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Rosur
Gallente
Heroes.
Posted - 2009.09.04 21:13:00 - [91]
 

Navy domi \o/ yay finally.
Now just need a Rogue drone domi.

Roemy Schneider
Vanishing Point.
Posted - 2009.09.04 21:29:00 - [92]
 

Edited by: Roemy Schneider on 04/09/2009 21:35:07
[Typhoon Fleet Issue, New Setup 1]
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Ballistic Control System II
Ballistic Control System II

100MN MicroWarpdrive II
Heavy Capacitor Booster II, Cap Booster 800
Faint Epsilon Warp Scrambler I
Phased Weapon Navigation Array Generation Extron

Siege Missile Launcher II, Caldari Navy Bane Torpedo
Siege Missile Launcher II, Caldari Navy Bane Torpedo
Siege Missile Launcher II, Caldari Navy Bane Torpedo
Siege Missile Launcher II, Caldari Navy Bane Torpedo
Siege Missile Launcher II, Caldari Navy Bane Torpedo
Large 'Solace' I Remote Bulwark Reconstruction
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I

Large Ancillary Current Router I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Bouncer II x5
Heavy Armor Maintenance Bot x3

~~~

823/825 cpu
17178/18046 pg

~910dps at <20km (+ 2neuts)

acceptable as non-faction phoon -.-
+5% pg or something plz in order to fit a missile rig instead of the pg rig
and a med slot for a webber; it's torps after all

Gypsio III
Dirty Filthy Perverts
Posted - 2009.09.04 21:29:00 - [93]
 

Originally by: Kayosoni
Quote:
Dominix Navy Issue:

• Slot layout: 6 high, 6 med, 7 low slots, 6 turrets, no launchers
• Fittings: 660 CPU, 9900 powergrid, 350 calibration, 3 rig slots
• Hitpoints: +50% hit points on hull (9961), armor (9316) and shields (8203)
• Capacitor: +5% max capacitor (5250 capacitor, 1087.5s recharge)
• Dronebay increased by 25m3, bandwidth unchanged
• Sensor: +25% magnetometric sensor strength


sorry but 6 mids and 7 lows for a battleship that uses drones as its main DPS is horribly unbalanced slot configuration compared to other BS. Far too much versatility.



Yeah that Domi is far too good. Compare it to the Tempest, with its 5 mids and 6 lows. The Domi has five bonused drones and an extra lowslot and medslot. It's too good.

Ariane VoxDei
Posted - 2009.09.04 21:37:00 - [94]
 

Originally by: CCP Ytterbium
II. Navy Tier 2 Battleships:

General: all navy battleship shield recharge time has been increased to 3390s.

That has considerable negative impact on the passive regen of the Navy Raven (mainly PVE/mission implications).
We are looking at going from 2500s to 3390s (+890s or roughly +35%).

Was it an oversight or was it deliberate, that it was not excluded from this nerf?

Cornette
Gallente
Solar Revenue Service
TAXU
Posted - 2009.09.04 21:38:00 - [95]
 

I'm happy over the new navy dominix, it will be awesome to shieldtank it \0/


Hovewer I'm not happy that you are first giving with one hand the fleet tempest another gun and then with another hand takes away a mid. That ship still need fixing and just another gunslot won't do that.

So when the new expansion comes, who at CCP can I petition to get my worthless hangar trofee, the fleet tempest, switched to a navy dominix instead?

Then I would have one new functional sweet-looking ship to play with.

MalVortex
Applied Agoraphobia
Posted - 2009.09.04 21:41:00 - [96]
 

Originally by: Caroline Nikon
Originally by: MalVortex
Geddon Navy and Scorpion navy seem overshadowed by their Tier 3 counterparts. Between the higher-base armor/shield and the resist bonus, these faction ships actually carry less real buffer than the Abaddon or Rokh. While the Navy Tier 1s do carry an extra low/mid on their primary tanking rack, and extra fitting, I don't see them coming out ahead. Any gains they do achieve will be completley overshadowed by their cost - which will be rather high given the FW LP only.

They need to do something more unique than "buffer laser" or "buffer missile"... These rolls frankly already exist. The extra drone space on the Armageddon is also somewhat wasted, given that it needs those 5x heavy drones for a large chunk of its damage. Directly boosting their hull bonuses would be preferable. Something between 6% to 7.5% ROF/level instead of 5%/level would at least bring something unique to these hulls besides easier fitting and more armor.

In a similar vein, I'm still unimpressed by the Apocalypse Navy. Its easy to fit, and can get some nice buffer... But so does the Abaddon. Its too expensive to snipe with (and does nothing unique in this regard over the T1 apoc anyways), and pulse lasers have no real use for the range bonus now that nano-cruisers are dead. Going from 15km to 21km on MF, and 45km to 60km on scorch, simply doesn't do much. The base ranges are already quite sufficient. Id really like to see the optimal range bonus either increased to 10%/level, or changed to a 7.5% tracking bonus a la the Redeemer. As it stands, the Apoc navy is yet another armor buffer amarr laser ship, with absolutely on new take on that roll. Better tracking, or great pulse laser range, would at least spice this up a bit. There are too many amarr battleships competing for the same combat niche.


You realize how OMFG overpowered a 7.5% ROF geddon would be? Unless of course ALL ships got their 5% bonuses changed into 7.5% ones... (look for the tasty tempest that has 2 of thsoe to change :P )


You'll note I said somewhere between 6% and 7.5%.
Following stats are with 7 pulse lasers, 2 heatsinks, AN-MF ammunition, no drones, all level 5 skills:
No damage bonus: 570dps
5% ROF: 759.81dps
6% ROF: 814.3dps
7.5% ROF: 912dps

5x Ogre IIs add 315dps to these figures.

Worst case, you would be talking about 1,227dps. Pretty impressive for only two heatsinks and the buffer it would have. Arguably overpowered. At 6% ROF, your down to 1,129, which is right in there with current 3HS geddon variations. Given the obscene cost these ships will carry from FW-LP, I don't see that as any problem.

Likewise, I see no compelling reason for the Navy Apoc to keep its 7.5% optimal bonus. For the role it serves, that bonus is simply mediocre. Buff it or change it.

Sidus Isaacs
Gallente
Posted - 2009.09.04 21:43:00 - [97]
 

Originally by: Caroline Nikon
Originally by: MalVortex
Geddon Navy and Scorpion navy seem overshadowed by their Tier 3 counterparts. Between the higher-base armor/shield and the resist bonus, these faction ships actually carry less real buffer than the Abaddon or Rokh. While the Navy Tier 1s do carry an extra low/mid on their primary tanking rack, and extra fitting, I don't see them coming out ahead. Any gains they do achieve will be completley overshadowed by their cost - which will be rather high given the FW LP only.

They need to do something more unique than "buffer laser" or "buffer missile"... These rolls frankly already exist. The extra drone space on the Armageddon is also somewhat wasted, given that it needs those 5x heavy drones for a large chunk of its damage. Directly boosting their hull bonuses would be preferable. Something between 6% to 7.5% ROF/level instead of 5%/level would at least bring something unique to these hulls besides easier fitting and more armor.

In a similar vein, I'm still unimpressed by the Apocalypse Navy. Its easy to fit, and can get some nice buffer... But so does the Abaddon. Its too expensive to snipe with (and does nothing unique in this regard over the T1 apoc anyways), and pulse lasers have no real use for the range bonus now that nano-cruisers are dead. Going from 15km to 21km on MF, and 45km to 60km on scorch, simply doesn't do much. The base ranges are already quite sufficient. Id really like to see the optimal range bonus either increased to 10%/level, or changed to a 7.5% tracking bonus a la the Redeemer. As it stands, the Apoc navy is yet another armor buffer amarr laser ship, with absolutely on new take on that roll. Better tracking, or great pulse laser range, would at least spice this up a bit. There are too many amarr battleships competing for the same combat niche.


You realize how OMFG overpowered a 7.5% ROF geddon would be? Unless of course ALL ships got their 5% bonuses changed into 7.5% ones... (look for the tasty tempest that has 2 of thsoe to change :P )


that would make sweet torps!

Kayosoni
Caldari
Destructive Influence
IT Alliance
Posted - 2009.09.04 21:51:00 - [98]
 

Originally by: Ariane VoxDei
Originally by: CCP Ytterbium
II. Navy Tier 2 Battleships:

General: all navy battleship shield recharge time has been increased to 3390s.

That has considerable negative impact on the passive regen of the Navy Raven (mainly PVE/mission implications).
We are looking at going from 2500s to 3390s (+890s or roughly +35%).

Was it an oversight or was it deliberate, that it was not excluded from this nerf?


rumor is passive tanking in general is getting nerfed.

Gypsio III
Dirty Filthy Perverts
Posted - 2009.09.04 21:53:00 - [99]
 

Originally by: Ariane VoxDei
Originally by: CCP Ytterbium
II. Navy Tier 2 Battleships:

General: all navy battleship shield recharge time has been increased to 3390s.

That has considerable negative impact on the passive regen of the Navy Raven (mainly PVE/mission implications).
We are looking at going from 2500s to 3390s (+890s or roughly +35%).

Was it an oversight or was it deliberate, that it was not excluded from this nerf?


Deliberate, to stop idiots passive tanking battleships. They still will, though. Would probably just be better to just delete SPRs and purger rigs from the game though.

Ecky X
SniggWaffe
FREE KARTTOON NOW
Posted - 2009.09.04 21:54:00 - [100]
 

So I guess this means the vanilla Tempest is getting nothing.

BABARR
PARABELUM-Project
Snatch Victory
Posted - 2009.09.04 21:57:00 - [101]
 

Originally by: Gypsio III
Originally by: Ariane VoxDei
Originally by: CCP Ytterbium
II. Navy Tier 2 Battleships:

General: all navy battleship shield recharge time has been increased to 3390s.

That has considerable negative impact on the passive regen of the Navy Raven (mainly PVE/mission implications).
We are looking at going from 2500s to 3390s (+890s or roughly +35%).

Was it an oversight or was it deliberate, that it was not excluded from this nerf?


Deliberate, to stop idiots passive tanking battleships. They still will, though. Would probably just be better to just delete SPRs and purger rigs from the game though.

Or make the active tank more efficient.

Jordan Musgrat
Convergent
Posted - 2009.09.04 21:58:00 - [102]
 

Edited by: Jordan Musgrat on 04/09/2009 21:58:38
Give the pest the medium slot back please, it needs that mid more than the low. You should change the regular pest too while you're at it. It's simply inferior to the navy domi/geddon, in many ways.

Comodore John
Gallente
Trixi IFI
Posted - 2009.09.04 21:59:00 - [103]
 

Originally by: CCP Ytterbium
Edited by: CCP Ytterbium on 04/09/2009 17:20:09
Dominix Navy Issue:

• Slot layout: 6 high, 6 med, 7 low slots, 6 turrets, no launchers
• Fittings: 660 CPU, 9900 powergrid, 350 calibration, 3 rig slots
• Hitpoints: +50% hit points on hull (9961), armor (9316) and shields (8203)
• Capacitor: +5% max capacitor (5250 capacitor, 1087.5s recharge)
• Dronebay increased by 25m3, bandwidth unchanged
• Sensor: +25% magnetometric sensor strength



yes!, now i can get a ship to carry 1 flight of t2 heavy and t2 sentry drones along with a 6th highslot!

fuxinos
Caldari
Guys 0f Sarcasm
Posted - 2009.09.04 22:03:00 - [104]
 

Originally by: Kayosoni
Originally by: fuxinos
Just compare the PG of the Scorp (which looks like an shield version of the phoon) with the Phoon.

Dont be so stupid and give Caldari this bad powergrid over and over.

Your just taking away their flexibility...


you're dumb. Compare the navy scorp grid with the widow's grid.


Read again fool, I said "dont give Caldari this bad powergrid".... that was related to all Caldari ships and I was just comparring Scorp with Typhoon here as an example how much they lack in PG...

So, who is dumb now? Rolling Eyes

Necile
Posted - 2009.09.04 22:11:00 - [105]
 

Slicer : 2 turret +5*25% = 4.5 turrets effective +range bonus
Hookbill : 3 launchers +5*20% = 6 launchers effective +range bonus
Comet : 2 turrets +5*20% = 4 turrets effective +tracking +3 lights drones
Firetail : 2 turrets +5*20% = 4 turrets +1 launcher +tracking

Look like a little unbalanced. In short, we have :
Slicer : 4.5 "weapons"
Hookbill : 6 "weapons"
Comet : 7 "weapons"
Firetail : 5 "weapons"

I think Slicer could use ΰ 30% dammage bonus and Firetail ΰ 25% dammage bonus.
This will give us :
Slicer : 5 "weapons"
Hookbill : 6 "weapons"
Comet : 7 "weapons"
Firetail : 5.5 "weapons"

I even think Comet could have only 10m3 BW

Deva Blackfire
Viziam
Posted - 2009.09.04 22:11:00 - [106]
 

Originally by: MalVortex
Geddon Navy and Scorpion navy seem overshadowed by their Tier 3 counterparts. Between the higher-base armor/shield and the resist bonus, these faction ships actually carry less real buffer than the Abaddon or Rokh. While the Navy Tier 1s do carry an extra low/mid on their primary tanking rack, and extra fitting, I don't see them coming out ahead. Any gains they do achieve will be completley overshadowed by their cost - which will be rather high given the FW LP only.



BWAHAHHAHAHHAHHA. You dont realise how awesome 4mid geddon is, do you? Its actually almost perfect amarr SOLO BOAT. Guns + hvy neut + full mid setup (tackle, mwd, injector) + possibility to put decent passive tank INCLUDING 1x LAR. Drone bay lets you bring 5x heavies for damage or even 5x med ECM for GTFO action. Its like dream come true for me.

NUKUNNI TRADING
Amarr
Grand.Theft.Auto
Posted - 2009.09.04 22:18:00 - [107]
 

Edited by: NUKUNNI TRADING on 04/09/2009 22:18:07
Originally by: Deva Blackfire
Originally by: MalVortex
Geddon Navy and Scorpion navy seem overshadowed by their Tier 3 counterparts. Between the higher-base armor/shield and the resist bonus, these faction ships actually carry less real buffer than the Abaddon or Rokh. While the Navy Tier 1s do carry an extra low/mid on their primary tanking rack, and extra fitting, I don't see them coming out ahead. Any gains they do achieve will be completley overshadowed by their cost - which will be rather high given the FW LP only.




BWAHAHHAHAHHAHHA. You dont realise how awesome 4mid geddon is, do you? Its actually almost perfect amarr SOLO BOAT. Guns + hvy neut + full mid setup (tackle, mwd, injector) + possibility to put decent passive tank INCLUDING 1x LAR. Drone bay lets you bring 5x heavies for damage or even 5x med ECM for GTFO action. Its like dream come true for me.


CC

MalVortex
Applied Agoraphobia
Posted - 2009.09.04 22:33:00 - [108]
 

Originally by: Deva Blackfire
Originally by: MalVortex
Geddon Navy and Scorpion navy seem overshadowed by their Tier 3 counterparts. Between the higher-base armor/shield and the resist bonus, these faction ships actually carry less real buffer than the Abaddon or Rokh. While the Navy Tier 1s do carry an extra low/mid on their primary tanking rack, and extra fitting, I don't see them coming out ahead. Any gains they do achieve will be completley overshadowed by their cost - which will be rather high given the FW LP only.



BWAHAHHAHAHHAHHA. You dont realise how awesome 4mid geddon is, do you? Its actually almost perfect amarr SOLO BOAT. Guns + hvy neut + full mid setup (tackle, mwd, injector) + possibility to put decent passive tank INCLUDING 1x LAR. Drone bay lets you bring 5x heavies for damage or even 5x med ECM for GTFO action. Its like dream come true for me.


The same argument exists for the Abaddon. Except its insurable, and will cost like 1/8 or less for the hull. Hell, you can solo right now just fine in a Geddon if you so desired. CPU gets tight with a heavy neut, but its quite possible. Injector/point/web, sod the MWD in lowsec. If you go soloing in 0.0 in faction battleships, props to you, but it wont last long. Either way, the ship does nothing new that isn't doable right now, and Amarrian ships will never be solo powerhouses like Gallente can due to the nature of pulse laser tracking.

If you have the isk to drop on a solo Navy Geddon (FW Lp will drive their price point through the roof), you probably have the isk for a Nightmare, which is an even more powerful ship for the job you just described. Better tank, better fittings, two neuts, great tracking, great damage. Grab crystals and blue pill and go fraps people throwing themselves onto you.

Its not that I don't like the ship, but its going to be pretty damn expensive for basically copying what an Abaddon already does.

eliminator2
Gallente
Vindicated Blast.
Posted - 2009.09.04 22:34:00 - [109]
 

still need the faction pirate ships boosted

but awsome job carnt wait to see the new domi

Roemy Schneider
Vanishing Point.
Posted - 2009.09.04 22:35:00 - [110]
 

[Tempest Fleet Issue, New Setup 3]
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Gyrostabilizer II

100MN MicroWarpdrive II
Medium Capacitor Booster II, Cap Booster 800
Warp Disruptor II
Conjunctive Ladar ECCM Scanning Array I
Sensor Booster II, Scan Resolution

1200mm Artillery Cannon II, Republic Fleet Fusion L
1200mm Artillery Cannon II, Republic Fleet Fusion L
1200mm Artillery Cannon II, Republic Fleet Fusion L
1200mm Artillery Cannon II, Republic Fleet Fusion L
1200mm Artillery Cannon II, Republic Fleet Fusion L
1200mm Artillery Cannon II, Republic Fleet Fusion L
1200mm Artillery Cannon II, Republic Fleet Fusion L
Large Remote Armor Repair System II

Large Ancillary Current Router I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Bouncer II x3
Heavy Maintenance Bot x1

~~~

637/721.25 cpu
22264.5/23443.75 pg

~560 whooping damage @ 36+44km - no i dont use emp ammo in bs fleet fights, especially not with that clip size -.-

---------------------

[Tempest lol Issue, New Setup 1]
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Gyrostabilizer II

100MN MicroWarpdrive II
Medium Capacitor Booster II, Cap Booster 200
Warp Scrambler II
Stasis Webifier II
Target Painter II

800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
Heavy Energy Neutralizer II

Large Projectile Ambit Extension I
Large Projectile Metastasis Adjuster I
Large Projectile Metastasis Adjuster I


Bouncer II x3

~840 dps @ 3+12km + 1 neut
633/721.25 cpu
21304.47/21312.5 pg

yes i used hail. loses ~115 if switched to rep fleet fusion or ~150dps when using barrage

have a nice day

Kazzzi
Amarr
Heathen Legion
Ushra'Khan
Posted - 2009.09.04 22:37:00 - [111]
 

Navy Phoon should have 6 launchers and 6 turrets. Hell the standard one should too. Only then would it actually fit it's description as being versatile.

Bomberlocks
Minmatar
CTRL-Q
Posted - 2009.09.04 22:37:00 - [112]
 

Originally by: Roemy Schneider
...
Originally by: Bomberlocks
Republic Fleet Tempest and Typhoon: I just came!!!!!!!!!!!!!
feel free to take a closer look -.-
I did, and you're right. WTF? CCP why drop a mid on the Pest? The Fleet Typhoon does look like a ver nice ship, BUT...

CCP BOOST THE GODDAMN PROJECTILES ALREADY!

Excuse my language, but honestly, doesn't a thread with over 1000 posts in it sort make you wake up? Just a little bit? We know you think Minnie is "fine as it is", but the thing is, we don't. We would be happy with damage at least on a par with the other races. At the moment it isn't even close.

DerArt1st
DEFCON.
The Initiative.
Posted - 2009.09.04 22:42:00 - [113]
 

Edited by: DerArt1st on 04/09/2009 22:48:43



The minmatar changes are a joke, right? The normal Typhoon should get 6/6 slots and that seventh Gun on the Tempest FI is not even enough for the normal Tempest to make it unsucky. LoL @ removing that medslot. Remove a slot on the normal tempest aswell, or better remove it out of the database completely.

I am not satisfied at all with the changes, oh and btw. : Fix Minmatar!

NightmareX
Nomads
Nulli Secunda
Posted - 2009.09.04 22:42:00 - [114]
 

Originally by: Bomberlocks
Originally by: Roemy Schneider
...
Originally by: Bomberlocks
Republic Fleet Tempest and Typhoon: I just came!!!!!!!!!!!!!
feel free to take a closer look -.-
I did, and you're right. WTF? CCP why drop a mid on the Pest?.

Ehm, if you looks the PVP way and not the mission / carebear way and close range setup on the new Fleet tempest, then no, it wont sucksWink.

And top of that if the projectiles gets boosted like i believe will come soon™. Then i think the Fleet Tempest will be one hell of a nice ship.

Meldorn Vaash
Caldari
Posted - 2009.09.04 22:46:00 - [115]
 

Originally by: CCP Ytterbium
Edited by: CCP Ytterbium on 04/09/2009 18:38:17
Edited by: CCP Ytterbium on 04/09/2009 18:34:22
Edited by: CCP Ytterbium on 04/09/2009 17:17:15
I. Navy Frigates:

Due to their split weapon layout and lack of dedicated role, navy frigates usefulness remains quite limited. We plan to turn them into an hybrid of interceptors and Assault frigate classes, combining points of both, being less specialized than the Tech2 hulls, thus more versatile but less resilient.

Republic Fleet Firetail:

• New slot layout: 3 high, 4 med, 3 low, 2 turrets, 2 launchers
• Fittings: 140 CPU, 39 powergrid
• Bonuses: 20% small projectile turret damage and 7.5% small projectile turret tracking per level
• Hitpoints: not changed, keeps 50% more hit points buffer next to its tech 1 counterpart (Rifter)
• Capacitor: 250 capacitor, 187.5s recharge (about 1.3 cap/s)
• Speed: 410m/s, 3.2 agility
• Sensor: 30km targeting range, 4 locked targets, 560mm scan resolution, 9 ladar sensor strength, 36m signature radius


Why not just go with 3 turret slots and forget the launchers? Or.... Add a dmg bonus (20% per level) to explosive rockets/missiles if you're going to keep the split weapons setup.

Bomberlocks
Minmatar
CTRL-Q
Posted - 2009.09.04 22:47:00 - [116]
 

Originally by: NightmareX
....
And top of that if the projectiles gets boosted like i believe will come soon™. Then i think the Fleet Tempest will be one hell of a nice ship.
I apologise for my outburst above, but I honestly hope you're right. It is really, honestly about time that Minnies got a buff instead of being nerfed at every turn.

eliminator2
Gallente
Vindicated Blast.
Posted - 2009.09.04 22:51:00 - [117]
 

how good some of these changes are some will fail so much

fleet pest id rather have it as a shield tanker than armor tanking i mean seriously do we want a miniture version of the allready failed macherial?

Farelle
Gallente
Core Impulse
Posted - 2009.09.04 22:54:00 - [118]
 

Edited by: Farelle on 04/09/2009 22:54:53
when are we unsuckifying all none sanshas pirate faction ships? Given that the new navy hulls will make them obsolete?

Illectroculus Defined
No Bull Ships
Posted - 2009.09.04 22:57:00 - [119]
 

So hold on...
in the intro you said that split weapons were bad
- But the Firetail still gets guns and missiles.

And you wanted to make them like hybrid Intys / AF's
- Except you've dropped the speed bonus on the Firetail

please don't kill teh speed bonus onf the Firetail.

Invelious
Amarr
Adamant Edge
Posted - 2009.09.04 22:58:00 - [120]
 

Originally by: Sith LordX
Teir 3's need some love too. Crying or Very sad


They will be the next stage of t2 BS


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