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space emperor
Amarr
BIG
Libertas Fidelitas
Posted - 2004.10.18 22:40:00 - [1]
 

Lo there.

Does anybody have a decent travelling setup thrugh 0,0, with bs preferable Dominix.
Its a lot to think about, having npc, pirates YARRRR!! camping gates and so on.

The one i was thinking about got this setup:

4 wcs.
2 cap relays.
3 large cap.
2 mwd.
2 425mm rails mounted for unexpected frig jammers.

If anyone got something better i most welcome it here.
CoolCoolCoolCool


Dust Puppy
Posted - 2004.10.18 22:43:00 - [2]
 

The only frig jammers you will see will be those that are close to you so you better switch out those 425mm for something with better tracking.

Shimatu
Caldari
Infinite Improbability Inc
Dusk and Dawn
Posted - 2004.10.18 22:51:00 - [3]
 

and take some heavy noss too, thatll screw em up somewhat Twisted Evil

Raymond Drake
Dreamscape
Posted - 2004.10.19 00:45:00 - [4]
 

Don't know the slot layout for dominix off the top of my head, but it doesn't include missiles does it? Neutral I would fill low slots with WCS, keep a dual MWD and then have blasters or smaller guns to keep nasty little frigateses at bay.

Good idea/Bad idea?

Namelesz
Viscosity
Posted - 2004.10.19 00:53:00 - [5]
 

highs : 2xheavy Nos, 2-3xBlasters of your choice, 1-2xlarge sbomb if you can
Meds : 2x100mn MWD, and 3xcap rechargers
lows : 2xinertia mods, 2xCPR, 3xWCS
Dronebay : mix of med and heavy drones

This should get you fast enough to approach gates quickly and also help in aligning for warp outs. If you got a few pesky frigs/ceptors bothering you, you have enough offense to take em out or scare em off. Dont even bother with bigger targets, since you are concentrating on travelling. Oh yea, and avoid Scorps or BBs, but you will usually fly right by em.

space emperor
Amarr
BIG
Libertas Fidelitas
Posted - 2004.10.20 09:46:00 - [6]
 

Sounds good.

Changing 425mm rails to 2 blasters a 250mm rail and smartbombs.

What if someone is camping gate with warp jammers.
I hear yull be stopped about 60 - 80 km of gate??.

Space E.

Raoul Endymion
Gallente
x13
IT Alliance
Posted - 2004.10.20 10:14:00 - [7]
 

2*smartbombs
2*heavy nos

2*mwd
2*cap battery
1*whatever you wanna put in

wcs in low...

****load of drones

dont fight, ever !
have bookmarks when entering 0.0
if cought in a blob (mobile warp disruputer) hit both mwd's and get to the gate...



space emperor
Amarr
BIG
Libertas Fidelitas
Posted - 2004.10.20 10:25:00 - [8]
 

So its possible to get through gate even if they are blobbing it!!!!.

Space E.

space emperor
Amarr
BIG
Libertas Fidelitas
Posted - 2004.10.20 10:28:00 - [9]
 

Originally by: Namelesz
highs : 2xheavy Nos, 2-3xBlasters of your choice, 1-2xlarge sbomb if you can
Meds : 2x100mn MWD, and 3xcap rechargers
lows : 2xinertia mods, 2xCPR, 3xWCS
Dronebay : mix of med and heavy drones

This should get you fast enough to approach gates quickly and also help in aligning for warp outs. If you got a few pesky frigs/ceptors bothering you, you have enough offense to take em out or scare em off. Dont even bother with bigger targets, since you are concentrating on travelling. Oh yea, and avoid Scorps or BBs, but you will usually fly right by em.



What do you mean with inertia mods ??.

Space E.

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2004.10.20 10:29:00 - [10]
 

Originally by: space emperor
Originally by: Namelesz
highs : 2xheavy Nos, 2-3xBlasters of your choice, 1-2xlarge sbomb if you can
Meds : 2x100mn MWD, and 3xcap rechargers
lows : 2xinertia mods, 2xCPR, 3xWCS
Dronebay : mix of med and heavy drones

This should get you fast enough to approach gates quickly and also help in aligning for warp outs. If you got a few pesky frigs/ceptors bothering you, you have enough offense to take em out or scare em off. Dont even bother with bigger targets, since you are concentrating on travelling. Oh yea, and avoid Scorps or BBs, but you will usually fly right by em.



What do you mean with inertia mods ??.

Space E.

Inertia stabs

Safronique
Gallente
Posted - 2004.10.20 10:50:00 - [11]
 

For a Tempest:

H: 6 x 280mm Small Projectiles, 2 Heavy Nosferatu's
(will gank Frigates and Cruisers - anything else you run from)

M: 1 MWD 3 x Afterburner II's (or I's) Heavy Cap Injector with 400's in your cargo - or 2 MWD, 1 Afterburner, 2 x Cap Recharger II's if you need your cargo space
( 2 MWD is pointless for gate travel as you use up so much Cap and don't get the massive speed before you jump, but good for legging it if needed - 1 MWD and 1 AB work much better for gate travel IMO)

L: 2 or 3 WCS 4 or 3 Nanofibres

Quick, and nimble (ish) and if a Frigate locks you shoot the fecker with 6 280's and he'll soon leave you alone, or blast him with the NOS's and he will be disabled.

Use the general idea on your Dominix or any other BS to that idea, i.e. small guns on top etc etc to mkae sure you are fast enough to leg it or shoot the small stuff that can keep up with you. I jumped through a gate like this once and had 3 BS and 4 frigs the other side, I legged it away at Dual MWD speed with only the frigs giving chase, as soon as I was far enough away with them all locked I just took 2 out with the small guns and the other 2 moved off.



dabster
Minmatar
Di Hart's Solar Systems Corporation
Shadow of xXDEATHXx
Posted - 2004.10.20 10:53:00 - [12]
 

If you want to fit for traveling, shooting is probably the worst you can do.
Getting stuck unable to jump isnt very desirable when the pesky little frigs's BS buddies warp in :lol:

Safronique
Gallente
Posted - 2004.10.20 11:40:00 - [13]
 

If 2 Frigs have you Webbed and Scrambled with +2's each then your not going anywhere mate! not even 2 MWDs is gonna get you out of there, your best bet is to blow up the Frigates and make it out before you get toasted by the larger ships! No Frigates = chance to either warp out or Dual MWD away, then warp out. Just have a little think about what chances you'll have, it isn't going to effect your PG, CPU by fitting small guns anyway, so why not fit them as a safe guard! take it as a given Smile

CivaluZ
Caldari
The Collective
Against ALL Authorities
Posted - 2004.10.20 12:45:00 - [14]
 

Originally by: Safronique
If 2 Frigs have you Webbed and Scrambled with +2's each then your not going anywhere mate! not even 2 MWDs is gonna get you out of there, your best bet is to blow up the Frigates and make it out before you get toasted by the larger ships! No Frigates = chance to either warp out or Dual MWD away, then warp out. Just have a little think about what chances you'll have, it isn't going to effect your PG, CPU by fitting small guns anyway, so why not fit them as a safe guard! take it as a given Smile


i hit 5km\s with a dual mwd tempest.. nos the frigs and dual mwd away :)

space emperor
Amarr
BIG
Libertas Fidelitas
Posted - 2004.10.20 13:39:00 - [15]
 

so the best thing to do is:

fit 4 nos, to prevent frigs to warp jam me.

Warp in to 15 km range on gate, and nos the frigs around there, then hit both mwds and hopefully make it to gateRolling Eyes.

Space E.

Papermate
Gallente
Octopus Foreign Legion
Blind Octopus
Posted - 2004.10.20 13:44:00 - [16]
 

no lol that is a very bad idea m8. Just warp to 15 and dual mwd to the next gate. Only shoot if u absolutely have to, liek if the are warp scabling u. U will only have problems while wapring to teh next gate, not when approaching one. so remeber, only shoot if u are gonna warp to a gate and not approach one, cause if u shoot u cant jump for another 60 seconds.

Marcus Aurelius
Caldari Provisions
Posted - 2004.10.20 13:44:00 - [17]
 

Originally by: space emperor
so the best thing to do is:

fit 4 nos, to prevent frigs to warp jam me.

Warp in to 15 km range on gate, and nos the frigs around there, then hit both mwds and hopefully make it to gateRolling Eyes.

Space E.


No.

You have instajumps for getting TO a gate.
The 2 MWD's are for getting AWAY from camped gates.

After you isntajump thru a camped gate, frigates w3ill follow you quickly. You need the MWD's and wcs to make sure you can be in warp before they are thru, and if that fails that you can use the heavy nos to get away from the scrambling frigates.

------------------------------------------------------------------------

Thomas Epsilon
Caldari
Posted - 2004.10.20 14:09:00 - [18]
 

Originally by: space emperor
so the best thing to do is:
fit 4 nos, to prevent frigs to warp jam me.
Warp in to 15 km range on gate, and nos the frigs around there, then hit both mwds and hopefully make it to gateRolling Eyes.
Space E.


Remember, if you shoot first, the gate won't let you jump, because of your recent acts of agression.

Lucas Vicenzo
Gallente
Neubiennye
Terra Prime
Posted - 2004.10.20 15:11:00 - [19]
 

Travelling setup i use on my mega works pretty well.

7 Warp Stabs (has anyone seen meta ones yet?)
2 Quad Lif
2 Cap Rechargers

Its never a good idea to include aggressive modules on a travel setup, cause i know i'm always trying to use them, but anyway, i load my cargo hold with a mixture of heavy and medium drones, then the high slots get;

1 Large Named Smarty
4 Named Heavy Nos

Safronique
Gallente
Posted - 2004.10.20 15:11:00 - [20]
 

Quote:
so the best thing to do is:

fit 4 nos, to prevent frigs to warp jam me.

Warp in to 15 km range on gate, and nos the frigs around there, then hit both mwds and hopefully make it to gate.

Space E.




Just to clear a few things up for you dude,
You want either 2 MWD and 1 afterburner or 1 MWD and 2 or 3 Afterburners.
The reason for this is that 2 MWD will not get you to the gate any faster than 1 MWD and 1 Afterburner because your ship doesn't accelerate fast enough and for some reason it actualy slows you down a bit. If you use the 1 MWD and AB trick you actually head towards the gate much much faster. 2 MWD's is incase you have to take out any Frigates or Cruisers that get you webbed before you make it to jumping range. Obviously once you open an aggressive action to another player you won't be able to jump for 60 secs as the others said. This is when the 2 MWD comes into action as you turn and run as fast as possible. No doubt the frigates will make chase, but once your out of range of the BS's you can take out the Frigates and then warp to a Planet, Moon, dare I say Safe Spot etc etc

So MWD and Afterburner is for gate traveling, 2 MWD is for getting away fast.

Hope that helps a bit.



Namelesz
Viscosity
Posted - 2004.10.20 17:18:00 - [21]
 

I disagree with leaving aggressive modules off, you never know what situation you will be in. Plus if I see you moving through without guns on I am more likely to target you for a hopefully easy kill. What you shouldnt do when concentrating on travelling is to initiate attack on anyone, as stated above, then you cant jump and that is your death with or without warp core stabs.
A good way to beat the mobile warp bubbles is to not take a direct route to the gate, go to a planet or moon first that is out of direct path between the gates. Then warp to gate and kick in the MWDs for a speedy exit and usually you wont be stopped, unless they have multiple bubbles around the gate.

So your best bet to make it out of almost every single situation is : Drones, Nos/Neuts, Blasters, 2 MWDs, cap rechargers/relays, inertia stabs(or nanofiber structures as they give bonus to inertia and speed) and of course if you have em : bookmarks.

I will tell you this though, I made a 23 jump trip out of 0.0 space not too long ago with a similar setup and encountered a warp bubble. Made it out with no damage at all even though they had 3 interceptors and at least 2 bigger ships there as well.

space emperor
Amarr
BIG
Libertas Fidelitas
Posted - 2004.10.21 09:44:00 - [22]
 

I agree on having weapons in the travelling setup, but only used if REALLY neasesary.
Cause like they said if yo use guns, you can not jump for a time, and that time is pretty valuable.
Especially when its a cruiser or frig trying to jam you and hees happy friends the BS, like 4 of them. Trying to catch you behind your tail.

I jumped to many jumps off from around T-par, to safe space.
And i had 4 people following me for 9 jumps.

When i lost them after 8 jumps, 1 person followed me for 12 jumps.

And the last 20 jumps i had 4 people following me, they managed to set a lock on me, then i warped every time.

So my lesson are:

Travel with 2 MWD.
as many cap recharger you can carry in med slot.
Use 4 or 5 wcs.
The rest cap relay.

Thats my lesson after this.

" And i travelled with DOMINIX ".


 

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