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blankseplocked "Enter Planet Dust", New Article as of Dec 09
 
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Tippia
Caldari
Sunshine and Lollipops
Posted - 2009.10.07 12:41:00 - [961]
 

Originally by: Vysnaite
From footage, the actual playing felt like it was a gamepad, not mouse+keyboard, because of the aiming of the guy playing(or he just sucks at fps).
Well, the guy(s) playing on stage at fanfest — and whose perspective is shown in the presentation — were using a 360 controller… take that for what it's worth. Hard to tell what the rest of the team back-stage were using because… well… they were back-stage. Razz

HeliosGal
Caldari
Posted - 2009.10.07 12:41:00 - [962]
 

youtube 1 hour 41 minute long fanfest presentation if u look closely youll see its running on PC Twisted Evil

paddytehpyro
Dark-Rising
Posted - 2009.10.07 13:15:00 - [963]
 

Sounds alot like the Empires mod for HL2/Source. Which just makes me even more excited :D

Tippia
Caldari
Sunshine and Lollipops
Posted - 2009.10.07 13:25:00 - [964]
 

Originally by: HeliosGal
youtube 1 hour 41 minute long fanfest presentation if u look closely youll see its running on PC Twisted Evil
How and where (as in: at what point during the presentation)?

Sidrat Flush
Caldari
Eve Industrial Corp
Posted - 2009.10.07 13:57:00 - [965]
 

A "pc" Version could just be a developer build for the presentation, however I must start getting excited about this cataclysmic event in the history of gaming.

Vysnaite
Caldari
Science and Trade Institute
Posted - 2009.10.07 14:25:00 - [966]
 

I watched the vid and only saw a gamepad. Can't tell if its pc or console in the presentation.

Tamahra
Gallente
Apina.
United Pod Service
Posted - 2009.10.07 15:13:00 - [967]
 

All older post-Fanfest articles about Dust:

Article from massively.com:

There will be dynamic battlefields where spawn points are chosen by the (commanders).
(Would mean: no pre-made spawn points at all, except the homebase. Spawnpoints would have to be installed)

The game will utilize a microtransaction payment model that allows a la carte purchasing of blueprints for thousands of weapons, turrets, modules, and equipment for use in-game.
(Would mean: No other micro-transactions except for blueprints = rather good news, since youd still have to gather the materials to make usable items out of it)

Planetary interaction. Details on this are light but this feature doesn't involve ownership of a planet. Rather, you may control and develop districts and interact with others who also hold planet territory. CCP states this will not be a clone of Civilization or SimCity, "but has that same good feel." Planetary interaction will have a low barrier of entry.
(My Goodness. This sounds exciting)

Possibilities in planetary interaction: Do you care for your planet? Will you become a polluter to maximize profits? If so, this might bring you into conflict with your (player) neighbors as what you're doing with the planet's resources may impact others negatively. What do you choose to build up -- industry, academia, or infrastructure?
(Also: Exciting stuff)

Linkage


Article on buffed.de:
Seems the unreal3 engine is confirmed now.
The central place for the dusties is their warship in space.
Its a social platform, and also a staging platform for missions, and more.
From there they disembark on their missions.
Isk can flow only from Eve to Dust, and not the other way round
Linkage


Article on Eurogamer:
Dust will feature Factional warfare against NPC opponents.
"It's there to ensure there's a battle to be had if you just want quick fun"
The central Goal for all Missions is to destroy the enemy Mobile Command Center (MCC).
Dusts gameplay has ALOT in common with Battlefield2142.
Dynamic battlefields about 5 km across.
There will be a command structure, with infantry and squadron leaders on each side led by a player-commander on board the MCC.
The commander will effectively be playing a RTS-game with living units, and will have an RTS-style view of the battlefield.
The Commander and his MCC will be the ultimate aim of a battle - after several, varying sub-objectives.
Infantry players will clear the fog of war for the Commander.
Commanders can install structures (launchers and guns as well as spawn points).
The focus is on a deep modular system of fitting and customising weapons and vehicles.
Linkage


Article on Mondepersistants.com:
EVE's pilots will own the majority of planetary districts, via a system that will be introduced to EVE in the next major update after Dominion. But a couple of districts on each planet are reserved for DUST's mercenaries.
Ultimately, hiring DUST 514 mercenaries won't be mandatory, but it will be attractive.
"DUST mercs will just be more points. If the incentive is great enough they will use them; if you don't want to use them and your enemy does, you'll have to."
(Link to the article: Page 32 of the thread)


in Dust, theres 2 ways you can get from one planet to another:
Clone jump to defend.
To attack enemy corp, your dust corp will own a "war barge" which can orbit around the planets. This is how you facilitate and instigate battles, the only way to attack is to have a war barge nearby.

Tamahra
Gallente
Apina.
United Pod Service
Posted - 2009.10.07 15:55:00 - [968]
 

Article from ZAM:

CCP: The planets in EVE and the planets in DUST are the exact same planets, it's the same universe. And the look of the planets in EVE and DUST are the exact same. So when you are in orbit over a planet in EVE or DUST, they're all procedurally generated and every planet has a unique ID in the database, and the look of the planet is seeded from its unique ID, and it will look the same across both, with the same climate and everything.

Q: So anything leading up to what's going on with the Jovians? CCP: No, not yet. We're going to have the planetary interaction stuff, we're going to have Incarna, we're going to have DUST, and Jovian are out there.

Q: On that topic, going over the planetary interactions, we heard that it was a little bit like gardening. What are some of the upkeep elements involved in having a district in these things? CCP: It's a planet, it's a living world down there and they're going to need inputs and outputs and various commodities. I would really like to see a way where they could interact with each other and you could have trade between districts, but also space elevators or mass drivers where you could get stuff off-world. Maybe one planet is like a water planet, and has entirely one type of commodity there that's valuable, but lacks a whole bunch of other commodities. So there you'll have trade opportunities and arbitrage opportunities for the players. So, I mean, I really want it to be heavily trade based, but I want it to be a dynamic system that the players will be able to influence. Rather than, like, we have this NPC trade system in game now where it's sort of static. Where, you know that if spiced wine is sold at this station, it will always be sold at this station and the range will be this much.

CCP: In Incarna, you'll be able to make money off of both selling stuff from the bar, and the mini-games, you can sc**** some stuff off like a casino. And then there are also NPCs that are roaming, they're mercurial - they're not agents! They’re like the true underground of EVE. They're off the grid, and they don't register on any sort of computer network, and you can really only meet them in a bar face to face, because they won't talk to you over a communications network. If you do them favours, then they'll do favours for you. If you run a bar, and one of these guys appreciates you looking the other way, he'll want to do favours for the proprietor of the bar as well, so that's one way to profit.

Q: Is that to say that it will affect your flying around in space part of the game as well?
ArrowArrowCCP: Yeah, it absolutely will. YARRRR!!YARRRR!!

Q: One of the things that spoke pretty loudly to me was the whole "nuke from orbit" thing. What about it? CCP: In the future when you have all this space combat stuff, you're going to have planetary defences to stop random people from coming in and nuking it from orbit. So what you're going to need is stuff on the ground to knock out these planetary defences BEFORE you can glass it from orbit

----

For more stuff contained in that article (also about Comets and mining at planetary orbital rings), see in the Article itself:
Linkage

HeliosGal
Caldari
Posted - 2009.10.08 01:05:00 - [969]
 

do we have a date of realise yet

Biggi Raeubertochter
Minmatar
Apina.
United Pod Service
Posted - 2009.10.08 06:43:00 - [970]
 

Originally by: HeliosGal
do we have a date of realise yet


well, for the new planet and moon graphics in eve 01.12.09

for incarna, in that article they say they hope for next year

as for dust and planetary interaction, theres no such a thing as a release date

Zartanic
Posted - 2009.10.08 08:10:00 - [971]
 

Originally by: F'nog
Originally by: Grez
And this 'tiny' MMO is the second largest next to WoW.


That's only in the West. In Asia it's not even on the radar.

Not that I'm belittling Eve's success, just that I thought I'd put some perspective on it. Asian MMOs are f'ing HUGE compared to Eve, and right up there with WoW.

We should just be thankful CCP likes to keep its vision of the game instead of going for what's popular with the masses.


My understanding is that in Asia even WOW is small compared to some of them. The issue with EVE in Asia is that over there bots/hacks etc are tolerated a lot more which would ruin EVE with its player based trading.

Grideris
Gallente
Fleet Coordination Command
Fleet Coordination Coalition
Posted - 2009.10.08 08:33:00 - [972]
 

As for using the controller on the PC - they would have been using a Xbox 360 dev kit as you can not run unsigned code on a normal Xbox 360.

And before you ask, Dev kits are not normally available to the general public.

HeliosGal
Caldari
Posted - 2009.10.08 08:34:00 - [973]
 

Duest before incarna

Albert Wittmann
Posted - 2009.10.08 08:51:00 - [974]
 

Dont like the new Dust 514 gameplay-trailer, this one-man-army-soldier destroy the atmosphere of EVE Online, the soldier is like a gm-cruiser with 99,9% resistence to all damagetypes and with fitted with imba-weapons and controlled by an account-buyer.

Cadde
Gallente
221st Century Warfare
Posted - 2009.10.08 10:29:00 - [975]
 

Dust is developed on a computer, like all console games are... So it isn't surprising me a tiny bit if some devs behind the scene where playing it on PC's. Or even the dev with the gamepad on scene was playing on a PC since CCP hasn't even decided on what console it's going to play on yet.

Also, the PS3 and XBOX and all other consoles out there are just highly specialized gaming PC's anyways. PS3 is running on a modified GeForce 7800 GPU!

HeliosGal
Caldari
Posted - 2009.10.08 12:24:00 - [976]
 

just found antoher interview where one of hte devs slips that is going to be available on PC desktops like eve at launch they are just keeping it as a big bang annoucement just prior to dust going live in feb 10

Glamaz Cruciatia
Posted - 2009.10.08 12:40:00 - [977]
 

Originally by: JitaPriceChecker2
Originally by: MaxPower 519
Originally by: Dan Spitty


Also, adding WTF is up with all the console rage ? It's pathetic and embarrasing. Grow the **** up you lot, jeez.




CCP has been spending PC gamers money on a god damn console game! We have been financing their console game through our subscriptions on PC and will not get anything for it. I don't know about you guys but i feel kind of ripped off. More cool EvE stuff but not for us and if you want it go buy a console... that's BS

But all this rage could be premature as we don't have all the info for the game yet. I just like to Rage in the morning :)


Pretty much this.



Oh please, CCP is not your little toy that you pay and they have to do what you say with your money, you pay to play eve... end off...

If ccp wants to use some of their profits to develope a new game, regardless of whether it is console only or, hell even if they developed hello kitty online, it would have nothing to do with you!!

Its just plain stupid this arguement, they make money and you want to tell them what to do with thier money? its not your money anymore, you paid to play eve.. thats what you got for your money!!

Cadde
Gallente
221st Century Warfare
Posted - 2009.10.08 12:49:00 - [978]
 

Originally by: Glamaz Cruciatia
Originally by: JitaPriceChecker2
Originally by: MaxPower 519
Originally by: Dan Spitty


Also, adding WTF is up with all the console rage ? It's pathetic and embarrasing. Grow the **** up you lot, jeez.




CCP has been spending PC gamers money on a god damn console game! We have been financing their console game through our subscriptions on PC and will not get anything for it. I don't know about you guys but i feel kind of ripped off. More cool EvE stuff but not for us and if you want it go buy a console... that's BS

But all this rage could be premature as we don't have all the info for the game yet. I just like to Rage in the morning :)


Pretty much this.



Oh please, CCP is not your little toy that you pay and they have to do what you say with your money, you pay to play eve... end off...

If ccp wants to use some of their profits to develope a new game, regardless of whether it is console only or, hell even if they developed hello kitty online, it would have nothing to do with you!!

Its just plain stupid this arguement, they make money and you want to tell them what to do with thier money? its not your money anymore, you paid to play eve.. thats what you got for your money!!


Not to mention what you forgot to mention... The profits CCP will make from dust might just come back to eve some day... Right?

HeliosGal
Caldari
Posted - 2009.10.08 12:55:00 - [979]
 

profits from xbox-ps3 and pc platforms they need to leverage off current eve player base to get it up and urnning

HeliosGal
Caldari
Posted - 2009.10.09 09:31:00 - [980]
 

following on we in the next week move to testing the new sov system lite pre dust on sisi please join n folks and tell ccp u want dust on PC to at launch

Bill Buttlicker
Posted - 2009.10.09 10:30:00 - [981]
 

Originally by: HeliosGal
just found antoher interview where one of hte devs slips that is going to be available on PC desktops like eve at launch they are just keeping it as a big bang annoucement just prior to dust going live in feb 10


Link or gtfo

Tamahra
Gallente
Apina.
United Pod Service
Posted - 2009.10.09 10:52:00 - [982]
 

All Planets in Dust and Eve are procedurally generated and will look identical in both games, also with the same climate

WiS (now Incarna) will be released prior to dust

CCP hopes to release WiS 2010

WiS: youll be able to make money off of selling stuff from bars, do mini-games, and you can sc** stuff off like a casino

WiS will have roaming NPCs in stations. You can only meet them in bars. Theyll hand out special tasks

WiS will affect your flyingaroundinspace part of the game

Planet Interaction will let players own districts of planets, which they can develop and interact with others who also hold planet territory. CCP wants districts to have
varying commodities, which then can be traded between districts. What do you choose to build up - industry,academia,infrastructure?

In the future, youll have planetary defences to stop people from coming in and nuking it
from orbit. So what you need is stuff on the ground to knock out these planetary defences BEFORE you can glass it from orbit

Most Planets eg. gasgiants are not suited for human presence, those wont be Dust
battlegrounds

EVE pilots will own the majority of planet districts, via a system that will be
introduced to EVE in the next expansion after Dominion. But a couple of districts on
each planet are reserved for DUST mercenaries

Dust will feed into SoV

Planets have several sectors. The majority need to be conquered before someone can claim
souvereignity on a planet

Hiring DUST mercenaries won't be mandatory but it will be attractive; if
you dont want to use them and your enemy does, youll have to

Dust features the unreal3 engine and dynamic battlefields, about 5km across, where spawn points are chosen by the players

Dust will use a microtransaction payment that allows purchasing of
bp´s for 1000`s of weapons, turrets, modules, and equipment for use ingame

Central place for dusties is their warship in space. Its a social platform, and
also a staging platform for missions, and everyone can own a cabin there where you can show off trophies.
From the war barge the dusties disembark on their missions

Eve commanders can issue strategic orders towards the ground troops

Eve Players can send isk and more down on the planet to support the ground troops

Isk can flow only from Eve to Dust, and not the other way round

Dust will feature Faction warfare vs NPCs, to ensure theres a
battle to be had for quick fun

Central Goal for all Missions is to destroy the enemy MobileCommandCenter(MCC)

There will be a command structure with infantry and squadron leaders on each side led by
a playercommander on board the MCC

The commander will have an RTSstyle view of the battlefield

The Commander+his MCC will be the ultimate aim of a battle - after several varying
sub-objectives

Infantryplayers will clear the fogofwar for the Commander

Commanders can install structures (launchers/guns/spawnpoints)

The focus is on a deep modular system of fitting and customising weapons and vehicles

in Dust theres 2 ways you can get from one planet to another: 1. Clone jump to defend.
2. To attack an enemy corp, your dust corp can purchase a warbarge which can orbit around
planets. You MUST have a warbarge to attack. War barges will be very costly

Mixture of procudural technology and designed content, to create unique
battlefields for each Dust-planet

Will Dust only happen in 0.0, or will we also fight over low or high sec?
Were still debating how far we push it

The style of each race will be given relevance on dust-planets

# of players in a battle up to 64 at launch

Dusties have access to various weapons,vehicles,airunits

Vehicles in Dust can be fitted like eveships, with low-,medium-,high-slots

Dust will be a persistent world

One battle is always about one sector of a planet

Dust features an achievement system where you unlock access to more equipment
as you advance

HeliosGal
Caldari
Posted - 2009.10.09 13:29:00 - [983]
 

Slight correction folks the realise scheldue is as follows
Dominions
Dust
Incarna

http://www.youtube.com/watch?v=rNhPig8inEY

From 1 hour 10 minutes and onwards

Pay particular attention to .... about 20 minutes before that dominions-dust then incarna



HeliosGal
Caldari
Posted - 2009.10.09 23:41:00 - [984]
 

So basically dust is coming in or around febuaray or march, incarna is the engine it will be going in as winter expansion. Dust will be available on PC lest CCP will loose revenue

Avernus
Gallente
Paragon Fury
Cascade Imminent
Posted - 2009.10.10 00:11:00 - [985]
 

Originally by: Bill Buttlicker
Originally by: HeliosGal
just found antoher interview where one of hte devs slips that is going to be available on PC desktops like eve at launch they are just keeping it as a big bang annoucement just prior to dust going live in feb 10


Link or gtfo

This.

If your 'link' is the Fanfest presentation, then your listening comprehension needs more work.

Kirex
Habitual Euthanasia
Pandemic Legion
Posted - 2009.10.10 03:45:00 - [986]
 

Don't pay attention to him, the guy's an idiot. Just reading the comments on this page alone he said:
Quote:
youtube 1 hour 41 minute long fanfest presentation if u look closely youll see its running on PC

Quote:
do we have a date of realise yet

Quote:
Duest before incarna

Quote:
just found antoher interview where one of hte devs slips that is going to be available on PC desktops like eve at launch they are just keeping it as a big bang annoucement just prior to dust going live in feb 10

Quote:
[...]on sisi please join n folks and tell ccp u want dust on PC to at launch



Kanatta Jing
Posted - 2009.10.11 01:37:00 - [987]
 

Don't be upset as you rest something as Important as SOV on people that play Console games. I know the problem is that you can't help take care of the situation yourself. You have to rely on others. But you already do that with your various Allies.

In fact the most infuriating thing about EVE is that you always have to rely on other people, even people you don't know or don't like, for the quality of your EVE experience.

Just remember, you can probably dismiss and hire a new marine core if the one you have loose to many planets for you.

HeliosGal
Caldari
Posted - 2009.10.11 05:00:00 - [988]
 

so in review dust is more developed than incarna and will be coming in feburary. Incarna as the mid year expansion and dust 514 will also be on PC as it makes a good business case for CCP for reasons listed elsewhere

Stitcher
Caldari
Posted - 2009.10.11 07:30:00 - [989]
 

Originally by: Kanatta Jing
Don't be upset as you rest something as Important as SOV on people that play Console games. I know the problem is that you can't help take care of the situation yourself. You have to rely on others. But you already do that with your various Allies.

In fact the most infuriating thing about EVE is that you always have to rely on other people, even people you don't know or don't like, for the quality of your EVE experience.

Just remember, you can probably dismiss and hire a new marine core if the one you have loose to many planets for you.


...except that sovereignty is NOT going to hinge on Dust players. Seriously man, haven't you been paying attention?

Dust players will be fighting for control of assets on planetary surfaces which can be claimed by EVE players as part of a completely separate game mechanic to sovereignty.

HeliosGal
Caldari
Posted - 2009.10.11 07:58:00 - [990]
 

well planetary control will hinge on controlling the planets - sov will i think require some form of majority planetary control but im assuming where an alliance doesnt use dust players or none are available that instead there will be some form of NPC AI ground forces against NPC based AI ground forces of both sides in these circumstances


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