Edited by: Tactikill on 12/08/2009 21:28:02Edited by: Tactikill on 12/08/2009 21:27:38Station Aggression:
This is the boring part of PvP. How about upping the aggression/docking time for stations to 2 min? Can you do this without telling anybody :)?Auto Piloting:
Is there any real reason why the autopilot cannot warp you 0 to a gate? Also, some visual indicator of Safe vs. Shortest would be a nice feature. Currently, it's buried in the F-10 screens. Get rid of one of the less useful Neocom buttons and replace it with a Safe/Shortest toggle/indicator. While we're on the topic, warping your Pod manually to a gate sometimes results in the Pod being slightly out of jump range. Maybe you could adjust the inertia modifier to move Pods a little bit closer so that they are in jump range when they come out of warp.Planetary Involvement:
OK, we have these nice big beautiful planets throughout EVE that do absolutely nothing except act as an anchor around which moons can rotate. Actually, I don’t even think the moons rotate; they defy the known laws of physics and remain in a stable fixed position. Yet, we have all these facts about each planet, rotation speed, mass, temperature, etc. Why bother unless that information is of some use.
So how about we forget about walking in stations for the moment (although the idea holds lots of promise) and get these planets activated. Planets could be the new way of holding sov. Own the planet and own all the moons around that planet. Own more than 50-75% of the planets in a system and own sov in that system. Planets could be taken through bombardment of critical structures from space and once thus destroyed, the planets become neutral until a faction builds another series of specialized structures on the planet.
Take and hold the planet for XX days and you automatically own the POSs and their components. No more lugging around POS towers and arrays. Once they’re setup, they are there to stay unless the anchoring corp. takes them away.
Planets can be mined and setup to generate energy. This energy could be used to power moon-based POS towers and allow bigger moon mining and industrial operations. Think of what could be on-lined with the power of a planet behind it!
Planets will contain the offensive systems for POS towers and players will no longer need to build death stars just to keep their POS alive. POSs would just have to contain optional defensive batteries such as warp disruptors, energy neuts, etc. All offensive systems would be planet based.
Sub-capital ships can land on planets and make use of player built facilities such as repair bays, medical centres, research slots, etc.
Planets would have an unknown but finite quantity of minerals, ancient artifacts and exploration sites. Players would have to discover these riches through exploration.
I hope this thread generates lots of interest and people post their thoughts and ideas on what should be fixed/changed.
Link to Part 1