open All Channels
seplocked EVE General Discussion
blankseplocked AWESOME: some corp shows tech to play eve (and other games) in browser
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: [1] 2 3

Author Topic

Real Poison
Minmatar
Stormlord Battleforce
Shadow of xXDEATHXx
Posted - 2009.07.05 10:26:00 - [1]
 

Edited by: Real Poison on 05/07/2009 10:34:17
check this video out (at 8:20 they start eve :))

http://www.dperry.com/archives/news/dp_blog/gaikai_-_video/

you don't even need a 3d graphics card. just a hd video capable netbook :)

no more installation issues.
no updates needed.
no windows needed, makes the game cross platform :)

i'd switch to that service any second when it comes available.

edit: linkified

Akita T
Caldari Navy Volunteer Task Force
Posted - 2009.07.05 10:34:00 - [2]
 

Originally by: Real Poison
you don't even need a 3d graphics card. just a hd video capable netbook :)

You forgot something. A good enough connection to their servers.

temponita
Posted - 2009.07.05 10:36:00 - [3]
 

Holy crap batman that's amazing!
This could revolutionize multi-character game play!

Real Poison
Minmatar
Stormlord Battleforce
Shadow of xXDEATHXx
Posted - 2009.07.05 10:36:00 - [4]
 

about 1 Mbit as they say, so with a decent braodband connection you could even "multibox".

(accidentially reported you post :S, damn)

Mashie Saldana
Minmatar
Veto Corp
Posted - 2009.07.05 11:06:00 - [5]
 

Originally by: Real Poison
about 1 Mbit as they say, so with a decent braodband connection you could even "multibox".

I'm sure they said 5 MBit in the video while demonstrating EVE.

Amerilia
Posted - 2009.07.05 11:07:00 - [6]
 

Originally by: Mashie Saldana
Originally by: Real Poison
about 1 Mbit as they say, so with a decent braodband connection you could even "multibox".

I'm sure they said 5 MBit in the video while demonstrating EVE.


You can select Video and Audio Codecs and that way regulate the bandwidth used, the standard setting, which looks pretty good already, uses between 1 and 2 mbit.

Kayanna Yatos
Perkone
Posted - 2009.07.05 11:09:00 - [7]
 

Originally by: Mashie Saldana
Originally by: Real Poison
about 1 Mbit as they say, so with a decent braodband connection you could even "multibox".

I'm sure they said 5 MBit in the video while demonstrating EVE.


It's becoming more common to have 8-10MBit as standard anyway, so that is less of an issue. This service has exactly the same issues as Onlive, how to achieve reliably low latency, and scalability.

Real Poison
Minmatar
Stormlord Battleforce
Shadow of xXDEATHXx
Posted - 2009.07.05 11:17:00 - [8]
 

Originally by: Kayanna Yatos

It's becoming more common to have 8-10MBit as standard anyway, so that is less of an issue. This service has exactly the same issues as Onlive, how to achieve reliably low latency, and scalability.


exactly, i saw onlive when they presented their stuff and was amazed. but after these guys even showed eve i'm blown away.

i hope they find some major player capable of setting up a fat network of serverfarms.

imo soon enough this technology will be changing the pc gaming and console gaming world massively.

i could think of MS and Sony or maybe even nvidia or amd/ati to do so since they have the most at stake with this.

Blane Xero
Amarr
The Firestorm Cartel
Posted - 2009.07.05 11:17:00 - [9]
 

Edited by: Blane Xero on 05/07/2009 11:18:31
Originally by: Mashie Saldana
Originally by: Real Poison
about 1 Mbit as they say, so with a decent braodband connection you could even "multibox".

I'm sure they said 5 MBit in the video while demonstrating EVE.
He said you "DONT" need 5mbit to play.


> The demands are so low, i mean, you don't need 5 megabit to be able to play this game.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2009.07.05 11:27:00 - [10]
 

Edited by: Malcanis on 05/07/2009 11:27:28
Might be good for changing skills, but I think we're a long way from the reliable bandwidth that would be required to fight or even run a mission like this.

They might SAY that you can run it over a 1Mbit line, but then again Microsoft SAY that you can run XP on 64Mb RAM.

Zeba
Minmatar
Honourable East India Trading Company
Posted - 2009.07.05 11:30:00 - [11]
 

I can see predatory drm growing to pandemic preportions is this ever takes off to the point its the only distribution method due to how fast it can stream data. Want to play that awesome new twitch shooter online game you just purchased? Oops better pay the monthly $2 master server fee you agreed to in some obscure section of the license agreement or you won't be able to see any servers to connect to. Or you might possibly not be able to start the game at all if you didn't pay the $1 a month patching fee to cover bandwith used to patch. EA will lead the way with the nickle and dime charge plan until every publisher gets on the bandwagon just because EA is getting away with it. You know it will happen if you give the greedy bastages even an inch of control over you being able to play the game you bought from them. However from a less cynical point of view I agree it could be a very handy tech for people with cheap notebooks.

Real Poison
Minmatar
Stormlord Battleforce
Shadow of xXDEATHXx
Posted - 2009.07.05 11:34:00 - [12]
 

Originally by: Malcanis
Edited by: Malcanis on 05/07/2009 11:27:28
Might be good for changing skills, but I think we're a long way from the reliable bandwidth that would be required to fight or even run a mission like this.

They might SAY that you can run it over a 1Mbit line, but then again Microsoft SAY that you can run XP on 64Mb RAM.


you don't seem to undertsand. the server will have massive 3d processing power, whatver you machine you'll use as client will be able to run maximum details and effects on whatever resolution you may choose and it won't make a difference.

changing skills or being in a 400 ship battle will be the same.

i'd guess that the provider for that a service would bill customers by pure processing power that's required to run a game at specific quality settings.

Mashie Saldana
Minmatar
Veto Corp
Posted - 2009.07.05 11:36:00 - [13]
 

Originally by: Blane Xero
He said you "DONT" need 5mbit to play.


> The demands are so low, i mean, you don't need 5 megabit to be able to play this game.

I stand corrected Embarassed

Still, the only time you would need this service would be while on the move (not much point using a netbook at home) so it has to be fast enough to run on mobile broadband/wireless hot spots. Most hot spots has a 2MBit connection or less. My mobile broadband (3G in UK) will do about 1-1.2MBit when benchmarked even though it say connected at 3.6MBit.

Also I'm curious how they will deal with saving your settings as redoing the overview every time you log in isn't my definition of fun.

Amerilia
Posted - 2009.07.05 11:37:00 - [14]
 

Edited by: Amerilia on 05/07/2009 11:41:45
Originally by: Mashie Saldana
Originally by: Blane Xero
He said you "DONT" need 5mbit to play.


> The demands are so low, i mean, you don't need 5 megabit to be able to play this game.

I stand corrected Embarassed

Still, the only time you would need this service would be while on the move (not much point using a netbook at home) so it has to be fast enough to run on mobile broadband/wireless hot spots. Most hot spots has a 2MBit connection or less. My mobile broadband (3G in UK) will do about 1-1.2MBit when benchmarked even though it say connected at 3.6MBit.

Also I'm curious how they will deal with saving your settings as redoing the overview every time you log in isn't my definition of fun.


People seem to not read my post:
Originally by: Amerilia
Originally by: Mashie Saldana
Originally by: Real Poison
about 1 Mbit as they say, so with a decent braodband connection you could even "multibox".

I'm sure they said 5 MBit in the video while demonstrating EVE.


You can select Video and Audio Codecs and that way regulate the bandwidth used, the standard setting, which looks pretty good already, uses between 1 and 2 mbit.

You can run this even at 300 kbps/sec but it looks and sounds like some retro console.
And settings and save games created by the programs and games are saved on your account of the website. So overview is saved.

Fulber
Posted - 2009.07.05 12:21:00 - [15]
 

Have fun reading the EVE Font on a lossy-compressed stream ouput.

Some Advisor
Posted - 2009.07.05 12:28:00 - [16]
 

Edited by: Some Advisor on 05/07/2009 12:28:59

Originally by: Zeba
I can see predatory drm growing to pandemic preportions is this ever takes off to the point its the only distribution method due to how fast it can stream data. Want to play that awesome new twitch shooter online game you just purchased? Oops better pay the monthly $2 master server fee you agreed to in some obscure section of the license agreement or you won't be able to see any servers to connect to. Or you might possibly not be able to start the game at all if you didn't pay the $1 a month patching fee to cover bandwith used to patch. EA will lead the way with the nickle and dime charge plan until every publisher gets on the bandwagon just because EA is getting away with it. You know it will happen if you give the greedy bastages even an inch of control over you being able to play the game you bought from them. However from a less cynical point of view I agree it could be a very handy tech for people with cheap notebooks.


QFT for truth and pointing again to the dangerous Corp out there that is.

Shinnen
Caldari
Interstellar Brotherhood of Gravediggers
The 0rphanage
Posted - 2009.07.05 12:40:00 - [17]
 

I wish this was available now, right now I'm paying for a HTTP tunnel that's super-unreliable because the internet company has blocked all ports that aren't HTTP or SSL ... -_-


Amerilia
Posted - 2009.07.05 12:42:00 - [18]
 

Originally by: Some Advisor
Edited by: Some Advisor on 05/07/2009 12:28:59

Originally by: Zeba
I can see predatory drm growing to pandemic preportions is this ever takes off to the point its the only distribution method due to how fast it can stream data. Want to play that awesome new twitch shooter online game you just purchased? Oops better pay the monthly $2 master server fee you agreed to in some obscure section of the license agreement or you won't be able to see any servers to connect to. Or you might possibly not be able to start the game at all if you didn't pay the $1 a month patching fee to cover bandwith used to patch. EA will lead the way with the nickle and dime charge plan until every publisher gets on the bandwagon just because EA is getting away with it. You know it will happen if you give the greedy bastages even an inch of control over you being able to play the game you bought from them. However from a less cynical point of view I agree it could be a very handy tech for people with cheap notebooks.


QFT for truth and pointing again to the dangerous Corp out there that is.



QFT stands for "Quoted for truth" so you said "Quoted for truth for truth" just now...

Spurty
Caldari
V0LTA
VOLTA Corp
Posted - 2009.07.05 13:00:00 - [19]
 

This is the ideal future for the games industry really.

Look at your cable bill and channel line up, do you have HBO? Do you have the premium service? How BIG is your bill each month?

This is where the games industry wants to go for its cash.

Can already see it with Half-Life 2 : Episodes

You pay per level.

sure, not everyone has a game that can be broken into chunks large enough to warrant this at the moment, but they will learn and modify future releases.

DUST 24/7 servers for example, will be where the cheap seats are at, everyone paying full subs (Probably around $90 a month) will get all the other maps.

This isn't speculation, its just 10~15 years away so sounds crazy and amazing.

Oh and whats the 'hardware' requirement? I couldn't see that, but assume its nothing spectacular. Can't see what the host os for the player needs to be.

Seems to be Linux, Mac or Windows, which is nice (for people like me anyway that own all 3 er and some others lol)!

Furb Killer
Gallente
Posted - 2009.07.05 13:01:00 - [20]
 

Edited by: Furb Killer on 05/07/2009 13:08:07
Edited by: Furb Killer on 05/07/2009 13:01:44
It has many obvious advantages, also for other games (for example while aimbots would still be possible, wallhacks would be made impossible with this in shooters).

However this isnt exactly new, they arent the first ones doing it, and it is highly unlikely they will succeed. The current technology just wont cut it. The demands on their servers, both for the calculations required for the games + the extremely high demands on whatever codec they use, and the enormous bandwidth requirements, would result in some problems.

Quote:
This isn't speculation, its just 10~15 years away so sounds crazy and amazing.

Actually, it is pure speculation.


Lets look at their claims. If you need 1Mb/s, we are talking exactly about the normal XviD compression used on series you borrow from the internet. So lets assume they also use that, and they dont seriously think they got some revolutionary new kind of uber compression. So their servers need to be able to do same compression factor as xvid without any delays (so it must be fast + can only use information in previous screens for the algorithm, not in future screens). Then we have as result a heavily lossy image on your screen with 624x352 as resolution. Really imo those 350MB series due to XviD are the best thing ever since sliced bread. But it isnt suitable to game with such a resolution with high lossy compression.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2009.07.05 13:11:00 - [21]
 

Originally by: Real Poison
Originally by: Malcanis
Edited by: Malcanis on 05/07/2009 11:27:28
Might be good for changing skills, but I think we're a long way from the reliable bandwidth that would be required to fight or even run a mission like this.

They might SAY that you can run it over a 1Mbit line, but then again Microsoft SAY that you can run XP on 64Mb RAM.


you don't seem to undertsand. the server will have massive 3d processing power, whatver you machine you'll use as client will be able to run maximum details and effects on whatever resolution you may choose and it won't make a difference.

changing skills or being in a 400 ship battle will be the same.

i'd guess that the provider for that a service would bill customers by pure processing power that's required to run a game at specific quality settings.


Mmmm, man that kool-aid must taste good.

PS calculate the bandwidth your DVI cable carries. Just for fun.

Real Poison
Minmatar
Stormlord Battleforce
Shadow of xXDEATHXx
Posted - 2009.07.05 13:20:00 - [22]
 

Originally by: Malcanis

Mmmm, man that kool-aid must taste good.

PS calculate the bandwidth your DVI cable carries. Just for fun.


*sigh* what they do is stream the video and audio signal, just like HD IPTV providers.

their key technology is the ubersome near realtime low bandwidth requiring compressing algorithm.

they're showing it in the video how that technology performs and you claim it doesnt work???

Furb Killer
Gallente
Posted - 2009.07.05 13:24:00 - [23]
 

Reality called, it likes to have a word with you.


They are number OVER 9000 who claims to have an uber compression algorithm which can compress video further than anything realisticly possible (serious just allready look at the compression ratio of XviD and how far exactly they want to go over that). Showing a game on a screen doesnt proof anything. I can also run eve on my comp and say i am streaming it from a secret russian base on the moon, it doesnt make it true.

Grez
Neo Spartans
Laconian Syndicate
Posted - 2009.07.05 13:27:00 - [24]
 

ITT: Malcanis shows he doesn't know how Gaikai works :D

Celestrias
Gallente
True Power Team
Posted - 2009.07.05 13:51:00 - [25]
 

Edited by: Celestrias on 05/07/2009 13:55:49
This going to be awesome Twisted Evil

I betcha though if this grows well, some crappie company (i.e. Microsoft) is going to buy it and fork it over

Blane Xero
Amarr
The Firestorm Cartel
Posted - 2009.07.05 14:02:00 - [26]
 

My only worries are that;

1. Things will lag out spectacularly once a large portion of people use it (World of ****craft). (seriously, millions of people streaming roughly 1-2mb/sec?)

2. Security of log-on data; though this is probably a lesser concern, it is still there.

3. DRM going overdrive, self-explanitory.

Bish Ounen
Gallente
Best Path Inc.
Cult of War
Posted - 2009.07.05 14:10:00 - [27]
 

Originally by: Shinnen
I wish this was available now, right now I'm paying for a HTTP tunnel that's super-unreliable because the internet company has blocked all ports that aren't HTTP or SSL ... -_-




Wait, What?

Are you saying your ISP ONLY allows HTTPS and SSL communication? Soo.. How do you get anywhere on the internet? MOST pages do NOT use HTTPS or SSL.

That sounds fishy to me, unless they are forcing all non-encrypted communications to go to their local caching server, which would be pretty crappy as it would essentially cut off all communications except web and VPN traffic. I'd get another ISP if I were you.

T'Amber
Garoun Investment Bank
Posted - 2009.07.05 14:13:00 - [28]
 

That is the coolest thing i have seen in ages!!!

Thx for the link

Akita T
Caldari Navy Volunteer Task Force
Posted - 2009.07.05 14:16:00 - [29]
 

Edited by: Akita T on 05/07/2009 14:18:30

Originally by: Bish Ounen
Originally by: Shinnen
blocked all ports that aren't HTTP or SSL ... -_-

How do you get anywhere on the internet? MOST pages do NOT use HTTPS or SSL.

Shocked head explodes Confused

Edit : Oh, you read/wrote "HTTPS" instead of "HTTP".

Furb Killer
Gallente
Posted - 2009.07.05 14:26:00 - [30]
 

Quote:
3. DRM going overdrive, self-explanitory.

Not really, why would they put DRM on it? DRM is (a pointless) attempt to try to protect movies, music, and similar things. I guess you can also try to use it to protect the installation disc of a game. But it would be completely pointless to protect the streamed data, which is just what you get to see on your screen, with DRM. I dont think they will be afraid that you make an 'illegal' copy of the data they sent you and then upload it via bittorrent. They basicly only send you FRAPS images of the screen realtime, so there isnt any reason they would put DRM on it.


Pages: [1] 2 3

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only