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Sakari Orisi
BIG
Gentlemen's Agreement
Posted - 2009.09.15 11:37:00 - [241]
 

Originally by: raukesh
Hi, trying to install this on a mac though I am not an experienced user for using especially terminal commands...I got macport installed but then trying to do this:

"Note: jhbuild requires Python 2.5 to unpack tar files, but Tiger provides Python 2.3. We provide Python 2.5 in meta-gtk-osx-bootstrap, but that doesn't help for running jhbuild because the non-jhbuild shell doesn't ordinarily see your gtk installation. You can define an alias to get around this problem:

$ alias jhbuild="PATH=gtk-prefix/bin:$PATH jhbuild"
Obviously you should substitute the actual path of your gtk installation for gtk-prefix. If you add it to your .bashrc or .bash_profile you won't need to worry about it.
"

I am at a loss. can't find a gtk or jhbuild file anywhere on the cmp....

Will there eventually be an executable for mac? or a walkthrough for dummies?

Pyfa definately will be long-lived and one of the top apps, the eve-community must be the perfect nursery for it :-)

I have never used a mac, but I think most people that did installed python 2.5 first, which should fix that issue (+ It's needed for pyfa anyway)

Josorna
Posted - 2009.09.15 15:16:00 - [242]
 

And since we're already at reporting bugs at way too fast pace, let's keep it that way.

Drone Nav Comp / Omnidirectional Tracking Link, they aren't affecting anything.

Sakari Orisi
BIG
Gentlemen's Agreement
Posted - 2009.09.15 15:26:00 - [243]
 

Originally by: Josorna
And since we're already at reporting bugs at way too fast pace, let's keep it that way.

Drone Nav Comp / Omnidirectional Tracking Link, they aren't affecting anything.

Fixed as well, feel free to join our IRC btw, it's way handyer to report bugs there :p

Dragonwell
Brutor Tribe
Posted - 2009.09.15 15:35:00 - [244]
 

Edited by: Dragonwell on 15/09/2009 15:37:51
Greets.

First post in the thread and I'll start by saying that Pyfa is awesome. Slick, simple, and responsive, except for one nag: When typing something in the search box, the program actively searches the database as you type, causing the program to hang for up to a full second and a half at a time. What's the chance this could be changed to a "don't search until I hit enter" sort of system (or even an option to do so)? Also wondering if anyone else has this 'problem' of sorts.

edit: One other thing - there are tabs for search results to display only officer, faction, so forth. Might there be a selection for only items that are not any of these, or even check boxes to say "I want just Officer AND Deadspace" or "Just normal plus faction", etc.

Sakari Orisi
BIG
Gentlemen's Agreement
Posted - 2009.09.15 15:49:00 - [245]
 

Edited by: Sakari Orisi on 15/09/2009 17:25:04
Originally by: Dragonwell
Edited by: Dragonwell on 15/09/2009 15:37:51
Greets.

First post in the thread and I'll start by saying that Pyfa is awesome. Slick, simple, and responsive, except for one nag: When typing something in the search box, the program actively searches the database as you type, causing the program to hang for up to a full second and a half at a time. What's the chance this could be changed to a "don't search until I hit enter" sort of system (or even an option to do so)? Also wondering if anyone else has this 'problem' of sorts.

edit: One other thing - there are tabs for search results to display only officer, faction, so forth. Might there be a selection for only items that are not any of these, or even check boxes to say "I want just Officer AND Deadspace" or "Just normal plus faction", etc.

I've been trying to track down why search was lagging like that for a while, I have been able to improve it a bit, but it still lags. I'll look more into it soon. I'm however not planning it to change it to "don't search until I hit enter" as that's unhandy for most people.

Search results not being tabbed was also done on purpose, because if you search for "Amarr Navy Large" you usually don't want to bother to have to switch tabs too. The filters working when clicking on them while searching is however something I'll consider and try to do when I got time.

Edit: I however have never experienced such large delays, I usualy get 0.1-0.2 secs tops

Kadesh Priestess
Scalding Chill
Posted - 2009.09.15 18:14:00 - [246]
 

I think it can behave like outlook's search - it waits few moments before starting actual search. E.g. if you change your query at least once per 0.2-0.3 secs it doesn't initiate search, once this timeout has passed - you start getting results.

Sakari Orisi
BIG
Gentlemen's Agreement
Posted - 2009.09.15 18:39:00 - [247]
 

I've made some changes to the way the searching works, it should never look sluggish or slow anymore. (technical details can be seen on the git repos ;))

Davinel Lulinvega
Posted - 2009.09.15 18:49:00 - [248]
 

Originally by: Sakari Orisi
Edited by: Sakari Orisi on 15/09/2009 17:25:04
Originally by: Dragonwell
Edited by: Dragonwell on 15/09/2009 15:37:51
Greets.

First post in the thread and I'll start by saying that Pyfa is awesome. Slick, simple, and responsive, except for one nag: When typing something in the search box, the program actively searches the database as you type, causing the program to hang for up to a full second and a half at a time. What's the chance this could be changed to a "don't search until I hit enter" sort of system (or even an option to do so)? Also wondering if anyone else has this 'problem' of sorts.

edit: One other thing - there are tabs for search results to display only officer, faction, so forth. Might there be a selection for only items that are not any of these, or even check boxes to say "I want just Officer AND Deadspace" or "Just normal plus faction", etc.

I've been trying to track down why search was lagging like that for a while, I have been able to improve it a bit, but it still lags. I'll look more into it soon. I'm however not planning it to change it to "don't search until I hit enter" as that's unhandy for most people.

Search results not being tabbed was also done on purpose, because if you search for "Amarr Navy Large" you usually don't want to bother to have to switch tabs too. The filters working when clicking on them while searching is however something I'll consider and try to do when I got time.

Edit: I however have never experienced such large delays, I usualy get 0.1-0.2 secs tops
If you're like most developers, your computer is far better equipped than the rest of the populationWink.

About actually fixing it: I believe twisted has a wrapper for async sql queries.

Sakari Orisi
BIG
Gentlemen's Agreement
Posted - 2009.09.15 18:51:00 - [249]
 

Edited by: Sakari Orisi on 15/09/2009 18:51:21
Originally by: Davinel Lulinvega
Originally by: Sakari Orisi
Edited by: Sakari Orisi on 15/09/2009 17:25:04
Originally by: Dragonwell
Edited by: Dragonwell on 15/09/2009 15:37:51
Greets.

First post in the thread and I'll start by saying that Pyfa is awesome. Slick, simple, and responsive, except for one nag: When typing something in the search box, the program actively searches the database as you type, causing the program to hang for up to a full second and a half at a time. What's the chance this could be changed to a "don't search until I hit enter" sort of system (or even an option to do so)? Also wondering if anyone else has this 'problem' of sorts.

edit: One other thing - there are tabs for search results to display only officer, faction, so forth. Might there be a selection for only items that are not any of these, or even check boxes to say "I want just Officer AND Deadspace" or "Just normal plus faction", etc.

I've been trying to track down why search was lagging like that for a while, I have been able to improve it a bit, but it still lags. I'll look more into it soon. I'm however not planning it to change it to "don't search until I hit enter" as that's unhandy for most people.

Search results not being tabbed was also done on purpose, because if you search for "Amarr Navy Large" you usually don't want to bother to have to switch tabs too. The filters working when clicking on them while searching is however something I'll consider and try to do when I got time.

Edit: I however have never experienced such large delays, I usualy get 0.1-0.2 secs tops
If you're like most developers, your computer is far better equipped than the rest of the populationWink.

About actually fixing it: I believe twisted has a wrapper for async sql queries.

I'm actualy using a one year old quite average laptop, so not really. async sql queries shouldn't be needed though, the latest changes I made should have fixed the delay in 99% of cases.

edit: Feel free to check them out on git and tell me the results, have only tested it on 2 computers yet.

Davinel Lulinvega
Posted - 2009.09.15 23:33:00 - [250]
 

Originally by: Sakari Orisi
I'm actualy using a one year old quite average laptop, so not really. async sql queries shouldn't be needed though, the latest changes I made should have fixed the delay in 99% of cases.

edit: Feel free to check them out on git and tell me the results, have only tested it on 2 computers yet.
Just tried it, looks good.

Sakari Orisi
BIG
Gentlemen's Agreement
Posted - 2009.09.16 07:06:00 - [251]
 

Originally by: Davinel Lulinvega
Originally by: Sakari Orisi
I'm actualy using a one year old quite average laptop, so not really. async sql queries shouldn't be needed though, the latest changes I made should have fixed the delay in 99% of cases.

edit: Feel free to check them out on git and tell me the results, have only tested it on 2 computers yet.
Just tried it, looks good.

Cheers for the feedback! I'm glad it works Very Happy.

Norwood Franskly
Minmatar
Fleet of the Damned
Eternal Ascension
Posted - 2009.09.16 12:57:00 - [252]
 

Originally by: raukesh
Hi, trying to install this on a mac though I am not an experienced user for using especially terminal commands...I got macport installed but then trying to do this:

"Note: jhbuild requires Python 2.5 to unpack tar files, but Tiger provides Python 2.3. We provide Python 2.5 in meta-gtk-osx-bootstrap, but ]that doesn't help for running jhbuild because the non-jhbuild shell doesn't ordinarily see your gtk installation. You can define an alias to get around this problem:

$ alias jhbuild="PATH=gtk-prefix/bin:$PATH jhbuild"
Obviously you should substitute the actual path of your gtk installation for gtk-prefix. If you add it to your .bashrc or .bash_profile you won't need to worry about it.
"

I am at a loss. can't find a gtk or jhbuild file anywhere on the cmp....



Heres a bit of an explanation, I'm thrown in some Unix 101 stuff thats handy to know if your planning on using OS X (or another *nix based os like BSD or Linux) for a while.

Once you run the shell script"gtk-osx-build-setup.sh" as instructed to on this page (http://sourceforge.net/apps/trac/gtk-osx/wiki/Build) it creates the jhbuild binary file in ~/.local/bin/jhbuild note that in Unix world (OS X is a unix based operating system) folders and files with a "." in front of their name are hidden by default, which is probably why you can't find the jhbuild command on your system as it is kept in the hidden .local folder of your home directory.

To make BASH (the terminal) aware of jhbuild you need to edit your users bash profile, the easy way to do this is to edit the .bash_profile file (a hidden file in "~/", Which is unix speak for your home directory). Unfortunately this is not as easy as it sounds, There is not an easy way to make Finder (the OS X gui file manager) display hidden files and folders. Even spotlight (the magnifying glass search thing) doesn't show hidden files or stuff in hidden folders, as a Linux user this is one huge gripe I have with OS X as some *smart* guy at Apple obviously decided users didn't need to see these things *cue forehead smack*.

In the Unix world config files are hidden by default. Programs create a hidden folder in your home directory to store it's config info. To change settings for aps you usually edit their config files. Yet for some silly reason Apple have made it hard for new users to manually edit their config files, which just smacks of something incredibly dumb to do. (http://www.macworld.com/article/51830/2006/07/showallfinder.html) explains how to turn them on in finder, but its a bit of a nasty hack imo, things would much easier to have a option in the view menu, show hidden files, similar to what windows explorer gnome and KDE have.

OS X comes with Vi, which is a text editor that runs inside terminal, it can be used for editing these hidden files, Vi is a prety powerful tool most unix users grow to love, however it's a bit hard for a Unix newbie to use. Rather then teaching you to then edit the file in Vi you can use Unix's redirection opperator (>>) as part of a simple one line shell command and this will do the trick for you. If curious (http://www.december.com/unix/tutor/redirect.html) will tell you more about Unix redirection, combined with pipes ("|" operator), you can do incredibly powerful things from the terminal).

Type the following into the terminal (without quotes)
"echo export PATH=$PATH:/Users/USERNAME/.local/bin >> ~/.bash_profile" remember to replace USERNAME with your username here.

Now the terminal will recognize the jhbuild command.

Python is installed on macs by default, don't need to do anything there.



Quote:


Will there eventually be an executable for mac? or a walkthrough for dummies?

Pyfa definately will be long-lived and one of the top apps, the eve-community must be the perfect nursery for it :-)


Let me know if you still have trouble and I may right up a long walkthrough if I have time.

Sakari Orisi
BIG
Gentlemen's Agreement
Posted - 2009.09.17 12:57:00 - [253]
 

I'm proud to announce the release of pyfa's first test server build, it has been made using the test server database 103012 and should have everything included that's workong on the test server, this includes:

  • New titan stats

  • New doomsday

  • New faction ships

  • New assault frigate afterburner bonus



NightmareX
Nomads
Nulli Secunda
Posted - 2009.09.17 13:48:00 - [254]
 

Sakari Orisi, not sure if your doing it now, but if not, then please add the new stats for the current Pirate and Faction ships.

Sakari Orisi
BIG
Gentlemen's Agreement
Posted - 2009.09.17 13:49:00 - [255]
 

Originally by: NightmareX
Sakari Orisi, not sure if your doing it now, but if not, then please add the new stats for the current Pirate and Faction ships.

The new faction ships are in, the new pirate ships will be in shortly (probably tonight or tomorrow)

Davinel Lulinvega
Posted - 2009.09.17 15:46:00 - [256]
 

Originally by: Sakari Orisi
I'm proud to announce the release of pyfa's first test server build, it has been made using the test server database 103012 and should have everything included that's workong on the test server, this includes:

  • New titan stats

  • New doomsday

  • New faction ships

  • New assault frigate afterburner bonus



You just won.

Sakari Orisi
BIG
Gentlemen's Agreement
Posted - 2009.09.17 16:04:00 - [257]
 

Edited by: Sakari Orisi on 17/09/2009 16:24:33
Edited by: Sakari Orisi on 17/09/2009 16:22:08
Edited by: Sakari Orisi on 17/09/2009 16:04:38
I just finished the stats for the new pirate ships and the release has been sent to sourceforge, the links on http://pyfa.sf.net and this thread's original post should be working within the next 15 minutes

edit: The builds just went online
edit 2: the builds were buggy, I just sent new ones, they should be online soonish. If new stuff isn't working, please wait 15-30 mins and try redownloading.
edit 3: it seems sf improved their processing time lately, the builds have finished sending and are now up.

Glengrant
Beyond Limited
Posted - 2009.09.17 20:29:00 - [258]
 

Edited by: Glengrant on 17/09/2009 21:51:47
Awesome tool. Improves at lightning speed.

Thanks to python, being open source and having a nice plugin interface it's very easy to extend.

Kadoes Khan
Posted - 2009.09.20 00:23:00 - [259]
 

Triage module doesn't seem to actually affect anything unless there is something I'm missing...

Sakari Orisi
BIG
Gentlemen's Agreement
Posted - 2009.09.20 08:42:00 - [260]
 

Originally by: Kadoes Khan
Triage module doesn't seem to actually affect anything unless there is something I'm missing...

Fixed in the latest git, It'll be in tomorrow's release, thanks for the report !

Sakari Orisi
BIG
Gentlemen's Agreement
Posted - 2009.09.20 12:16:00 - [261]
 

I've just finished a new test build, it includes the Freki & the Mimir in all their glory as well as a lot of cosmetic changes that will soon (=tomorrow) be included in the stable build.

demonfurbie
Minmatar
Drunken Wookies
BricK sQuAD.
Posted - 2009.09.21 00:14:00 - [262]
 

cant get it to work on windows 7

Sakari Orisi
BIG
Gentlemen's Agreement
Posted - 2009.09.21 04:15:00 - [263]
 

Originally by: demonfurbie
cant get it to work on windows 7

What errors are you getting in pyfa.exe.log ? Plenty of people got it working on windows 7 before

KardelSharpeye
Gallente
The Watchtower
Posted - 2009.09.21 11:37:00 - [264]
 

It would be nice if you could add a cap simulation like quickfit had not the +/- cap

Sakari Orisi
BIG
Gentlemen's Agreement
Posted - 2009.09.21 16:14:00 - [265]
 

Edited by: Sakari Orisi on 21/09/2009 16:15:50
I'd like to announce the release of pyfa 0.4.2, it features in no particular order:

  • The Freki and the Mimir

  • A new improved tag browser that uses togglebuttons instead of tabs (select multiple at once with ctrl + click)

  • A lot of other UI Changes

  • A lot of bugfixes

  • Saving of the pyfa's window's state between sessions

  • A powerful override system that lets you change the stats of ships and/or add new ships/items of your own



demonfurbie
Minmatar
Drunken Wookies
BricK sQuAD.
Posted - 2009.09.22 00:33:00 - [266]
 

Originally by: Sakari Orisi
Originally by: demonfurbie
cant get it to work on windows 7

What errors are you getting in pyfa.exe.log ? Plenty of people got it working on windows 7 before


sqlite3.OperationalError: unable to open database file
Traceback (most recent call last):
File "launch.py", line 17, in <module>
File "gui\mainWindow\__init__.pyo", line 24, in <module>
File "model\fitting.pyo", line 15, in <module>
File "model\attribute.pyo", line 15, in <module>
File "model\sql.pyo", line 20, in <module>
sqlite3.OperationalError: unable to open database file
D:\pyfa-0.4.1-bin\library.zip\gui\mainWindow\fittingPane.py:90: GtkWarning: Don't know color `<GdkColor at 0x299d690>'

Liang Nuren
Posted - 2009.09.22 00:38:00 - [267]
 

Originally by: demonfurbie

sqlite3.OperationalError: unable to open database file
Traceback (most recent call last):
File "launch.py", line 17, in <module>
File "gui\mainWindow\__init__.pyo", line 24, in <module>
File "model\fitting.pyo", line 15, in <module>
File "model\attribute.pyo", line 15, in <module>
File "model\sql.pyo", line 20, in <module>
sqlite3.OperationalError: unable to open database file
D:\pyfa-0.4.1-bin\library.zip\gui\mainWindow\fittingPane.py:90: GtkWarning: Don't know color `<GdkColor at 0x299d690>'


Have you run the downloadData.py script as the docs say?

-Liang

Davinel Lulinvega
Posted - 2009.09.22 00:41:00 - [268]
 

Originally by: Sakari Orisi

  • A powerful override system that lets you change the stats of ships and/or add new ships/items of your own



This is extremely awesome.

demonfurbie
Minmatar
Drunken Wookies
BricK sQuAD.
Posted - 2009.09.22 02:08:00 - [269]
 

Originally by: Liang Nuren
Originally by: demonfurbie

sqlite3.OperationalError: unable to open database file
Traceback (most recent call last):
File "launch.py", line 17, in <module>
File "gui\mainWindow\__init__.pyo", line 24, in <module>
File "model\fitting.pyo", line 15, in <module>
File "model\attribute.pyo", line 15, in <module>
File "model\sql.pyo", line 20, in <module>
sqlite3.OperationalError: unable to open database file
D:\pyfa-0.4.1-bin\library.zip\gui\mainWindow\fittingPane.py:90: GtkWarning: Don't know color `<GdkColor at 0x299d690>'


Have you run the downloadData.py script as the docs say?

-Liang


yes

Liang Nuren
Posted - 2009.09.22 06:56:00 - [270]
 

Originally by: demonfurbie
yes


Interesting. Mind joining #pyfa on freenode? I'm sure that someone there will be able to help you in an fairly painless fashion that doesn't involve multi-day back and forth on the forums. :)

-Liang


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