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Mashie Saldana
Minmatar
Veto Corp
Posted - 2009.08.20 19:06:00 - [31]
 

Dear players, the servers will be closing immediately for an emergency reboot at GMT 19:19. If at all possible, please make sure your characters are out of harms way.

-The EVE Online Team

gate camp2
Posted - 2009.08.20 19:10:00 - [32]
 

i would love to give feedback but i cant bloody get on, 1000 people in the que this is stupid how do i get the money for the last 8 hours back?? oh and now its shutting down again, this is ******ed ffs

Ieiyesu Stormbringerr
Posted - 2009.08.20 19:24:00 - [33]
 

Edited by: Ieiyesu Stormbringerr on 20/08/2009 19:28:51
Aaah, just as I become frustrated at spending nearly an hour trying to log in I find this thread telling me that you are performing an emergency reboot...

Error in boot order of the cluster and support servers?? I was watching and the population was hovering between 9402 and 9219 during the whole time I was trying to log in, and I started that an hour after you reported the servers would be available. Unlike some of the lucky ones here, I didn't even manage to get a glimpse of the game, instead just getting DC'd from the log in page and having to start it all over again.

I appreciate what a system roll out is like, and I just glad that we manage to hold down the amount of disruption to our 9000 odd users throughout the greater than 50 offices and numerous satellite sites spread around the UK that we serve. If we disrupted them to the extent that this latest update has done to us, I'd be out of a job, as the company I work for would not have it's support contract renewed.

Watttimmy
Posted - 2009.08.20 19:45:00 - [34]
 

I managed to get online....everything was running slow, then I got kicked offline and my ships floating around in space. Whats the chance of been alive when I get back in? Seriously disappointed and not happy to be paying fot this...a whole day lost!!

Victoria Elizaabeth
Posted - 2009.08.20 19:48:00 - [35]
 

CLUSTER IS UP AND LOG IS IS FAST! TRY IT! Very Happy

Ieiyesu Stormbringerr
Posted - 2009.08.20 19:52:00 - [36]
 

I did "Just Try It" and was told I was #16 in the queue with only 10 players registered online.

That has now increased to over 239 in the queue with 7000 odd online after waiting another minute before trying again!!

I wouldn't mind, but there is no indication whatsoever of what's happening in the queue when you are waiting. You could at least indicate a progression so that you can make a descision to stay in that queue or go away and watch television for the rest of the night, or find another game to become interested in, or even whether or not this last straw has tipped you over the edge enough to cancell your subscription...

Sha4d13
Caldari
State War Academy
Posted - 2009.08.20 19:53:00 - [37]
 

Scanner nerf. SILLY.

Ratters are now even safer because its impossible to scan them down quickly.

SheriffFruitfly
Caldari
Posted - 2009.08.20 20:03:00 - [38]
 

Bug: In cosmic anomaly found with on-board scanner, my ship on main game screen has a pretty little green dot in the middle. Dot goes away when I warp out of the CA.

Meriom Halefire
Posted - 2009.08.20 20:06:00 - [39]
 

Originally by: Sha4d13
Scanner nerf. SILLY.

Ratters are now even safer because its impossible to scan them down quickly.


Not only that but now I have this stupid message bar on my screen telling me about some recalibration. Just let me spam it, damn it! Don't punish me!

SpankMeElmo
Interstellar eXodus
BricK sQuAD.
Posted - 2009.08.20 20:11:00 - [40]
 

hahaha... Welcome to patch day.

CCP, thanks for such a fine game. Keep it up. Is only game I played for 4 years straight. ('cept maybe chess or dominoes, but meh)

weat bix
Caldari
Posted - 2009.08.20 20:24:00 - [41]
 

I understand the issues that come with all patches, however i do not understand how this can happen on the main server as we all know there is a test server "should not all bugs be sorted on test server before deploying on to main server" ? also as seems the case with every patch or problem the player base has dev's ignore us until they are ready all the players are asking is to be informed how hard is it for ccp to have a dev answering the forums. as always there are those who complain and those who do not those who attack or abuse other players for shearing their opinions and those who just give up. all games come to an end often because the problems become just to great to be put up with any more or because players just get tired of being ignored or just because the game has changed to much from what it was when they first started playing it.
I am sure ccp understands that for now the amount of players starting to play eve is greater than the number leaving eve and so they do not need to do anything for now but in time this will change and when it does maybe ccp will learn lessons just as all the other games out there have.

Cypherous
Minmatar
Lions of Judah Incorporated
Posted - 2009.08.20 20:35:00 - [42]
 

The lines where the probes intersect has to go its annoying can they be disabled via an option?

Tiberious Sutherland
Posted - 2009.08.20 20:38:00 - [43]
 

Normally I usually don't mind the changes that come with new patches and updates. For the most part, I've always liked them. But what's happened in this latest patch where rig research is involved is one change that I really don't like.
It used to take me about 2 days per BPO to research a rig. So, on my own and with 10 research slots available, I could research an entire set of 77 "large" rig BPOs in about 30 days. Now I'm looking at close to 18 days for the same BPO. So now, on my one and with 10 research slots to work with, it will take about 9 months to complete an entire large rig set. The end product is the same as it's always been. It costs the same amount of materials to produce a "large" rig. And the effect of a "large" rig is the same as it's always been. It just takes an outrageous amount of time to actually research a new BPO.
That doesn't seem very well thought out. If the end result is the same, then why should it take such a significantly longer amount of time to research. Researching large rig sets for sale is no longer going to really be an option since you'll be looking at 9 months worth of research to complete the set.

If the end product is the same as always, it shouldn't take 9 times longer to research. Having things this will will negatively impact the existing rig set market. Not to mention making it effectively 9 times harder for newer players (or those who don't already have a researched rig set) to get rig BPO sets.

Rotnac
Caldari
GoonWaffe
SOLODRAKBANSOLODRAKBANSO
Posted - 2009.08.20 20:50:00 - [44]
 

Look into optimal rig ME levels. You don't need them researched to 50 to get the optimal savings. Something like 6-8 is good now. See the S&I forum.

And testing on Sisi is very different from putting the code under full load. I can understand bugs not showing up until its being fully stress tested by the full Eve community.

And an improvement to the queue system would be nice, as right now its hard to see what's happening when you're in queue.

Bayer22
Minmatar
Rionnag Alba
Northern Coalition.
Posted - 2009.08.20 20:52:00 - [45]
 

this is my first post here but since the new patch, 1.5 ccp has made it so you can only scan once every 2 seconds. i understand what they're trying to do with lowering the bandwith and everything but since i'm a scout for our roaming fleet it becomes increasingly difficult to scan down people at belts. lets say there's 3 belts close in a cluster and you scan that cluster and there 1 raven. now in order to narrow that down you have to go down to 15degree and scan the individual belts. with the new system this makes it almost impossible to catch ratters/macro/iskfarmer ratting. instead of a average 8-15second scan to narrow someone down it moves it to 20-30seconds.

now i'm not one to ***** without thinking about a solution. i think the 2 second scan thing wouldn't be so bad if lets say it's for a BS. for BS's u can only do directional scan once every.. 4 seconds. for BC's once every 2 seconds, for cruiser hulls once every second and for cepters aka the scouts and tacklers unlimited like how it used to be. this way it'll make less lag for the server but also won't hinder the roaming gangs. granted i roam solo in a BC or hac/recon but thats a hit i am willing to take in exchange for still being able to scout for gangs.

it's copy and pasted from general chat :P

Sun Clausewitz
Posted - 2009.08.20 20:55:00 - [46]
 

Originally by: gate camp2
i would love to give feedback but i cant bloody get on, 1000 people in the que this is stupid how do i get the money for the last 8 hours back?? oh and now its shutting down again, this is ******ed ffs



I am sure they will cut you a check for the $.17 you are out

zombiedeadhead
Minmatar
The Tuskers
Posted - 2009.08.20 20:57:00 - [47]
 

Dont want to whine, but really the scanner delay is p. annoying, getting a message every time you change angle to quickly pinpoint someone is gonna get old fast. Apart from that, thanks for the work on getting the server back up Razz

PMolkenthin
TunDraGon
Posted - 2009.08.20 21:05:00 - [48]
 

Scanner change smells. Everything else is cool.

Holy Lowlander
Lone Star Joint Venture
Wildly Inappropriate.
Posted - 2009.08.20 21:07:00 - [49]
 

the scanner change is terrible.

how on earth are you surposed to find a person in a belt who is awake and paying attention to local ?

the last small remants of solopvp .....

Nareg Maxence
Gallente
Posted - 2009.08.20 21:09:00 - [50]
 

Scanner change is further proof that CCP hates roaming gangs.

Warn1nG Soul
Rionnag Alba
Northern Coalition.
Posted - 2009.08.20 21:10:00 - [51]
 

FIX the damn scanner **** ! and FIX our ****ing alliance Logo ! kthybye



i love you curses mom !

Aelena Thraant
The Executives
IT Alliance
Posted - 2009.08.20 21:15:00 - [52]
 

WTB Alliance Logo..... Been waiting for patch after patch for one

Oh and the scanner change is crap...

Jinhai Storm
Gallente
Pat Sharp's Potato Rodeo
Wildly Inappropriate.
Posted - 2009.08.20 21:15:00 - [53]
 

Originally by: Warn1nG Soul
FIX the damn scanner **** ! and FIX our ****ing alliance Logo ! kthybye



i love you curses mom !
i too feel like this

MrEMan
Bad Kitty Inc.
Wildly Inappropriate.
Posted - 2009.08.20 21:18:00 - [54]
 

return the old scanner and give us or god damn alliance logo!

Odinegras
Gallente
0utbreak
Against ALL Authorities
Posted - 2009.08.20 21:28:00 - [55]
 

CCP fail again. Is it really true that your content developers, game balancers & need for speed developers couldnt come up with a better solution for adding a delay.

There are lots of options for doing it without adding a stupid little error message. Some alternative.

1. Blank out the scan button for the 2 seconds so it cannot be pressed.
2. Add a little timer so we have some idea when its ok to press it again (their is already a little timer but it isnt showing 2 seconds).
3. Make it constant with no button press, once its open it always stays upto date (probably heavy on the server)
4. Remove the error message and leave it at 2 seconds.
5. Get a clue think before you implement things and come up with a creative solution of your own instead of a half arsed attempt as im not being paid to do your job for you.
6. Completely revamp the scanner adding in the old solarsystem map, adding a drop down list of ranges (to be added by the player, similar to the keep at range function but with multiple saveable distances) also allowing for the fact that space is 3 dimensional...
7. profit.

Im getting fed up with you CCP pull it together.

Astroyka
Caldari
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2009.08.20 21:31:00 - [56]
 

Here's a novel idea... Take that approx 1.3 million Euros a month you earn from subscriptions etc. and buy a second cluster... do your upgrade on that cluster, test the **** out of it and then update the client to use the second cluster!

Sgt Napalm
Veto.
Veto Corp
Posted - 2009.08.20 22:07:00 - [57]
 

Huge congrats to the dev for coming up with the idea of scaled rigs. This patch is going to change the ship scene in ways that cannot be easily summarized. Thank you dev! ugh

JCache
Caldari
Posted - 2009.08.20 22:18:00 - [58]
 

Originally by: Sgt Napalm
Huge congrats to the dev for coming up with the idea of scaled rigs. This patch is going to change the ship scene in ways that cannot be easily summarized. Thank you dev! ugh
Yup, there'll be a lot of balancing coming up in the next few patches.
I'm pretty sure some ships will get hit really hard.

Clamn8er
Gato Nero
Posted - 2009.08.20 22:36:00 - [59]
 

Twisted Evilmeh to all teh whining sob's as usual bleating about this and that Twisted Evil

(...awright i've done my share of whining too over the years Razz)

Still good job CCP, pat on the back!

To the "oooh you never get a patch right" crowd - if you could only perceive in your tiny minds how damn huge the coding for this universe is and how many parameters have to be taken into account every time there is a set of adaptations, you might be a little more tolerant towards the poor folks trying to keep this thing together. Damn!

Peace and love to the Universe ugh

Nemesis Starkiller
Posted - 2009.08.20 22:44:00 - [60]
 

uh, did large beam lasers get a nerf or what? Pre-patch I was doing 2500 to 3000 damage volleys now its like 1500. That and my firing rate has been cut by 25%. Just curious.


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