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Negativestatus
Caldari
Never Enough Ammo
Posted - 2009.08.10 06:49:00 - [1]
 

So today I got me a brand spanking new Crow interceptor, and boy was I happy. I thought to myself, finally I'll be useful to the corp... So I hop in it, and I'm being ripped by anything larger than a regular frigate :(. Assault frigates chew me a new one, and anything larger than is a problem. How can a interceptor tackle, when they have to run just to avoid getting blown to bits? I have the standard fitting that everyone else uses, but I'm at a loss. Is this ship only good when running in a fleet of more than 3 with RR coming in? Can it even be solo'd in? What are the most common anti-interceptor ships? I'd really appreciate any tips you guys have to offer so I can hopefully fly this ship properly. Seems cool, but it seems to be weaker than an Ibis :(. I


3x Standard Missile Launcher II (Bloodclaw Precision Light Missile)

1MN MicroWarpdrive II
Cap Recharger II
Warp Disruptor II

2x Overdrive Injector System II
Nanofiber Internal Structure II

2x Aux Thrusters

Robert0288
Caldari
R E D E M P T I O N
Black Star Alliance
Posted - 2009.08.10 07:07:00 - [2]
 

First, don't use precision missles. The biggest advantage an interceptor has is speed, and you just lost it. Use faction ammo instead. Dread or caldari navy usually.

Among the ships you have to look out for are Drone ships (dommy, vexor, ishtar, arbitrator etc..), Recons (Amarr recons b/c of neuts and drones, Gallente b/c of long range scrams which will kill your speed, Mini b/c long range webs0. Battleships you have to be careful of because of the large neuts and drones, but are usually fairly easy targets.

When approaching a target watch out for your transversal speeds and try to keep them high. If you directly approach a target you will be much easier for turret ships to hit.

That being said there is no substitute for experiance and knowledge of what people tend to fit on their ship. I'm sure other people will quickly move to answer your question. meanwhile I'm off to sleep Cool

Lt Forge
Pilots Of Honour
Aeternus.
Posted - 2009.08.10 07:20:00 - [3]
 

My Dominix is hungry for new inties.

Drones, neuts, webs, scram and lots of drones will do you good Twisted Evil

SquadBroken
Helljumpers
Posted - 2009.08.10 08:29:00 - [4]
 

Don't bother rigging it. Doesn't need them - and it's going to die. Change that cap recharger to a web and you're good to go. Catch something. Hold on. Let your gang kill it. You'll be fine. Cheers.

Raimo
Genos Occidere
HYDRA RELOADED
Posted - 2009.08.10 09:05:00 - [5]
 

Edited by: Raimo on 10/08/2009 09:06:39

Originally by: SquadBroken
Don't bother rigging it. Doesn't need them - and it's going to die.


Actually, that's not the reason why those particluar rigs are bad. It's because they get stacking nerfed with the low slots so much that their effect is near zero, especially the 5th one. For cheapish rigs with those lows try 2x low friction nozzle joints (agility is king for ceptors even more than max speed as that dictates your orbit speed), or keep those rigs and go 2 nano 1 istab lows for even more agility... Or missile damage rigs, I dunno. And rig prices for frigs should be soon moot anyway...

That being said I'd never fly the crow myself (partially because all my SP's are in gunnery and drones, no missile skills at all), they are usually rather soft targets for other ceptors...

Feyona
Time Bandits.
Posted - 2009.08.10 11:24:00 - [6]
 

Edited by: Feyona on 10/08/2009 11:27:30
Like someone said, don't use precisions. Use faction. Don't use the cap recharger, and in general I think catalyzed cold gas MWD is better than T2 and they cost about the same. (I think.) Lose the rigs until at least after the rig patch, and then, consider something other than speed rigs, because they are stacking nerfed to hell if you are already using nanos or OD's in your lows.

I wouldn't throw a web on a crow, it's designed to stay out of scram/web/neut range (except vs bs neuts or curse), throw a sensor booster with scanres on there, or a target painter for better damage vs smaller targets, or a tracking disruptor to screw their guns, instead. If you can't perma-run MWD + point you need to train your skills higher.

Watch your transveral on the approach, fly manually instead of just hitting 'orbit' so that you don't accidently fly into then 10km death zone (for a crow), have a seperate overview tab for drones and watch to see if you are getting aggro from them. If they seem to be keeping up with you and you are taking a lot of damage, consider popping off an overheat cycle and moving out of their range. If the drones are on you but not doing a ton of damage, just shoot them down. You will need decent (read: at least all missile support skills at 4) for this to really work.

Other inties and quicker AF will usually eat you in a Crow, unless they are AB fit (which is common in FW) in which case if you are careful you can use your range/speed advantage to eventually wear them down if you're in open space. Turn your velocity column on and watch their speed, if they are doing over 3k/s they are probably mwd fit and you should avoid tangling with them. If you want a mean close range dog-fighter, consider a Ranis, plated Claw, or Sader. The rocket crow with an MSE buffer works okay, but all those other ships do the same thing better. If you want a ship that is combination tackle ceptor/dps ceptor, then stick with the Crow.

I hope this helps.

Silva Krell
Curatores Veritatis Alliance
Posted - 2009.08.10 11:35:00 - [7]
 

The web is for when something gets too close and gives you a small chance of escape, but yeah I'd prolly fit a tracking disruptor. You'd get more use out of it, but watch for people getting to close.

Feyona
Time Bandits.
Posted - 2009.08.10 11:51:00 - [8]
 

Edited by: Feyona on 10/08/2009 11:51:53
Originally by: Silva Krell
The web is for when something gets too close and gives you a small chance of escape, but yeah I'd prolly fit a tracking disruptor. You'd get more use out of it, but watch for people getting to close.


This is a good point and I used to fly them like this shortly after the speed nerf and it DID at times get me out of jams, but I think nowadays, fitting a scrambler in addition to the disruptor might be more beneficial unless you are facing an opponent with an AB. In which case, I dunno, it's a toss-up, but a bad situation to be in either way.

Fourty Niner
Posted - 2009.08.10 14:05:00 - [9]
 

Originally by: SquadBroken
Don't bother rigging it. Doesn't need them - and it's going to die. Change that cap recharger to a web and you're good to go. Catch something. Hold on. Let your gang kill it. You'll be fine. Cheers.
yep.

Wait till the dedicated friagte rigs come out in a bit (and save $$$$), it dont need to be cap stable (much) so a web is good, or sensor booster

BAsicly YOU ARE GONNA DIE alot

you want to be looking for your warp away/run away spot B4 you tackle, then when the target has another point on it, RUN.
You can fly back if you want, cos at that point the target should have other things to worry about, but if you dont leave, and he got any sort of dps on you, drones or whatever he will probably kill you just so he got a kill.
As said get rid of the presision.

Havohej
Du'uma Fiisi Integrated Astrometrics
Posted - 2009.08.10 15:03:00 - [10]
 

Originally by: Fourty Niner

BAsicly YOU ARE GONNA DIE alot


I can't remember the last time Feyona (the poster above you) flew anything besides a Crow in PvP. I also can't remember the last time Fey died. vOv

Fourty Niner
Posted - 2009.08.10 15:10:00 - [11]
 

Edited by: Fourty Niner on 10/08/2009 15:14:12

Fourty Niner
Posted - 2009.08.10 15:14:00 - [12]
 

Edited by: Fourty Niner on 10/08/2009 15:18:48
Originally by: Fourty Niner
Originally by: Havohej
Originally by: Fourty Niner

BAsicly YOU ARE GONNA DIE alot


I can't remember the last time Feyona (the poster above you) flew anything besides a Crow in PvP. I also can't remember the last time Fey died. vOv
lol, fair enough. Try last mth ;)


I still hold the op is gonna die a lot

Negativestatus
Caldari
Never Enough Ammo
Posted - 2009.08.10 15:15:00 - [13]
 

Edited by: Negativestatus on 10/08/2009 15:27:53
Originally by: Fourty Niner
Originally by: SquadBroken

you want to be looking for your warp away/run away spot B4 you tackle, then when the target has another point on it, RUN.



Thank you all for your replies, and I will definetly work on my piloting skills for this ship. I'm going to get the faction missions, and change up the rigs. However, Im confused by 2 terms though (FW and Point). What exactly are those? Also I was up against a harpy yesterday with a transversal of 3500M/s but he was still tearing me a new one... i was so confused, i thought i would be able to dodge the shots :(. One last thing, what is this rig patch you speak of loL?

Christina Bamar
Agony Unleashed
Agony Empire
Posted - 2009.08.10 21:57:00 - [14]
 

Ships like destroyers and harpies are specialized in killing light ships, so yes, they'll usually be able to hit you.

If you're acting as a primary tackle you want to orbit as far out as possible and just keep your point on someone while MWDing. You certainly never want to get inside 13km (web range), and ideally you could get a Raptor so that you can stay outside of heavy neut range (25.5km).

TraininVain
Posted - 2009.08.10 22:51:00 - [15]
 

Heh. As you have discovered scrams can = death especially for the more fragile inties like crows. On some of the brawlier inties you have more DPS and more survivability but it's hard to do that with a Crow I think.

What you need to do is, as discussed, not be in scram range. Haven't flown Crows much but that seems to be what successful pilots do.

This can be tricky vs. overheated MWD + scrams but there it is.

The other one might be better at this, come to think of it.

Feyona
Time Bandits.
Posted - 2009.08.10 23:21:00 - [16]
 

Originally by: Christina Bamar
Ships like destroyers and harpies are specialized in killing light ships, so yes, they'll usually be able to hit you.

If you're acting as a primary tackle you want to orbit as far out as possible and just keep your point on someone while MWDing. You certainly never want to get inside 13km (web range), and ideally you could get a Raptor so that you can stay outside of heavy neut range (25.5km).


Yeah if I were gonna fly the Raptor I think I might as well just train for the Ares, or fly my Stiletto, though. That ship is pretty much worse in every way than any other 'ceptor aside from price.

Negativestatus
Caldari
Never Enough Ammo
Posted - 2009.08.11 00:37:00 - [17]
 

what's point? also, whats the benefit of equiping a sensor booster?

Christina Bamar
Agony Unleashed
Agony Empire
Posted - 2009.08.11 00:56:00 - [18]
 

Originally by: Negativestatus
what's point? also, whats the benefit of equiping a sensor booster?


a "point" is a warp disruptor. Sensor booster is for better lock range and faster lock time.

Fourty Niner
Posted - 2009.08.13 01:09:00 - [19]
 

Quote:
Thank you all for your replies, and I will definetly work on my piloting skills for this ship. I'm going to get the faction missions, and change up the rigs. However, Im confused by 2 terms though (FW and Point). What exactly are those? Also I was up against a harpy yesterday with a transversal of 3500M/s but he was still tearing me a new one... i was so confused, i thought i would be able to dodge the shots :(. One last thing, what is this rig patch you speak of loL?


FW = Faction War, you join the militia of one of the four main races and go fight the oposite milita to yours (Min Vrs Amarr, Gal Vrs Cal).
Point = Any of the "things that stop you warping" are generaly refered to as point ie "Ive got him pointed.
Rig Patch= Next week (maybe this week) new rig sizes become available, atm you buy a rig its battle ship sized, takes a BS ammount of compounents and is BS expensive, after the patch (well after a settle in period) frigate sized rigs will do the same job, but be 1/4 the price

As to the harpy, look at the target, although you are flying round it at 3500m/s with you microwarp, each rotation round the harpy is (probably) gonna take you about 4 1/2 seconds. Well the harpy can spin that fast, so hes probably nearly always pointing at you. PLUS you are a BIG target with the microwarp turned on. As counter intuative as it may seem, turn the micro warp off, and drop you orbit size, then you will see (if you are still looking at the harpy) that he cannot keep up with your rotaion. (And you are smaller)

Feyona
Time Bandits.
Posted - 2009.08.13 01:29:00 - [20]
 

Originally by: Fourty Niner
Quote:
Thank you all for your replies, and I will definetly work on my piloting skills for this ship. I'm going to get the faction missions, and change up the rigs. However, Im confused by 2 terms though (FW and Point). What exactly are those? Also I was up against a harpy yesterday with a transversal of 3500M/s but he was still tearing me a new one... i was so confused, i thought i would be able to dodge the shots :(. One last thing, what is this rig patch you speak of loL?


FW = Faction War, you join the militia of one of the four main races and go fight the oposite milita to yours (Min Vrs Amarr, Gal Vrs Cal).
Point = Any of the "things that stop you warping" are generaly refered to as point ie "Ive got him pointed.
Rig Patch= Next week (maybe this week) new rig sizes become available, atm you buy a rig its battle ship sized, takes a BS ammount of compounents and is BS expensive, after the patch (well after a settle in period) frigate sized rigs will do the same job, but be 1/4 the price

As to the harpy, look at the target, although you are flying round it at 3500m/s with you microwarp, each rotation round the harpy is (probably) gonna take you about 4 1/2 seconds. Well the harpy can spin that fast, so hes probably nearly always pointing at you. PLUS you are a BIG target with the microwarp turned on. As counter intuative as it may seem, turn the micro warp off, and drop you orbit size, then you will see (if you are still looking at the harpy) that he cannot keep up with your rotaion. (And you are smaller)


Leave the MWD on because of the sig radius bonus you get on ceptors, and the fact that you'll still keep a higher transversal. Missiles have no tracking, also, so no need to worry about your own ability to hit them. IF he's got no web/scram, you can close within 10km and keep him from tracking you if he's rail fit, MAYBE if he's blaster fit also but I wouldn't chance it, as any blaster fit will probably have at least a scrambler. I've killed range-fit dessies this way before, but you are really flipping a coin and hoping they don't have a way to shut your MWD off.

Turning your mwd off on purpose and flying in a low orbit is just stupid. If he's got a clue, he's just going to fly in a straight line away from you, and whether he's ab fit or mwd fit he'll have enough speed to take your transversal down to nothing and you will die a quick, hilarious death. If you screw up in your judgement on what his fit is and he happens to be blaster fit, it'll be even quicker.

Fourty Niner
Posted - 2009.08.13 02:04:00 - [21]
 

Originally by: Feyona
Turning your mwd off on purpose and flying in a low orbit is just stupid. If he's got a clue, he's just going to fly in a straight line away from you, and whether he's ab fit or mwd fit he'll have enough speed to take your transversal down to nothing and you will die a quick, hilarious death. If you screw up in your judgement on what his fit is and he happens to be blaster fit, it'll be even quicker.
Its not stupid if hes already chewing him up. might as well try to get under the tracking
It was very situational advice. However point taken.

Christina Bamar
Agony Unleashed
Agony Empire
Posted - 2009.08.13 18:11:00 - [22]
 

Edited by: Christina Bamar on 13/08/2009 18:11:54
Originally by: Fourty Niner
Originally by: Feyona
Turning your mwd off on purpose and flying in a low orbit is just stupid. If he's got a clue, he's just going to fly in a straight line away from you, and whether he's ab fit or mwd fit he'll have enough speed to take your transversal down to nothing and you will die a quick, hilarious death. If you screw up in your judgement on what his fit is and he happens to be blaster fit, it'll be even quicker.
Its not stupid if hes already chewing him up. might as well try to get under the tracking
It was very situational advice. However point taken.



It's not stupid against a larger ship, against a small ship though it's pretty much never a good idea. The far better plan would be to bug out and burn away.

AWC
Posted - 2009.08.13 22:36:00 - [23]
 

First of all, A ceptor is NOT a solo PvP ship, its there to help your fleet.
Second, ofcource a Assult Frig eats you allive! But a battlecruiser or bigger should have a problem hitting you whit turrets unless they are fitted to kill ceptors...

Orbit outside web (13km just to be sure if they overheat) and outside neut range and you should be fine!

(i would suggest not using rigs now before the new patch since they cost allot)

CHED
Genos Occidere
Pandemic Legion
Posted - 2009.08.13 23:06:00 - [24]
 

Originally by: AWC
First of all, A ceptor is NOT a solo PvP ship, its there to help your fleet.
Second, ofcource a Assult Frig eats you allive! But a battlecruiser or bigger should have a problem hitting you whit turrets unless they are fitted to kill ceptors...

Orbit outside web (13km just to be sure if they overheat) and outside neut range and you should be fine!

(i would suggest not using rigs now before the new patch since they cost allot)


y is it not solo pvp ship?

Willem Revolati
Gunpoint Diplomacy
Posted - 2009.08.15 12:39:00 - [25]
 

It doesn't look too bad, but drop the rigs unless your super rich, inty's die alot. You should be able to get some nice range with the launchers so stay a couple of km out of web range when orbitting seems though there no tanking mods whatsover other than speed tanking, if your hit with a web or a scram your pretty much doomed (also be careful not too orbit too far away that you lose the point on an enemy). And I'm afraid drones are always gonna be a problem you may be able to out run some of them but remember that Warrior II's are the fastest and a lot of people carry them in pvp.

The fitting is only half of the battle of being a good inty pilot though, you've got to pay a lot more attention to your distance and flight path especially to be careful of orbiting away from one ship but right into optimal range of another. Use some manual piloting to get around this, i.e. double clicking a direction in space to move the ship.

Quadra Toorory
Posted - 2009.08.15 16:39:00 - [26]
 

havent read the post, just noticed why is your corp called the srr?i just think thats bloody sad since i have serving mates in that unit, and you sir certainly arent one of them

Bastaardicious
FinFleet
Raiden.
Posted - 2009.08.15 18:39:00 - [27]
 

You need to keep a live as possible, so just fit overdrives for max speed (or swap one with damage control), MWD and one or two points. t2 launchers in the highs can be okay, but don't let that influence your fitting.

Overload the disruptor to get enough range, and make sure you stay as far away as possible from neuts, scrams and webs :)

Acalin
Gallente
Tribal Liberation Force
Posted - 2009.08.15 22:52:00 - [28]
 

Edited by: Acalin on 15/08/2009 22:54:29
altho ceptors can be good 1vs 1 ( if the other dude has no tank whatsoever)

Use ships for what they are meant to:

an interceptor "intercepts"

(watch how the answer is in the word)
plenty off times i have been attacked by one flying a desie/frig

(i might recollect wrong)

NEVER I was killed by one.

Its not the ceptors task to kill.
U can kill in it but.....


Use a ship for what u want to do.
U wanna kill and do dps, use an AF.

U wanna be scout and be hanging invisible at a gate use a covops.

U want to fast tackle use an interceptor.

Choose what u wanna do then take the right ship.

Acalin

edit: reminds me off the post in here off the dude that wants an anti frig BS setup... WTF

Schalac
Caldari
Apocalypse Reign
Posted - 2009.08.18 04:56:00 - [29]
 

Originally by: Fourty Niner
Quote:
Thank you all for your replies, and I will definetly work on my piloting skills for this ship. I'm going to get the faction missions, and change up the rigs. However, Im confused by 2 terms though (FW and Point). What exactly are those? Also I was up against a harpy yesterday with a transversal of 3500M/s but he was still tearing me a new one... i was so confused, i thought i would be able to dodge the shots :(. One last thing, what is this rig patch you speak of loL?


FW = Faction War, you join the militia of one of the four main races and go fight the oposite milita to yours (Min Vrs Amarr, Gal Vrs Cal).
Point = Any of the "things that stop you warping" are generaly refered to as point ie "Ive got him pointed.
Rig Patch= Next week (maybe this week) new rig sizes become available, atm you buy a rig its battle ship sized, takes a BS ammount of compounents and is BS expensive, after the patch (well after a settle in period) frigate sized rigs will do the same job, but be 1/4 the price

As to the harpy, look at the target, although you are flying round it at 3500m/s with you microwarp, each rotation round the harpy is (probably) gonna take you about 4 1/2 seconds. Well the harpy can spin that fast, so hes probably nearly always pointing at you. PLUS you are a BIG target with the microwarp turned on. As counter intuative as it may seem, turn the micro warp off, and drop you orbit size, then you will see (if you are still looking at the harpy) that he cannot keep up with your rotaion. (And you are smaller)
This is the exact reason that the Hawk is such a nice AF. If you manage to get an inty scrammed with a rocket hawk they die extremely fast and you can still fit a cruiser sized tank on the Hawk in the process.

Mansoto
Posted - 2009.08.18 05:55:00 - [30]
 

...

And that's different than a Caracal how? o.O


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