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blankseplocked [Proposal] - Minmatar Large Projectile/Ship Fix - Astrophobic's
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m3 Corp
Posted - 2009.08.29 02:13:00 - [1]

Edited by: Orakkus on 29/08/2009 15:51:05
I am going to be placing all those who sent me ideas into seperate threads so that people can vote and decide which fix would be considered the best for the Minmatar. I know that some will want to make suggestions, but at this point, it would be best if of the three (and hopefully more) that are being put up, you choose the one you like the best. So, here is Astrophobic's idea on fixing the Minmatar situation:

I believe that the weapon systems should be changed across the board. This includes small and medium projectiles. Now, I understand that minmatar are already quite good in small and fairly good in medium sized ships. A percentage change across the board means that large projectiles get the "most" benefit from the changes while still keeping things fairly in line across the board. Without further ado, my proposed changes:

All autocannons: +35% falloff. Hit quality reduces the damage at optimal + falloff to 38.6%, tracking independent. This is a very steep loss of damage and ambits are practically manditory on every AC ship just to get decent damage.

Tiered falloff: Keep the falloff the same for the middle tiered autocannons. Reduce the falloff of the lower tier by 10%, increase the falloff of the upper tier by 10%. This gives incentive to fit the larger tiered autocannons when currently there is little reason to, which also addresses the low powergrid usage of low tier autocannons.

Ammo: Switch Fusion damage types with EMP. New Fusion L would be 36 explosive damage, 12 kinetic damage. New EMP L would be 26 EM, 12 Explosive, 6 kinetic. The change to EMP also gives a higher percentage of EM damage than is currently done and gives an advantage to those who can switch out ammo before fights. Currently it's spread too evenly between two contrasting damage types which makes it fairly mediocre. This would also remedy the 9% DPS loss when compared to other high damage ammos. Carbonized lead and other long range ammo should have their damage reduced to match other races' long range ammo. Normally I would welcome diversity, however the t2 long range ammo makes this minmatar "trait" simply a disadvantage.

Artillery: Increase the base damage modifier by 50%. Compensate by increasing the rate of fire by 50% as well. This gives artillery a bit of it's bite back, but not all of it. It's a midway point between the current state and the pre-HP boost state. Increase clip size by 50% as well. Finally, increase optimal by 10% across the board. The result is a higher alpha but the same DPS, and a little bit less pain from reloading. The optimal increase is necessary to make minmatar battleships even remotely acceptable in fleet fights.

The Tempest: Increase speed and agility by 15%. Change the bonuses as following: Damage bonus to 10% per level, 5% falloff per level. This gives it a little bit of seperation from the maelstrom which currently overshadows it in nearly every role. It makes the tempest a much better pirate boat and gives it a good anti-support role while staying mobile. It has the option of sitting nice and close with a large alpha from artillery, or being a mobile autocannon and neutralizer machine. It will still suffer from a confused mid/low slot configuration, so it won't be the next gank/tank battleship like the mega or geddon. It will actually lose DPS in favor for some true versatility.

The Muninn: Move a highslot to a midslot. Utility highslots don't belong on sniper HACs, nevermind two of them. Increase speed and agility by 10%. Combined with the artillery changes, I think it will be just fine. It may not reach the dps/tracking of the zealot, but it will have a seperate damage type and be faster and more agile. There is no reason why the amarr HAC should be faster than the minmatar HAC.

The Typhoon: Switch armor and shield. Give it some more fitting room (+1000 PG/40 CPU) and it would go a long way into becoming the versatile boat it was designed to be.

Comrade Bliss
Posted - 2009.08.29 05:44:00 - [2]

Edited by: Comrade Bliss on 29/08/2009 14:34:23
I like it.

Got my voteSmile

Yzman Shhan
Blind Violence
Huzzah Federation
Posted - 2009.08.29 06:03:00 - [3]

I like the idea, it would change the tempest to something I'd actually like to fly instead of the phoon. I've missed the alpha of arties since for ever, and this would bring some of the former glory back to minmatar artillery.

Roemy Schneider
Vanishing Point.
Posted - 2009.08.29 08:03:00 - [4]

maybe some extra drones on the tempest? 100m perhaps to still allow the phoon to "shine"..?

Urhgo Khanab
Posted - 2009.08.29 09:05:00 - [5]


Posted - 2009.08.29 09:33:00 - [6]

sounds good

Posted - 2009.08.29 10:26:00 - [7]

Brendor Hasinor

Posted - 2009.08.29 12:49:00 - [8]

I like this proposal the best.

Cold Shade
Posted - 2009.08.29 14:52:00 - [9]

Astro has my vote.

Holding Corp
Posted - 2009.08.29 15:04:00 - [10]

Edited by: AstroPhobic on 30/08/2009 00:07:20
Originally by: Roemy Schneider
maybe some extra drones on the tempest? 100m perhaps to still allow the phoon to "shine"..?

I think the pest will be very competitive with the proposed changes.

ed2: Boz, the box... click it. Laughing

Roland Thorne
Jian Products Engineering Group
Posted - 2009.08.29 16:22:00 - [11]

This has my vote, plus the 'phoon change would be welcome. Hell, all of it is welcome.

Simplistic Syndicate
Posted - 2009.08.29 17:30:00 - [12]

These changes are awesome! I support this!

Eri'kana Motugi
Posted - 2009.08.29 20:02:00 - [13]

A big ol' thumbs up.

phantom ghost
Posted - 2009.08.29 20:40:00 - [14]

Edited by: phantom ghost on 29/08/2009 20:40:40
Spot on YARRRR!!

Terminal Impact
Posted - 2009.08.29 23:14:00 - [15]

I noticed there was an option to support this topic, so I decided to respond and click that little box.

Posted - 2009.08.29 23:24:00 - [16]

Originally by: Cold Shade
Astro has my vote.

Hashin Kyojin
Posted - 2009.08.30 00:41:00 - [17]

Edited by: Hashin Kyojin on 30/08/2009 00:40:49

Vic Tenrach
The Wild Bunch
Electus Matari
Posted - 2009.08.30 00:55:00 - [18]

Kalez Pitt
Posted - 2009.08.30 01:03:00 - [19]

Executive Intervention
Controlled Chaos
Posted - 2009.08.30 04:18:00 - [20]


Posted - 2009.08.30 09:57:00 - [21]

I support this. This needs to be done.

Zoe Tanaka
Posted - 2009.08.30 10:19:00 - [22]

Very much supported.

Uncle Smokey
Posted - 2009.08.30 10:31:00 - [23]

Edited by: Uncle Smokey on 02/09/2009 09:02:32
Edited by: Uncle Smokey on 02/09/2009 08:59:30
Edited by: Uncle Smokey on 01/09/2009 20:48:58

also should be able to increase falloff with as many methods as there is for optimal.
what about small artilleries? not sure if anything is going to be better with that kind of dps. my rifter probably recharges more.

Vanishing Point.
The Initiative.
Posted - 2009.08.30 14:21:00 - [24]

Sounds pretty good.

Destination SkillQueue
Are We There Yet
Posted - 2009.08.30 15:19:00 - [25]

Something on these lines would be the best.

Virtual Democracy
Posted - 2009.08.30 17:24:00 - [26]

hell yes

Liang Nuren
Posted - 2009.08.30 23:50:00 - [27]

This seems the most well thought out set of changes I've seen. I would register the following reservations:
- The Muninn should lose both of its utility high slots. There is no reason to limit the ship at its max range to what an Eagle can do with so much more range. I believe moving the two utility highs to a mid and a low is the Right Answer(tm) here.
- The artillery changes is a nerf to Minmatar mission runners (I think, I have not run the numbers). While I am ok with this, it should be noted.
- A bit more CPU on the Cyclone please. :)

Looks good Astro. Looks like you took my ideas and polished them up nicely.


Tyler Lowe
Brotherhood of the Spider
Posted - 2009.08.31 01:51:00 - [28]

I still have some reservations, but this is overall the best of the suggestions that have been forwarded.

You have my support sir.

Nation of Muppets

Posted - 2009.08.31 06:04:00 - [29]

Very much supported, been flying amarr for years, and started branching off with a vengeance into Minnie lately. I love the mix of mobility/firepower, but I can definitely see the shortcomings and I think these ideas would do a lot to fix that.

Herschel Yamamoto
Nabaal Syndicate
Posted - 2009.08.31 06:58:00 - [30]

Edited by: Herschel Yamamoto on 31/08/2009 06:58:25
I don't fly Min, but this seems good to me.

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