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Odhinn Vinlandii
Minmatar
Apolitical
Posted - 2009.07.13 19:31:00 - [61]
 

Edited by: Odhinn Vinlandii on 13/07/2009 19:31:17
Have rank mean something.

Each rank should come with perks.

Increased LP gain on kills and mission per higher rank. etc.

..or heaven forbid, have rank act like experience points!

Each higher rank grants a ship bonus or increases a ship bonus for a navy ship while in FW.

Rivqua
Caldari
Omega Wing
Snatch Victory
Posted - 2009.07.13 19:35:00 - [62]
 

Originally by: Dibsi Dei
Originally by: Furb Killer
People can spend a few months getting their alt to a high rank. Then they can buy 10 cruisers somewhere, undock, get killed, dock, repeat. Only looking at session change timers this takes at least 15 minutes. It will never stabilize at more than 10M ISK, too many people can get them (especially since you show it is pretty trivial to get them).
So then your total cost is at 5.5M ISK + 20 minutes spend at least killing yourself with an alt. Now your total income is 4.5M ISK after someone buys it from contracts.

Fine, you made me do it. Rank 1 pilots this time. Sad

Bantam after insurance costs 11500isk. For 1500lp you need 1500/25 = 60 rank 1 kills.

60 * 0.0115m + 1.5m + 1m = 3.2m.

3.2m for +12pg mapc. Don't you think that's a pretty low cost?


Actually, oppertunity cost. It takes ATLEAST if you are undisturbed, 1:30 for you to kill 60 banthams with your other character. In that time, a L4 missioner has acquired about 50mil (including LP, etc). so your cost for that +12pg mapc is really ~55 mil.

No, I don't think it's a pretty low cost. It's a PRETTY HIGH COST.

Val Erian
Gallente
Azure Horizon Federate Militia
Posted - 2009.07.13 19:36:00 - [63]
 

Edited by: Val Erian on 13/07/2009 19:39:50
Quote:
Will FW rank be attainable through kills as well?

Unless it is, you will have a situation where the "PVE" pilots give better rewards for kills than the often more dangerous "PVP" pilots who don't have much FW rank due to little or no plexing done...


Lulz...well Raimo, if the LP matters to you then you may have to get out of Tama area every once and a while and hunt for Caldari Plexers. That may be the goal here... but ofc even x2 a t1 frig is only 50 LP points.

I expect the LP and hopefully a new plexing system? be announced shortly. My hopes arent hi as a 50% increase to Control Bunker HP is a wtf tbh. Pretty useless. ( and please BM and squids have a laugh if Gal ever get a chance to shoot at Bunker again LOL)

I really dont understand the LP for ship kills. That hasnt really been a problem in Eve? PvP? The issue has been the plex mechanics and system occupancy being meaningful beyond RP purpose.


Salpad
Caldari
Carebears with Attitude
Posted - 2009.07.13 19:38:00 - [64]
 

Originally by: Haradgrim
The new level of reward seems just about perfect, as someone who heavily critisized FW in its original form, this is a big improvement!


I tried flying a couple of level 2 FW missions last year, and they were horribly difficult, forcing me to fly like 7-10 jumps deep into Gallentean low-sec, for very little reward.

I want those FW drones (doubled HP!!!!! LOVE!!!!), but I refuse to pay for them with blood, sweat and tears. I'll pay for them with my ISK, until CCP fixes FW missions.

Furb Killer
Gallente
Posted - 2009.07.13 19:41:00 - [65]
 

Edited by: Furb Killer on 13/07/2009 19:44:11
Edited by: Furb Killer on 13/07/2009 19:42:53
Originally by: Rivqua
Originally by: Dibsi Dei
Originally by: Furb Killer
People can spend a few months getting their alt to a high rank. Then they can buy 10 cruisers somewhere, undock, get killed, dock, repeat. Only looking at session change timers this takes at least 15 minutes. It will never stabilize at more than 10M ISK, too many people can get them (especially since you show it is pretty trivial to get them).
So then your total cost is at 5.5M ISK + 20 minutes spend at least killing yourself with an alt. Now your total income is 4.5M ISK after someone buys it from contracts.

Fine, you made me do it. Rank 1 pilots this time. Sad

Bantam after insurance costs 11500isk. For 1500lp you need 1500/25 = 60 rank 1 kills.

60 * 0.0115m + 1.5m + 1m = 3.2m.

3.2m for +12pg mapc. Don't you think that's a pretty low cost?


Actually, oppertunity cost. It takes ATLEAST if you are undisturbed, 1:30 for you to kill 60 banthams with your other character. In that time, a L4 missioner has acquired about 50mil (including LP, etc). so your cost for that +12pg mapc is really ~55 mil.

No, I don't think it's a pretty low cost. It's a PRETTY HIGH COST.

I wanted to make this post, but you beat me to it.

Serious if you want to use 2 accounts to kill 60 bantams to get a single mapc worth 10M max, you may have it.



@Raimo, and your estimate is optimistic considering (i assume) you didnt take into account how many people are on the KM (even worse, how many friendlies are on grid). So probably the first one to get a navy BS due to pvp in militia will get it in 2013, right after the end of the world.



About drones, i dont know. For sure no mission runner will buy them from you since they do less dps. Double HP is very nice of course, but i dont know if i want to sacrifise dps for it, by far most drones i lose are due to me warping out without drones, ammount of drones which actually get destroyed is low.

Dibsi Dei
Salamyhkaisten kilta
Posted - 2009.07.13 19:50:00 - [66]
 

Edited by: Dibsi Dei on 13/07/2009 19:56:23
Also CCP remember to add faction drones straight to market (and preferably the existing meta drones too) so there won't be any difficulties in trading like there was with sisters probes when they still were contract only.

edit: also cap charges

Steve Thomas
Minmatar
Sebiestor Tribe
Posted - 2009.07.13 19:50:00 - [67]
 

Originally by: Haniblecter Teg
Originally by: CCP Ytterbium
Originally by: Shadowsword
Those faction mods, drones, cap charges and stuff. Will they be tradable, or usable only by players in faction militias?


There are no limitations on such equipment. Everything will be tradable and usable by all pilots like other faction modules.



The day you implent no drop stuff, is the day I leave. No drops ruin economies and dumb down play.
Thus proveing that people dont realy bother to read and just like to post to hear themselves post.

Honstly I dont think they are about to violate the laws of mmo design* just to make stuff that goes on spaceships no drop. shesh.

*google them yourself, add in Raph Kosters home page to get to it quickly but the relivent mmo law to this point is as follows
Quote:
Hanarra's Laws

•Over time, your playerbase will come to be the group of people who most enjoy the style of play that your world offers. The others will eventually move to another game.
•It is very hard to attract players of different gaming styles after the playerbase has been established. Any changes to promote different styles of play almost always conflict with the established desires of the current playerbase.

Veshta Yoshida
Amarr
PIE Inc.
Posted - 2009.07.13 20:15:00 - [68]
 

In order as presented in blog:
Bunkers already take 30 minutes for a 30 man BS heavy gang to kill, increasing HP only results in bigger blobs and LESS PvP.
Everyone on any given side knows full well when a system is about to go "vulnerable", if they can't even bother to keep eyes on it and form up when it does, no amount of HP will change anything except make it even more tedious.

FW PvP is in and around plexes, always has been always will be. Expand on that instead of introducing more bloody grinding.

Very fancy rewards, over a year late but what the hell.
What does irk me to no end is the completely idiotic "LP for Kills" formula. You are actually going to to penalise everyone who have trudged through the mess you released in the first place (plexing wise)?
Amarr probably has the highest average rank of all militias due to fewer numbers and higher VP totals. Matari and Gallente on the other hand have very low average ranks due to few plexers, thanks a lot for making me and my brothers primary every time we undock and not making it worth it for us.
Due to Amarr on the whole being outnumbered we are forced to use better ships and fittings (not hard as Minmatar love their T1 modules), this formula of your only amplifies the discrepancy ... leave it out or change it.

Where is the "LP for VP" formula? If you don't intend for the plexes to hold any value (since system occupancy has no value), just remove them altogether and we can call it "Eve Battlegrounds" Evil or Very Mad

Originally by: CCP Ytterbium
Everything listed in the blog will only be available for FW militias, which are only limited to the four following corporations:
* 24th Imperial Crusade
* State Protectorate
* Federal Defence Union
* Tribal Liberation Force
All other corporations will have the same offer requirements as they have now on Tranquility.

I sincerely hope you don't mean that corporations fighting for the militias are not eligible?

Final notes:
Are you going to bump the existing militia missions way up LP wise or will they still be completely useless (though well written) garbage with a success ratio of 15% due to roaming blobs?
If not then the LP rewards you have "so hard" to think up are a moot point since it will take forever for anyone to get enough LP to avail of them.

- Plates with better stats? Great job, lets throw even more of the ridiculous buffer tanks into the mix, make them active repairers with uber-stats instead (shield/armour).
- Republic shield extenders with LESS signature? Even with existing ones there are ships that are stupidly hard to hit due to extreme AB speeds/agility, Scimitar's will be practically invulnerable (plus see above).
- Cap Transfer, excellent. You managed to pick the one module no one uses AT ALL! (barring 0.0 POS rep fests)
- Drones. Thank you again for really thinking of everyone, I am sure the EM/KIN damage drones will make a splash compared to THERM/EXP.

You have had 18 months to brainstorm this and collect ideas and still what is proposed is out of touch in the extreme.
I sincerely hope that whatever you have planned for 0.0 sovereignty is of a higher standard, otherwise you are going to have thousands of players complaining about the tedium/safety of high-sec when FW drops like a rock.

Disteeler
Perkone
Posted - 2009.07.13 20:24:00 - [69]
 

I was talking to a friend about the cheaper faction ships and we wondered if this will make people go to the militia of their preferred ship race to get faction variants, making gangs/fleets more "racial".

Gangleri
Amarr
1st Praetorian Guard
Posted - 2009.07.13 20:25:00 - [70]
 

Just missing the one and only most important change:

LP for taking or defending plexes.

FW should be about (small scale) combat in complexes, not about blob combats on the system gates and stations in the systems that are designated for FW.

If people don't plex then you have no combat in plexes. These changes again don't reward plexing and so we only will have more blobs shooting each other on system gates and stations.

Please make the one and only change FW really needs.

Invelious
Amarr
Adamant Edge
Posted - 2009.07.13 20:31:00 - [71]
 

*reads Vesh's and Gangleri's posts*

Sums it up right there. Sad

Tony Sharp
Posted - 2009.07.13 20:35:00 - [72]
 

Edited by: Tony Sharp on 13/07/2009 20:35:55
alt posting

Wallinstar
Posted - 2009.07.13 20:35:00 - [73]
 

First of all this is a step in the right direction. Good stuff.

Second:
As others have mentioned pls look at what else Ranks can possibly factor in, other than being a big "gang me" target for the enemy. This is especially unfair for the Caldari militia as most FDU pilots never really plexed and the average rank is very low.

Third:
What about victory points and plexing? Or Bunker captures (Caldari are kind of shafted here)? You had hinted that LPs could come from that as well. Is this idea scrapped? Because the new changes, although most welcome, will not encourage the "king of the hill" pvp play. I.e. FDU can continue to ignore plexes and the pointless Tama - OMS kill'em all will continue.

Furb Killer
Gallente
Posted - 2009.07.13 20:44:00 - [74]
 

Edited by: Furb Killer on 13/07/2009 21:33:42
No one will primary targets based on their FW rank. The sheer stupidity of that is even too much for the worst FW player. Even if they would do it i couldnt care about it. Sorry also for the other who think it, it just wont happen. What do you think will happen when two players undock? You gank them both, if needed you gank the best target first, or you pick target based on which rank it has?

Increasing bunker HP wont result in bigger fleets (when people get 500 people you may call them blobs, untill then stfu). Right now allready when a system is vulnerable basicly everyone available who is intrested will come to help, so you cant get more.
But i agree with you it wont make any real difference. Not one of the militias, also not caldari with BNC support, can in normal situations lock down a system untill they can remove its vulnerable status (assuming the militia who made it vulnerable took all the plexes in the system). So in the end it will get destroyed, the goal is getting the systems vulnerable.

No one uses cap transfer? You fail at eve.

The only reason a scimitar is practicly invulnerable (if not FW lag) would be that it can always jump through and make it back to the gate. In the open a scimitar isnt hard at all to kill/chase off (just like a vagabond, with the difference that the vagabond kills your tacklers while the scimi just sits there to die).


Fascinating how you can make an entire post about how poor you are and how bad the patch will be for you, and at the same time basicly cry for the scimitar to be nerfed.



Wallinstar is even worse. Also manages to make a post how hard it is for the caldari. Sure when you guys dont outnumber us 2 to 1 (at least) in active pilots, outnumber everything you see moving, are half of the time camping oms with carriers at pos's, still got far better npcs, can plex with your stabbed condors while we need to deal with perma ECM'ing NPCs, can plex with stabbed condors while supported by perma ECM'ing NPCs, then you may make another post.



The problem with this is not all the stuff you whine about. It is that it is completely insignificant. Yes it is better than nothing. However with these LP rewards you can get a faction cruiser somewhere when the end of the world happens.

Tintifish
The Scope
Posted - 2009.07.13 20:56:00 - [75]
 

Am i the only one who's done the math:
If you make the unlikely assumption that you only fight in pure bs fights, and they're always even, you will receive (with highest rank) 1000 LP per fight you take part in. In reality it will almost certainly be less than this, because half the fleet will be cruisers, frigs, etc.
This means a built faction bs will require you to take part in 250 of these fights. How often do you kill bs in an even situation in FW, maybe a few times a week at absolute most.
This means even if you manage 5 a a week, it'll take you a year to get 250k LP.

Now take level 4 missions in low sec, which as a member of FW you are likely to be able to do. They pay an average of about 7k LP a mission, and i would say most people who run 4s as an income do an average of 3 or so a night. This means it will take you about a month to get enough for your 600k faction bs.

So for risking your ship in PvP, and relying on something entirely unreliable, you get something utterly unuseful :/ I hope these get buffed by at least 5-10 times before release

A'rdan Vulpayne
Amarr
1st Praetorian Guard
Posted - 2009.07.13 21:04:00 - [76]
 

LP for taking or defending plexes, simple and effective ...
the announced modifications will only increase the "blob" factor and so the "desync" factor ... see the current development Wink

Furb Killer
Gallente
Posted - 2009.07.13 21:10:00 - [77]
 

Originally by: A'rdan Vulpayne
LP for taking or defending plexes, simple and effective ...
the announced modifications will only increase the "blob" factor and so the "desync" factor ... see the current development Wink


Because having to share your reward with 30 others is so good for the ammount of LP you gain, amirite?

Gnulpie
Minmatar
Miner Tech
Posted - 2009.07.13 21:10:00 - [78]
 

Originally by: Dibsi Dei
Fine, you made me do it. Rank 1 pilots this time. Sad

Bantam after insurance costs 11500isk. For 1500lp you need 1500/25 = 60 rank 1 kills.

60 * 0.0115m + 1.5m + 1m = 3.2m.

3.2m for +12pg mapc. Don't you think that's a pretty low cost?


You don't get it, do you?

The absolute profit DOESN'T MATTER. It is the isk per hour which matters!

You can earn maybe 15 or 20 mil per hours with above method but you need at least 3 accounts for that, otherwise your rate would drop to less than 10 mil per hour.

Even mining veldspar would give you more!

You can't seriously complain that using your exploit earns you to much isk/hour if it is worth less than mining veldspar (no offence Chribba Very Happy).

Iece Quaan
Caldari
Dreddit
Test Alliance Please Ignore
Posted - 2009.07.13 21:10:00 - [79]
 

Historically, points-for-kills reward systems have not worked well for mmos that have tried it. I would take a good long look at the honor system ( wow ) and renown system ( war ) and see the ways they screwed up.

You're going to have a lot of fun patching for diminishing returns, closing exploit loopholes, and patching out lp farming techniques that will develop from this. Let's throw in reduced points for high ranks killing lower ranks, too- it's inevitable.

The ONLY thing that looks good about this system is that you get such crap points for kills anyway, and with the difficulty of actually killing someone in eve, it might not spiral out of control immediately. =P

This is a terrible idea and you should probably reconsider.

Veshta Yoshida
Amarr
PIE Inc.
Posted - 2009.07.13 21:20:00 - [80]
 

Edited by: Veshta Yoshida on 13/07/2009 21:23:11
Originally by: Furb Killer
What do you think will happen when two players undock? You gank them both, if needed you gank the best target first, or you pick target based on which rank it has?

I don't play the dock-monkey games, so have no specific comment. My fighting is done mainly in plexes and usually against even(ish) or higher numbers.
The main point I was making is that we (Amarr) will be shooting rank 1-3 pilots while we ourselves are rank 7-10 essentially giving our enemies a static bonus.
Originally by: Furb Killer
Increasing bunker HP wont result in bigger fleets (when people get 500 people you may call them blobs, untill then stfu).

Holy ****. If that is the scale you are used to on the Gallente front then no wonder you are having lag issues. We are blessed in that regard I suppose.
On the Matari front 50+, hell even 40+ is a blob since those sizes only occur when the opposite side can't counter it and pilots who do run into it are by definition blobbed.
Originally by: Furb Killer
No one uses cap transfer? You fail at eve.

At least I am polite, guess I win where it is important, so by my estimate I win overall Very Happy
Please do explain how cap transfers benefit in an environment where gangs are comprised of 99% buffer tanks and lag is a constant factor?
Originally by: Furb Killer
The only reason a scimitar is practicly invulnerable (if not FW lag) would be that it can always jump through and make it back to the gate.

Must be some pretty incompetent Scimitar pilots you are facing. With no bubbles in low-sec they are free to use AB which frees up room for more extenders, doesn't increase signature, better cap and can only be caught by 2+ webs and MWD. Reducing signature even further just makes them stand heads and shoulders above its counterparts.
Originally by: Furb Killer
Fascinating how you can make an entire post about how poor you are and how bad the patch will be for you, and at the same time basicly cry for the scimitar to be nerfed.

Huh? If you read it again you would see that the comment was on the proposed signature of the extenders. The effect goes for all ships, most notably (in no specific order): Scimitar, Jaguar, Thrasher, Rifter, Bellicose, Rapier, Hugginn .. see where I am going?
All Matari ships already have low signatures, the only reason they still die is due to the increase from their buffer tanks.
Originally by: Furb Killer
The problem with this is not all the stuff you whine about. It is that it is completely insignificant.

Couldn't agree more. It a CCP pacifier to make us FW pilots shut up and go away. My complaints were based on the Amarr pacifier being dipped in vinegar before being handed over.

Michael Phoenix
Gallente
Genstar Inc
Posted - 2009.07.13 21:22:00 - [81]
 

Originally by: Raimo
Will FW rank be attainable through kills as well?

Unless it is, you will have a situation where the "PVE" pilots give better rewards for kills than the often more dangerous "PVP" pilots who don't have much FW rank due to little or no plexing done...


While I also hope that kills will equate to rank increases, what this is intended to do is to bring more people into plexes. If you go out hunting for FW war targets, you know the juiciest rewards will come from entering plexes and finding those players who plex more frequently (and therefore are higher ranked).

These changes are really to get more people involved in FW since it's dead as hell as it stands now. I think the changes are a very good start to improving/fixing Faction Warfare.

Wallinstar
Posted - 2009.07.13 21:29:00 - [82]
 

Originally by: Furb Killer
Edited by: Furb Killer on 13/07/2009 20:49:55

Wallinstar is even worse. Also manages to make a post how hard it is for the caldari. Sure when you guys dont outnumber us 2 to 1 (at least) in active pilots, outnumber everything you see moving, are half of the time camping oms with carriers at pos's, still got far better npcs, can plex with your stabbed condors while we need to deal with perma ECM'ing NPCs, can plex with stabbed condors while supported by perma ECM'ing NPCs, then you may make another post.


I will try to be civil here and not address certain things you said and have done while in the militia. So regarding the above post try to take what I said in context with the dev blog:

Fact 1: Caldari have more people enrolled, but active? Please. I have never seen the militia channel go above 150 pilots, ussualy around 100. And out of those who are actually "roaming"? If I can judge from my own involvement, one day you have to mission/mine/whatever, and then the next day pvp.


Fact 2: Caldari, with the realeased facts so far will be worse off.

a)The fact that they are increasing bunker hp hints that there maybe lps awards associated with bunker capture down the road... but we have run out of bunkers to capture?

b)Ranks. The average active Caldari pilot rank is much higher than the Gall equivalent. With no incentive to plex, this will remain as such. Someone else above mentioned that rank will not factor in combat and the primary will be the best target. This is correct. However, in a hypothetical engagement of equal numbers, ships and equal kills who ends up with the most LPs?


As for the carrier blobing, stabbed condors etc, yeah whatever, Khanid II is your uncle.

Furb Killer
Gallente
Posted - 2009.07.13 21:33:00 - [83]
 

Edited by: Furb Killer on 13/07/2009 21:35:03
Quote:
Holy ****. If that is the scale you are used to on the Gallente front then no wonder you are having lag issues. We are blessed in that regard I suppose.
On the Matari front 50+, hell even 40+ is a blob since those sizes only occur when the opposite side can't counter it and pilots who do run into it are by definition blobbed.

We also have fleets with that size as max size. But maybe it is because i have been in providence for quite a while, but there (and i think 0.0 in general), 20 people is a normal roaming gang, 40 people is a large roaming gang, 100 people+ is a fleet, and 300 people+ is a blob. So i really cant see a 40-men fleet as a blob, and i also cant see the big problem with them.

However when you are in a fleet, you lose all right to complain that your opponents dont bring it, then you should get in smaller gangs/solo.


About scimitar, your ab scimi goes about 1km/s max last time i checked. And okay we have it pretty bad with caldari opponents, but dual eccm is pretty much a requirement, at least one eccm is needed. Then you need the propulsion mod, and you dont have that much space for shield stuff.
And with 1km/s an intie going 5km/s doesnt have a hard job catching you and webbing you. In larger fights i will always prefer to stay on gate with scimi so i can jump through.
I think, especially since you are an amarr pilot who basicly have the best ships, you are overestimating the effect of the sig radius of minnie ships

Cap transfer: Guardians and basilisks. Also RR domis can use them, allthough i tried it and wasnt happy with it (falcon jams one domi allthough it has 60+ sensor strength), other domi cant receive cap transfer anymore. But for just a domi pair it can certainly be usefull.


ceaon
Posted - 2009.07.13 21:34:00 - [84]
 

/tinfoilhat
CCP "boost" FW because BoB join FW LaughingLaughingLaughing




Furb Killer
Gallente
Posted - 2009.07.13 21:42:00 - [85]
 

Quote:
If I can judge from my own involvement, one day you have to mission/mine/whatever, and then the next day pvp.

And gallente dont have to do this?

Quote:
Fact 2: Caldari, with the realeased facts so far will be worse off

a)The fact that they are increasing bunker hp hints that there maybe lps awards associated with bunker capture down the road... but we have run out of bunkers to capture?

1. No it doesnt indicate that. It indicates that they increase bunker HP. Most notably you coudl have known this because they increase bunker HP. I hope you get the point, they increase bunker HP.
2. When we get awesome LP (looking at the ammount you get for killing a titan and then it gets spread out across everyone in fleet on grid it wont be much even when they would introduce it), you can take it back, so you can also get it.

Quote:
b)Ranks. The average active Caldari pilot rank is much higher than the Gall equivalent. With no incentive to plex, this will remain as such. Someone else above mentioned that rank will not factor in combat and the primary will be the best target. This is correct. However, in a hypothetical engagement of equal numbers, ships and equal kills who ends up with the most LPs?

However, do you have any numbers to support what you say? How much higher are the cal ranks in general? Yes you guys got far more VP (I still dont get why you can still get more VP when you can only *cough* defend (sitting on button in stabbed t1 frig) plexes in systems we contested. But you also got far more people which it is spread across. So i dont think the rank difference will be significant, especially since the lp rewards are insignificant anyway.


Quote:
As for the carrier blobing, stabbed condors etc, yeah whatever

Dude look at a plex with one of your friends in it. 80% are condors at least, 10% atrons, 10% other ships. It is just stupid and the entire plexing mechanics have to be changed, include making defensive plexing mean more then setting on the button in t1 frig.

Bad Messenger
draketrain
Posted - 2009.07.13 22:00:00 - [86]
 

I was wondering that you get lp if you are on grid.

Let say you have made 90% damage to target but you have to warp away before you lose your ship and you gang mates finish target you will get nothing.

And more funny is that if there is 3 different fleets, who get lp for killing same target?

I think more simple and fair would be that all who are on killmail gets lp.

Veshta Yoshida
Amarr
PIE Inc.
Posted - 2009.07.13 22:15:00 - [87]
 

Just tallied all the kills I have registered on the Amarr killboard, 1980 destroyed ships in total.

Before modifying for rank and assuming I was alone on all of them (haha, I wish, not that good though):
A whopping 245375 LP ... geee, what to get from the store with my shiny new nickel Confused

It is like a custom-car showroom only no one can afford anything.

Looking forward to the mission arcs and rigs though, so perhaps the intermediate patch wont be a complete waste of my bandwidth.

Blackhorizon
Habitual Euthanasia
Pandemic Legion
Posted - 2009.07.13 22:21:00 - [88]
 

25 LP per frigate kill means LP way WAY below the 1000 ISK per LP mark for fully insured cheap tier 2 frigates (ie, Atrons, Slashers, Executioners, Condors)

I suggest a tier based LP point value system for T1 frigates to avoid people exploiting this, or just lower the LP per frigate kill to 5 instead of 25. You then index the FW LPs to minerals at around 1000 ISk per LP.


Dragon Greg
Posted - 2009.07.13 22:31:00 - [89]
 

Very Happy I could not resist this ...

so, BOB goes to do Faction Warfare, and CCP starts finally to work on it, and now they improve the pay too RazzRazzRazz

... where's my tinfoil hat Cool

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2009.07.13 22:38:00 - [90]
 

boost faction drones, if they don't do at least as much damage as t2 they are worthless Sad

the cn pds just doesn't seem like it is worth anywhere near 10k lp for +1% shield and 1.5% pg over tech 2, bleh.

the navy implants are well, interesting.


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