open All Channels
seplocked Features and Ideas Discussion
blankseplocked Faction Money
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Charlie Tapp
Posted - 2009.08.05 20:34:00 - [1]
 

how about different money for different factions.....ala Euros, Dollars, Pound Sterling, etc....let the exchange rates fluctuate based on market activities, futures trading (refer back to my suggestion about in-game stock exchange) or perhaps use the exchange rates to 'encourage' more players into one faction or another....to help balance the power in the universe.

Blnukem 192
Amarr
The Imperial Fedaykin
Posted - 2009.08.05 20:42:00 - [2]
 

Isk and LP.

Vyktor Abyss
The Abyss Corporation
Posted - 2009.08.05 21:45:00 - [3]
 

I actually really like this idea.

If there were a currency exchange that charged a small amount to change ISK to Federation Dollars for example, and the Gallente Federation markets all worked in Dollars it would potentially open up regional trading again, rather than Jita being the one stop shop.

Also adds another market for traders to play with. On the downside, it may confuse newer players, but that in itself isn't a bad thing.


Sidus Isaacs
Gallente
Posted - 2009.08.05 21:59:00 - [4]
 

Originally by: Charlie Tapp
how about different money for different factions.....ala Euros, Dollars, Pound Sterling, etc....let the exchange rates fluctuate based on market activities, futures trading (refer back to my suggestion about in-game stock exchange) or perhaps use the exchange rates to 'encourage' more players into one faction or another....to help balance the power in the universe.


No. Isk is already the top currency in EVE (ther is planetary money, but only mention in the stories, and they are worth next to nill comapred to isk). Introducing suddenly different currencies makes no sense what so ever. Just an arbitrary undeeded change.

Reela Virge
Posted - 2009.08.05 22:22:00 - [5]
 

Originally by: Sidus Isaacs
Originally by: Charlie Tapp
how about different money for different factions.....ala Euros, Dollars, Pound Sterling, etc....let the exchange rates fluctuate based on market activities, futures trading (refer back to my suggestion about in-game stock exchange) or perhaps use the exchange rates to 'encourage' more players into one faction or another....to help balance the power in the universe.


No. Isk is already the top currency in EVE (ther is planetary money, but only mention in the stories, and they are worth next to nill comapred to isk). Introducing suddenly different currencies makes no sense what so ever. Just an arbitrary undeeded change.
in case you didn't know, a war is brewing in New Eden Wink. Market segregation could be a logical consequence.

Not that I support this idea, it's interesting but don't see the need(even though storywise it would be an option).

Joe Starbreaker
M. Corp
Posted - 2009.08.05 23:29:00 - [6]
 

I think it would add a very interesting new dimension to the game. Watch as the price of Caldari NPC items (like Raven blueprints and Caldari Control towers) plummet in value relative to Amarr and Minmatar items! It'll certainly create new opportunities for traders as well as more complex incentives for the other professions.

Julia Venatrix
Posted - 2009.08.05 23:45:00 - [7]
 

I'm in general in favour of multiple currencies.

Stations should only accept payment in their allegiance's currency.

NPC Bureaux de change should have punitive rates for exchange based on political alliances (e.g. Gallente stations offer better rates for Minmatar money than for Caldari) and charge commission based on your standing.

Joe Starbreaker
M. Corp
Posted - 2009.08.06 00:11:00 - [8]
 

No need for NPC exchange markets. They can be player-driven, surely.

Kempeth
Gallente
Posted - 2009.08.06 07:43:00 - [9]
 

No please! That's only going to add unnecessary complexity...

Whitehound
The Whitehound Corporation
Frontline Assembly Point
Posted - 2009.08.06 11:21:00 - [10]
 

Edited by: Whitehound on 06/08/2009 11:23:04
An interesting idea. However, its introduction would break high-sec apart more than before. We now have the different regional markets and they appear to be working fine. Multiple different currencies will make trading more difficult, open up new opportunities while there are many opportunities still unused. I then see no advantage for us players, but only another barrier.

Sidus Isaacs
Gallente
Posted - 2009.08.06 12:18:00 - [11]
 

Originally by: Kempeth
No please! That's only going to add unnecessary complexity...


Its not complexity I am worried about, its just that it seems undeeded. :)

Tiny Tove
Posted - 2009.08.06 13:01:00 - [12]
 

If we only had one spoken language, would we be stupid enough to invent all the others that have been holding us back for at least fifty years now?

Hykke
Free Imperial Vikings
Posted - 2009.08.06 13:11:00 - [13]
 

Originally by: Sidus Isaacs
Its not complexity I am worried about, its just that it seems undeeded. :)


I Agree, this is an unnecessary change.

IF the exchange is player driven, I predict that one of the currencies will simply "win". (probably the currency used in Jita will win). Once this happens, all players will try to change their wallet into the winning currency, sending the value of all other currencies towards the bottom. Then all mission runners will start to ONLY make missions for agents giving rewards in the winning currency (since all the others are worth crap). Then forum whiners will start screaming on the forums about their -10 standing towards the faction that won the currency exchange war, and how unfair this is Evil or Very Mad

It COULD work if the currency were fixed at a certain rate towards each other by CCP, perhaps fluctuating slightly, but then it doesn't really add anything to the game other than the hazzle of going to the bank to get your MTC (Minmatar Tin Coins) exchanged for AGP (Amarr Gold Pieces). Oh and of course everywhere in the interface where isk is currently listed it would have to support multiple currencies (wallet, market, contracts, bills, mission rewards, bounties, ratting rewards, trade window ... err can anyone think of something that is NOT changed ???) In other words, this would be a huge change all over the EVE application with little payoff ... not going to happen, not ever...

Joe Starbreaker
M. Corp
Posted - 2009.08.06 16:12:00 - [14]
 

Edited by: Joe Starbreaker on 06/08/2009 16:12:37
Originally by: Hykke
IF the exchange is player driven, I predict that one of the currencies will simply "win". (probably the currency used in Jita will win). Once this happens, all players will try to change their wallet into the winning currency, sending the value of all other currencies towards the bottom. Then all mission runners will start to ONLY make missions for agents giving rewards in the winning currency (since all the others are worth crap). Then forum whiners will start screaming on the forums about their -10 standing towards the faction that won the currency exchange war, and how unfair this is Evil or Very Mad


No, I don't think so at all. Imagine for example if half of EVE started running missions for Caldari agents, and ratting against Gurista rats, to earn Caldaribucks. As a mission runner in Amarr space, I'd be able to sell my faction items in Jita for a small fortune -- not to mention best-named armor and capacitor modules, salvage parts like melted cap consoles, and NPC items like Amarr Control Towers.

The profits of Amarr mission running and ratting would overwhelm the profits of Caldari mission running and ratting. As a result, people would leave Caldari space and run Amarr missions. This would lead to a dynamic process as different faction currencies rise and fall in value depending on (a) demand for items that come from their space, and (b) number of people harvesting these items. Dynamism in the markets is good -- it makes trading a viable and interesting career.

Manfred Rickenbocker
Pan Galactic Gargle Blasters
Important Internet Spaceship League
Posted - 2009.08.06 16:28:00 - [15]
 

I could see it being fun and a hassle. How do you manage rat bounties? Concord pays those so they'd still have to be ISK. It would definitely even out mission runners though because you'd have empire corps only paying out in faction cash. Furthermore, LP stores can be governed by this and more that way. ISK would still be the trade currency, however you can have a finer control over how markets work by adding in currency sub-markets. Still difficult to handle though.

Joe Starbreaker
M. Corp
Posted - 2009.08.06 16:38:00 - [16]
 

Originally by: Manfred Rickenbocker
I could see it being fun and a hassle. How do you manage rat bounties? Concord pays those so they'd still have to be ISK. It would definitely even out mission runners though because you'd have empire corps only paying out in faction cash. Furthermore, LP stores can be governed by this and more that way. ISK would still be the trade currency, however you can have a finer control over how markets work by adding in currency sub-markets. Still difficult to handle though.


The fictional justification for the change could be a political change in which CONCORD's role is diminished or eliminated, and the factional navies take over the job. Then the factions would pay the rat bounties in their own currency, and might even take over the role of instapwning high-sec gankers.

Spud Mackenzie
Posted - 2009.08.06 16:41:00 - [17]
 

This is rather easily done by players instead of asking CCP to do it for you.

From now on, instead of selling through the Market, start selling your wares through Contracts.

Only, instead of listing an ISK cost, make it a trade for an equivalent amount of some easily traded material. Say for Trit, or Livestock.

See if this catches on, and if so... you've now made Trit a direct form of currency.

Joe Starbreaker
M. Corp
Posted - 2009.08.06 18:07:00 - [18]
 

Your mom is a direct form of currency.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only