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Pr1ncess Alia
Posted - 2009.10.01 09:09:00 - [1231]
 

Originally by: Roland Thorne

What you are talking about is the vagabond pre-nerf and we are talking about ammo and tempests atm, but I'll bite. I was still young at the time and I fought them in lowsec, which admittedly they don't belong... In any rate, they were the most ******ed pieces of **** I've ever encountered, and they ruled everything because just you couldn't catch them. They couldn't kill anything that mattered besides some half-asleep ratter. They just buzzed around in and out of range, their pilots smack talking like mad. Of course we responded by training heavy interdictors, and me with a rapier, and they stopped coming by so much :)

Tbh I'm glad they are gone. (shrug) Goodbye with bad rubbish, and I hope they never come back, really. Your comment with their cost did not matter... what mattered is that vagabonds were a bane to pvp, taking the place of interceptors badly I might add, with everyone fitting for one regardless of cost.


no, what i'm talking about is the across the board speed balancing for all the ship hulls.

the vagabond was probably the only ship that was legitimately too good/fast with a relatively cheap fit and the vagabond is probably the only ship that doesn't fit my complaints here.

so.... Confused

my argument is directly related to the tempest, and i didn't mean to hurt your feelings not discussing ammo types and while turrets and ammo are part of the discussion your close minded to think that is the be all and end all of the problem.

i could point out all the reasons those two changes i cited drastically effected the tempest, but if you are in this thread i should hope they are readily apparent (or you could re-read my post).

Roland Thorne
Minmatar
Jian Products Engineering Group
Posted - 2009.10.01 17:12:00 - [1232]
 

I apologize if I misunderstood or missread your post, however you are probably preaching to the choir.

Originally by: Roland Thorne

I looked at the charts when the speed nerf took place, and the minmatar BS were changed on the same slate the others were. BS in eve are now slow and stately behemoths slugging it out with larger then life weapons - - except it doesn't work with projectiles balance. CCP could have very easily left minmatar BS alone when they made the changes, but they didn't. Personally, I think that would have kept with the style of the race and kept us different from the others.

Btw, I starting talking about BS because we all recognize here in this thread that they are the one minmatar class of ship that is basically not worth developing because of a weapon and ammo unbalance which mainly centers around the large autos and artillery.


I really wasn't trying to be snippy, just talking about whatever. :)

We can't complain too much about minmatar... there are many fine ships sub-BS that maybe could have benefited from a little more balancing, but have not suffered to much in effectiveness. However, the BS class is completely different from the race; like night and day, and that is a balance issue.

Pr1ncess Alia
Posted - 2009.10.02 10:52:00 - [1233]
 

Originally by: Roland Thorne

We can't complain too much about minmatar... there are many fine ships sub-BS that maybe could have benefited from a little more balancing, but have not suffered to much in effectiveness. However, the BS class is completely different from the race; like night and day, and that is a balance issue.


yeah, i was in a real mood when i responded Razz
i just hope that the weapon and ammo issues are looked at separate from the bs's. i want to see ccp say "tempest is having this and this done to improve/define its role vs other bs" not "ammo types have been adjusted and turret blahblahblah, this should bring balance to the minmatar bs's"

my personal opinion, (as we all know and have stated) if active tanking was brought inline with buffer and/or the tempest had a significant agility and velocity advantage, the hull itself would be lightyears ahead of where we are.


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