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blankseplocked [Proposal] Cargo bay conversion rig
 
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Larkonis Trassler
Doctrine.
Posted - 2009.07.21 12:40:00 - [1]
 

Edited by: Larkonis Trassler on 21/07/2009 12:45:12
Ok gents, I've been giving this some thought, hear me out here.

Now, I'm no industrialist by any stretch of the imagination. I do not trade, I do not mine, I do not research etc etc.

However I do haul stuff, and ships.
Right now, my biggest gripe is that the only way for one to move a rigged BS is via carrier jump. Sometimes, that's not an option, sometimes, that's expensive. As someone who has a corp solely made up of outlaws, selling that rigged bs which just ejected can prove quite hard. The Orca is GREAT don't get me wrong, yeah, the skill plan may be a little bit out of whack, but that's the price you pay for what is such an amazingly versatile little ship.

Anyway, I digress.

Add one rig slot to regular freighters, give them each 1 Caliberation. With the introduction of the new sized rigs it shouldn't require much extra effort to code 'capital' or 'freighter' rigs. Anyway, the only rig allowed is this one:

Cargo Bay Conversion Rig (Armor)
Caliberation Cost: 1
Converts the entire cargo bay of a Freighter to a Freighter Ship Maintainance Array.

Armour rig so it slows the ship as it's AFKing it's way through the world (power from engines must be diverted to structural integrity). Ships can be put into the FSMA fully stocked and ready for war but the FSMA cannot be accessed in space nor can it be used for players to switch out modules.

Cost I imagine would be around 50-100 mil so it becomes prohibitive for a casual user to switch out on a regular basis, more useful for corporations who move rigged ships and the like or as a one time shot for an empire player bulk moving his ships across the cosmos.

Larkonis Trassler
Doctrine.

Posted - 2009.07.21 12:46:00 - [2]
 

Supporting my topic yo

Drake Draconis
Minmatar
Shadow Cadre
Shadow Confederation
Posted - 2009.07.21 14:26:00 - [3]
 

The freighter has no rig slots...or any slots for that matter.

This means you'd be opening a can of worms for demands to adding a mass of things that aren't necessary.


The solution to this problem is allow rigged ships to be stored in the freighter in there full size... or allow rigged ships to be packed at penalty of extra space.

This keeps the freighter mechanic as-is.


I recently have discovered how painful it is not to be able to pick or drop off cans.

But I also know that such a thing would.... be widly abused... if allowed.

Gotta be careful how far we take this.

LaVista Vista
Conservative Shenanigans Party
Posted - 2009.07.21 15:00:00 - [4]
 

This was suggested by CSM1 too.

It's not a bad idea. But I'm not sure if it's the most elegant solution either.

Herschel Yamamoto
Agent-Orange
Nabaal Syndicate
Posted - 2009.07.21 15:18:00 - [5]
 

The better solution is just to let unpacked ships go into cargo. The conversion rig is just clunky and unnecessary.

Abrazzar
Posted - 2009.07.21 15:57:00 - [6]
 

This is already considered by Chronotis. No need for the CSM.

darius mclever
Posted - 2009.07.21 16:27:00 - [7]
 

Originally by: Herschel Yamamoto
The better solution is just to let unpacked ships go into cargo. The conversion rig is just clunky and unnecessary.


that already works up to 120,000 m.
you just need to make a courier contract.

Herschel Yamamoto
Agent-Orange
Nabaal Syndicate
Posted - 2009.07.21 17:14:00 - [8]
 

Originally by: darius mclever
Originally by: Herschel Yamamoto
The better solution is just to let unpacked ships go into cargo. The conversion rig is just clunky and unnecessary.


that already works up to 120,000 m.
you just need to make a courier contract.


Yes, so they just need to make it work without jumping through hoops like couriers, and to take off the stupid 120km3 limit on them.

steave435
Caldari
Sniggerdly
Pandemic Legion
Posted - 2009.07.21 19:01:00 - [9]
 

I like the idea, but a better way to implement it might be to give freighters subsystems. All existing freighters would get the "normal cargo" subsystem for free and installed so people can keep using them in the same way they do now, but you could also choose to build/buy a sma subsystem and swap them out in any station. However, even with the sma sub/rig, it should still keep a small normal cargo bay (l0k m3 like a carriers corp hangar?) for modules and stuff like that for the ships. It could also hold the other subsystem so it can be reconfigured for moving cargo when needed.

Drake Draconis
Minmatar
Shadow Cadre
Shadow Confederation
Posted - 2009.07.21 19:14:00 - [10]
 

Originally by: steave435
I like the idea, but a better way to implement it might be to give freighters subsystems. All existing freighters would get the "normal cargo" subsystem for free and installed so people can keep using them in the same way they do now, but you could also choose to build/buy a sma subsystem and swap them out in any station. However, even with the sma sub/rig, it should still keep a small normal cargo bay (l0k m3 like a carriers corp hangar?) for modules and stuff like that for the ships. It could also hold the other subsystem so it can be reconfigured for moving cargo when needed.


Tech 3 "Strategic" Freighter - Price Tag 2 Billion ISK (Cheaper than a Jump Freighter but more costly than a Freighter)

Suedomza Valar
Posted - 2009.07.21 21:55:00 - [11]
 



 

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