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blankseplocked "Enter Planet Dust", New Article as of Dec 09
 
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Tamahra
Gallente
Apina.
United Pod Service
Posted - 2009.10.22 16:25:00 - [1021]
 

Edited by: Tamahra on 22/10/2009 16:32:48
Originally by: JSC
Oh so this thread is about Dust again?

What happened to the petition on nebulas? Or the other 9001 topics you've made this thread about?
It's lame.



actually, this thread was always about collecting info about dust, planets and incarna, except for that nebula incident YARRRR!!

but why you think this thread is lame is beyond me, i have put quite some time and work into it to gather all the info into one place.



/edit: i meant, dust, planets and planetary interaction YARRRR!!


Fedesti Capro
Posted - 2009.10.31 13:28:00 - [1022]
 

i so want dust514, ill be definately buying it

Tamahra
Gallente
Apina.
United Pod Service
Posted - 2009.12.27 20:47:00 - [1023]
 

The AI can take over the role of a commander in a Dust battle if no player is willing to play the commander or no player has earned the right to the role (the AI will fly the MCC in that case)

Commanders choose vehicle and installation loadouts prior to a match, placing preliminary spawn points and structures on a wireframe map in full view of both teams as they set the stage for conflict

There are ten vehicle classes, but the commander can only commit five for each battle. We have 15 installation types, and he can only choose five. It’s simple, really, like Magic: The Gathering: you prepare your deck and then fight

as commander you can affect the battlefield by creating incentives for your players to perform certain tasks: you’re working towards objectives and moving the focus of the fighting about

Essentially, the Eve players need to control planets. Planets give them resources and affect sovereignty. So they can issue contracts to win over territory on their behalf: either open-ended contracts for all to accept, or more direct contracts to specific mercenary corporations.

We have aspirations to add on to Dust twice a year – we have plans for expansions like we have with Eve, and we’ve already drafted out a wishlist of things

Player progression, then, depends upon a system CCP refers to as the achievement matrix. Levelling is bad, but the achievement matrix does to a certain extent replace it,” suggests Sveinsson. “We don’t want to have a linear kind of levelling: we want to promote usage of all kinds of weapons, playing for all races and accepting all kinds of contracts, so we need a very freeform approach. At the start, the matrix is basically ten tiers with multiple columns for the different NPC corporations that manufacture weapons and equipment. To advance a tier you need to accrue a certain percentage of the achievements within that tier. This unlocks the ability to buy better stuff, but you can also collect combo unlocks through skilful playing that gives you persistent attribute enhancements for vehicles and weapons.

When it comes to the battlefields themselves, the landscape of Dust is just as persistent, with dynamic arenas that change over time. “The planets where you’re fighting already exist in the Eve universe,” stresses Sveinsson. “That means they react to that universe. The first time you go there, the battlefield looks green and friendly perhaps, but then someone nukes it from orbit, and the next time you go there it’s totally different. You think to yourself: ‘Oh, I know this place, but it doesn’t look as I remember it’, and that’s because there’s a player in a different game who is affecting it. Variety’s not just about the minute-to-minute gameplay, where commanders can deploy different installations: it’s also about the composition of these battlefields. Not all planets are created equal: some are lush, some are arid, some are deserts. We can only create so many battlefields in terms of the models, but if you have a terraforming index, you can actually state where in its evolution a planet is: this alters which textures are being used, which affects gameplay in terms of atmosphere, sight-lines, water levels. In a more developed planet, maybe a route you used to take is now filled with water. That changes your tactics.

Linkage

Nova Fox
Gallente
Novafox Shipyards
Posted - 2009.12.27 21:52:00 - [1024]
 

interesting read and its making the game so much more full of promises.

Malios45
Posted - 2009.12.27 21:59:00 - [1025]
 

This thread is pure hotness. Keep the info coming Tamahra

Avernus
Gallente
Paragon Fury
Cascade Imminent
Posted - 2009.12.28 18:18:00 - [1026]
 

Good find, it's been a while since I read new information on Dust.

Hixxy
Caldari Provisions
Posted - 2009.12.31 13:33:00 - [1027]
 

brilliant find.

Valariam
Posted - 2009.12.31 14:46:00 - [1028]
 

Hopefully it's not called Dust 514 because of the fact that it's going to be highly flammable, and go up in smoke when/if Star Wars releases at the same time.

"Exodus"

Dalieus Dakarn
Caldari
Capital Construction Research
Pioneer Alliance
Posted - 2009.12.31 21:08:00 - [1029]
 

Originally by: Valariam
Hopefully it's not called Dust 514 because of the fact that it's going to be highly flammable, and go up in smoke when/if Star Wars releases at the same time.

"Exodus"

Are we talking about The Old Republic, or the dream that SOE wakes up and reinstalls SWG: Pre-CU?

Tamahra
Gallente
Apina.
United Pod Service
Posted - 2009.12.31 22:11:00 - [1030]
 

Originally by: Dalieus Dakarn
Originally by: Valariam
Hopefully it's not called Dust 514 because of the fact that it's going to be highly flammable, and go up in smoke when/if Star Wars releases at the same time.

"Exodus"

Are we talking about The Old Republic, or the dream that SOE wakes up and reinstalls SWG: Pre-CU?


did swg pre-cu have full loot or partial loot or something like that btw? have never played it

Tamahra
Gallente
Apina.
United Pod Service
Posted - 2009.12.31 22:14:00 - [1031]
 

Originally by: JSC
What happened to the petition on nebulas? Or the other 9001 topics you've made this thread about?



as for the petition on the nebulae: have a look for yourself in-game LaughingCoolYARRRR!!

Ishuku
Amarr
Dark Star Industries
Posted - 2009.12.31 22:37:00 - [1032]
 

Edited by: Ishuku on 31/12/2009 22:46:08
I don't think TOR is going to be released until 2011. Besides from what I get from CCP is that they will develop the game in the same process that they started Eve out. For me I see Dust 514 and Incarna opening a brilliant chapter in our careers here in New Eden. I just hope for a PC version for Dust 514/


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