the geddon should get more powergrid so you dont need to use a pg mod/rig

the fleet tempest should be made the regular tempest and the new fleet tempest should include the old 6th medslot tyvm (not that the change is that super but ok) and on a side note finaly buff ac's and artys

the navy scorp should get another missile launcher ... just because its not quite a rattlesnake yet



Learn to fit or just dont fly geddon at all. Geddon can have guns + hvy neut + mwd + injector + nice buffer WITHOUT grid mods. This one will be even easier to fit thanks to small grid improvement (enables to fit full rack of megapulses instead of 5+2 mega/dhp).


Pages: first : previous : ... 2 3 4 5 [6] 7 8 9 10 ... : last (35)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only