open All Channels
seplocked Test Server Feedback
blankseplocked Navy ship changes for Dominion
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 27 28 29 30 31 [32] 33 34 35 : last (35)

Author Topic

Xiozor
THE PAROXYSM
Dark Solar Empire
Posted - 2009.10.17 11:20:00 - [931]
 

^ And you can run that for how many seconds?

Olga Chukarin
Posted - 2009.10.17 11:59:00 - [932]
 

Originally by: Miriiah
And 300 dps?



Thats what the gankship I'm fleeted with is for. Besides, if you dont need 1000 tank, you can swap 3 of the SPR's for gyro twos (or republic fleets), and you will have a ship that can outgank all other minnie battleships, and still be able to tank most L4's - including the AE bonus room.



[Maelstrom, Idiottank]
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II

X-Large Shield Booster II
Shield Boost Amplifier II
Shield Boost Amplifier II
Invulnerability Field II
Invulnerability Field II
Invulnerability Field II



Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


There you go, 1/10th the price

990 dps omni



Theres a big problem with that setup. It is whats known as an 'EFT setup'. Yes if you bang it into EFT with all level 5 you can get a cap stable 990 omni-tank. Unfortunatly NOONE ingame has all level 5 skills! The fit is so tight on cap that slightest deviation from all level 5 and you are lucky to get a couple of minutes of cap out of it!

With my fleet tempest the only thing you lose with less than all level 5 skills is tank, not cap.

Plus you have naff all cpu left, you cant even fit a rack of 1200 T2's, let alone 1400's.

Miriiah
Posted - 2009.10.17 21:44:00 - [933]
 

Edited by: Miriiah on 17/10/2009 21:46:09
Edited by: Miriiah on 17/10/2009 21:45:21
Originally by: Olga Chukarin
Originally by: Miriiah
And 300 dps?



Thats what the gankship I'm fleeted with is for. Besides, if you dont need 1000 tank, you can swap 3 of the SPR's for gyro twos (or republic fleets), and you will have a ship that can outgank all other minnie battleships, and still be able to tank most L4's - including the AE bonus room.



[Maelstrom, Idiottank]
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II

X-Large Shield Booster II
Shield Boost Amplifier II
Shield Boost Amplifier II
Invulnerability Field II
Invulnerability Field II
Invulnerability Field II



Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


There you go, 1/10th the price

990 dps omni



Theres a big problem with that setup. It is whats known as an 'EFT setup'. Yes if you bang it into EFT with all level 5 you can get a cap stable 990 omni-tank. Unfortunatly NOONE ingame has all level 5 skills! The fit is so tight on cap that slightest deviation from all level 5 and you are lucky to get a couple of minutes of cap out of it!

With my fleet tempest the only thing you lose with less than all level 5 skills is tank, not cap.

Plus you have naff all cpu left, you cant even fit a rack of 1200 T2's, let alone 1400's.


lvl 5 cap skills(anyone that flies bs's have these skills) and cc4 and cr4 implants, about 20m each if that, and it's cap stable with shield blahblahblah skill at 4, my main has it cap stable + another 10 cap/sec extra due to implants

For "cpu issue" use a faction shield booster/named cap flux(beta) they are basically free, faction booster is around 100m, maybe 200m, and your tempest is 400m + 3* 250m(minimum) for 3 purgers, so yeah, still beats it

this setup is far from EFT PerfectionCool

Sunbird Huy
Caldari
WEPRA CORP
White Noise.
Posted - 2009.10.17 22:47:00 - [934]
 

The world you live in is an interesting and lively little place...

Tokran Inami
Matari Exodus
Posted - 2009.10.18 11:50:00 - [935]
 

Originally by: ASR Briggs

Quote:
Even cylone isn't bad (better than prophecy or ferox)

omg I lol'ed so hard when I read this. The ship bonus is to active shield tanking, u just try and fit one and see what DPS you can tank. It is abysmal, even with great skills.

Try this one:
[Cyclone, New Setup 1]
Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Mark I Generator Refitting: Diagnostic System

10MN MicroWarpdrive I
X-Large C5-L Emergency Shield Overload I
J5b Phased Prototype Warp Scrambler I
Medium Capacitor Booster II, Cap Booster 800
Invulnerability Field II

Dual 180mm AutoCannon II, Barrage M
Medium Diminishing Power System Drain I
Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M
[empty high slot]
Dual 180mm AutoCannon II, Republic Fleet EMP M
Medium Diminishing Power System Drain I
Dual 180mm AutoCannon II, Republic Fleet EMP M

Anti-EM Screen Reinforcer I
Anti-Thermal Screen Reinforcer I
Core Defence Capacitor safeguard I


Hobgoblin II x5
Warrior II x3


Peak Tank with overheating is more than 600dps, sustained Tank around 450. Not bad for a t1 BC. Can boost it even more if you can live without a propulsion mod. Cyclones Problem isnt the tank, it's the damage. Even with the 2 Gyros this Setup leaves you a tad over 400dps with all V's and overheating. Not that great for a BC.

ASR Briggs
Posted - 2009.10.18 15:08:00 - [936]
 

Firstly, I would like to thank you for actually posting a fit and not being a forum warrior "rar rar rar rabble you're stupid and wrong etc' lol
Secondly, I will give that fit a try and see how it goes. I've tried heaps of different fits (including faction modules....) and can't find anything that is truly effective. I love the ship 'cause I think it looks mint so it's been frustrating. But what frustrates me the most is that is offers only one advantage over it's slightly more expensive brethren (+10m^3 drone bay, wooo). To take the cheaper, weaker ship you would expect SOME sort of advantage. But the capacity, mass, inertia modifier, align time, signature radius and velocity are all exactly the same. The ship is rarely, if ever used for this reason. Give it *something*!

Pattern Clarc
Aperture Harmonics
K162
Posted - 2009.10.18 18:09:00 - [937]
 

Unsticked? Really?

Kariva
Posted - 2009.10.18 19:57:00 - [938]
 

Originally by: Stealthbug
Edited by: Stealthbug on 10/10/2009 22:12:55
Edited by: Stealthbug on 10/10/2009 22:11:33
Originally by: elitatwo
Blah blah blah blah blah blah


Um......... I believe this is what he meant:
Translation:
To my Caldari brothers-in-arms,
I find that the disadvantages that CCP has inflicted on us are absurd. Many of the other races, such as Gallente or Amarr have received many powerful abilities while Caldari have been left to the slaughter.
For example: the Gallente are known for their excellent performance on the battlefield such as their micro warp drive bonuses or their superb damage output from their turrets. This damage can also bee seen from the Amarrian ships, or even Minmatar, which are famous for their speed tanking abilities. Meanwhile, Caldari ships are rather slow, asymmetrical, that boast the ability to use electronic counter measures, or ECM, on several ships to extend their already short lifetimes slightly.
Here is an example: A year ago I had a most unfortunate encounter with a small group of Vagabonds, accompanied by an Amarrian assault cruiser of which the name escapes me. The Vagabonds were unable to touch my shields, however they were able to run away from my missiles, disallowing me to deal very much damage at all! I ended up firing my missiles at the Amarrian ship only to see my comically weak missiles doing 61 damage!
Amarr is known for their armor tanking, and hence should be the best. I believe this is the case for Caldari as well, they should be the best at shield tanking. A cruise missile should be able to do a significant amount of damage to a stationary Amarrian ship’s shields. However, this was not the case that day.
Are you feeling ok CCP? Have you ever experienced these ships that you have created? Or for that matter, has any game designer selected Gallente, Amarr, or Minmatar simply because Caldari is not worth the days of reading skill books?
I noticed a fatal flaw in shields. I question how an elite cruiser could deal greater damage than a battleship. (noting this is only one race)
Lets take a quick look at Amarr, shall we? They obviously are equipped with their signature laser turrets, which do thermal damage along with electromagnetic (hereinafter EM) damage. Noting Caldari should be the greatest “shield tankers”, I noticed that they have a base EM resistance of zero (0) percent! This, while other races have large resistances, even while armor tankers have no reliance on their shields? Excuse me? I must also comment that the wonderful standard missile launchers need to be re looked at, or better yet, remove them from the game itself.
Perhaps lower the powergrid and CPU usages for assault launchers to the requirements of standard launchers; perhaps rename them, and make them more usable.
As for the infamous rockets, I recall data that stated “Not really intended as a primary weapon but rather cheap as a supplementary weapon…” but a supplement to what, exactly? Did any developers ever equip these rather comical ..





And. What did you think CCP with those changes says to those 25% or more player base fuc. you we will do it our own way.
Other 3 races are whining about ubber power missiles. insta jaming falcon, uber shield tank caldari. So what they do? they nerf 1 race to satisfy the whines from other 3... speed nerf, missile nerf, and now the passive shield cnr nerf. If it goes this way i think i gona quit this game...
Quote:
CCP navy tier 2 battleships actually receive little and disparate boost to their intended role(s). The following changes are aimed to fix this. General: all navy battleship shield recharge time has been increased to 3390s.

+50% to passive recharge rate in CCP words means little and disparate........


Stealthbug
Posted - 2009.10.19 00:42:00 - [939]
 

CCP just hates Caldari.

HeliosGal
Caldari
Posted - 2009.10.19 06:56:00 - [940]
 

caldari are easier to train, the drone bonus to the factional ones means u train racial drone skills eas enough

Thieving Monkey
Posted - 2009.10.19 09:04:00 - [941]
 

Many thanks to all the hard work the devs have been putting in.
The Fleet Phoon in particular has me salivating, dreaming of the day when I will own one.
I could not be more impressed with how CCP have used player feedback to make the lead up to dominion so exciting.
I'm almost wetting myself. I'll have to remedy that momentarily.

I must ask one thing though, and I have noticed a few others commenting about the same issue: the Typhoon bonuses need revisiting.
It's a powerful and versatile ship, so maybe give it two bonuses that mirror that. One to power (such as the existing damage bonuses) and one bonus to versatility (such as a velocity, agility or scanres bonus). I can understand that the loss of the projectile RoF bonus will result in less ship fitting versatility ... but really? I feel that the torps are what makes a phoon versatile to fly, while ACs are a more romantic weapon (don't ask - I'm having a weird morning) they just don't do the job the way missiles do.

Stealthbug
Posted - 2009.10.19 12:12:00 - [942]
 

Edited by: Stealthbug on 19/10/2009 12:12:32
Originally by: Thieving Monkey
ACs are a more romantic weapon[/quote



Missiles just have that... strength. That sort of power behind them that gives them personality.
Like a force of justice.

HeliosGal
Caldari
Posted - 2009.10.19 13:14:00 - [943]
 

i think a new weapon needs adding like a 5th weapon group - perhaps it could come from research into the sleeper technology it would add and tnak dps and whatnot. An idea that would allow new subfactions

Shinta Kobi
Minmatar
Gun Metal Priests
The Makhai
Posted - 2009.10.19 16:30:00 - [944]
 

Originally by: Sunbird Huy
The world you live in is an interesting and lively little place...


Now now Sun, everyone has the right to dream, eh? =P


Villian
Posted - 2009.10.19 17:24:00 - [945]
 

I am aware this is an old subject, but I would like to bring to attention that the range bonus from the apoc is 7.5% which is not in line with the 10% range bonus of the rokh. Please consider increasing the racial battleship bonus of the navy apoc to 10%, if not the apoc in general.

Thank you for taking the time to review my request.

Sunbird Huy
Caldari
WEPRA CORP
White Noise.
Posted - 2009.10.19 23:29:00 - [946]
 

Originally by: Shinta Kobi
Originally by: Sunbird Huy
The world you live in is an interesting and lively little place...


Now now Sun, everyone has the right to dream, eh? =P




YOU STALKER! :D
I was saying that the fits without a speed mod and a point are either pointless or just sad. Unless your gang is properly organized to have dedicated tacklers that know how to maintain the tackle long enough for target to die(unlike 2 of us shinta hehehehe)

Zoloft Rx
Posted - 2009.10.20 01:07:00 - [947]
 


Daniel Jackson
Caldari
Planet Watchers
Posted - 2009.10.20 06:05:00 - [948]
 

heyy sun how you doign lol

EveFairy0
Posted - 2009.10.20 07:13:00 - [949]
 

Seven guns on fleet tempy got me excited. Then it went full on armor tanking and I was 'meh'. Then you removed the seventh gun and I gave up. (Props tho for scrapping the "versatile tank" -idea, as it'll never work. Shield tank and/or 7th gun would prolly make me like it again. Tho now thinking about it there's a few shield tanking minmatar ships already..)

Phoon changes sound just like it should be, 5/5 gives it fitting versatility and lots of fun offensive options. Hope it'll keep this way, cheers.

Kagura Nikon
Minmatar
Emptiness.
Posted - 2009.10.20 10:33:00 - [950]
 

Originally by: Olga Chukarin
Originally by: Miriiah
And 300 dps?



Thats what the gankship I'm fleeted with is for. Besides, if you dont need 1000 tank, you can swap 3 of the SPR's for gyro twos (or republic fleets), and you will have a ship that can outgank all other minnie battleships, and still be able to tank most L4's - including the AE bonus room.



[Maelstrom, Idiottank]
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II

X-Large Shield Booster II
Shield Boost Amplifier II
Shield Boost Amplifier II
Invulnerability Field II
Invulnerability Field II
Invulnerability Field II



Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


There you go, 1/10th the price

990 dps omni



Theres a big problem with that setup. It is whats known as an 'EFT setup'. Yes if you bang it into EFT with all level 5 you can get a cap stable 990 omni-tank. Unfortunatly NOONE ingame has all level 5 skills! The fit is so tight on cap that slightest deviation from all level 5 and you are lucky to get a couple of minutes of cap out of it!

With my fleet tempest the only thing you lose with less than all level 5 skills is tank, not cap.

Plus you have naff all cpu left, you cant even fit a rack of 1200 T2's, let alone 1400's.


funny, because I have all the relevant skill (for this ship and fitting) at 5.. and I am not even a really high SP character, barely 50M sp.

HeliosGal
Caldari
Posted - 2009.10.20 12:31:00 - [951]
 

i think ccp pretty well has slotted things in, if a particular ship is rubbish players wont use it thats when u train it wait for next patch and watch theat useless ship get buffed above all else - tahts the way ccp works , always avoid the most popular

Kariva
Posted - 2009.10.20 16:04:00 - [952]
 

Quote:
3. Navy battleships: we first boosted tier 2 navy battleships to justify their price tag, which means increasing their versatility a bit with extra fittings, drone bay and maneuverability when necessary.



Quote:
* Q: Why nerfing Navy Battleship shield recharge rate? o A: We estimate keeping the current Tranquility shield recharge rate would make them imbalanced in light of the new changes, especially for the Dominix and Scorpion Navy Issue. While passive shield tanking is supposed to be possible with some ships with great efficiency (Drake, Rattlesnake...), navy battleships are not part of the lot.


Why to hell are you comparing a T2 navy BS to a new T1 navy and you are saying that there is inbalance?.Change the new one not the old one.
Comparing CNR passive shield recharge rate of 25 hp/s to the Drake 220 hp/s just stupid !!!
Who works at balancing list do you have an monkey there that turns the wheel .....

And Why didn't you wrote in blog that nice -50% it was to big number for you...




Irdia Freelancer
Posted - 2009.10.20 23:02:00 - [953]
 

More ship selection, more variety.

It seams that some dont want more selection and more variety. Could solve this by just not giving them the new toys to play with. All the complaints about this/that ship.

Different ships have different abilities and will often be tweaked into new roles. trying to fit old roles into new ships will always be lacking.

Eg the passive shield tanking battleships were never intended, yet giving battleships like the faction mega/apoc the 4 mids, 8 lows originally gave them a very good passive shield tank. Many players had 'too much experience' to even notice how strong such ships could tank passively. The new slower shield regen will address this issue.

For all the talk, can fly any race of ships effectively. Each race has advantages in some circumstances so in that there is already some balance. I myself use the passive shield tanking on a battleship in some circumstances, and the changes will reduce this - do I think its bad? I thought it was over powered tanking anyway. If one feels having a new ship choice is bad, just dont buy it - problem solved. For the rest of us, more ships and more choices is always good.

Pattern Clarc
Aperture Harmonics
K162
Posted - 2009.10.22 18:55:00 - [954]
 

CN Hoobkill is chronically short on CPU, fitting anything even with rockets .

I would advise adding 50-70 extra CPU to allow utilisation of it's slots which is technically 1 less than all the other Navy Frigs (no utility highslot) +/- the same damage potencial

Charego
Posted - 2009.10.23 01:14:00 - [955]
 

No word on Nightmare? Crying or Very sad

Sol ExAstris
Posted - 2009.10.23 05:31:00 - [956]
 

Originally by: EveFairy0
Seven guns on fleet tempy got me excited.


Agreed, I can't find a use for it without that 7th turret or increased projectile bonuses.

Dannerkongen
Posted - 2009.10.23 09:46:00 - [957]
 

Originally by: Aralieus
Edited by: Aralieus on 04/09/2009 19:07:39
May we plz get links to see what the tier 1 Facton battleships look likeQuestion


u should try dl'ing the sing client! we have been flying around in the new ships for over a month now on testserver :)

serious fun

Nerrevarn
Posted - 2009.10.23 14:05:00 - [958]
 

Lol. Tempest Fleet Issue bought for over 400m for mission purposes only, fitted with shield tanking stuff worth around 2b.
Only to get know that CCP plans to swap a middle slot for low one, not mentioning the 1k cut from shield HP due to swap.
Awesome changes guys, really. Please do similar swaps for other races' BSs. Lots of fun granted.

Retrilia Moskari
Posted - 2009.10.24 07:17:00 - [959]
 

What I want to know, is if ALL pirate faction ships got full overhauls, why were the Empire Faction Cruisers Omitted from the changes while the the empire faction frigates and battleships received overhauls.

Deltaprimus
Shadow Legion.
Posted - 2009.10.24 19:44:00 - [960]
 

Originally by: CCP Ytterbium
General: all navy battleship shield recharge time has been increased to 3390s.

LOL

want to make yet another caldari ship useless then? Sell up ya navy issues guys go get rattlers! CNR is obsolete... Caldari apparently arent allowed to be good at mission running much now either... How long till you nerf the drake ccp?


Pages: first : previous : ... 27 28 29 30 31 [32] 33 34 35 : last (35)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only