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Hortoken Wolfbrother
Amarr
Ministry of War
Posted - 2009.10.24 20:57:00 - [961]
 

Edited by: Hortoken Wolfbrother on 24/10/2009 20:58:11
As a minmatar pilot completely spec'd in shields heavily (all bs flying related shield skills 5), and completely devoid of any armor tanking skills, CCPs continued drift towards armor tanking all minmatar ships is annoying.

First, the fleet stabber becoming an armor tanker, then the phoon made armor tank, now my tempest fleet issue being made armor tank. We already have enough to deal with in how much shield tanks suck on bs compared to armor in pvp (Buffers > Active), and it seems like they just want to knee this idea in the crotch left and right.

Whats so wrong with making the Typhoon armor and versatile 5/5.. 6/6 on fleet version, and making the tempest a fast hitting shield tank ship. They talk about letting minmatar being versatile and flexible all the time, when in reality our only versatility is at how much we suck.

At every tier, would it be so hard to give us a armor/shield option between the two ships, minmatar pulls this off well at the smaller ships (Hurricane armor/cyclone shield; Vagabond shield/Munin armor(balls to the wall shields?); Typhoon armor/tempest shield), but over time it seems ccp has drifted away from this versatility... As a long time dedicated minmatar pilot, it really sucks to see our race lose its way and just become more like everyone else, just more terrible.

ZiggyMeister
Minmatar
The Bat Empire
Posted - 2009.10.25 23:32:00 - [962]
 

Is it me or CCP Ytterbium says on the Dev Blog that the Fleet Tempest is getting a swap from 6 med / 6 lows to 5 med / 7 lows, but then here on the forum it's 6 med / 6 lows to 5 med / 6 lows ???

Originally by: CCP Ytterbium
However, we feel the current slot changes (5 med/ 7 lows) and the shield/armor hitpoint swap will help more as the almost mandatory PvP med slot equipment would inevitably conflict with a shield tank.


Originally by: CCP Ytterbium

Tempest Fleet Issue:

New slot layout: 8 high, 5 med, 6 low slots, 7 turrets, 4 launchers
Fittings: 577 CPU, 17050 powergrid
Dronebay increased by 25m3, bandwidth unchanged
Speed: +10% max velocity and agility increased by 10%


So, what's the real deal?
I don't see any updated correction on his post!

Enduros
Desard's Nation
Cha0s Theory
Posted - 2009.10.27 14:36:00 - [963]
 

Navy scorp looks like an exploration ship if you ask me. Enough dps to kill stuff, solid tank and comes with some free mids for the scanners. What seems to be the problem here?

Olga Chukarin
Posted - 2009.10.27 18:21:00 - [964]
 

Originally by: Irdia Freelancer


For all the talk, can fly any race of ships effectively. Each race has advantages in some circumstances so in that there is already some balance. I myself use the passive shield tanking on a battleship in some circumstances, and the changes will reduce this - do I think its bad? I thought it was over powered tanking anyway. If one feels having a new ship choice is bad, just dont buy it - problem solved. For the rest of us, more ships and more choices is always good.


No, that IS the biggest problem. Us that have *ALREADY* spent hundreds of millions of isks on a rigged passive tanked faction BS.

Redbull Snorter
Posted - 2009.10.27 18:28:00 - [965]
 

Originally by: Kagura Nikon
Originally by: Olga Chukarin


Theres a big problem with that setup. It is whats known as an 'EFT setup'. Yes if you bang it into EFT with all level 5 you can get a cap stable 990 omni-tank. Unfortunatly NOONE ingame has all level 5 skills! The fit is so tight on cap that slightest deviation from all level 5 and you are lucky to get a couple of minutes of cap out of it!

With my fleet tempest the only thing you lose with less than all level 5 skills is tank, not cap.

Plus you have naff all cpu left, you cant even fit a rack of 1200 T2's, let alone 1400's.


funny, because I have all the relevant skill (for this ship and fitting) at 5.. and I am not even a really high SP character, barely 50M sp.


LoL you just shot yourself in the foot!
All relevant skills at FIVE?????
FIFTY MILLION skill points?????

How can you say you are 'not really high SP' with them skills, when for that number of SP you must have been playing 3+ years, making you an super-ultra-veteran player. Very highly skilled character.

By 'not very skilled' Id be talking about the people that can tank level 4's in caldari navy ravens with under 5 million skill points... And you are saying you need FIFTY to use the minmatar equivilant?

NueroStorm
Posted - 2009.10.28 21:59:00 - [966]
 

Love the NEW Navy ships, where's the Battlecruiser class? you guys holding out on BCs for some reason ... no faction based on that class?

One thing though the Slicer is not a scanning boat they make covert ops ships for that, it deserves the speed promised in the beginning stop screwing with the boosts... nerfing before even get there bites.

Zief
Posted - 2009.10.31 04:12:00 - [967]
 

Republic Fleet Hurricane, Another low slot, more grid, more armor, more cpu, more turrets, bigger drone bay

And begin drooling in 3..... 2...... 1......

Dunno what role they'd fill other than "badass" though. Caldari Navy Drake? Sustainable passive shield tank of 1000dps with 190,000 ehp?

Navy Myrmidon. Only Battlecruiser capable of fielding fighters

Amarr Navy Harbinger. Comes with a large red "I win" button on the dashboard which instantly pops and pods any nearby ships, only downside is it's top speed is 15m/s. OH, and it has the Eom paint scheme.




HeliosGal
Caldari
Posted - 2009.10.31 04:27:00 - [968]
 

im thinking more of a additional 5% to command link modules and yes CCP are weak not to have a BC class of pirate and empire factional ships same applies to destroyers. But then again like verything else they are big on hype but when it boils down to it ship types are very focused, 119 total level 4 missions which really they should have 1000 variants at least but dont because there is no variance in pvp or pve content its bland like 7 planet types.

Mkiaki
Gallente
Progressive Business Solutions
Posted - 2009.10.31 23:08:00 - [969]
 

*wades in tears*

Minmatar changes are awesome.Cool

Kaya Divine
Gallente
Kittens Factory
Posted - 2009.11.01 08:41:00 - [970]
 

One more launcher for scorpion(7) and leave it in FW LP stores...Or let it remain this way and move those ships in regular LP stores.

Because its just matter of time when new BSs will from 1b come down to 100m...sooner and it will be better for more players.

HeliosGal
Caldari
Posted - 2009.11.01 09:17:00 - [971]
 

so more alts will do fw courier missions and bring price down 200-240m i think is where the price will end up settling

Vikura
Gallente
Posted - 2009.11.01 11:08:00 - [972]
 

Edited by: Vikura on 01/11/2009 11:14:45
Originally by: Olga Chukarin

Theres a big problem with that setup. It is whats known as an 'EFT setup'. Yes if you bang it into EFT with all level 5 you can get a cap stable 990 omni-tank. Unfortunatly NOONE ingame has all level 5 skills!


Here here, have a cookie!

Electronics 5 (256k sp)
Engineering 5 (256k sp)

Energy Grid Upgrades 5 (2x 256k sp)
Energy Sys Operation 5 (256k sp)
Energy Managment 5 (3x 256k sp)

Shield Upgrades 5 (2x 256k sp)
Shield Managment 5 (3x 256k sp)
Shield Compensation 5 (2x 256k sp)
Shield Operation 5 (256k sp)
TSM 4 (181k sp)

Total of 4021k or 4mil 21k SP needed to have all 5 for that tank. Or little over 6mil SP if you want to include the Mael's shield boost bonus in as well.
Then add 4-5 mil more in gunnery/spaceship command (for AWU 5, Min BS 5 etc).

So you need around 8-10 mil SP to have that fitting for "ALL 5 EFT-Warrioring", now how unrealistic is that Rolling Eyes



NuckenFutz
Posted - 2009.11.03 15:52:00 - [973]
 

Im not going to lie i would really like to see the shield recharge time of the Navy Domi be less then 3290. It would be nice to see since the Domi is a possibility for a passive shield tank that the navy domi do it at lease a tiny bit better.

Mechakucha Kusari
Gallente
Posted - 2009.11.03 17:11:00 - [974]
 

Looking rather forward to seeing these become available and hopefully in the normal LP stores, too. Kind of disappointed that the Typhoon Fleet Issue lost the 5 turret/5 missile bay slot, and that it has gone back to the standard 4/4 split. Also a shame that the Tempest Fleet Issue went from 8/6/6 in slots to 8/5/6 . Sigh...

Again, hoping that projectiles will get a little boost along the same lines as the Energy Turrets were given.

Really looking forward to the new Dominix Navy Issue and Navy Scorpion Issue. The Navy versions of the Armageddon and Apocalypse look like they'll be damn nasty. Thanks for the increase in drone bay on the Megathron Navy Issue.

darkmancer
Posted - 2009.11.03 21:49:00 - [975]
 

Is it me or is the Hookbill stupidly hard to fit? ie impossible at least with standard missile launchers.

I'm not talking about a t2 fit either even with naff fitting-lite named items I still can't get anything sensible out of it (mind you thats standard with Caldari missile frigs it seems).

Rest of the changes seem nice though (omg a Caldari battleship that can tackle, has more than 100dps, and not have awful tank!!! It's the end of eve).

Aralis
Imperial Dreams
Curatores Veritatis Alliance
Posted - 2009.11.04 03:54:00 - [976]
 

No comment on the actual ships I leave it to experts in the field. (I welcome more Navy ships on general principle.)

But why are the Amarrian Navy ships getting non Amarrian colours? Please could we keep Amarrian ships gold as they deserve! :)

Thank you.

Fanji
Posted - 2009.11.05 02:34:00 - [977]
 

thank you ccp for killing the fleet tempest.

Nova Satar
Sileo In Pacis
Posted - 2009.11.06 11:47:00 - [978]
 

Originally by: kessah
Originally by: CCP Ytterbium
Further changes.

Typhoon:

Slot layout: received an additional launcher slot and turret slot (for a total of 5/5 turrets/launchers, 8/4/7)

Tempest:

Hitpoints: armor and shield values swapped (now has 6954 armor and 6211 shields)

Typhoon Fleet Issue:

Slot layout: received an additional launcher slot and turret slot (for a total of 5/5 turrets/launchers, 8/4/8)

Tempest Fleet Issue:

Slot layout: 7th turret slot removed for a 7th low-slot (for a total of 6/4 turrets/launchers, 8/5/7)
Hitpoints: armor and shield values swapped (now has 10431 armor and 9316 shields)


Id like to see the Phoons rof bonus to large projectiles replaced with a 10% less factor for sig on torpedos skill or something to that effect tested. It would be nice to have a another dedicated 2nd missle orientated battleship.

a single dmg bonused armour tanked ship for projectiles just makes them so meh.



very good idea. it needs more cpu too.

this is by far the most SP intensive Ship in game comparative to it's class. So please don;t give it pointless bonuses aswell!

Gypsio III
Dirty Filthy Perverts
Posted - 2009.11.06 13:51:00 - [979]
 

Originally by: darkmancer
Is it me or is the Hookbill stupidly hard to fit? ie impossible at least with standard missile launchers.

I'm not talking about a t2 fit either even with naff fitting-lite named items I still can't get anything sensible out of it (mind you thats standard with Caldari missile frigs it seems).


It's not just you.


Hibernator X
Posted - 2009.11.10 17:58:00 - [980]
 

Originally by: Aralis
No comment on the actual ships I leave it to experts in the field. (I welcome more Navy ships on general principle.)

But why are the Amarrian Navy ships getting non Amarrian colours? Please could we keep Amarrian ships gold as they deserve! :)

Thank you.


they also wear black very wellWink

<----Curse
<----Malediction
<----Vengeance

although maybe ccp should look at these bottom 2 ships while their at it.


Mord3th
Minmatar
Mashadar Incorporated
Posted - 2009.11.10 18:31:00 - [981]
 

Edited by: Mord3th on 10/11/2009 18:32:59
While we are "fixing" things, how about fix the cargo bay of the Navy Caracal. 250m3 cargo bay with 6 launchers..... The base Caracal only has 5 launchers, yet it has a 450m3 cargo bay.

Otherwise, I like that changes I have seen so far.

kthxbai

Pattern Clarc
Aperture Harmonics
K162
Posted - 2009.11.13 16:50:00 - [982]
 

Quote:
the Tempest and the Fleet Tempest need a bit of work. For example, the Navy Megathron and Navy Apoc not just compare reasonably well with there pirate variants but are complementary, where as the Macherial is just superior to the Fleet Tempest in every way conceivable in every thing the fleet tempest is can do to do. Before you mention cost, the Fleet Phoon would probably do armour tanking better, and another races navy battleship better still.


Also, Navy frigs arn't seeded?

Zerothi
Gallente
Posted - 2009.11.13 17:23:00 - [983]
 

i like the addon for the new navy issue ships , and the upgrades they are making to them
guess my only beef about teh new ships is the game eve is going a direction to force
the pilots to go into the malitia to get them, wish like the others navy issue ships they were aviable in reg lp stores, why is every game now forcing players to join
X group to grind out X thing, when i first played eve i loved teh fact due to my busy life i can play eve casual my own time no having to relie on X group to get things done in game, now if i want to get this new navy ships i need to be forced to play part of game i am not interested, just my take on ther ship

Like the new ships and changes, HAte the forced change the pilots wiull have to make
to get them

Pattern Clarc
Aperture Harmonics
K162
Posted - 2009.11.13 17:29:00 - [984]
 

Would probably be easy to just buy them on the market,

Also, no one's forcing you to fly them, and if you insist on flying expensive ships, pirate ships are much better and much more harder to get.

Imnotded
Posted - 2009.11.16 17:10:00 - [985]
 

Edited by: Imnotded on 16/11/2009 17:20:02
Edited by: Imnotded on 16/11/2009 17:16:18
ooops -- plz delete this cant figure out how to cancel it

Pattern Clarc
Aperture Harmonics
K162
Posted - 2009.11.16 17:20:00 - [986]
 

Quote:
We would also like to thank every one involved in the testing and constructive feedback process so far, as it has proved to be quite invaluable during the first design process. Keep it coming!
Ok...

I'm just going to leave this link to what the Fleet Tempest should be here, you don't have to look at it or comment on it unless you think your really sure, ok?

The Economist
Logically Consistent
Posted - 2009.11.16 17:27:00 - [987]
 


AshGear
Minmatar
Sebiestor Tribe
Posted - 2009.11.18 23:17:00 - [988]
 

Plz sticky this thread mods! plz.. Razz

clixor
Celluloid Gurus
Posted - 2009.11.19 13:08:00 - [989]
 

Originally by: Pattern Clarc
Quote:
We would also like to thank every one involved in the testing and constructive feedback process so far, as it has proved to be quite invaluable during the first design process. Keep it coming!
Ok...

I'm just going to leave this link to what the Fleet Tempest should be here, you don't have to look at it or comment on it unless you think your really sure, ok?


well. it's better then the suggested setup but 8/7/5 or 8/6/6 doesnt makes much difference to me. 5 midslots however are problematic.

Lambeau Field
Posted - 2009.11.19 15:59:00 - [990]
 

So if all navy BS are going to a shield recharge of 3390s then I can say goodbye to my passive tanking Navy Raven.

This Sucks Evil or Very Mad


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