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blankseplocked Better Way To Configure Autopilot Avoidance List
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skye orionis
Posted - 2009.08.26 20:04:00 - [1]

So, if you remember when the Jita avoidance option was added any route to Jita would show up as being about 2billion jumps long, the reason being that internally the route calculator was treating any jump into jita as being 2billion jumps so that any route not containing jita would be shorter.

Now, what I'd like to see is more subtle control over this to augments and replace the existing shorter/safer/less secure options.
I'd like to be able to tell the route calculator to use explicit values
Hi-sec jumps = 1 jump
Low-sec Jumps = 3 Jumps
0.0 Jumps = 6 jumps

I'd like these settings to be storable as autopilot configurations so I can switch them out with a button click, and the 3 existing settings would be preloaded for every pilot.

There are many cases where the autopilot will plot a huge route when it could save a lot of time by jumping through a low-sec system or two, I find myself opening up the autopilot all the time to switch between the safer/shorter option to see whether the risk is worth it.

These is the 'security penalty slider' but I've not seen any documentation that really explains the function, whereas this is much more explicit.

Now, this can be taken a step further if we add the ability to create distance penalties for other things - If you view info on a region you should be able to right click and select 'Avoid this region' and be presented with a slider that lets you set the route weight. You should be able to create penalties for specific systems, constellations, regions, factions (avoid amarrian space because they don't like me), alliances (avoid systems where alliance x has sov). You could take an item which is considered contraband and use that to create a rule to avoid the regions where it's verboten.

All of this is still computable on the client so it shouldn't have a significant effect on server side load, the only extra factor I see if the potential to take account of sov in 0.0.


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