open All Channels
seplocked Ships and Modules
blankseplocked pyfa - Python fitting assistant v0.8 - Dominion 1.1.1
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : 1 [2] 3 4 5 6 7 8 9 ... : last (13)

Author Topic

Gouverneur
Posted - 2009.08.17 20:43:00 - [31]
 

OK, Stats with Mutifrequency L Ammo and All 5 Char:
PyFA: Dmg Multiplier:4,14 , Volley: 198,72, dps: 35,04762, duration unknown
EFT: Dmg Mtpl.: 6,46875, Volley: 311, dps: 55, duration: 5,67

Dmg Mtpl.: 3,6*1,25(Large Turret)*1,15(Surg. Strike)*1,25(Amarr BS Shipbonus)= 6,4688
Volley: 6,4688*(28EM+20Therm)=310,5
Rate of Fire: 7,875*0,9(Gunnery)*0,8(Rapid Firing)=5,67sek.
DPS: 310,5/5,67=54,7619

Sakari Orisi
BIG
Gentlemen's Agreement
Posted - 2009.08.17 21:12:00 - [32]
 

Edited by: Sakari Orisi on 17/08/2009 21:11:51
Originally by: Gouverneur
OK, Stats with Mutifrequency L Ammo and All 5 Char:
PyFA: Dmg Multiplier:4,14 , Volley: 198,72, dps: 35,04762, duration unknown
EFT: Dmg Mtpl.: 6,46875, Volley: 311, dps: 55, duration: 5,67

Dmg Mtpl.: 3,6*1,25(Large Turret)*1,15(Surg. Strike)*1,25(Amarr BS Shipbonus)= 6,4688
Volley: 6,4688*(28EM+20Therm)=310,5
Rate of Fire: 7,875*0,9(Gunnery)*0,8(Rapid Firing)=5,67sek.
DPS: 310,5/5,67=54,7619

This has been fixed in the latest git (commit efb64b8)
Cheers for the bug report :)

Sakari Orisi
BIG
Gentlemen's Agreement
Posted - 2009.08.19 16:19:00 - [33]
 

I'm proud to announce the release of pyfa 0.3a :)

This is the first beta release of pyfa and comes with many improvements and new features.

Major Highlights of 0.3a:

  • Updated for apocrypha 1.5

  • Full support for implants and boosters

  • Import/Export support


CCP Zymurgist


Gallente
C C P
Posted - 2009.08.19 16:42:00 - [34]
 

Moved to Ships and Modules by request and added to resource thread.

LordInvisible
Gallente
Nova Ardour
Posted - 2009.08.19 20:51:00 - [35]
 

Edited by: LordInvisible on 19/08/2009 21:00:43
hmm, maybe i'm doing something wrong, but must i always select implants per fit? Can we get implants linked with pilot?

And there are some diferences between EFT and pyfa..

try this fit in both programs:

[Megathron Navy Issue, buffer]
Damage Control II
Amarr Navy Energized Adaptive Nano Membrane
Amarr Navy Energized Adaptive Nano Membrane
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Gallente Navy Magnetic Field Stabilizer
Gallente Navy Magnetic Field Stabilizer

Medium Capacitor Booster II, Cap Booster 400
Domination Stasis Webifier
Gallente Navy Stasis Webifier
Domination Warp Scrambler

Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Heavy Unstable Power Fluctuator I

Trimark Armor Pump I
Trimark Armor Pump I
Trimark Armor Pump I


Garde II x5

I get different EHP, dps, calibration points, not sure where to check shield/armor/hull stats, speed.

And u have a typo in Ressources and Resistance (make it with s, coz we are looking at more then one resist..)

Its would be nice to sum dps into one figure at the end. Show us layers HP, not layers EHP.

can we get some file import from EFT?? Copying and pasting every setup is stupid and boring..

Kismo
Posted - 2009.08.19 21:09:00 - [36]
 

Edited by: Kismo on 19/08/2009 21:23:46
Fantastic. You should def advertise the git repo over a download link. :)

git clone git://pyfa.git.sourceforge.net/gitroot/pyfa

Sakari Orisi
BIG
Gentlemen's Agreement
Posted - 2009.08.20 04:28:00 - [37]
 

Originally by: LordInvisible
Edited by: LordInvisible on 19/08/2009 21:00:43
hmm, maybe i'm doing something wrong, but must i always select implants per fit? Can we get implants linked with pilot?

And there are some diferences between EFT and pyfa..

try this fit in both programs:

[Megathron Navy Issue, buffer]
Damage Control II
Amarr Navy Energized Adaptive Nano Membrane
Amarr Navy Energized Adaptive Nano Membrane
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Gallente Navy Magnetic Field Stabilizer
Gallente Navy Magnetic Field Stabilizer

Medium Capacitor Booster II, Cap Booster 400
Domination Stasis Webifier
Gallente Navy Stasis Webifier
Domination Warp Scrambler

Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Heavy Unstable Power Fluctuator I

Trimark Armor Pump I
Trimark Armor Pump I
Trimark Armor Pump I


Garde II x5

I get different EHP, dps, calibration points, not sure where to check shield/armor/hull stats, speed.

And u have a typo in Ressources and Resistance (make it with s, coz we are looking at more then one resist..)

Its would be nice to sum dps into one figure at the end. Show us layers HP, not layers EHP.

can we get some file import from EFT?? Copying and pasting every setup is stupid and boring..

Numbers:
The numbers are a bit off due to me having derived my own formulas (as EFT is closed source I couldn't use the ones from there). They should however also be accurate and the numbers should be close enough for comparison. Anyone is free to check the formulas and submit corrections for them though.

EHP: I'll work on that

direct import from EFT: I'll see how hard it is to do. If it's not too hard I'll try to include it.

Sakari Orisi
BIG
Gentlemen's Agreement
Posted - 2009.08.20 15:40:00 - [38]
 

I'd like to announce the release of pyfa 0.3.1, this is mostly a bug release and fixes the following issues:

  • Fix a bug where attributes without category were being ignored. This has the anoying side effect that several attributes regarding the new implants and T3 subsystems were being ignored

  • Fix a bug where tech II missiles wouldn't get bonusses correctly

  • Fix a bug that prevented shield resistance amplifiers from working


Necrocavus
Caldari
De-ja-vU
Scalar Federation
Posted - 2009.08.20 16:03:00 - [39]
 

I just want to thank you for your efforts. I've just downloaded and I've not used it yet.

Also CCP has to add a section to website which allows us to try different fittings just like WOW and its kind's talent tree web apps.

Sakari Orisi
BIG
Gentlemen's Agreement
Posted - 2009.08.21 09:17:00 - [40]
 

Edited by: Sakari Orisi on 21/08/2009 10:02:31
I'd like to announce yet another bugfix release: 0.3.2
This release fixes a number of bugs related to missiles, a crash when fitting ammo into modules (oops) and adds better support for drones.

Note: I'll be doing beta release cycles about every 1 or 2 days depending on the amount of fixes. I won't always announce them so it's always good to check the main post ;)

Xoth Freefall
Minmatar
Massively Mob
Massively Alliance
Posted - 2009.08.21 13:33:00 - [41]
 

I know its probably too early for feature requests, but would it be possible to add something similar to the tracking guide, what would show dps and tracking vs different sized targets?

from playing with it briefly:
1.) would it be possible to set it to load ammo when we add guns or missiles to a ship?
2.) I'm getting diffent dps numbers on a t2 typhoon setup. With all lvl 5 skills and with just cruise and 1200mm, eft says 344, and pyfa says 292. Drones have the same damage. Will look at it more when i get back form work.

Sakari Orisi
BIG
Gentlemen's Agreement
Posted - 2009.08.21 16:53:00 - [42]
 

Originally by: Xoth Freefall
I know its probably too early for feature requests, but would it be possible to add something similar to the tracking guide, what would show dps and tracking vs different sized targets?

from playing with it briefly:
1.) would it be possible to set it to load ammo when we add guns or missiles to a ship?
2.) I'm getting diffent dps numbers on a t2 typhoon setup. With all lvl 5 skills and with just cruise and 1200mm, eft says 344, and pyfa says 292. Drones have the same damage. Will look at it more when i get back form work.

1) I accept feature requests as tickets on the trac system, just asking here will just result in me forgetting about it though.
2) Please do, There are a lot of little bugs that managed to sneak in resulting in numbers that are slightly off. :(

AstroPhobic
Minmatar
Holding Corp
Posted - 2009.08.21 16:58:00 - [43]
 

I don't mean to sound like an ******* saying this - but why should I make the switch from EFT?

Does it have DPS graphs? Are the calculations made on the new hit quality formula?


Provided there's good reason, I'd love to be a pyfa warrior. YARRRR!!

Kismo
Posted - 2009.08.21 17:29:00 - [44]
 

Originally by: AstroPhobic
I don't mean to sound like an ******* saying this - but why should I make the switch from EFT?

Does it have DPS graphs? Are the calculations made on the new hit quality formula?


Provided there's good reason, I'd love to be a pyfa warrior. YARRRR!!


I'd say the key benefits are that it runs on other platforms (Windows/Mac/Linux) and that it is open source. You ever wonder what happened to QuickFit? It wasn't killed by EFT - it had already been abandoned by that point. There were many offers to take over stewardship of it, but nobody actually had the source.

So what will happen to EFT when Gripen loses interest in Eve or whatever? Nobody has the source to EFT either, and it will similarly slide over into uselessness.

jet800
Caldari
Posted - 2009.08.21 17:38:00 - [45]
 

Windows 7 x64 RC1,
downloadData.exe runs successfully, but pyfa.exe gives this in the log:
Quote:
Traceback (most recent call last):
File "launch.py", line 17, in <module>
File "gui\mainWindow.pyo", line 16, in <module>
File "gui\shipBrowserWindow.pyo", line 15, in <module>
File "model\category.pyo", line 15, in <module>
File "model\sql.pyo", line 20, in <module>
sqlite3.OperationalError: unable to open database file


Davinel Lulinvega
Posted - 2009.08.22 02:19:00 - [46]
 

Originally by: jet800
Windows 7 x64 RC1,
downloadData.exe runs successfully, but pyfa.exe gives this in the log:
Quote:
Traceback (most recent call last):
File "launch.py", line 17, in <module>
File "gui\mainWindow.pyo", line 16, in <module>
File "gui\shipBrowserWindow.pyo", line 15, in <module>
File "model\category.pyo", line 15, in <module>
File "model\sql.pyo", line 20, in <module>
sqlite3.OperationalError: unable to open database file


Where is it installed? It runs fine on my laptop with the same os. I believe that error comes from not having write permission. Try moving it or running as admin.

Sakari Orisi
BIG
Gentlemen's Agreement
Posted - 2009.08.22 08:33:00 - [47]
 

Originally by: Davinel Lulinvega
Originally by: jet800
Windows 7 x64 RC1,
downloadData.exe runs successfully, but pyfa.exe gives this in the log:
Quote:
Traceback (most recent call last):
File "launch.py", line 17, in <module>
File "gui\mainWindow.pyo", line 16, in <module>
File "gui\shipBrowserWindow.pyo", line 15, in <module>
File "model\category.pyo", line 15, in <module>
File "model\sql.pyo", line 20, in <module>
sqlite3.OperationalError: unable to open database file


Where is it installed? It runs fine on my laptop with the same os. I believe that error comes from not having write permission. Try moving it or running as admin.

That error comes from pyfa not finding the database file, this can mean two things: you didn't run downloadData.exe as the same user as pyfa.exe (admin doesn't matter here, just same overall user) OR downloadData.exe failed to write the database file due to some permission problems.

Katrina vanTassel
Posted - 2009.08.22 08:56:00 - [48]
 

Got this error:

Quote:
Traceback (most recent call last):
File "launch.py", line 20, in <module>
File "gui\mainWindow.pyo", line 85, in __init__
File "gui\window.pyo", line 26, in __init__
RuntimeError: could not create GladeXML object


Running Windows 7 RC here, MSVC runtimes are installed.

Veveritz
Minmatar
Posted - 2009.08.22 10:14:00 - [49]
 

I just want to say that this is great, I was looking for something to work native in Linux.

As a suggestion:
Use a predefined name for the fitting if none is need or supply an error message ;).

Sakari Orisi
BIG
Gentlemen's Agreement
Posted - 2009.08.22 10:25:00 - [50]
 

Originally by: Katrina vanTassel
Got this error:

Quote:
Traceback (most recent call last):
File "launch.py", line 20, in <module>
File "gui\mainWindow.pyo", line 85, in __init__
File "gui\window.pyo", line 26, in __init__
RuntimeError: could not create GladeXML object


Running Windows 7 RC here, MSVC runtimes are installed.

It seems the main.glade datafile cannot be found, it's normally in <pyfa base folder>/gui/main.glade.
This can be caused by two things: You do not have permission to read that file (unlikely) OR you have made a shortcut to pyfa and have not told the shortcut the "run in" folder for pyfa should be the pyfa base folder

Gouverneur
Posted - 2009.08.22 11:51:00 - [51]
 

I'm really missing a way to load/change/unload Ammo into (multiple) Modules without deleting them.

Any plans on adding drag'n'drop in the future?
It would be nice to be able to disable Rigs.

Sakari Orisi
BIG
Gentlemen's Agreement
Posted - 2009.08.22 12:24:00 - [52]
 

Originally by: Gouverneur
I'm really missing a way to load/change/unload Ammo into (multiple) Modules without deleting them.

Any plans on adding drag'n'drop in the future?
It would be nice to be able to disable Rigs.

If you select the "last" (=most bottom) module to put ammo in and then spam doubleclick the ammo it'll start changing ammo in the first module (=most top) first and then work it's way to the bottom.

Gouverneur
Posted - 2009.08.22 13:14:00 - [53]
 

Yeah, figured that out after my post. All I asked for is not necessary anyway, it just might make playing with fittings a bit more comfortable. Cool

Anata Telatan
Posted - 2009.08.22 14:31:00 - [54]
 

It seems like adding certain modules will make the whole fitting window disappear. Sometimes it happens because I selected the all lvl5 character option and other times it happens for all characters. I've noticed it with the large s95a shield transporters on a basilisk and the "Small Projectile Metastasis Adjuster I" on a thrasher.

AstroPhobic
Minmatar
Holding Corp
Posted - 2009.08.22 14:55:00 - [55]
 

Having trouble selecting ships to setup. Will select a ship, hit okay, then nothing happens.

The whole character import thing wasn't quite intuitive, mouseover labels probably would help there.

Sakari Orisi
BIG
Gentlemen's Agreement
Posted - 2009.08.22 14:58:00 - [56]
 

Edited by: Sakari Orisi on 22/08/2009 15:01:06
Originally by: AstroPhobic
Having trouble selecting ships to setup. Will select a ship, hit okay, then nothing happens.

The whole character import thing wasn't quite intuitive, mouseover labels probably would help there.

You probably forgot to give the fit a name, I haven't had the time to add an errormessage for that yet.

I'd also like to announce the release of pyfa 0.3.3, this is a bug-fix release aimed at addressing crashes and miscalculations in various parts of the application as well as making the export format more human readable.

AstroPhobic
Minmatar
Holding Corp
Posted - 2009.08.22 15:02:00 - [57]
 

Originally by: Sakari Orisi
Originally by: AstroPhobic
Having trouble selecting ships to setup. Will select a ship, hit okay, then nothing happens.

The whole character import thing wasn't quite intuitive, mouseover labels probably would help there.

You probably forgot to give the fit a name, I haven't had the time to add an errormessage for that yet.


Oh, I thought that was a search bar for previous fits. Perhaps open a popup requesting the name once you select a ship and click okay? I'm not sure if that's a lot of work or not, never done anything in python. Wink

Drake Draconis
Minmatar
Shadow Cadre
Shadow Confederation
Posted - 2009.08.22 15:27:00 - [58]
 

Is this package available for Mac OS-X?

Surely you can do one considering they share many of the various Linux/Unix programming libraries.

Sakari Orisi
BIG
Gentlemen's Agreement
Posted - 2009.08.22 15:31:00 - [59]
 

Originally by: Drake Draconis
Is this package available for Mac OS-X?

Surely you can do one considering they share many of the various Linux/Unix programming libraries.

I'd need someone to build a package first. After that I can just reuse it and change relevant files when new releases need to be made.

Drake Draconis
Minmatar
Shadow Cadre
Shadow Confederation
Posted - 2009.08.22 17:50:00 - [60]
 

I think I could pull that off...

I have the development tools here... but I'm not sure where to start >.>;

Send me an EVEMail and we'll chat....

Because a Fitting tool for Mac's is desperately needed.


Pages: first : previous : 1 [2] 3 4 5 6 7 8 9 ... : last (13)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only