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Sera Ryskin
Posted - 2009.08.30 22:49:00 - [31]
 

Originally by: Abrazzar
Posting those links here again as this is supposed to be the appropriate feedback thread.

On Pirate Faction Ships
(Alternative Guristas Modification)
On Empire Faction Ships



IMO, the problem with some of your suggestions is they really don't make the ships distinctive enough from standard T1 and T2. For example, your Guristas ships are just pure Caldari, there's no Gallente influence at all. Your Gila is a Rook, just with weaker jamming strength, so I can't really see any reason why I'd ever want to fly it.

Linas IV
Posted - 2009.08.31 00:37:00 - [32]
 

Quote:
I need your constructive opinions on the ships, so please go to the feedback thread and give me your opinions, that was the aim of the event.


It seems you didn't even try to read the replies in the other thread, but then ok, here's a copy of mine:
And before you ask, Yes i flew the ships in actual PVP on TQ, not just that doomsday blobbing on sisi.

Quote:
RF-Firetail:
-Pretty good low-Sp-Ceptor, but a pretty low DPS.
-Suggestion: Add the speed bonus to the base speed and change it for a 5% projectile Dmg Bonus.

RF-Stabber / RF-Scythe:
-Pretty fine ships, have their niches.

RF-Tempest:
-Has the same problems as the normal Tempest, (below average large-ACs, too low PG and Range for Sniper fittings)
-Stats and Slot-layout are basicly fine.
-Suggestions: Buff Large Acs and increase the Powergrid (enough to fit 1400s + Plate + MWD), or completly change the Tempests Bonuses. (Fleet Issue aswell as the normal one)



Dramiel:
-Screwed Slot-layout (2 med, 3 low, less than a Rifter!)
-Pretty much wasted Tripple-bonus, because it has only 2 Turrets.
-Suggestion: remove 1 high, 2 launchers, add a Med-slot and at least one Turret (maybe move another low to med aswell)

Cynabal:
-Worse than a Rupture in most cases because of the horrible low powergrid.
-Suggestions: Increase PG by 170

Machariel:
-Same Probs as the Tempest. (too low PG, pretty bad large ACs; fix them already!)
-Too High mass and therfore much too slow with AB/MWD at the moment to use any speed advantage.


Suggestions for an possible Angel rebalance: (Shieltank + Closerange Kiting)
-Move 1-2 Lows to Meds, on Cynabal and Machariel. (for better use of the speed advantage; plated Machs are poor)
-Change the Dmg-Bonus on all of the ships to 10% Falloff per level, and increase the Rof-Bonus to 7.5-8% per Level (to compensate the Dps-loss)
-Reduce the Mass on the Macha by 5-10%
-Fix Large ACs (5% more Dps for example is a start)

Grek Forto
Crosshair Corp
Posted - 2009.08.31 05:36:00 - [33]
 


# Which test you were in: August 30th, 18.00+ something.

# OS version: Vista Home Premium 32bit

# CPU: Intel 2 Core Quad CPU, Q8200 @ 2.33 GHz

# GPU: Nvidia Geforce 9800GT

# RAM: 2 GB

# Average FPS during the test(s: While fleet fight were executed, about 10 FPS

# Did you have Audio enabled?: Yes

# Did you have brackets turned on?: Mostly

# Did you use 'optimize settings'? If so, which one did you use?: No

# On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same as TQ, 10=OMG this is awesome): 5

# Describe your experience, make comments, suggestions, etc.:

Mike C
Caldari
MicroFunks
Posted - 2009.08.31 06:04:00 - [34]
 

Edited by: Mike C on 31/08/2009 06:05:10
Seeing how this does seem to be a stress test in disguise (a **** disguise at that), I'll simply put this:

Bhaalgorn
Needs a bonus change from energy turrets to projectile turrets. These boats are WAY too cap hungry for lasers. With autocannons and a passive shield fit, I managed to pull off a 1100 average DPS tank T2 fit, but that needed the occasional NOS to keep it up. Good, not great.

Nightmare
Much harder to fit then I anticipated, however it seems to have great potential if with completely with Deadspace and Officer equipment. Has high potential, but requires much too much effort and cost to achieve it.

Tempest Fleet Issue
Couldn't even get a good fit for this. Needs MUCH more PG and a bit more CPU, we'll talk then.

Apocalypse Navy Issue
Good ship. Not worth the 400-500m cost on TQ, but it was fun to fly. Well balanced, just too costly.

Raven Navy Issue
Good PvE ship, but again just doesn't compete in pvp. Been nerfed a little too hard a little too often, and the double average price doesn't help its case a bit.

Megathron Navy Issue
I don't fly Gallente on my main, so I had to use my alt for this. I had a hard time even deciding what to fit it with, but it was a decent ship. Efficient if ineffective. Made of too much tissue paper for my taste.

Well that's just my 2 cents. If you really wanted input for faction ships, make them require faction implants (Same implant for BS, Cruiser, Frigate to fly. Different implants "interfaces" for different factions) and reduce the cost of them.


Preedit:
I guess I'll answer a few questions. Was in the Aug 30 test. Average FPS was 8 - 12. Audio disabled, brackets off, overview disabled and minimized. All quality settings on high. This lag was quite possibly the worst I have ever encountered since EVE first migrated to the GPU with my old crap video card, and that was dual clienting. It took my ship a good minute after the doomsday hit to be destroyed clientside (visually). Draw your own conclusions.

Edit:
Also, no CP jokes for my last sentence in preedit 1.

big miker
Minmatar
Red Federation
Posted - 2009.08.31 08:04:00 - [35]
 

Edited by: big miker on 31/08/2009 08:04:46
[*] Which test you were in: August 30, 18.00
[*] OS version: XP
[*] CPU: Intel E6850 Core 2 Duo
[*] GPU: Nvidia 8800 GT 512 mb
[*] RAM: 4 GB
[*] Average FPS during the test: Eve settings on MAX + fraps - 15 / 20 fps
[*] Did you have Audio enabled? Yes
[*] Did you have brackets turned on? Yes
[*] Did you use 'optimize settings'? No
[*] On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same as TQ, 10=OMG this is awesome): 8. Awesome performance
[*] Describe your experience, make comments, suggestions:

Allright, I have a few idea's on how to boost some of the faction ships.
Starting off with empire faction ships:

[ Tempest Fleet Issue ]
In my opinion it's a fine ship. Except one thing. It lacks dps.
Only thing i'd like to see changed on the fleet pest is a 7th turret slot.
( Tempest has 6 - Tempest fleet 7 - Tribal temp 8 ) makes sence no?

[ Apocalypse Navy Issue ]
Just boost it's cpu a bit Smile

[ Megathron Navy Issue ]
Just like the apoc navy, boost it's cpu.

[ Caldari Navy Raven ]
Just a fine ship imo.

ArrowNow starting with the pirate faction Battleships. These seem to lack alot.

[ Bhaalgorn ]
When I was talking to a few friends about how to boost this ship we came up to a pretty good idea. Why not give the blood raider ships the ability to use Nosferatu's the 'oldschool style'. Like, the old nos domi's Smile. So the nosferatu's work all the time ( not with the cap % thingy ) They keep on draining even if the targets cap is less then yours.
Other then that, it deserves a 100m3 drone bay aswell.

[ Machariel ]
Like it is now, it's a tempest with a 7th low slot. Not good.
It's dps is way too low. My proposal is to give it a 7th turret slot and a 125 m3 drone bay. Also boost it's grid a bit so it's able to fit 650's with a reasenable active tank.

[ Rattlesnake ]
I've heard people saying to get rid of it's split weapon bonus. I agree on that and change the hybride bonus into a 5% to torpedo dmg per lvl.It'll compensate to it's 6 meds and 6 low slots ( Not alot of slots to fit a huge tank, so giving it alot of dps would make it a bit more balanced ).

[ Vindicator ]
Awesome ship, great bonus's. Althought i'd like to see a 7.5 % to armor repair amount bonus. But instead of which bonus? the bonus's it has right now are pretty good aswell.
Have to think about that one carefully. Also boost it's cpu a bit.

ArrowNow up for the pirate faction cruisers.

[ Ashimmu ]
Like my previous posted idea for the bhaalgorn, add that one onto the ashimmu aswell.
Also boost it's grid and cpu a bit.

[ Cynabal ]
omg. the grid!!!! 900 grid with lvl 5 skills, what!?
boost the grid! And give it a 5th turret Very Happy

[ Gila ]
I'm not familiar with this one but i'd say just get rid of it's split weapon bonus's aswell. Give it a 5% bonus to shield ressists and a 5% to missile launcher ROF. Also give it 5 missile launcher slots and boost it's grid a little bit.

[ Vigilant ]
Just boost it's grid!
And give it a utility high slot to fit a neutralizer tbh.

Arrow These are my idea's so far. The reason why I havent posted the empire faction cruisers and Sansha ships is becuase those are already awesome ships Smile.

Aint the new blood raider bonus awesome? So it can use nosferatu's oldschool way? YARRRR!!







Sera Ryskin
Posted - 2009.08.31 08:35:00 - [36]
 

Edited by: Sera Ryskin on 31/08/2009 08:41:40
Edited by: Sera Ryskin on 31/08/2009 08:35:44
Originally by: Mike C
Raven Navy Issue
Good PvE ship, but again just doesn't compete in pvp. Been nerfed a little too hard a little too often, and the double average price doesn't help its case a bit.



I disagree. While the price is annoying, the CNR is an excellent PvP ship. It has the highest sub-capital dps in the game (and no problem applying 100% of it to any battleship and most BCs) backed up by an excellent buffer tank (even when fitting MWD + 2x painters). The only real drawback besides the price is the poor performance in RR gangs, but that's a problem with the insane CPU needs on remote shield reps, not the CNR itself.



Err, wait, what am I saying? T2 torps + Caldari Battleship V on two characters = BOOST THE CNR!!!



Originally by: big miker
Rattlesnake ]
I've heard people saying to get rid of it's split weapon bonus. I agree on that and change the hybride bonus into a 5% to torpedo dmg per lvl.It'll compensate to it's 6 meds and 6 low slots ( Not alot of slots to fit a huge tank, so giving it alot of dps would make it a bit more balanced ).



As someone who has two PvP torp-Raven specialized characters, hell yes.



As someone who actually cares about game balance, **** NO. Just applying a standard T2 torp Raven fit (not including the faction mods that a Rattlesnake justifies), you're talking about over 1500 dps. Add in the massive tank and two high slots free for neuts, and you have an insanely unbalanced ship.

big miker
Minmatar
Red Federation
Posted - 2009.08.31 08:53:00 - [37]
 

Originally by: big miker
Rattlesnake ]
I've heard people saying to get rid of it's split weapon bonus. I agree on that and change the hybride bonus into a 5% to torpedo dmg per lvl.It'll compensate to it's 6 meds and 6 low slots ( Not alot of slots to fit a huge tank, so giving it alot of dps would make it a bit more balanced ).



As someone who has two PvP torp-Raven specialized characters, hell yes.



As someone who actually cares about game balance, **** NO. Just applying a standard T2 torp Raven fit (not including the faction mods that a Rattlesnake justifies), you're talking about over 1500 dps. Add in the massive tank and two high slots free for neuts, and you have an insanely unbalanced ship.


True that, but what kind of 'massive' tank? Fitting a massive tank will sacrifice all your med slots. And you'll have to buy a 2 bill crystal implant set for it aswell.

Or do you mean passive tank? 45k shields, 2 invun fields. Just as good as armor tanks. Not to mention passive shield recharge wont be that high either. Not to mention you'd need someone to web / target paint aswell just becuase of the 6 med slots.

Price vs performance. Get 1500 dps with low tank. or get 1500 dps with a 2 / 5 bill isk shield tank fit.

Sera Ryskin
Posted - 2009.08.31 09:07:00 - [38]
 

Edited by: Sera Ryskin on 31/08/2009 09:08:21
Originally by: big miker
Or do you mean passive tank? 45k shields, 2 invun fields. Just as good as armor tanks. Not to mention passive shield recharge wont be that high either. Not to mention you'd need someone to web / target paint aswell just becuase of the 6 med slots.


Yes, I'm talking about a buffer tank, not a comedy-fit active tank (though the active version would be awesome in PvE). Even with MWD and two painters fitted, you're talking about 200k EHP even without gang bonuses. IOW, more tank than any non-faction battleship, AND more dps than any other subcapital in the game AND two free high slots for neuts. As much as I'd love to fly your proposed Rattlesnake, the CNR is dominant enough as it is, making an even better version would just be incredibly overpowered.



The other problem is then the Rattlesnake is no longer a Guristas ship, it's a pure Caldari ship with a different paint job. To be a proper Guristas ship, it needs to have at least some Gallente influence, and the drone bay idea I proposed is IMO the best way of doing that.

something somethingdark
Posted - 2009.08.31 09:40:00 - [39]
 

Edited by: something somethingdark on 31/08/2009 09:42:31
since this was a stress test with added fun and nobody actualy wants to do balancing on faction ships ...


  • Which test you were in: (ex. March 6 @ 19:00)

  • sunday

  • OS version (XP, Vista 64bit, OS X, Linux - Fedora, etc.)

  • yeah its gona be one of those

  • CPU (ex. AMD X2 6000+, Intel E6400, etc)

  • Ultraspark ?

  • GPU (ex. ATI 2950, Nvidia 8800, etc)

  • Matrox G400

  • RAM (ex. 2GB, 4GB, etc.)

  • DodgeRAM 2500

  • Average FPS during the test(s)

  • This is a first person shooter ?

  • Did you have Audio enabled?

  • Eve has sound ?

  • Did you have brackets turned on?

  • sure why not what the point in playing a game if nothings turned on ?

  • Did you use 'optimize settings'? If so, which one did you use?

  • no ... everything cranked up exept hdr because who the **** whats blurry **** on everything

  • On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same as TQ, 10=OMG this is awesome)

  • Seeing as ive never whitnesed a 200 man fleet in a sleeper plex complete with npcs flickering red/white some stations and a background you seriously expect me to answer that ?

  • Describe your experience, make comments, suggestions, etc.

  • Dont bloddy disguise a stress test as a faction ship balance event
    It makes us think you actualy care about the content of this game and gives us hope

    as for the actual experience
    i was a little late to arrive ... all ships i could fly where gone tyvm for that .... luckily since this was a ballance event i have already flown the ships i commented about in other threads and it therefore would have just been a refresher / fun thing



Finlay did you have fun and will you be attending tests in the future?

If you call it "stress test but we are gona spawn you guys some shiney toys" perhaps
if you bull**** again no

other than that it was fun

SRS Tali
Minmatar
Enterprise Estonia
Northern Coalition.
Posted - 2009.08.31 11:29:00 - [40]
 

Sunday test @ 18:00 - ...

XP Pro 32bit

CPU - Q6600 Kentsfield 2.4GHz

GPU - 2xGigabyte 9600GT 512MB GV-NX96T512H-B 650MHz/1800MHz

RAM - OCZ DDR2 PC8500 1066MHz 4GB N (5-5-5-15) Platinum XTC

1~30

Audio enabled

Brackets on

Didnt use 'optimize settings'

playable without dd's

Comment: Stress test diguised as Faction ship balance test = bad mkay.

Originally by:
Finlay did you have fun and will you be attending tests in the future?

If you call it "stress test but we are gona spawn you guys some shiney toys" perhaps
if you bull**** again no

other than that it was fun [/quote


Selquita
Imperium Technologies
Posted - 2009.08.31 12:35:00 - [41]
 


  • Which test you were in: Aug 29 & 30, 2009

  • OS version: XP Pro, 32-bit

  • CPU: AMD Athlon 64 X2 DualCore 4800+

  • GPU: nVidia GeForce 6200 agp 8x

  • RAM: 1gb

  • Average FPS: 15-40

  • Audio Enabled: Yes

  • Brackets Enabled: No

  • Optimize Settings: Yes. Performance

  • Performance Comparison: 7


Experience:
I'd have to say that the whole experience on both days was a pleasant mix of chaos and order. There was a definitive goal in mind, but enough information withheld to keep us in the dark, which is per usual for most ops.

Ship wise, I think the assortment of offered vessels was diverse enough to cover the spectrum, though the necessity for the smaller ship classes seemed lacking. Perhaps next time there could be more diversity in 'mission' objectives to warrant using the smaller ships.

The objectives themselves were fun. Taking on a titan on the 29th, then having to kill all of its guards before finally killing it, made the whole situation alot more fun. At least, for me it did. Likewise, the finale at the pos was pure humor and left me laughing until my sides hurt.

All in all, it was a fun pair of days.

Finlay did you have fun and will you be attending tests in the future?:

I had a blast, and will most definitely come to more tests (assuming I have the skills required for the test). I think you guys at CCP should keep these up, despite what other people might think of them.

Also, thank you lots for giving us all the shiny toys.

=======================================================

Ship Notes:

Of all the ships I managed to grab, I'd have to say that I was most pleased with the bhaalgorn. Being an Amarr specced pilot, the ship offers exactly what I would expect from an armageddon, whilst also providing some extra perks for pvp.

It could, however, use some tweaking. Such as a bonus to either AB or MWD activiation time, speed, or fitting requirements. This would make the neut/web setup more viable, though would also require the balancing of pg/cpu to handle the extra fit.

As an armor tanker, it handles rather well against massive damage output, having survived a single DD and probably could survive more were they on a normal TQ (non-dev) timer.

Ashimmu:

I haven't had a chance to completely test this out in pvp, but it seems like it requires a high-amount of skill specializing in order to fit decently. It has very little wiggle room to get a good, well rounded setup, but can be done. Definitely not a ship for lower SP players.

Like the Bhaalgorn, it could also use a bonus to AB/MWD effects, making it a bit more viable both for solo roaming or fleet situations.

Jarome Keel
Posted - 2009.08.31 12:41:00 - [42]
 

Il post some of my ideas for some of the ships, il start with the pirate faction battleships I can use.

Bhaalgorn

I think bhaalgorn is quite nice atm, It lacks dps though which is a problem, perhaps by removing the special ability of 50% reduction in large laser use to either a bonus relating to armor hp or resistances or perhaps increasing the drone bandwidth to 125 m/3 and giving it 175m3 drone bay and giving it a drone hit point and dmg bonus instead?

Machariel
I think the main problem with this ship is that autocannons dont do that much dps so it seams like this ship is lacking in that area compared to the other faction battleships. Maybe as no one nanos anymore change the gallente bonus from tracking to rep amount and increase the grid and give it an active tanking bonus, this would make it a very nice active tanker (even though lol active tanks) perhaps maybe add an extra turret hardpoint aswell to bring it in line with the vindicator dps wise.

Vindicator
I think this is one of the best faction bs that i can fly atm nice dps and nice tank not too sure about what bonus's to change really, maybe the mwd for a web range/stopping power bonus so that they are like the old 90% webs

Ashimmu
This ship like most of the cruisers badly needs some help, it imo needs more grid and cpu to even fit it in its current state, same as the bhaalgorn really needs more grid and cpu and more mid slots, maybe reduce the hislots and give it a drone bay for dps, a faction arbitraitor type ship perhaps? I would want one of those :)

Vigilant
This is one of the better faction cruisers I can fly quite nice dps, could do with some more grid and cpu though othwerwise its good.

Cynabal
This ship is terrible, it needs so much more grid and cpu to even come close to a fit thats passable it would be cool if it could be a like a faction gank rupture but it needs more grid and cpu.






Kayosoni
Caldari
Destructive Influence
IT Alliance
Posted - 2009.08.31 12:56:00 - [43]
 

all pirate faction ships should be given the 100% damage bonus ability. I would ideally think things should be:

Rattlesnake:
4 launcher, 5 high, 8 mid, 5 low
5% missile rof, 30% ecm effectiveness, 100% missile damage bonus

Gila:
3 launcher, 4 high, 7 mid, 3 low
5% missile rof, 30% ecm effectiveness, 100% missile damage bonus

Worm:
2 launcher, 3 high, 5 mid, 2 low
5% missile rof, 30% ecm effectiveness, 100% missile damage bonus

Machariel:
4 turret, 6 high, 5 mid, 7 low
5% projectile turret rof, 7.5% projectile turret tracking, 100% projectile turret damage

etc. p obvious how the rest goes.

xarjin
Gallente
Center for Advanced Studies
Posted - 2009.08.31 16:26:00 - [44]
 

# Which test you were in: August 30, 1800

# OS version: Windows 7 Ultimate 64bit build 7600 (rtm)

# CPU: Intel E8400

# GPU: Nvidia 275 GTX @ 2048 x 1152 (Samsung Syncmaster 2343bwx native resolution) game set to interval one

# RAM: 2 GB

# Average FPS during the test(s): max FPS was at best 10-25fps average. I get 60fps outside the station.

# Did you have Audio enabled?: Yes ( eve voice in fleet worked today )

# Did you have brackets turned on?: Brackets disabled when the lag did not affect my need for entertainment

# Did you use 'optimize settings'? If so, which one did you use?: no no no being entertained trumps boredom

# Gfx settings were: HDR and Bloom off, LOD shader and Texture set to HIGH. All effects enabled except camera shake.

# On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same as TQ, 10=OMG this is awesome): 5

# Describe your experience, make comments, suggestions, etc.: awesome!!! simply awesome. 190 member fleet assault in a class 6 wormhole =D

I wish you could disable the camera shake for warp effects and enable it for combat effects like missle hits. The warp camera shake effect is somewhat undesired by some players but the shake effects have a definite place in combat due to the shake not being a constant effect that lasts the duration of say a warp tunnel ;]



Siigari Kitawa
Gallente
Perditus Peregrinus
Posted - 2009.08.31 18:15:00 - [45]
 

Copied from the other thread, because this is the one you said that you would be reading for feedback:

Since there's only one ship that I currently truly enjoy flying and am extremely specialized in, here is my opinion on the Ashimmu:



I've been playing with my Ashimmu. It has lacking grid but bountiful CPU. If there was a way to convert CPU to grid I would do it in a heartbeat. Unfortunately there is only a way to conserve CPU so that doesn't get us very far.

The bonuses are haphazard. You get a bonus to web range, but you can't fight at range without getting yourself in trouble. So, because of this I have relegated the ship's lowslots to a full buffer tank. Buffer tank requires grid. Look at the Vexor. The Vexor can do it fine, and can fit small guns. So I do the same with my Ashimmu.

Right, so anyway to the balance:

Ship needs to have the following, changes in yellow, boosts in green, nerfs in red, everything else the same is in white:

Special Ability: 100% bonus to range of modules requiring Energy Emission Systems

Amarr Cruiser Skill Bonus: 10% bonus to Energy Vampire and Energy Neutralizer drain amount per level
Minmatar Cruiser Skill Bonus: 10% bonus to Stasis Webifier strength per level.

CPU base: 380 +80
Grid base: 950 +100
Calibration: 350

Lows: 6
Med: 4 +1 <- Absolutely required. Do not remove any slots.
High: 7

Turret slots: 5 +1
Missile slots: 0 -1

Attributes:

Leave SH/AR/ST same

Dronebay: 20m3 +20
Bandwidth: 20m3 +20

Capacitor: 1800 base +75
Recharge Time: 490 sec - 47.5 sec

LADAR Sensor Strength: 16 +3 (the ship has fusion engines so give it minmatar sensors)

Max Velocity: 164 m/s



This would balance the ship out perfectly in my opinion. It utilizes all of the bonuses, and the web range/power would be the toss up. I really like the web RANGE but let's face it -- this ship is the slowest cruiser in the game so it needs to compensate by stopping its target like molasses on a cold day.

HeliosGal
Caldari
Posted - 2009.09.01 02:08:00 - [46]
 

nightmare is fine. Vindicator needs some more minnie bonus, same with bhaalgorn perhaps squeeze the nos bonus a little and apply a 2.5% laser bonus.

Kagura Nikon
Minmatar
Emptiness.
Posted - 2009.09.01 11:54:00 - [47]
 

Fleet tempest is uterly fail. Faction BS like raven got NO extra slot.. but extra module.. but tgains more fittings. (nonsense.. gettign extra slot is what required MORE fitting).. the maga and APOC get a low slot... meanign that they get a slot that on worse scenario can be used to make fittign easier.

Fleet tempest get a md slot.. on a ship tha is already tight on CPU. TO fit a shield tank on it you need to use 2 CPU modules in low slots.

TO make an armor tanker.. well you end up having to use that extra slot for a sensor booster since nothign else fits CPU wise.


Fleet tempest need a massive fitting help AND/or change to likes of raven. Get ita 7th weapon and keep normal tempest layout.

Gypsio III
Dirty Filthy Perverts
Posted - 2009.09.01 17:50:00 - [48]
 

Enough with the ECM-Guristas rubbish ideas. We have enough ECM boats in game, they have reasonably well-defined roles, we don't need any more. And most of the other suggestions for Guristas simply have no Gallente influence at all.

A proper Caldari-Gallente hybrid would be something like:

Armour-tanked missile/drone ship, or

Shield tanked missile/hybrid/drone ship (yeah yeah split weapon system, give it drone bonuses and abundant fittings to make up for the inherent weakness of split weapons).

something somethingdark
Posted - 2009.09.01 21:30:00 - [49]
 

Originally by: Gypsio III


A proper Caldari-Gallente hybrid would be something like:

Armour-tanked missile/drone ship, or

Shield tanked missile/hybrid/drone ship (yeah yeah split weapon system, give it drone bonuses and abundant fittings to make up for the inherent weakness of split weapons).


Soooo a Rattlesnake would look like ?
Since Bonuses are quite arbitrary and arnt actualy inherited we can do what we want to it btw
how about ...

Bonus :
100% bonus to large hybrid damage
7.5% shield boost amount per caldari battleship
5% Hybrid damage per gallente battleship

Slots :
6 High (giving 2 utility)(removing 2 from the original)
6 Med (no change)
6 Low (no change)
4 turret slots
350 calibr
Drone bay bandwith : 50 size : 125 (yes thats right it actualy uses the concept of being able to field more than 1 flight of drones)

Base Stats
Shield armor structure (no change)
resists armor: no change
resists shield : em 0% therm 30% (+10) kin 40% exp 50%
Capacitor size : 6000 (+687) recharge : no change
Powergrid : 9000 (-500)
Cpu : 670 (-30)
cargohold : 750 (+85 because why the hell not)
speed : no change
agility: no change (because im not too sure how it works out with mass because i dont have a server to play arround on, to modify stats/race ships)

that would make a hard hitting (incase of blasters the damage would be next to the damage of a kronos) hard tanking ship thats still looking for cap left and right if it wants to tank


also as a new introduction thers gona be a rig that gives 50% bonus to range and velocity of tractor beams wich you can only fit once)


officer / deadspace fittings make this ship insanely overpowered but i maintain thats by design and availability of the modules

Ariane VoxDei
Posted - 2009.09.02 09:30:00 - [50]
 


  • Which test you were in:
  • Both the weekend tests.

  • OS, cpu, etc.
  • AMD64 "3000+" (1800MHz), XP pro (32bit). GFX: ATI 3650 512MB. System ram: 2GB ddr400 dual channel (CL2).

  • Average FPS during the test(s)
  • Not good. Frequently it was totally unacceptable if this has been a live fleet OP. 9-11fps is surviveable. 0.8with with multi-second frame-freezes when it was worst, is NOT.

  • Did you have brackets turned on?
  • Off. Briefly on to verify that it still causes incredibly huge reduction in framerate in fleets.

  • On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same as TQ, 10=OMG this is awesome)
  • By definition, since sisi and tranq currently use the same client i would have to say 5 (same).
    But compared to the fleet tests prior to the launch of Apo 1.0 (i attended 2 of those 3) the performance was much worse in some areas. This is specially bad since those test had larger fleets.

  • Describe your experience, make comments, suggestions, etc.

* Suggestion: ENFORCE DISCIPLINE!
* Comment: The behaviour of many was a disgrace. Voice was a completely unacceptable mess, they should have been primaried, podded and banned.
* Comment: had a lot of trouble with the overview combined with the low framerate, might be better on tranq as sisi appeared to be stressed out.

Quote:
Finlay did you have fun and will you be attending tests in the future?

Fun: no. It might have been, that is, it had the potential to be, if it wasnt for all the ****ty and whiny behaviour.
Re-attend: maybe. I am chosing to believe this failure to generate fun was the result of attracting a wow-type player that was faction- and officer-loot horny, i.e. the 13yo undead-rogue type.
But reattend something which i know will attract the same type nasty little whiny jerks? Hell no.

Talked with a few others who attended and their sentiment is similar - not a pleasant way to spend a few hours.
The only practical way to deal with it was:
Leave voice.
Minimize local
Minimize faction test channel
Minimize fleet, and only open it briefly to check for blue/red giving instructions.

So, next time you might be stuck with only that kind - and the usual rulebreakers. It's up to you to show which kind of people you want in these tests.

To mare
Amarr
Advanced Technology
Posted - 2009.09.02 10:14:00 - [51]
 

amgel ships need the speed advantage more than serpentis ships.

what serpentis need is the crazy agility they had in the past.
for a blasterboat agilty is more important than speed.

El Yatta
0utbreak
Posted - 2009.09.02 16:25:00 - [52]
 

I couldn't make the test, but have extensive experience with some of these ships on TQ, namely the Guristas and Serpentis. I havent really used the Angel or Blood, so wont comment. Sanshas are awesome.

1) Guristas

The problem with this is that they're trying to mix Missiles with Railguns - that isn't a Caldari/Gallente mix, its actually a Caldari/Caldari mix, and one that doesn't work.

A good alternative, both in RP and in game balance, is mixing (close range) missiles with drones. They're both delayed damage, mid-range, moderate-to-high-DPS weapons systems, and they dont compete for the same fitting resources (which means you dont have to either gimp the fittings and make using both weapons impossible, which is how these ships are now, OR give extravagant overpowered fittings).

So I would suggest give full or near-full drone bay (25/75/125mb and m3 or maybe 20/50/100) and 10% drone damage and HP in place of the hybrid bonus. You would have to scale back the missile hardpoints on the Rattlesnake (I think the full DPS of a gank raven PLUS a full-size bonused drone bay would be a bit mental) but with 4/5 torps and 4/5 bonused Ogre IIs the Rattlesnake would still be a DPS machine.

2) Serpentis

These have no role whatsoever. Their every ability is outclassed by a standard Tech 1 ship. With the Vindicator, it is the Hyperion. The role of a blaster BS with 5 mids and active tank was stolen, with the massive rep bonus of the hype making up for the lost lowslot. Not to mention that in any case, this role is obsolete in modern eve, the role is done better by the hyperion.

Again, they have no true racial crossover - both tracking and MWD cap bonuses are Gallente in nature, not Minmatar. This ship is Gallente/Gallente (and not very good at it). Change to bonuses to 25% damage flat, Gallente = 10% falloff and Minmatar = 5% velocity, and keep the agility high. They become the "mid-range" gallente, a concept that doesn't otherwise exist, and essentially the idea is to treat the blaster like a higher-dps, cap-using autocannon, sitting in falloff.

3) Angels/Bloods.

Havent flown these, won't comment - but again, notice the pattern - so please look at these ships to see if they are ACTUAL racial crossovers, or not. I would guess yes, for the Bloods, and no, for the Angels, based on their bonuses.

4) Empire Faction ships.

As these are just normal ships with a pile of HP and the odd bit of extra damage (notably Navy Vexor and Navy Raven) these are mostly buffer-tanking gank machines. This concept works great on the Raven, Megathron, Vexor, Stabber, Omen, and awful on all the frigates. This could just be that they lack the slots and fittings, or it could be that you might need a slightly different concept.





Opertone
Caldari
Deep Core Mining Inc.
Posted - 2009.09.02 23:07:00 - [53]
 

Edited by: Opertone on 02/09/2009 23:08:16
i didn't participate in the test, but I always whine that faction ships are underpowered. For the price and the unique style these ships need to be totally different, superior to tech 1 and not as skill intensive as tech 2. They should be on par with tech 2 ships in terms of survivability, because your ship is always primary.

These ships need unique roles, i.e. Bhaalgorn has a unique for a battleship role. While Rattlesnake is simply awkward excuse for guristas poor design concept. To make it unique the ship would require ECM and drone bandwidth bonus, which is far smarter than DPS to turrets and DPS to missiles and split weapon systems, in addition it should be able tank both shield and armor.

More importantly: Faction ships need to be strong, ultimate and very desirable to fly. Very attractive to have and high goal to kill. This will make them what they should be, unique, artifact pieces of sacred technology. Only a veteran pilot would be wise to know how to fly and win in it.

Yes, the ships will be desirable, advanced and very fun to fly.

BiggestT
Caldari
Amarrian Retribution
Posted - 2009.09.03 12:30:00 - [54]
 

Edited by: BiggestT on 03/09/2009 12:30:54
In regards to merin's comments about the terrbile slot layout and design of guristas ships, I would also like to add the regular old merlin to this list.

2 turrets and a turret range bonus? wtf? Maybe on a tier 2 frig but NOT the merlin.
This stems from when the merlin's bonus's were changed ages ago yet the fitting: grid/cpu etc were not.

Either give it better grid/cpu to allow for standard launchers + rails, fix rockets so that blasters may be used, or just ditch the lame split bonus (edit: weapon layout, not bonus) on the ship altogether.

kyrv
Posted - 2009.09.04 13:53:00 - [55]
 

29th august
xp 32bit
core2duo e6750 @ 2.6g
geforce 8800 gt
2gig ram
60fps
audio enabled
brackets on & off
Max settings other than bloom + shadows which were off
10 / 10
first noticed not needing to disable brakets very smooth play

Sith LordX
Posted - 2009.09.05 01:28:00 - [56]
 

Originally by: Siigari Kitawa
Edited by: Siigari Kitawa on 29/08/2009 20:11:08

So when do you ask us how we felt about the balance of the faction ships we flew?

edit: to be somewhat helpful

I feel that I wasted 3 hours, really. I logged in expecting to be asked "how do you like this fit" and "do you think this coudl work" and "how is the grid/cpu" on your fits?

Instead I was warped into a blob with my TECH 2 FITTED VINDICATOR (good luck with that, I had 2 ANP and Electrons fitted because I was screwed for CPU) and told to shoot a titan. As soon as I warped my computer turned into a 3 minute slideshow delay with a 0.5 FPS response.

No lag, just lame.

I want my 3 hours back :(



edit 2: just because I care about EVE

# Which test you were in: August 29, 1800

# OS version: Vista x86

# CPU: AMD Barton 2600+ SSE 3DNow! etc

# GPU: Nvidia Ultra 6800 AGP

# RAM: 2 GB

# Average FPS during the test(s): none, less than 1

# Did you have Audio enabled?: Yes

# Did you have brackets turned on?: Brackets disabled per request

# Did you use 'optimize settings'? If so, which one did you use?: Yes, No HDR, Shadows on, High everything

# On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same as TQ, 10=OMG this is awesome): Dunno, couldn't play Eve.

# Describe your experience, make comments, suggestions, etc.: Next time you actually want us to test faction ships, call me.


Seriously you need a new computer. I'm sorry but DAMN thats a antique... Rolling Eyes Not eves fault, its your hardware had a epic failure. Laughing I don't get lag cus my comp is actually from this generation. Wink

Featuresaurus
Posted - 2009.09.12 09:28:00 - [57]
 

Think more BALANCING than "How can this ship be changed to make it the ultimate solo pwnage ship"

SomeHardLovin
Reliables Inc
BricK sQuAD.
Posted - 2009.09.17 15:19:00 - [58]
 

Edited by: SomeHardLovin on 17/09/2009 15:28:54
Edited by: SomeHardLovin on 17/09/2009 15:27:33
I would say what faction ships need is more of a comparisson to Assault Frigates than T1 frigates.

Average price of an assault frigate: $25mill.

Avergate price of a faction ship: $60-80mill ... BWAH??!?!

Ok so we assume there is a tariff on it being extra sexy. Maybe $15mill at most.. but come on.. for that kind of money I expect AT LEAST assault frigate capabilities.. perhaps 5% more to make the hunt for the damn thing in contracts worth my time.

Faction frigates are just not flown for the most part.. they are expensive collectors items. I would MUCH rather see them out there mixing up the small gang warfare. To do this they need to be very survivable and offer some interesting slots/fittings above their AF bretheren. I don't want a solo pwnmobile (well yes I do actually but I understand if thats not how it works) but I do want something that won't die instantly when it meets a Retribution for instance. Its far too expensive to risk.

#1 beef is that mixed weapon types need to GO. They gimp ships.
#2 beef is that tank needs to be increased. If it pops almost as easily as a T1 frigate NOBODY will fly an 80mill isk ship into combat (unless they are stupid rich). I'd be happy with repping bonuses and the like.. these are mysterious and advanced milti-racial ships.. they should pack some interesting bonuses.

Fix those 2 things and i'll fly the ones I have out of the hangar.

Maybe... an extra rig slot over standard frigates?? Oooh that sounds like it has potential..

sakurako
Caldari
Volatile Nature
Bloodbound.
Posted - 2009.09.19 12:46:00 - [59]
 


# Which test you were in: (ex. sept 18 @ 19:00)

# OS version (Win 7 Client release)

# CPU (intel core duo t8100)

# GPU (ati mobility radeon HD2600 xt 1gb)

# RAM (4gb.)

# Average FPS during the test(s) 60

# Did you have Audio enabled? only eve voice no problems

# Did you have brackets turned on? no

# Did you use 'optimize settings'? If so, which one did you use? everything was set to high

# On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same as TQ, 10=OMG this is awesome) for a fleet this was a 8

# Describe your experience, make comments, suggestions, etc.

this was an ok test but it would have been better it we had done like a pos take down or a free for all pvp, would i do it again yes.


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