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blankseplocked Patch not working
 
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GPFS
Posted - 2009.08.20 20:16:00 - [181]
 

Pak, you are totaly wrong dude. I have a perfect expample for you: Unreal Tournament 2k4 (don't remember the exact version, but it's not that old). This game works flawless both on windows and on Linux, with no emulation. On Linux it uses OpenGL, don't know if it uses DirectX on Wintendo. So if you do your homework, and code the game with the idea that IT should work on Linux at some point, than you code it with that idea and make it more cross-platform independent. EVE was never coded with the idea to be played on anything BUT windows, IMHO.

Giennah
Posted - 2009.08.20 20:17:00 - [182]
 

Originally by: CCP Casqade
We're almost there. We estimate 5 minutes for the patch to become available.


Thanks for the regular updates - helps a lot to be kept in the picture. Much appreciated Smile

amarr alt2
Posted - 2009.08.20 20:18:00 - [183]
 

Originally by: Enchai
Originally by: Pak Seongsu
Originally by: Enchai
Edited by: Enchai on 20/08/2009 19:48:05
GPFS does have a point tbh re. we pay the same money for a non-native product. I guess this goes to show.
One way to see it is that no one is paying the client. The client(s) are for free to everibody. We all just pay for the right to connect to the server.

However I also think that a native client would be much better. Unfortunately no one will ever develop and maintain such a complex SW using two different 3D APIs. So there's a fundamental choice to be made: either you work with microsoft proprietary APIs or you work with a non proprietary API like OpenGL. If you take the MS way...
...So far, the only "major" MMORPG I know that has been developed in OpenGL is WoW. Things may change in the upcoming years if Mac/Linux platforms do manage to become more common. But only for NEW games (that is those whose initial planning is being done now or is still to begin). And only from companies that are not already heavily invested in MS technology.


I think that the breaking free of MS technology is probably going to be the renaissance of this next decade, if you know what I mean. It's too restrictive, too non-compatible, and very unfriendly to other platforms.

Having said that, the recent previews of this new Gaikai Technology are breath-taking, and I think might be real hope for cross-platform compatibility within the next year or so, never-mind decade. (see http://vimeo.com/5404358 or google it)


Seem to remember how Apple and MS started their competition. As someone who's job is constantly repairing useless MS stuff, I'm glad my mac works fine for everything else.
Cross platform is a much wiser way to go and allows for so much more development without not just restrictive OS's but also restrictive software licensing agreements for developers.

PacifistPete
Posted - 2009.08.20 20:20:00 - [184]
 

Edited by: PacifistPete on 20/08/2009 20:20:52
ah downloading

Rellik Sadab
Posted - 2009.08.20 20:21:00 - [185]
 

Originally by: Sinclair Ferguson
Originally by: Sir Nimmo
Originally by: Sinclair Ferguson
Well, while I have all you fellow Mac users here, now many of you run two accounts simultaneously in windowed mode? I have two accounts and would like to try this.

I hope we find out what actually caused the problem. I'd be interested to know.


I have been running two accounts in windowed mode for a while now and haven't had much hassle with it.


How do you do it? How do you launch two instances of the EvE client simultaneously?


Duplicate your client...

And if you are really brave....
~make sure you have named the second one different
~then right click on the second client and select "Show Package Contents"
~next open the file Info.plist with the PropertyListEditor Program
~scroll down to the Key PrefsFolderName and change the Value to something different
~save the file and you will now be running 2 completely separate EVE clients

Extra... If you don't want to have to set the game up again as you like....
~go to ~[UserName]/Library/Preferences and duplicate the original EVE Online Preferences file and rename it as "[What you entered in the info.plist file] Preferences"

CCP Cascade

Posted - 2009.08.20 20:21:00 - [186]
 

It should be available now.

If you'd like to talk to me ingame, I'll be in the "OS X" channel for a while.

olo VonBorg
Posted - 2009.08.20 20:22:00 - [187]
 

Edited by: olo VonBorg on 20/08/2009 20:36:23
its IN , indeed
client successfully updated and working

thx CAsq ! :) for enduring our moaning

Kalimah Shaktideth
Posted - 2009.08.20 20:22:00 - [188]
 

now i can donwload a new pach, 46mb this time

amarr alt2
Posted - 2009.08.20 20:24:00 - [189]
 

Edited by: amarr alt2 on 20/08/2009 20:26:02
Originally by: GPFS
Pak, you are totaly wrong dude. I have a perfect expample for you: Unreal Tournament 2k4 (don't remember the exact version, but it's not that old). This game works flawless both on windows and on Linux, with no emulation. On Linux it uses OpenGL, don't know if it uses DirectX on Wintendo. So if you do your homework, and code the game with the idea that IT should work on Linux at some point, than you code it with that idea and make it more cross-platform independent. EVE was never coded with the idea to be played on anything BUT windows, IMHO.


Not entirely sure on that, but you have a valid point.
I think it would be more consistent that it was programmed for MS as they had the market share when CCP started up and it would take far too much research funding to make it truly native. These costs would simply either add to the monthly subscription - to which MS users will throw their dummies (pacifiers) out of their prams - or eat into CCPs profits, something which in this economic climate would not be a consideration.

This being said. When it works, its great. Its only on patch days that things go up the 'chips and pitta'

Razires
Posted - 2009.08.20 20:26:00 - [190]
 

Downloading patch from within the client as I type :)

Willem B
Posted - 2009.08.20 20:29:00 - [191]
 

confirming the new patch works now. running snow leopard 10.6 latest dev seed.

Sullivan Marconnet
Posted - 2009.08.20 20:29:00 - [192]
 

Edited by: Sullivan Marconnet on 20/08/2009 20:29:54
And I'm in..!

Casqade: If no one else bothers to say it, thanks for what must have been a long day.

Pak Seongsu
Gallente
Hikage Corporation
Posted - 2009.08.20 20:32:00 - [193]
 

Originally by: GPFS
Pak, you are totaly wrong dude. I have a perfect expample for you: Unreal Tournament
Unreal Tournament is based on the technology of Unreal. You are really talking of something completelly different here. There's more complexity in the displaying of a single ship in eve (especially the sleepers ships) than in the rendering of the whole Unreal.

Basically Unreal has abstracted out the rendering engine, so it is in fact "pluggable". This can be done when the rendering requirements are extremely limited. Note that the underliyng design of Unreal is very very old. With today hardware it will probably be possible to render Uneal "in memory" with a 100% SW based graphic engine.

EVE is something completelly different. You are not going to be able to do anything like EVE without fully exploiting the most specific corners of the 3D API you are using.

Charsh
Posted - 2009.08.20 20:35:00 - [194]
 

I'm in too... thanks for fixing the problem.

Originally by: Sullivan Marconnet
Edited by: Sullivan Marconnet on 20/08/2009 20:29:54
And I'm in..!

Casqade: If no one else bothers to say it, thanks for what must have been a long day.

Blasphemour
Posted - 2009.08.20 20:37:00 - [195]
 

it runs and logs in quite fast, compared to the last few weeks.
now getting my second client up again :)
thanks for fixing

PacifistPete
Posted - 2009.08.20 20:47:00 - [196]
 

I'm not able to use windowed mode any longer. Using the following settings in the config files:
[sdldrv]
;"ScreenDepth" = "32"
"Desktop" = "Y"

sikassLL
Posted - 2009.08.20 20:49:00 - [197]
 

Originally by: PacifistPete
I'm not able to use windowed mode any longer. Using the following settings in the config files:
[sdldrv]
;"ScreenDepth" = "32"
"Desktop" = "Y"


Same....SIGH

cyndrogen
Posted - 2009.08.20 20:53:00 - [198]
 

New patch is working great! Thanks for the prompt fix!

Senyru Suru
Gallente
Center for Advanced Studies
Posted - 2009.08.20 20:59:00 - [199]
 

strange - i have those exact same settings in my config file and it works in windowed mode on my imac

sikassLL
Posted - 2009.08.20 21:06:00 - [200]
 

Anyone find a fix for windowed mode?

PacifistPete
Posted - 2009.08.20 21:15:00 - [201]
 

Edited by: PacifistPete on 20/08/2009 21:18:04
Edited by: PacifistPete on 20/08/2009 21:17:10
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1154828


Works fine for me now,

Verite Rendition
Caldari
F.R.E.E. Explorer
EVE Animal Control
Posted - 2009.08.20 21:16:00 - [202]
 

Edited by: Verite Rendition on 20/08/2009 21:16:00
Originally by: PacifistPete
I'm not able to use windowed mode any longer. Using the following settings in the config files:
[sdldrv]
;"ScreenDepth" = "32"
"Desktop" = "Y"
http://wiki.eveonline.com/wiki/Running_Eve_In_Windowed_Mode_On_The_Mac

God Johnson
Amarr
Viziam
Posted - 2009.08.20 21:25:00 - [203]
 

No windowed mode here either. Frame rate is dreadful too.

Vander Stel
Posted - 2009.08.20 21:38:00 - [204]
 

Thanks for fixing the Mac patch

God Johnson
Amarr
Viziam
Posted - 2009.08.20 21:46:00 - [205]
 

Fixing. So that is what this is called.

Dracira Dracc
Posted - 2009.08.20 22:04:00 - [206]
 

no window mode here too.... gruml... thats not good.

Corbathan
Posted - 2009.08.20 23:05:00 - [207]
 

Originally by: CCP Casqade
We're almost there. We estimate 5 minutes for the patch to become available.


Thank you for all your help and calmness. :-)


Valhalla Shadow
Posted - 2009.08.20 23:54:00 - [208]
 

Thanks - that worked for me Wink

Dian Shai
Posted - 2009.08.21 01:00:00 - [209]
 

uhh well thepatch worked but when i minimize it it doesnt want to re-open, anyone else getting this?

God Johnson
Amarr
Viziam
Posted - 2009.08.21 02:12:00 - [210]
 

I've just stopped playing for a few days again until the issues get resolved. It's too bad you need an IT background to make the EVE client behave well on the MAC. It's a game. It should be easier.


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