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xOfDeath
Posted - 2009.09.02 18:22:00 - [1]
 

Edited by: xOfDeath on 02/09/2009 18:23:50
Hey guys, ive got through my training of Caldari Frigate V and Electronics Upgrades up to Level III, and seeing still 8 days ro so left to go until i get a manticore, i asked myself, are stealth bombers actually a good thing to invest your time and cash in

I have 5.2 mill sp (by the time my training finishes), can fit enough t2 mods to make the stealth bomber decent, here were my thoughts on the fit....

HI:
3 x Siege Launchers (meta lvl 4 probably)
1 x Covert ops cloaking device (have to train cloaking to level 4 first though....)

Med:
1 x Cap recharger II
2 x Sensor boosters (One with resolution script)
1 x Sensor dampener

Low:
1 x BCU II
1 x Overdrive injector II

Rigs:
2 x Hydraulic Bay Thrusters

If i were to complete training this would be the fit, im not in a specifically PVP corp, but we do occasionally engage in wars and have fleets of about 5 man, with battleships and tacklers, would i be much use to them with a stealth bomber?


Thoughts?

[EDIT] i may also fit a bomb launcher if i can be bothered to train missiles bombardment to level V

AstroPhobic
Minmatar
Holding Corp
Posted - 2009.09.02 18:28:00 - [2]
 

I don't fly the manti, but I suppose something like this.

[Manticore, Manty]
Ballistic Control System II
Ballistic Control System II

1MN MicroWarpdrive II
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Sensor Booster II, Scan Resolution

Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo
Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo
Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo
Covert Ops Cloaking Device II
Bomb Launcher I, Concussion Bomb /OFFLINE

Warhead Calefaction Catalyst I
Particle Dispersion Projector I


Red zeon
Caldari
Sacred Templars
RED.OverLord
Posted - 2009.09.02 18:34:00 - [3]
 

its not a waste of time! i even trained specops to lvl5 allready in the cruise missile times. and now with 15% dmg per level. its awsoooome

xOfDeath
Posted - 2009.09.02 18:35:00 - [4]
 

Originally by: AstroPhobic
I don't fly the manti, but I suppose something like this.

[Manticore, Manty]
Ballistic Control System II
Ballistic Control System II

1MN MicroWarpdrive II
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Sensor Booster II, Scan Resolution

Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo
Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo
Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo
Covert Ops Cloaking Device II
Bomb Launcher I, Concussion Bomb /OFFLINE

Warhead Calefaction Catalyst I
Particle Dispersion Projector I




I think the mwd will eat cap, but i guess it doesnt matter if you use it in emergencies

Red zeon
Caldari
Sacred Templars
RED.OverLord
Posted - 2009.09.02 18:46:00 - [5]
 

well with "eft warriror skills" the manticore permaruns the mwd with 50% without any cap mods or rigs. also it is good in gatecamps/bubbles and stuffz
also if your 50km from target, start shooting and mwd towards the target, youl do more dmg in that time, good for those who gatecamp in 00 when a bs comes.

Manu Hermanus
FaDoyToy
Posted - 2009.09.02 18:51:00 - [6]
 

as for your fit the highs seem ok, maybe add a salvager in the highs for cleaning up, or a remote rep in case you need to rep someone up after battle and are away from stations. and it sounds like you will be in highsec mostly, and well bombs don't work in empire (highsec and lowsec). no idea why you would want a cap recharger. 2 sensor boosters, well I guess 2 is ok, but I don't think you would get that much benefit over having 1, especially as bombers are there to add damage on larger targets. the damp, well maybe having the damp in a bomber fleet, but for a solo (or small number of) bomber(s) with a mixed gang I don't think it is very much worth it. probably better off with a target painter that way you (and everyone in your gang) will be able to put more dps on a target. as for the lows 2 bcus, especially with meta 4 launchers as their 1 advantage over tech 2 is their lower fitting cost.

now this is what I came up with a while back (for meta 4 launchers). not 100% sure on the rigs other then I didn't really feel like increasing their range was all that useful (although increasing their speed could be, damage on target sooner is always better). the eccm can be nice to have, but might be better off with 2 target painters instead. and a mwd for keeping range and/or getting the hell out of there.

now I am sure there are probably a few optimizations that could be made on my fit, but I don't actively fly bombers (despite having cov-ops 5, torps 5, bombardment 5, and whatnot)

[Manticore, sdfgsdfg]
Ballistic Control System II
Ballistic Control System II

Sensor Booster II, Scan Resolution
Conjunctive Gravimetric ECCM Scanning Array I
Phased Weapon Navigation Array Generation Extron
Catalyzed Cold-Gas I Arcjet Thrusters

'Arbalest' Siege Missile Launcher, Caldari Navy Inferno Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Inferno Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Inferno Torpedo
Covert Ops Cloaking Device II
Bomb Launcher I, Concussion Bomb

Warhead Flare Catalyst I
Warhead Flare Catalyst I

xOfDeath
Posted - 2009.09.02 18:51:00 - [7]
 

Am i right in thinking that if a target has its drones out your pretty much screwed and there no point in hanging around?

xOfDeath
Posted - 2009.09.02 18:57:00 - [8]
 

Originally by: Manu Hermanus


[Manticore, sdfgsdfg]
Ballistic Control System II
Ballistic Control System II

Sensor Booster II, Scan Resolution
Conjunctive Gravimetric ECCM Scanning Array I
Phased Weapon Navigation Array Generation Extron
Catalyzed Cold-Gas I Arcjet Thrusters

'Arbalest' Siege Missile Launcher, Caldari Navy Inferno Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Inferno Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Inferno Torpedo
Covert Ops Cloaking Device II
Bomb Launcher I, Concussion Bomb

Warhead Flare Catalyst I
Warhead Flare Catalyst I


I like the fit, maybe it would be worth fitting the warhead rigor catalyst rigs instead, because torps have such a large signature radius theyre pretty much ineffective against anything smaller than a bs, but then again having something travelling fast can ruin your dmg, only 2 rig slots sucks :/

Manu Hermanus
FaDoyToy
Posted - 2009.09.02 19:11:00 - [9]
 

Originally by: xOfDeath
Am i right in thinking that if a target has its drones out your pretty much screwed and there no point in hanging around?

I like the fit, maybe it would be worth fitting the warhead rigor catalyst rigs instead, because torps have such a large signature radius theyre pretty much ineffective against anything smaller than a bs, but then again having something travelling fast can ruin your dmg, only 2 rig slots sucks :/


you should be fine as long as you aren't the first one to shoot at it. or if its drones are already on something else, although you should be at a range where you are either able to cloak up or just warp out. Can't remember if drones will target you immediately after switching to the next target.

and rigor rigs don't work with torpedos, or else I would have thought to use them first Sad

Ferkimer Burns
Perkone
Posted - 2009.09.02 19:16:00 - [10]
 

Training just the minimum required for fotm flying will disappoint you. You should resist this.

Omara Otawan
Posted - 2009.09.02 19:19:00 - [11]
 

Edited by: Omara Otawan on 02/09/2009 19:19:59
Originally by: xOfDeath
Am i right in thinking that if a target has its drones out your pretty much screwed and there no point in hanging around?


Depends where you attack. If drones are close to your target and you can drop a bomb (i.e. 0.0 or w-space), then he will not have drones anymore.

Also, with proper rigging you can engage safely from outside drone control range.

Gavin DeVries
Posted - 2009.09.02 19:34:00 - [12]
 

Personally, I fitted a pair of sensor damps with targeting range scripts to mine for general use. If you can reduce his lock range down to where he can't lock you, you're (temporarily) safe from the target. If he already had drones out, they'll come after you if you were within his drone control range. If they weren't out, then they won't engage unless he locks you and tells them to engage.

Caldari Citizen4714
Posted - 2009.09.02 19:43:00 - [13]
 

Stealth bombers are awesome at alpha blob bombing, but individually they're virtually useless due to a total lack of tank or buffer.

xOfDeath
Posted - 2009.09.02 19:54:00 - [14]
 

and they also sound good fun

AstroPhobic
Minmatar
Holding Corp
Posted - 2009.09.02 20:21:00 - [15]
 

Originally by: Manu Hermanus
rigor rigs don't work with torpedos, or else I would have thought to use them first Sad


This is important to note. Flares work, rigors don't. I personally went with a single alpha mod because they're bombers and all that and the EFT number makes me happy.

Stealthies would be really nasty if they got slight PG/CPU buffs. Okay, or major CPU buffs.

Fabian Solaar
Posted - 2009.09.02 20:25:00 - [16]
 

Hey x,

Like you I'm a newer bomber pilot, and like you I'm still figuring them out. Drop me a message in game and I'll happily tell you all I know. We might both learn something :)

Baron Agamemnon
Caldari
The Einherji
Supernova Federation
Posted - 2009.09.02 20:25:00 - [17]
 

Originally by: xOfDeath
Originally by: AstroPhobic
I don't fly the manti, but I suppose something like this.

[Manticore, Manty]
Ballistic Control System II
Ballistic Control System II

1MN MicroWarpdrive II
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Sensor Booster II, Scan Resolution

Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo
Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo
Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo
Covert Ops Cloaking Device II
Bomb Launcher I, Concussion Bomb /OFFLINE

Warhead Calefaction Catalyst I
Particle Dispersion Projector I




I think the mwd will eat cap, but i guess it doesnt matter if you use it in emergencies


MWD is essential. As a bomber you should stay at 50km+, MWD lets you do that Cool.

ts a good fit.

Drake Draconis
Minmatar
Shadow Cadre
Shadow Confederation
Posted - 2009.09.02 20:37:00 - [18]
 

Do Bomb's require a target or are they "Dumb fired"?

BuckStrider
Nano-Tech Experiments
Posted - 2009.09.02 20:50:00 - [19]
 

Personally, I'd tell you train up inty first and get used to tackling, but that's not what your asking.

Bombers have an incredible alpha strike and very heavy overall dps for a frigate. It's biggest drawback is that it can't tank for crap and is EXTREMELY vulnerable when going against frigate/destroyer class ships.

Bombs can only be used in 0.0 or W-Space

Yes, I know you can't fit this setup as of yet, but you can swap out the T2 stuff that you can't use for T1.


[Manticore, Boomer]
Ballistic Control System II
Nanofiber Internal Structure II

Catalyzed Cold-Gas I Arcjet Thrusters
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Sensor Booster II, Scan Resolution

Siege Missile Launcher II, Juggernaut Rage Torpedo
Siege Missile Launcher II, Juggernaut Rage Torpedo
Siege Missile Launcher II, Juggernaut Rage Torpedo
Bomb Launcher I, Concussion Bomb
Covert Ops Cloaking Device II

Auxiliary Thrusters I
Polycarbon Engine Housing I


BuckStrider
Nano-Tech Experiments
Posted - 2009.09.02 20:52:00 - [20]
 

Originally by: Drake Draconis
Do Bomb's require a target or are they "Dumb fired"?


Bombs are a 'Line of Sight' weapon...Whatever way your ship is pointed is where the bomb will go

James Lyrus
Lyrus Associates
The Star Fraction
Posted - 2009.09.02 21:23:00 - [21]
 

Originally by: Caldari Citizen4714
Stealth bombers are awesome at alpha blob bombing, but individually they're virtually useless due to a total lack of tank or buffer.


100km torpedo range _is_ a tank.

Auroral Borealis
Posted - 2009.09.02 21:35:00 - [22]
 

Edited by: Auroral Borealis on 02/09/2009 21:36:31
Well, actually you can solo quite effectively in a bomber :D

I use a hound but the principle is the same. You need some buffer to tank drones, and you need to be able to perma-run the mwd to keep partially safe from the drones. Oh and ofc you need a warp disruptor. I've gotten some p. sweet kills with:

High: 3x arbie, 1x covops, 1x core probe launcher
Mid: 1x disruptor, 1x Medium Shield Extender II, 1x best named mwd (phased monoprop, or catalyzed gold-gas something)
Lows: 1x Cap power relay, 1x ballistic control sys, 1x Micro-Auxiliary Power Core (essential)

Small rigs: 2x Small Auxiliary Thrusters

For a manticore just move the cap power relay to mid slots as a cap recharger. The core probe launcher lets you find people in signatures (probing bomber is always a surprise)

Obviously you're restricted in targets. Never engage anything frigate or cruiser sized you have no chance of killing it. Unless it's afk for about 10 minutes.

gl

James Lyrus
Lyrus Associates
The Star Fraction
Posted - 2009.09.02 21:52:00 - [23]
 

Originally by: Baron Agamemnon
Originally by: xOfDeath
Originally by: AstroPhobic
I don't fly the manti, but I suppose something like this.

[Manticore, Manty]
Ballistic Control System II
Ballistic Control System II

1MN MicroWarpdrive II
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Sensor Booster II, Scan Resolution

Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo
Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo
Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo
Covert Ops Cloaking Device II
Bomb Launcher I, Concussion Bomb /OFFLINE

Warhead Calefaction Catalyst I
Particle Dispersion Projector I




I think the mwd will eat cap, but i guess it doesnt matter if you use it in emergencies


MWD is essential. As a bomber you should stay at 50km+, MWD lets you do that Cool.

ts a good fit.


Solid, but I'd be tempted to go with a missile range rig instead - simply because 'being a long way away' is a good way to tank a tinfoil ship. (Just ask all the falcon pilots ;P)

Friggz
Dirt Nap Squad
Posted - 2009.09.03 00:05:00 - [24]
 

SBs are situational ships, you should fly it because it fits the gang/fleet your in, or because you simply love to fly one. They're best for fast and/or stealthy fleets because they can put out huge dps while still being able to keep up with fast/stealthy ships which traditionally lack in damage output.

DS S
Posted - 2009.09.03 03:46:00 - [25]
 

Im sorry but for those pople that dont fly SB's regularly, they dont know what they are talking about.

If your in empire (.1->1.0 its useless to have the bomb launcher.
if your going into lowsec, bomb launcher is essential.

If your going to train just enough to fly it, ur gonna wanna use the malkuth siege laucnhers cuz they use less cpu.

Dual sensor booster has never helped me in my endevors. 1x with a scan resolution script is what u need.

2x target painters is kinda stupid unless ur gonna be attacking multiple targets.

1x named TP, the paralleled navigation is good.

T2 warp disruptor is good, if/when u get close to people, or your the scout for a fleet.

When scouting for a roaming gang, a point is a good thing to have, cuz u can tackle ships when needed, and you can keep outside of their web/point range. if your tackling a BS, you can point it, and then cloak right away and not even get targeted.

when i was doing pos bashing, we would use 2x ballistic control's and the torp dmg and missile ROF implants. gets better dps but u dont get more distance.
since there are now small rigs u can use, i started to rig my SB's all the time now.

im outta time, more to come.


I personally did a black ops fleet. 6-8 stealth bombers, usually 3 bombs (2 in launcher, 1 in cargo) the rest of the cargo is filled with torps.

our black ops fleets were to destroy pos's and pos mods. In a 2 week span, we killed 37 towers mostly small and medium, all kills totalled 12.7bil in a 2 week period.




AstroPhobic
Minmatar
Holding Corp
Posted - 2009.09.03 04:02:00 - [26]
 

In this thread, we learn irony.

Originally by: DS S
they dont know what they are talking about


Quote:
If your in empire (.1->1.0

+
Quote:
if your going into lowsec


Quote:
ur gonna wanna use the malkuth siege laucnhers


Quote:
2x target painters is kinda stupid unless ur gonna be attacking multiple targets.


Quote:
T2 warp disruptor is good, if/when u get close to people, or your the scout for a fleet.

Pyrhus Taavi
Posted - 2009.09.03 04:24:00 - [27]
 

Originally by: DS S
hurrrr


Please don't post.

Ranger 1
Amarr
Ranger Corp
Posted - 2009.09.03 04:33:00 - [28]
 

Edited by: Ranger 1 on 03/09/2009 04:36:20
Originally by: AstroPhobic
In this thread, we learn irony.

Originally by: DS S
they dont know what they are talking about


Quote:
If your in empire (.1->1.0

+
Quote:
if your going into lowsec


Quote:
ur gonna wanna use the malkuth siege laucnhers


Quote:
2x target painters is kinda stupid unless ur gonna be attacking multiple targets.


Quote:
T2 warp disruptor is good, if/when u get close to people, or your the scout for a fleet.



You forgot...

Quote:
if your tackling a BS, you can point it, and then cloak right away and not even get targeted.



In fact, I'm struggling to find any part of this post that is correct.

Future Mutant
Republic Military School
Posted - 2009.09.03 05:18:00 - [29]
 

This was my favorite part...

*a point is a good thing to have, cuz u can tackle ships when needed, and you can keep outside of their web/point range*

you can be in point range at the same time your out of point range- priceless

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2009.09.03 08:05:00 - [30]
 

Originally by: Ferkimer Burns
Training just the minimum required for fotm flying will disappoint you. You should resist this.


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