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blankseplocked [Proposal] - Minmatar Large Projectile/Ship Fix - Astrophobic's
 
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Author Topic

ClogMan
Caldari
Royal Black Watch Highlanders
Warped Aggression
Posted - 2009.08.31 10:29:00 - [31]
 

Supported.

To mare
Amarr
Advanced Technology
Posted - 2009.08.31 11:52:00 - [32]
 

support everything except the ship bonus change on the tempest. it dont need a dps nerf.

Mr Pentex
Posted - 2009.08.31 11:54:00 - [33]
 

This is an good selution in my oppinion.

/Signed

Levistus Junior
Caldari
Trojan Trolls
Controlled Chaos
Posted - 2009.08.31 12:22:00 - [34]
 

supported

Liang Ming
Posted - 2009.08.31 12:48:00 - [35]
 

/signed

Idril Celebrindar
Posted - 2009.08.31 12:49:00 - [36]
 

I support all proposed changes.

Seriously Bored
Minmatar
Posted - 2009.08.31 14:52:00 - [37]
 

I'm going to toss my weight behind this one, actually, even though Orakkus posted my idea also.

Good ideas Astro.

Wedge Ascon
Posted - 2009.08.31 14:58:00 - [38]
 

/signed Exclamation

Wedge Ascon
Posted - 2009.08.31 14:59:00 - [39]
 

Originally by: Wedge Ascon
/signed Exclamation

Inconspicuous Scout
Posted - 2009.08.31 19:03:00 - [40]
 

do it so

Volir
Space Bushido

Posted - 2009.08.31 20:24:00 - [41]
 

I like it but not the ammo change.

The entire ammo line should be revamped so that no two kinetic / explosive ammos are in the same ~range. From short to far example:
Fusion (-50% range), Emp, Titanium Sabot, Phased Plasma, Nuclear (0% range), Depleted Uranium, Proton, Carb Lead (+60% range)

The current setup, for comparison, is:
Emp (-50%), Phased Plasma, Fusion, titanium Sabot, Depleted Uranium(0%), Proton, Nuclear, Carb lead (+60%)

The actual damage numbers would have to be adjusted to fit the new ranges, but these changes would provide actual useful choices in ammo for both ACs and artillery. under the proposed ammo setup above, every engagement style would have an ammo useful against shields and against armor.

Xephys
Empire Assault Corp
Dead Terrorists
Posted - 2009.08.31 21:20:00 - [42]
 

Signed, I agree on pretty much everything, buffs plox.

Orakkus
Minmatar
m3 Corp
Posted - 2009.08.31 21:34:00 - [43]
 

Please limit discussion to the ongoing thread in the Ships and Modules, located here: Ships and Modules Discussion

Naim Obeji
Shiva
Morsus Mihi
Posted - 2009.09.01 01:13:00 - [44]
 

Edited by: Naim Obeji on 01/09/2009 01:15:00
Please...throw us downtrodden Minmatar a bone. Smile

I pretty much agree with all the points in the OP. I have absolutely maxed out my Minnie gunnery skills and I still find the current array of weaponry pretty "meh," as-is.


I still love my muninn, but it would be great to get one of those hi-slots back and turned to something more useful in the mid- or low slots.






Hiroshima Jita
Posted - 2009.09.01 01:26:00 - [45]
 

I'm pretty happy with this.

Bibbleibble
Posted - 2009.09.01 08:22:00 - [46]
 

Confirming that this is a good idea.

irion felpamy
Minmatar
Assisted Genocide
Unprovoked Aggression
Posted - 2009.09.01 09:06:00 - [47]
 

phobic changes best changes

Doklan
Posted - 2009.09.01 14:04:00 - [48]
 

sounds good. supported

d'hofren
Queens of the Stone Age
Black Legion.
Posted - 2009.09.01 21:08:00 - [49]
 


Xydros
Veto.
Posted - 2009.09.01 23:55:00 - [50]
 

Fix our BSes already.


They suck.

Myrkala
Minmatar
Rebel Inc

Posted - 2009.09.02 00:34:00 - [51]
 

I support.

Crownsith
Minmatar
Potentium Force
Posted - 2009.09.02 07:30:00 - [52]
 

supported

Cpt Branko
Retired Pirate Club

Posted - 2009.09.02 09:50:00 - [53]
 

I like this.

farl
Posted - 2009.09.02 10:35:00 - [54]
 


swordmaster125
Caldari
Capslock Crusaders
Concordiat Alliance
Posted - 2009.09.02 13:12:00 - [55]
 

this

Bonecrow
Posted - 2009.09.02 17:25:00 - [56]
 

Supported

Secluse
Agony Unleashed
Agony Empire
Posted - 2009.09.02 18:45:00 - [57]
 

AC's and Art need a boost, hopefully CCP can at least get the message to spend a look at the balancing.

Ecky X
SniggWaffe
FREE KARTTOON NOW
Posted - 2009.09.02 20:41:00 - [58]
 

.

Min Qa

Posted - 2009.09.02 23:39:00 - [59]
 

supported

Kelbesque Crystalis
Minmatar
Posted - 2009.09.02 23:54:00 - [60]
 

Projectiles need something.


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