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CCP Navigator


C C P
C C P Alliance
Posted - 2009.08.17 16:47:00 - [1]
 

EVE Online Apocrypha 1.5 will be deployed during downtime on Thursday, 20th August 2009 between 6:30 until 12:00 GMT.

This latest patch in the Apocrypha series contains some fantastic new content including multi sized rigs which will allow for small, medium and large rig variations to suit most ship classes. Four new Epic Mission Arcs, one for each Empire Faction, will be introduced enhancing the PvE experience for Capsuleers in New Eden. Black Ops Battleships will now have specialized fuel bays along with fuel bay changes for other Capital class ships.

Changes and fixes have been introduced which will see big changes to the scanning mechanics, changes to graphical effects, Agents Missions. Our Need for Speed initiative will see changes that give a substantial boost to fleet fights within Factional Warfare along with fixes to desync issues, Science & Industry plus a whole lot more.

So why are you still reading this? Go and check out the Patch Notes and please use this thread to discuss the upcoming release.

Mashie Saldana
Minmatar
Veto Corp
Posted - 2009.08.18 15:16:00 - [2]
 

Lol, did you forget to set this thread as visible when you created it yesterday?

Treelox
Posted - 2009.08.18 15:21:00 - [3]
 

So can I assume that salvage conversion t1 -> t2 didnt make it in?

I sure hope that is the case.

Aethrwolf
Caldari
Podrratu
Posted - 2009.08.18 15:25:00 - [4]
 

Heres hoping that everything goes smoothly.

Banni Vinda
Posted - 2009.08.18 15:31:00 - [5]
 

Have the scan probe filters been fixed, so that a 'Save filter' operation isn't required when switching between filters? I don't see it mentioned in the notes.

Veshta Yoshida
Amarr
PIE Inc.
Posted - 2009.08.18 15:43:00 - [6]
 

Edited by: Veshta Yoshida on 18/08/2009 15:44:16
Originally by: P.Notes
Players will not get a standing hit when they decline more than one Factional Warfare mission within a four hour interval, when they fail an accepted FW mission or when they let an accepted Factional Warfare mission expire.

This is a joke right? The objective must be to get more people running FW missions so more combat can ensue creating more of those wonderful 'splosions.
With no detrimental effects whatsoever people will use NPC optimized ships and will run when confronted. There will be ZERO pvp for a majority of all run missions.
Taking away the 4hour interval is OK, but expired/failed missions with no drawbacks? Makes no sense RP wise or gameplay wise - it caters to wrong kind of people basically.
If standings are an issue hit us on out wallets and require a deposit equal to the mission and/or bonus payout, return the deposit on completion.

Edit: otherwise smashing stuff, looking forward to Thursday.

Sub 7
Posted - 2009.08.18 15:53:00 - [7]
 

Originally by: CCP Navigator
Posted - 2009.08.17 16:47:00


Oh, they were there all the time! Rolling Eyes

Cheat!Razz

RahSun
Ars ex Discordia
Test Alliance Please Ignore
Posted - 2009.08.18 16:01:00 - [8]
 

Are the cargo bays of the carrier & dread still getting hit hard with the nerf bat? what will happen to dreads/carriers with GSC's in their holds when the change hits?

Chuck Skull
b.b.k
Fidelas Constans
Posted - 2009.08.18 16:02:00 - [9]
 

Edited by: Chuck Skull on 18/08/2009 16:02:40
Quote:
New graphics have been added for the capsule, warp tunnel effect, mining and ice mining graphic as well as energy vampire and warp scrambler effects.


No new cyno/jump drive effect? :(

/me wants to ride the lightning again.

cornfed1
Leopard Sun Heavy industries
Posted - 2009.08.18 16:09:00 - [10]
 

Edited by: cornfed1 on 18/08/2009 16:25:49
Originally by: CCP Navigator
Black Ops Battleships will now have specialized fuel bays along with fuel bay changes for other Capital class ships.
Originally by: Patch Notes
Carriers, Dreadnoughts, Motherships, Titans, Jump Freighters and the Rorqual now have special fuel bays accessible via the context menu of the ship. The fuel bays accept ice products such as isotopes or strontium. Jumping, or modules which use ice products such as siege modules, can be activated with fuel in this hold.

Why is there no mention of what volumes the fuel bays can store?
Is the fuel bay capacity the same for all races within a given class?
Are capital ship cargo capacities being adjusted?
Originally by: Patch Notes
Black Ops ships now have a dedicated fuel bay that can be used to store fuel for their covert cynosural generators and jump drives. The bay can only hold ice; if you have fuel in both the fuel bay and the cargo hold it will be consumed from the fuel bay first.

Does the same logic apply to the other capital ship fuel bays?
Also... Why? If I'm jumping with fuel in both cargo and fuel bay, I can't see any reason at all why I wouldn't prefer to free up cargo space I can use for other things first, then burn fuel from the bay later.
If I have sufficient fuel, but it's split across cargo and fuel bay, can I still jump or does it fail due to split stacks?

Lord Haur
Amarr
Grim Determination
Posted - 2009.08.18 16:17:00 - [11]
 

Originally by: RahSun
Are the cargo bays of the carrier & dread still getting hit hard with the nerf bat? what will happen to dreads/carriers with GSC's in their holds when the change hits?

You won't be able to undock until you bring the cargo under the new cargohold max.
i.e. by juggling fuel into the fuel bay etc.

If in space, then launch = win?

Tiberius Starman
Posted - 2009.08.18 16:42:00 - [12]
 

@Soundfixes:

Still no fix for the problem "Frigates explode with "jettison cargo" sound ? Sad Bug was reported to be reproducable and fixed asap. How hard can it be to swap the code entries for a soundfile Rolling Eyes Since I do a lot of missions and like to play with sound, it's quite annoying :)


Looking forward to the new rig stuff, rest sounds good as well Smile

Belloche
Caldari
Pegasus Battle Group
Posted - 2009.08.18 17:10:00 - [13]
 

What is the name of the reactor array used to convert broken salvage into t2 salvage? Does anyone know?

Vaerah Vahrokha
Minmatar
Vahrokh Consulting
Posted - 2009.08.18 17:15:00 - [14]
 

Quote:

The Directional Scanner can now only be activated once every 2 seconds. This has been done due to performance concerns and exploits



So, when are you going to look at how people can deploy probes and recall so that you simply cannot detect them for more than 6 seconds? Are we supposed to spam the directional scanner no less than every 2 seconds (due to this patch) but not more than 5 seconds? WTB spam-a-lot carpal tunnel syndrome inducing fix.

Two step
Aperture Harmonics
K162
Posted - 2009.08.18 17:15:00 - [15]
 

Quote:

The drop rate and quantity of the Neurovisual Input Matrix has been increased in Sleeper wrecks.



Really? What about melted nanoribbons? Was the drop rate upped across the board, or just for the higher class sleepers? As is, the drop rate is not *nearly* different enough between the easy and hard sites.

fuze
Gallente
Quam Singulari
Posted - 2009.08.18 17:16:00 - [16]
 

It seems that at least the sound crackling is gone. (keeps fingers crossed)
The proximity of objects and how sounds are mixed still is a bit iffy.

Btw. Sisi would be nice to have some anomalies to probe?

Tester128
Fremen Sietch
DarkSide.
Posted - 2009.08.18 17:34:00 - [17]
 

Wooot? no 5th subsystem yet?
Scanning fixes are most welcome though. Hope they'll work as intended

Picado Pitviper
Posted - 2009.08.18 17:37:00 - [18]
 

Just read the patch notes....... 2 patches later.... Killmails (incorrect damage amount) are still not fixed.



Dav Varan
Posted - 2009.08.18 17:49:00 - [19]
 

WoOt wOoT

Originally by: PATCH NOTE

F.O.F. Missiles will no longer persist in creating a sound effect when the target has been destroyed or when the missile bay has deactivated. Previously the launcher was just so happy to be firing that it would keep making noise until there was a session change.



Hallelujah, Praise the Devs.

Usagi Tsukino
Stimulus
Rote Kapelle
Posted - 2009.08.18 18:10:00 - [20]
 

Originally by: Belloche
What is the name of the reactor array used to convert broken salvage into t2 salvage? Does anyone know?


Large Sanford Array.

Quote:
•Updated probe range sphere graphics using a cleaner, more translucent pattern which remains visible at small scale. Moved away from green tint to blue.

This is awesome, but what about the arrows? Will they still go dark if you drop below the 0 axis (plane)?

Tester128
Fremen Sietch
DarkSide.
Posted - 2009.08.18 18:10:00 - [21]
 

btw, boost melted nanoribbon drop too, they are starting to become a t3 bottleneck now

Belloche
Caldari
Pegasus Battle Group
Posted - 2009.08.18 18:43:00 - [22]
 

Originally by: Usagi Tsukino
Originally by: Belloche
What is the name of the reactor array used to convert broken salvage into t2 salvage? Does anyone know?


Large Sanford Array.





Funny. Har, har, har. Now do you have any helpful information? I am on sisi looking in a seeded station and trying to figure out which array will be used. None of the reactor arrays list it nor is any specific array mentioned in the dev blogs.

Usagi Tsukino
Stimulus
Rote Kapelle
Posted - 2009.08.18 19:34:00 - [23]
 

Originally by: Belloche
Originally by: Usagi Tsukino
Originally by: Belloche
What is the name of the reactor array used to convert broken salvage into t2 salvage? Does anyone know?


Large Sanford Array.





Funny. Har, har, har. Now do you have any helpful information? I am on sisi looking in a seeded station and trying to figure out which array will be used. None of the reactor arrays list it nor is any specific array mentioned in the dev blogs.


:)

I don't think that it's coming out this patch.

Belloche
Caldari
Pegasus Battle Group
Posted - 2009.08.18 19:55:00 - [24]
 

Originally by: Usagi Tsukino


:)

I don't think that it's coming out this patch.



Thanks. That was helpful. I had read info on every starbase reactor, refinery, and assembly array type available at the seeded station at least twice and could not figure it out. You would think that CCP might mention it though.

Slave 2739FKZ
Minmatar
Posted - 2009.08.18 20:19:00 - [25]
 

I hope it doesn't come ever, T2 salvage buffed drops in exploration should fix it. If it does come I hope it's only allowed on lowsec/0.0

Wetchaser1
Gallente
L.C. Textiles Inc.
Posted - 2009.08.18 20:21:00 - [26]
 

Originally by: CCP
The Orca and Rorqual now have a dedicated bay for storing ore. This bay can only contain unrefined and compressed ore.


Why do i have a feeling the orca has just had its cargo room slashed for things not ore........

Crimson11
Unexpected Company
Posted - 2009.08.18 20:36:00 - [27]
 

Why isnt there a thread about DUST?

Di Mulle
Posted - 2009.08.18 20:36:00 - [28]
 

So, we are going to have another myriad of rigs BPO's...
Thankfully, bit less problems about their research, as small rigs BPO material consumption will be so low that there will be no way to decrease it.
What about smaller sizes T2 rig BPC ? Will they drop in exploration sites as well ? Currently, half of drops are almost worthless, if they stay in big version only, they will be 200% worthless.
Also, what about invention costs of small T2 rig BPC ? They can't be scaled down nowhere near material consumption rate...

Some rebalancing of rigs' effect was mentioned in devblog - but nothing in patchnotes ?

Eraggan Sadarr
Comply Or Die
Posted - 2009.08.18 20:48:00 - [29]
 

Edited by: Eraggan Sadarr on 18/08/2009 20:49:50
A new bug is introduced where the buy window will not get focus, like it used to, when you right click on an item in the market browser and choose "buy this". This means that you can't quickly type the amount and/or quickly purchase with the enter/return key anymore. But you have to use the mouse to click the buy window to get focus.ugh

As a programmer I know how easily you can create unforeseen side effects when adding new code to an existing complex system. But i can't fathom why CCP disregard bug reports on existing functionality broken by these new changes.

This bug was filed: 2009.08.02 19:01:06 under ID 82712 and was attached to a defect.

... And it still hasn't been fixed Sad

Usagi Tsukino
Stimulus
Rote Kapelle
Posted - 2009.08.18 21:24:00 - [30]
 

Originally by: Wetchaser1
Originally by: CCP
The Orca and Rorqual now have a dedicated bay for storing ore. This bay can only contain unrefined and compressed ore.


Why do i have a feeling the orca has just had its cargo room slashed for things not ore........


Because you haven't read this thread, where all signs, based on what's been on the test server, point towards an additional bay for ore without having any other cargo space removed. :)


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