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Jack Sabastian
Posted - 2009.08.13 07:53:00 - [1]
 

I'm trying to setup a program that will determine the reprocessed minerals from items from the eve datadump. I know for T1 base items it's the base materials cost in blueprint.

For named items (metalevel > 0 and not T2) it looks like the reprocessed materials are half the base items materials rounded down. Is this correct? I can't seem to find any info on this

Also a question about T2 reprocessing, I get from this Thread
how to calculate the amount of minirals returns but are the T2 components returned too? When I go to reprocess a T2 module in eve the quote only shows me getting the minerals back, not the T2 components.

Thanks.

Catari Taga
Centre Of Attention
Middle of Nowhere
Posted - 2009.08.13 13:27:00 - [2]
 

The answers are all in the thread you linked.

Jack Sabastian
Posted - 2009.08.13 17:55:00 - [3]
 

Not exactly, according to the thread if I reprocess(with perfect yield), for example, a 125mm 'scout' I Accelerator Cannon i should get:
Isogen 2
Mexallon 93
Pyerite 426
Tritanium 1180

By looking up the base minieral cost of the base item.

But in eve I actually get:
Isogen 1
Mexallon 46
Pyerite 213
Tritanium 590

Why is it halved?

For T2 items if I reprocess a Mackinaw I get
Construcion Blocks 50
Ion Thruster 75
Magnetometric Sensor Cluster 100
Photon Microprocessor 125
Crystalline Carbonide Armor Plate 60
Fusion Reactor Unit 60
Oscillator Capacitor Unit 125
Pulse Shield Emitter 125
plus the minierals

Exactly as predicted by the sql in the thread

but if I do the same for say a Hammerhead II drone the sql predicts I should get:
Guidance System 2
Robotics 2
Particle Accelerator Unit 1

but in eve all I get is the minerals back. Where are the trade goods, and T2 components?


Dragonaire
Caldari
Corax.
PURgE Alliance
Posted - 2009.08.13 18:00:00 - [4]
 

Think you'll find they are consumed in construction and that why you don't get them back.

Catari Taga
Centre Of Attention
Middle of Nowhere
Posted - 2009.08.14 02:28:00 - [5]
 

Edited by: Catari Taga on 14/08/2009 02:29:33
Originally by: Jack Sabastian
but if I do the same for say a Hammerhead II drone the sql predicts I should get:
Guidance System 2
Robotics 2
Particle Accelerator Unit 1

but in eve all I get is the minerals back. Where are the trade goods, and T2 components?
You are using the wrong SQL from that thread, i.e. the one for manufacturing. For reprocessing you have to look at activityID 6 of the item (not the blueprint). Also what Dragonaire said. Take a look at EVETycoon btw if you have not found it yet, it's a tool to get reprocessing information for all items.

Jack Sabastian
Posted - 2009.08.14 04:29:00 - [6]
 

Thank you it now makes sense, what CPP Explorer was saying was that you had to calculate the reprocessed values FROM the blueprint.

I had read something about activityID = 6, but all the examples where linking on the but when you look at the ramActivites table it says activity 6 is Duplicating, I guess that table is wrong then.


Catari Taga
Centre Of Attention
Middle of Nowhere
Posted - 2009.08.14 11:37:00 - [7]
 

Originally by: Jack Sabastian
when you look at the ramActivites table it says activity 6 is Duplicating, I guess that table is wrong then.
There's a non-published "Duplicating" skill in the datadump, I think that's where the name comes from and what it was originally intended for. Works for reprocessing though. Btw the official dump does not have all reprocessing and no refining information, use the unofficial one for that (sticky).


 

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