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blankseplocked Hot new skill suggestions which should be implemented immediately.
 
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Istvaan Shogaatsu
Caldari
Guiding Hand Social Club
Posted - 2004.09.29 03:14:00 - [1]
 

How about a set of skills that's completely unavailable on the market, isn't recognized by the SCC in much the way meta modules aren't, and drops only from pirates? I mean, pirates can figure out how to bolt a missile launcher to a goddamn Vexor, they must have some skills that the average empire clown doesn't. If these dropped rarely from big pirates like commanders, they'd quickly become a hot commodity. The skills should basically be advanced versions of existing skills. Here's some ideas:

Base skill: Negotiation.
Adv. skill: Extortion.

This skill requires negotiation to be at 5, and allows you to squeeze a further 5% more money out of agent missions by actually threatening your agent with the removal of fingers with pliers and so forth.

Base skill: Electronics.
Adv. skill: Overclocking.

This skill allows you to squeeze more out of your ship's CPU, offering a further 1-2% CPU per level, requiring elec 5.

Base skill: Engineering.
Adv. skill: Monster Garage Internship.

This skill gives 1% more grid per level, etc etc.

You know you want to do it.

MOOstradamus
Posted - 2004.09.29 04:39:00 - [2]
 


Arleonenis
Minmatar
Teladi Profit Company
Posted - 2004.09.29 06:01:00 - [3]
 

Shocked...Twisted Evil i like that idea Twisted Evil

Meridius
Destructive Influence
IT Alliance
Posted - 2004.09.29 07:19:00 - [4]
 

SIGNED

S'Daria
Posted - 2004.09.29 08:07:00 - [5]
 

Any advanced skills will always be welcomed.


Mangold
Mad Bombers
Guns and Alcohol
Posted - 2004.09.29 08:38:00 - [6]
 

h*ll yes!

JarmenKell
Gallente
Posted - 2004.09.29 15:27:00 - [7]
 

Originally by: S'Daria
Any advanced skills will always be welcomed.



hey u always said that Shocked
agreed thoughLaughing
one thing left to say
good luck CCP i wouldn t wanna be you right now.
not to mention the idea labTwisted Evil

voidvim
Minmatar
Genco
Curatores Veritatis Alliance
Posted - 2004.09.29 15:35:00 - [8]
 

not bad idea

but I would never threatening your agent with the removal of fingers with pliers and so forth she too cute

piercer
Minmatar
Total Mayhem.
Aftermath Alliance
Posted - 2004.09.29 16:45:00 - [9]
 

Wicked idea, they would have to be rare tho, e.g. only from true sanasha etc

DO IT CCP!

Watson
Caldari
Posted - 2004.09.29 17:03:00 - [10]
 

Edited by: Watson on 29/09/2004 17:05:40
That's a great idea. I hope someone at CCP notices.

Kalfu
Posted - 2004.09.30 10:21:00 - [11]
 



How about some skills that the NPCs actually have?

Close Enough is Good Enough
Pre Req: weapons upgrades V
Allows placing turrets in launcher hardpoints, and vice versa

Gotcha!
Prereq: targetting V
Allows you to get an instant target lock on anything

Right Time, Right Place
Prereq: Warp drive operation V
Lets you warp right in on top of a target

Power Ex Nihlo
Rereq: Energy Mnagement V
Your capaciter never runs out

jukriamrr
Posted - 2004.09.30 10:27:00 - [12]
 

Originally by: Kalfu

Close Enough is Good Enough
Pre Req: weapons upgrades V
Allows placing turrets in launcher hardpoints, and vice versa

Gotcha!
Prereq: targetting V
Allows you to get an instant target lock on anything

Right Time, Right Place
Prereq: Warp drive operation V
Lets you warp right in on top of a target

Power Ex Nihlo
Rereq: Energy Mnagement V
Your capaciter never runs out



Hahahahaha Very HappyLaughing

Jozef Meurtrier
Aliastra
Posted - 2004.09.30 10:28:00 - [13]
 

signed.

Larno
Gallente
Deadly Addiction
Un-Natural Selection
Posted - 2004.09.30 13:48:00 - [14]
 

Originally by: Kalfu


How about some skills that the NPCs actually have?

Close Enough is Good Enough
Pre Req: weapons upgrades V
Allows placing turrets in launcher hardpoints, and vice versa

Gotcha!
Prereq: targetting V
Allows you to get an instant target lock on anything

Right Time, Right Place
Prereq: Warp drive operation V
Lets you warp right in on top of a target

Power Ex Nihlo
Rereq: Energy Mnagement V
Your capaciter never runs out



LOL!!!

:D

As for the energy and CPU skills mentioned, I think it would make it even harder to balance the game with those skills, so it would be a bad idea imo, sorry. :(

Rufus Kex
Genco
Posted - 2004.09.30 16:42:00 - [15]
 

LMAO!
This thread is one of the best I've read yet, not only funny, but some great ideas too! (Even though maybe Monster[truck?] Garage Internship skill might need some name tweak Wink).

Would be really cool to be able to train some "luck" skills (like the ones that Kalfu suggested). Also maybe some skill that would increase your chances of getting wrecking hits on your enemies, and maybe even some crazy piloting skills that increaces the chances of avoiding missiles or slugs. It would add some nice "dice rolling" roleplay feeling to the game I think. New attribute anyone? I'm serious.

Nash Winters
Team Americas
Posted - 2004.09.30 21:28:00 - [16]
 

How about a skill that gives you better standings with turrets in empire space, but below .5, so that if someone attacks you in .4 at a gate or station, the turrets will fire on them.

Psssdoff
No Quarter.
Imperial Republic Of the North
Posted - 2004.10.01 10:52:00 - [17]
 

lmao, great ideas...you guys should work for CCP.

MrRookie
M. Corp
M. PIRE
Posted - 2004.10.01 11:02:00 - [18]
 

Adv. nivigation skill
requires navigation lvl 5
+2% to speed per lvl

And I always wanted the kung-fu skill that makes your clone more agile while floating in space Someone posted something about it some months ago

Atandros
Stimulus
Rote Kapelle
Posted - 2004.10.01 13:17:00 - [19]
 

Good idea. Signed.

Weston McArthur
Black Reign
FATAL Alliance
Posted - 2004.10.01 20:25:00 - [20]
 

Edited by: Weston McArthur on 01/10/2004 20:28:02
Entirely new skill set, goes in Social.

Skill: Nublet
Requires: Social 5
Rank 3

This is the skill of smack talking. When in combat, every line of text in local gives a 2hp boost to shields and armor.

Adv. Skill: Smacktard
Requires: Nublet 5
Rank 5

This is the skill of being a total idiot. For every line of spew you blast from your frothy smack-talking lips, you get 2hp boost to shields and armor.


Skill: Entrepreneur
Requires: Social 5, Trade 5, Negotiation 5
Rank 8

This is the art of scamming newbies. Every level adds a higher name to an item in trade window, and excrow inspection. Level 5 makes any item show as a faction-named entity.

Adv. Skill: Ebil Scamh4xOr
Requires: Entrepreneur 5, L33T H4X 5 (sorry, it's a character skill, but allows effective use of m0o corp's tried and true SuperSafeSpotBuster2000 software)
Rank 16

This skill allows one to make a single unit of trit look like a ship in trade or escrow. At level one you can make it look like a shuttle, at level five you can make it look like a titan.

Holi
Minmatar
Simplexion Ltd.
Posted - 2004.10.04 11:58:00 - [21]
 

Edited by: Holi on 04/10/2004 12:01:05
Edit: typos

Actually...

We have skills that raise the ship's CPU, PG and Cap by 5% per level.

And we have skills that lower the weapon's CPU and Cap need by 5% per level.

How about a skill that lowers the weapon's PG need by 5% per level? Just for consistency and stuff. This should be a normal skill tough in the Gunnery tree, not some NPC-drop-only stuff.

Anyways, more skills = good Smile

--
Holi

jukriamrr
Posted - 2004.10.04 12:09:00 - [22]
 

Originally by: Holi

How about a skill that lowers the weapon's PG need by 5% per level? Just for consistency and stuff. This should be a normal skill tough in the Gunnery tree, not some NPC-drop-only stuff.



Sounds good, though maybe not by 5%/lvl... 3% per level would be enormous already :)

Holi
Minmatar
Simplexion Ltd.
Posted - 2004.10.04 15:21:00 - [23]
 

Edited by: Holi on 04/10/2004 15:23:29
Edit: typos... again!

Originally by: jukriamrr
Originally by: Holi

How about a skill that lowers the weapon's PG need by 5% per level? Just for consistency and stuff. This should be a normal skill tough in the Gunnery tree, not some NPC-drop-only stuff.



Sounds good, though maybe not by 5%/lvl... 3% per level would be enormous already :)

Yeah, you'r right 5% per level would be too much, but I guess CCP will check thier weapon-sheets anyway and they can fine-tune it on the test server.

But any kind of bonus would be cool, it feels that was just left out since CPU and Cap usage does get bonus from gunnery skills.

--
Holi

Kiithnaras
Minmatar
Lethal Injection.
Hedonistic Imperative
Posted - 2004.10.08 18:28:00 - [24]
 

Edited by: Kiithnaras on 08/10/2004 18:36:23
Here's a neat skill for you:

Experience Learning
P-skill: Learning 5
Rank:8

Allows the character to gain skill points slowly simply by using ships and modules. The primary skill required by the module or ship increases at a rate 10% of the training rate whenever the module is active or the ship is undocked and active. For every level after the first, this skill increases the experience learning rate by 2%

It may also be acceptable to lower the rank to 6, decrease the base percentage to 5%, and decrease the increment to 1%

Jim Steele
Dead By Dawn
Posted - 2004.10.12 16:11:00 - [25]
 

Edited by: Jim Steele on 12/10/2004 16:17:16
Originally by: Kiithnaras

Experience Learning
P-skill: Learning 5
Rank:8


nay nay nay.. not having to get points from doing stuff is one of the defining points in eve, i dont have to be unemployed a student or otherwise lazy to play (ok so it helps) and get the most out of the game.. (allthough having more time in eve is still an advantage ugh)

I do think there is a need for advance-advance learning skills tho and im thinking of training the advance learning skills all to level V just incase Wink

KingsGambit
Caldari Provisions
Posted - 2004.10.12 20:41:00 - [26]
 

Edited by: KingsGambit on 12/10/2004 20:48:33
And not to forget the other skill so far reserved for NPCs only:

"Jam this!"
Pre-Requisite: Sensor Upgrades 5
Gain 91 sensor strength to all types at lvl 1, +2 per lvl.

"Suck it!"
Pre-Requisite: Energy Emission Systems 5
Make it look like someone's Nosferatu/Neutraliser is doing it's job when in fact, it isn't.

"Squeeze it in"
Pre-Requisite: Hull Upgrades 5
Allow ships to carry any size cargo regardless of the cargo hold of ship, as well as infinite ammunition.

"Diplomatic Immunity"
Pre-Requisite: Fast Talk 5, Diplomacy 5
Allows players to sit around gates or asteroid belts in > 0.5 systems and open fire on anyone while Concord watches and does nothing about it, despite that they are on Concord's disliked list.

And last but not least "Cohones"
Pre-Requisite: Social 5, Diplomacy 5
Gives the player the cohones to stay and lose his ship despite being close to annihaliation and nothing to prevent him from leaving.

KingsGambit
Caldari Provisions
Posted - 2004.10.12 20:49:00 - [27]
 

Originally by: Weston McArthurSkill: Entrepreneur
Requires: Social 5, Trade 5, Negotiation 5
Rank 8

This is the art of scamming newbies. Every level adds a higher name to an item in trade window, and excrow inspection. Level 5 makes any item show as a faction-named entity.

Adv. Skill: Ebil Scamh4xOr
Requires: Entrepreneur 5, L33T H4X 5
Rank 16

This skill allows one to make a single unit of trit look like a ship in trade or escrow. At level one you can make it look like a shuttle, at level five you can make it look like a titan.[/quote

Doesn't Zeepo already have this trained?

Archon MasterVodo
Posted - 2004.10.16 08:50:00 - [28]
 

One skill I'd like to see, no kidding aside, is an advanced smartbomb skill that raises the radius of the blast an extra 1000m per level, so I can hit those freaking frigs that stay between 5500m - 10k. Seriously. Do it.

Glarion Garnier
Thermal reaction
Posted - 2004.10.16 21:07:00 - [29]
 

Originally by: Archon MasterVodo
One skill I'd like to see, no kidding aside, is an advanced smartbomb skill that raises the radius of the blast an extra 1000m per level, so I can hit those freaking frigs that stay between 5500m - 10k. Seriously. Do it.

Surprised


1. Advanced smartbomb operation (rank5) reduces cap use of smartbombs by 2-6% (req. energy pulse weapons lvl 5)
2. Smartbomb specialization 250-1500m more range per lvl ..req. advanced smartbomb op. lvl x

Twisted Evil

Excavation Svcs
Posted - 2004.10.17 02:23:00 - [30]
 

How about some special corp theft skills for Istvaan and other griefers?

Basic corp theft Rank 1 : get access to on extra hangar per level.
Stealthy corp theft Rank 3: 10% less chance of being detected by the new shiva accounting stuff per level


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