open All Channels
seplocked EVE Information Portal
blankseplocked EVE Online Apocrypha 1.5 deployment Thursday, 20th August 2009
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : 1 2 [3] 4 5 6 7 8 9 ... : last (23)

Author Topic

piratezxp
Caldari
Gene Works
Bloodbound.
Posted - 2009.08.19 13:24:00 - [61]
 

Awww, CCP - thanks for giving me a great Birthday Gift
(yes, my bday is tomorow lol)

Jim diGriz
Caldari
Moustache Twirling Space Cads
Huzzah Federation
Posted - 2009.08.19 13:37:00 - [62]
 

Originally by: CCP Navigator
EVE Online Apocrypha 1.5 will be deployed during downtime on Thursday, 20th August 2009 between 6:30 until 12:00 GMT.
.


Just to confirm. The times are for AM and not PM? If so, please update posting..

Sade Onyx
Posted - 2009.08.19 13:42:00 - [63]
 

Originally by: Fig Jam
Originally by: Sade Onyx
nerf to directional scanner. Didnt see that coming.

How can you possibly consider that to be a nerf? Are you in the habit of hitting the scan button more than once every 2 seconds?


As you can see from the responses above many do consider it a nerf.

Im not proficiency at the scanner myself, but if I do know how it works.

its point, scan, point, scan, point, scan.. now its point, scan, point. Wait 2 seconds, scan, woops I didnt wait long enough, click scan again. point... etc..

in 2 seconds you could scan 4/5 planets and be arriving at your target in less than 8 seconds of entering a system. Now it could potentially take half a minute. So yea, a huge nerf.

Not saying its a bad nerf! When I learned about how easy it was to be scanned down and killed I was quite shocked at how easy it is, almost dismayed. No wonder Pirating is so popular.

But Pirates make up the world of eve in my view, I hate it when they get me, but it adds the very real danger.

So im not sure about it. Of course CCP say its a performance thing, but they must have discussed its potential impact to make an informed decision.

I've asked a lot of people their impression on this change and it varies from, Great... to, dont care.. to, OMG WTF!


PingKiller
Caldari
Deep Core Mining Inc.
Posted - 2009.08.19 13:43:00 - [64]
 

Originally by: Jim diGriz
Originally by: CCP Navigator
EVE Online Apocrypha 1.5 will be deployed during downtime on Thursday, 20th August 2009 between 6:30 until 12:00 GMT.
.


Just to confirm. The times are for AM and not PM? If so, please update posting..


Just easy, its EVE times they do that, so check your clock and you're sorted :)

And CCP never release patch + expansions by PM times, because nobody wants to work with bugs in the evening or night :p

John Zorg
Caldari
The Damned Legion
Posted - 2009.08.19 14:51:00 - [65]
 

Edited by: John Zorg on 19/08/2009 14:51:10
Originally by: Jim diGriz
Originally by: CCP Navigator
EVE Online Apocrypha 1.5 will be deployed during downtime on Thursday, 20th August 2009 between 6:30 until 12:00 GMT.
.


Just to confirm. The times are for AM and not PM? If so, please update posting..


EVE works on the 24 hour clock. So that is in the morning.

B1FF
Posted - 2009.08.19 15:28:00 - [66]
 

Originally by: RahSun
Are the cargo bays of the carrier & dread still getting hit hard with the nerf bat? what will happen to dreads/carriers with GSC's in their holds when the change hits?


Same thing that always happens.

You get the you've managed to overload your cargo message and it prevents you from undocking.

Josehpine
Posted - 2009.08.19 15:56:00 - [67]
 

Originally by: Two step
Quote:

The drop rate and quantity of the Neurovisual Input Matrix has been increased in Sleeper wrecks.



Really? What about melted nanoribbons? Was the drop rate upped across the board, or just for the higher class sleepers? As is, the drop rate is not *nearly* different enough between the easy and hard sites.


yea, this change is not necessary as long as nanoribbons wont drop more. They have already overtaken the NIM, and are still rising, while NIM are dropping in price. The impact on t3 prices will be minimal because the bottleneck is changing from NIM to nanoribbons.

Emma Royd
Caldari
Maddled Gommerils
Posted - 2009.08.19 16:02:00 - [68]
 

Quote:
Four new Epic Mission Arcs have been added, one for each of the four main Empire factions. These arcs will be of Level 4 mission difficulty and will be deeply rooted in the lore of New Eden.


Yawn, so yet again no decent new mission content.
Why for the love of Jove have they gone straight from L1 arcs to L4 arcs? what's wrong with L2 or L3?

I'm quite capable skills wise to run L4's but timewise is a different matter, some missions you can blitz through, and then you get an extravaganza which you have to either turn down as you've not got time for it, or wait till your next online session to run it.

C'mon mission devs, you're getting really lazy with new content for the older player.

cornfed1
Leopard Sun Heavy industries
Posted - 2009.08.19 16:35:00 - [69]
 

Originally by: cornfed1
Originally by: Patch Notes
Carriers, Dreadnoughts, Motherships, Titans, Jump Freighters and the Rorqual now have special fuel bays accessible via the context menu of the ship. The fuel bays accept ice products such as isotopes or strontium. Jumping, or modules which use ice products such as siege modules, can be activated with fuel in this hold.

Why is there no mention of what volumes the fuel bays can store?
Is the fuel bay capacity the same for all races within a given class?
Are capital ship cargo capacities being adjusted?


Originally by: Patch Notes
Carriers, dreadnoughts, titans, and Motherships class ships base cargo capacity is being lowered because of this change. The affected ships are:

* Motherships: Nyx, Hel, Wyvern, Aeon
* Carriers: Archon, Chimera, Thanatos, Nidhoggur
* Dreadnoughts: Revelation, Phoenix, Moros, Naglfar
* Titans: Leviathon, Erebus, Ragnarok, Avatar

Thank you for clarifying what the names of the capital ships are. This was unclear before and the added information is very helpful.

I'm sure I speak for all players when I reaffirm that there is no need for CCP to be concerned with telling us how big the new fuel bays will be, or by what amount the cargo hold will be reduced.

CCP Fallout

Posted - 2009.08.19 17:29:00 - [70]
 

Edited by: CCP Fallout on 19/08/2009 18:01:51
cornfed, I've updated the list:

* Motherships: Nyx, Hel, Wyvern, Aeon
* Carriers: Archon, Chimera, Thanatos, Nidhoggur
* Dreadnoughts: Revelation, Phoenix, Moros, Naglfar
* Titans: Leviathan, Erebus, Ragnarok, Avatar
* [removed]
* Black Ops: Redeemer, Widow, Sin, Panther
* Jump Freighters: Ark, Rhea, Anshar, Nomad


The reason why I've not included hard numbers is because they might change before tomorrow. I don't feel comfortable giving out possibly incorrect information and causing capsuleers issues. I hope you understand.

Update: the Orca and Rorq are not being affected by this change. I'll also have a blog on these changes tomorrow for you guys :)

rofflesausage
Posted - 2009.08.19 17:45:00 - [71]
 

The 2 second scan thing is a really bad decision IMO and will impact game play more then realised.

Spamming the scan button is the only way to get a ship-type if not on grid for cloaking ships. This means it has to be timed perfectly now.
As also mentioned, you can scan quicker than every 2 seconds in some systems / being quick. This limit just makes PvP harder - again.

Hitting the Scan button is as boring as hell, yes, but the entire directional scanner needs overhauling. Little 'tweaks' like this just make a bad situation worse.

Regards

Mashie Saldana
Minmatar
Veto Corp
Posted - 2009.08.19 17:51:00 - [72]
 

The new pod is sexy, I just wish it wasn't just as dark so you could enjoy the Jovian design properly.

Squizz Caphinator
Woopatang
Posted - 2009.08.19 18:06:00 - [73]
 

Originally by: CCP Fallout
Edited by: CCP Fallout on 19/08/2009 18:01:51
Update: the Orca and Rorq are not being affected by this change. I'll also have a blog on these changes tomorrow for you guys :)


yay! I was a bit worried about the Orca's cargo hold, I really enjoy having 50,000+ m3, it makes hauling a battleship very easy.

Also, I have been training up the alt to fly the Rhea as it currently (today) has the largest cargo hold, if that changes tomorrow I think my alt might go pirate too :P

Spc One
Gallente
Posted - 2009.08.19 18:33:00 - [74]
 

Will there be a federation navy drones included in this patch ? and where can player get / manufacture them ?


Cypherous
Minmatar
Lions of Judah Incorporated
Posted - 2009.08.19 18:56:00 - [75]
 

Originally by: B1FF
Originally by: RahSun
Are the cargo bays of the carrier & dread still getting hit hard with the nerf bat? what will happen to dreads/carriers with GSC's in their holds when the change hits?


Same thing that always happens.

You get the you've managed to overload your cargo message and it prevents you from undocking.


If memory serves if you're in space with overloaded gcargo you can't warp until you've emptied it, this used to happen with cosmos stuff i ran before they changed it.

Vicki Rail
Posted - 2009.08.19 19:19:00 - [76]
 

What exactly does this warning mean?

"if, after Apocrypha 1.5 is deployed, your ship's cargo hold is too full, you will be stuck in space."

So anyone who in the next 11 hours doesn't see this notice and is sitting in space will become a permanent sitting duck?
What about the people who won't long on in before the patch?

Maybe for something this important we should have been given more then 12 hours notice?

rEvolutionTU
Liquid Inc.
Team Liquid
Posted - 2009.08.19 19:21:00 - [77]
 

Quote:
The Directional Scanner can now only be activated once every 2 seconds. This has been done due to performance concerns and exploits.


This is just horrible in my opinion.

a) You can't see people who decloaked for just a few seconds (e.g. when decloaking after jumping in or when they landing at a gate and decloak before they jump out) anymore unless your timing is lucky. Right now it is the job of good scouters to keep spamming scan which results in skill > luck instead.

b) You can't time many things correctly. 2s delay means 6au to 27au someone got closer to you. Especially in fast roaming gangs / sniping hac gangs its crucial to see how far the enemy is spread out and to get exact information asap. 2 seconds are a lot of time there.

c) When hunting people or e.g. ratters decent scouts keep checking belts they are not warping to midwarp right now. It works because there is no delay between scans, here again 2s delay in an interceptor is just huge.


If there really has to be a fix for performance issues I'd suggest a delay which relates to the systems current performence, aka a relation to the normal lag you get in systems with more people in them. While 2s delay are insane and horrible in a system with 10 people in it they pretty much don't matter in a system with 150 people when it's slowly getting laggy anyway.

Also I'd suggest (if this increases overall performance) a delay in highsec, but way less or no delay at all in lowsec/0.0


If this is the wrong thread to post these suggestions please let me know and point me towards the according thread.

Cyberjack Dogstone
Posted - 2009.08.19 19:44:00 - [78]
 

nice to see CCP still hasn't fixed remote ECM burst which i petitioned as broken in april

KiltedWarrior
BlackWatch Industrial Group
OWN Alliance
Posted - 2009.08.19 19:45:00 - [79]
 

Edited by: KiltedWarrior on 19/08/2009 20:32:10
Edited by: KiltedWarrior on 19/08/2009 20:28:37
Edited by: KiltedWarrior on 19/08/2009 20:27:11
Quote:
Update: the Orca and Rorq are not being affected by this change. I'll also have a blog on these changes tomorrow for you guys :)


Oh this is gooooood....There are no numbers and everything we've seen up to this point shows that the carrier cargo holds will be nerfed very hard! So you'll have a blog up tomorrow for us...while the patch is going in!! So it won't matter what we think, the decision will have already been made. I am now questioning why spent ALL that time training my carrier alts into ships that have had their usefulness further reduced. Several members of my corp have stated that if these carrier changes go into effect, they will probably scrap plans to train into the ships. The cargo bays, which were already too small, will be smaller, not larger as needed. Heck, we can't even carry capital mods to change out as needed, not with fuel and such. I would even be happy if they left the cargo bay as is and just added the fuel bay, similar to the ore bay for the Rorqual.

Sounds like a gov't operation to me...If it aint broke, fix it until it is!

Earthican
Minmatar
DARKFELL EXCURSIONS
Reverberation Project
Posted - 2009.08.19 19:45:00 - [80]
 

I'm not upset about this patch,

I'm always upset about patches.

CCP made balanced changes to all 4 races

I'm confused

Earthican
Minmatar
DARKFELL EXCURSIONS
Reverberation Project
Posted - 2009.08.19 19:47:00 - [81]
 

Originally by: Vicki Rail
What exactly does this warning mean?

"if, after Apocrypha 1.5 is deployed, your ship's cargo hold is too full, you will be stuck in space."

So anyone who in the next 11 hours doesn't see this notice and is sitting in space will become a permanent sitting duck?
What about the people who won't long on in before the patch?

Maybe for something this important we should have been given more then 12 hours notice?



Jetison cargo

Zaiyo Modi
Minmatar
Posted - 2009.08.19 20:26:00 - [82]
 

Edited by: Zaiyo Modi on 19/08/2009 20:29:55


The tweaking of gfx effects and soundfx is always welcome. I mean occasional changes are nice. Looking forward to all the new stuff. Very Happy

Anti Viral
Posted - 2009.08.19 20:26:00 - [83]
 

Originally by: glassmanipulator
Actually yes.. its a total nerf.. when you live in 0.0, and a red jumps into system, you onboard scan spam a gate to get a ship type before they cloak, if they are cloakies..

This nerfs that, because in theory I could land on a gate and decloak and jump, or come thru and decloak from jump and recloak, and you wouldn't catch it on scan...

This is great for cloaky grifers tho that love to spend hours in other peoples space. Rolling Eyes


Awww diddums did the nasty dev's ruin your day? Laughing
I mean really it's laughable. All these big mean 0.0 alliances scared of an afk cloaker in their space. What's it going to do? Bore you to death.

Alliance Member 1> Oh no, I'd best not undock or go ratting there's an AFK cloaker about
Alliance Member 2> Holy ****! Quick get everyone to the pos
Alliance Chat> Everyone! Run for your lives! It's an AFK cloaker! We're all gonna die!

For the love of god, stop being such a bunch of napfested blobbing ratting carebears and either ignore the cloaker or if local spikes leave/bring it. Having a 2 second delay between scanning isn't a big deal and if anything makes the game more realistic since you have to wait for probes to scan, why not the d scanner?

You'll just have to counter it somehow.
As BoB said "Adapt or die". And they didn't adapt Laughing

Valandril
Caldari
Ex-Mortis
Posted - 2009.08.19 21:16:00 - [84]
 

Wait...
So you are trying to buff ships with jumpdrives by giving them fuelbay (which is good, blackops suffered from bad case of "nocargoholdies") and then you NERF theyr total cargohold in exchange ?
Nice thinking there.

Doktor Feeelgoood
Posted - 2009.08.19 21:19:00 - [85]
 

Originally by: Cyberjack Dogstone
nice to see CCP still hasn't fixed remote ECM burst which i petitioned as broken in april


Ah heck, I reported weapon cycling as being broken the first day Apocrypha hit, and it's still broken.

Backdaft
Posted - 2009.08.19 22:33:00 - [86]
 


Still a little fuzzy on the sound fixes. They biggy was combat sounds. If the camera was next to my ship, and the ship had active shielding, then all you heard was the hum -no other combat sounds at all.

If you pulled the camera far away, combat sounds came back, but then most ships were just dots -so much for having pretty graphics.

Well, I'm hoping for the best. The best being that sfx for active shielding are GONE! Begone I say!

Ever since Apocrypha came out I've followed my corpmate's lead and just turned off all sounds -I got tired of constantly messing with the sliders. Really, hurts the game experience in my opinion but at least I keep my sanity this way. Just don't have time to try and hack the sound files and null-out all the sounds I hate. Never was that big of a problem until Apoc, but now I'm down to my last nerve and I have no tolerance for this nonsense. How long has Apoc been out now? Really inexcusable to have to wait that long for basic sound fixes.

I've been with EVE over 5 years now -certainly longer than any other mmo I've played. The basic gameplay is still enjoyable, but really starting to feel the need for more customization options when it comes to the interface and game sounds. Nothing like annoying looping sfx to make you want to smash your keyboard.

Cedims
Posted - 2009.08.19 23:36:00 - [87]
 

Might be implied by the patch notes, but I'd like to know anyways. :)

Will the OTHER cargo holds/bays of the Orca/Rorqual be "nerfed" when adding dedicated unrefined/compressed ore bays?

("The Orca and Rorqual now have a dedicated bay for storing ore. This bay can only contain unrefined and compressed ore.")

Thanks!

Erin Flux
Posted - 2009.08.19 23:41:00 - [88]
 

The change to the directional scanner is rather concerning...for all the reasons already stated. A smart mouse checks his home for the cat with every breath it takes.


Jasonwilliams
Posted - 2009.08.20 00:27:00 - [89]
 

Originally by: Cedims
Might be implied by the patch notes, but I'd like to know anyways. :)

Will the OTHER cargo holds/bays of the Orca/Rorqual be "nerfed" when adding dedicated unrefined/compressed ore bays?

("The Orca and Rorqual now have a dedicated bay for storing ore. This bay can only contain unrefined and compressed ore.")

Thanks!


On the Test server neither the cargo or corp cargo of the Orca took a hit in capacity. The ore cargo bays are supposed to be an ADDITIONAL capacity that are NOT upgradeable through skills or rigs.

Cedims
Posted - 2009.08.20 01:49:00 - [90]
 

Edited by: Cedims on 20/08/2009 02:11:47
Originally by: Jasonwilliams
On the Test server neither the cargo or corp cargo of the Orca took a hit in capacity. The ore cargo bays are supposed to be an ADDITIONAL capacity that are NOT upgradeable through skills or rigs.


Cool, and thanks for the info, mate.

So what is the current capacity, of the Ore Cargo Bay ATM, on the test server?


Pages: first : previous : 1 2 [3] 4 5 6 7 8 9 ... : last (23)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only