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Trimutius III
Avalon Guards
Gypsy Band
Posted - 2009.07.02 18:58:00 - [211]
 

Originally by: Haniblecter Teg



My big concern is that CCP may try and make small, medium, and large rig loot necessary in building said rigs.

While taking away profit for salvagers, it'd also further complicate teh process, add more crap to the market, etc.

There has to be a way to keep the existing loot structure AND make small, medium, large rigs.


If i recall correctly everything that was said up to moment (even before this blog) then as i see it small and medium rigs will just need less salvage, but they will need same salvage as large ones...

Wannabehero
Wayward Ventures
Posted - 2009.07.02 19:15:00 - [212]
 

My 2 Isk

Upcoming patch concepts look great.

Please execute them well, most of these have been highly anticipated.

Kissul DeVeers
Posted - 2009.07.02 20:41:00 - [213]
 

Originally by: Karo Tsakkatoa
Originally by: CCP t0rfifrans
Originally by: Odinegras
So when are we getting walking in stations?

When it's ready, not this year. We feel it needs more work before it goes public.


When are you going to be honest with your customers and say "never"?

You've had 3 years... Rolling Eyes


They were very honest when first discussing this. They said: 'Soon©'

Trimutius III
Avalon Guards
Gypsy Band
Posted - 2009.07.02 20:51:00 - [214]
 

Edited by: Trimutius III on 02/07/2009 20:51:23
Originally by: Kissul DeVeers


They were very honest when first discussing this. They said: 'Soon©'

No, no and no! They said 'Soon™'... This is a little bit another thing. Don't mix up ™ and ©.

Lumy
Minmatar
Sebiestor Tribe
Posted - 2009.07.02 20:59:00 - [215]
 

Originally by: Tiger's Spirit

So stupid answer.

1. More rigs will have absolutely impact on DB performance.
Because the number of the database queries will grow with more hundred thousands daily towards the server from the players.

2. No reason, but we knowing CCP.

3.
Fuelbays cargo extender for low slot = crap

4.
They moved server capacity of 80% to 0.0 everyone is know that.
Just go to FW, low sec and high sec, and look at the difference in the battles onto how much lag in game compared to 0.0. 20 man fleet battle in empire is unplayable.
This does not occur at more hundred pilots in 0.0
And something, dont talk Jita, Jita got more 12GB RAM after his code was amended to 64 bit, but other nods this not obtained the memory extension.

5.
Lag in FW system is hardware syndrome, because there is not a suitable server capacity.
We played there over 100 man battles without lag when started FW, but this a strange manner changed with some months later, the players' number decreased to one in those systems though.
Where his playability was disappearing ? Why started these systems extreme laggy, while nothing changed ? May be only a reason they made his nods of number decrease there.


1. How does FFS number of entries in table affect number of queries to that table? It doesn't matter if you ask for big rig, small rig, common rig, whatever rig. It's still one single item.
FYI, there are more than 17 000 entries in invTypes table just in public dump. Dunno how many items were ommited from it.

2. You know nothing.

3. Whatever. Increase of action radius of jump capable ships without making them uber-haulers is good thing.

4. Everyone knows you're wrong. And where did YOU get that 80% from?
All old AMDs are already replaced with new Intel Wolfdales. Do some research before posting.
As for Jita went: Devs replaced their network layer with StacklessIO. Suddenly many people were able to get to Jita before it started lagging. Jita run out of memory. Devs replaced it with better node and 64bit architecture. Amount of memory is irrelevant, as long as node doesn't run out of it. That would cause immediate crash of whole node. That didn't happened for a while. But the point remains: They knew that there was a problem. They figured out what was the problem. They found solution to the problem. And then they applied the solution. It took couple of years.

5. There could be any reason for FW lag. You're just too ignorant to see beyond "CCP is mean to me". Know that there several solar systems per node, be it hi-sec, low-sec or 0.0. (Some of exceptions are Jita, several mission hubs, reinforced nodes) Maybe there are much more people per node (not just solar system your gang is) in FW low sec. Or maybe there are more complex calculations in some aspect of FW combat. I don't know, I'm no CCP software engineer. NEITHER ARE YOU!

If solution to the problem would be just buying more hardware, CCP would surely do so already. In most cases it's much cheaper to throw new hardware at the problem than paying thousands hours of development time to actually fix it.

So: Go read some technical dev blogs. Watch recordings from last fanfest. Read devs replies on forums. Learn something about databases. Stop pretending you know everything.

DaReaper
Net 7
Intrepid Crossing
Posted - 2009.07.02 22:41:00 - [216]
 

ooo specialized cargo holds... does this mean you lot are going to take an idea from the Vegas gathering and start making corruption? Cause smuggler ships would be awesome

Cloned S0ul
Posted - 2009.07.02 23:53:00 - [217]
 

So any sense fit ship like thys before path ? for example curse 75km neut range (large neut) two power grid rigs 4x rcu t2,here meny wired nice fits,but rigs in future...


Nostredeus Morphius
Minmatar
Sebiestor Tribe
Posted - 2009.07.03 00:06:00 - [218]
 

I don't really want to know what specifically you are addressing I just want to know if you are at all...

Are you addressing this:

THREADNAUGHT

Xindi Kraid
The Night Wardens
Posted - 2009.07.03 03:22:00 - [219]
 

Ah sized rigs, finally, thank you. Don't forget to add rigs that affect capital ships and modules while you are at it.

On the specialized cargo bays thing: I love the idea, but please, oh please do not reduce the cargo holds of ships, and turn it into specialized bays. a special ammo or ore, or exotic dancer bay loses its use if it takes away form the ability to do general hauling.

Tiger's Spirit
Caldari
Posted - 2009.07.03 04:27:00 - [220]
 

Originally by: Lumy
1. How does FFS number of entries in table affect number of queries to that table? It doesn't matter if you ask for big rig, small rig, common rig, whatever rig. It's still one single item.
FYI, there are more than 17 000 entries in invTypes table just in public dump. Dunno how many items were ommited from it.

2. You know nothing.

3. Whatever. Increase of action radius of jump capable ships without making them uber-haulers is good thing.

4. Everyone knows you're wrong. And where did YOU get that 80% from?
All old AMDs are already replaced with new Intel Wolfdales. Do some research before posting.
As for Jita went: Devs replaced their network layer with StacklessIO. Suddenly many people were able to get to Jita before it started lagging. Jita run out of memory. Devs replaced it with better node and 64bit architecture. Amount of memory is irrelevant, as long as node doesn't run out of it. That would cause immediate crash of whole node. That didn't happened for a while. But the point remains: They knew that there was a problem. They figured out what was the problem. They found solution to the problem. And then they applied the solution. It took couple of years.

5. There could be any reason for FW lag. You're just too ignorant to see beyond "CCP is mean to me". Know that there several solar systems per node, be it hi-sec, low-sec or 0.0. (Some of exceptions are Jita, several mission hubs, reinforced nodes) Maybe there are much more people per node (not just solar system your gang is) in FW low sec. Or maybe there are more complex calculations in some aspect of FW combat. I don't know, I'm no CCP software engineer. NEITHER ARE YOU!

If solution to the problem would be just buying more hardware, CCP would surely do so already. In most cases it's much cheaper to throw new hardware at the problem than paying thousands hours of development time to actually fix it.

So: Go read some technical dev blogs. Watch recordings from last fanfest. Read devs replies on forums. Learn something about databases. Stop pretending you know everything.


1. How ? Read the server query blogs man.
U think one 17k entries db have simple 17k query/day ? Lol
Use brain.
How mutch query need fo when all 50k player will make 2 new rig from all new 400 rigs? 800x50k ? Just 40 million query to players ? And i just speak from industry, dont talk about research and other jobs.

2. You believe it. We know old players CCP logic.

3. Couple of IBM xSeries 3850 M2's, with 128 GB RAM and two 2.6 GHz six core Xeons. How much is the couple ? Three ? Maybe bought for Jita ? :D
I nowhere read it, we changed all.

We known populations of eve. Read economic newsletter like this http://ccp.vo.llnwd.net/o2/pdf/QEN_Q4-2007.pdf.
Man read my words: Jita got memory. 64 bit code useless without RAM upgrade. We see it at Jita, where changed to code first. The first step was there "limit" system of population, before the system got RAM upgrade.


5. Lying. Populations of FW decreased, code not changed but the old 100 mans fleet battles without lag changed to unplayable 1 on 1 fight. Man you tried fight in FW ? I'm were there and fight and a simple 10 mans local was to laggy for 1 vs 1.
10v10 battles was unplayable and the ships just do it fcking entering space,entering space,entering space,entering space,entering space,entering space,entering space,entering space or just stand there but the pilots cant shot,cant use remote,drop drones etc.
So dont wanna talk to me this is normal, when 3 months ago everything was fine. Nothing changed just 1/3 of FW members leaved the FW because of the appearing lag.

El'Niaga
Minmatar
Republic Military School
Posted - 2009.07.03 05:55:00 - [221]
 

Originally by: Sidrat Flush
Originally by: El'Niaga
Unimpressed, but then I've been unimpressed for the last few expansions.

Been playing for almost 4 years and you've talked about Ambulation for 4 years but have nothing really to show for it. Basically its clear that its not a priority, never really was and the teasers at the various fan fests are just that teasers. So basically it's vaporware.

It's been on the list of future development longer than anything else.

If you've found that it cannot be done, say so, stop leading people on. That goes for everything on the future features list that your working on that's been there 2 years or more (which is about 90% of what's there).

Then once you clean up the list actually put forth the honest future features you really are working on and keep the list manageable such that they could reasonably be done in a year or two.


Damn what a whiner, of course it's been in development for so long because it requires totally brand new code, full size avatars (They've added in some mood awareness AI as well), so that will require the character creation progress a refit as well, then you've got to get in the environments that people will walk around in, oh and the textures for the above, and the coding to get it working properly so that two pod pilots don't end up sharing the same quarters, add in the corporation offices with that 3D holographic map they've been talking about and that's even more coding time, plus all the things at launch AND for future updates to include as well.

You really have no clue and if you'd listen just a bit harder CCP has always wanted walking in stations, planets and that sort of thing since day one, however it was about doing what they could with the hardware they had available and they still have to upgrade the old systems as well (the recent UI changes), accept the fact that while they make mistakes, they are doing their best to get the best online game out there AND at no extra cost to the customer in the form of a retail upgrade. If you think you could come up with a game that you would be impressed with go and get on with it.



Actually I'm a realist. For the functions stated they would provide 4 years is plenty of development time, there are games released that spend less time in development.

We are talking about inside stations of what 25 different station designs? Then a few changes of clothes, some modular spaces that allow a shop, office, bar, personal space, maybe a common deck area like DS9 (a Promenade).

No combat.

Since there is little in the way of game mechanics impact...no skills, etc. Some new BPOs perhaps for clothes. Your main input time would be artwork.

Thus I contend it has not been a priority and never was, just was offered as eye candy to dangle like a carrot in front of the donkeys.


Lumy
Minmatar
Sebiestor Tribe
Posted - 2009.07.03 06:29:00 - [222]
 

Originally by: Tiger's Spirit

1. How ? Read the server query blogs man.
U think one 17k entries db have simple 17k query/day ? Lol
Use brain.
How mutch query need fo when all 50k player will make 2 new rig from all new 400 rigs? 800x50k ? Just 40 million query to players ? And i just speak from industry, dont talk about research and other jobs.

2. You believe it. We know old players CCP logic.

3. Couple of IBM xSeries 3850 M2's, with 128 GB RAM and two 2.6 GHz six core Xeons. How much is the couple ? Three ? Maybe bought for Jita ? :D
I nowhere read it, we changed all.

We known populations of eve. Read economic newsletter like this http://ccp.vo.llnwd.net/o2/pdf/QEN_Q4-2007.pdf.
Man read my words: Jita got memory. 64 bit code useless without RAM upgrade. We see it at Jita, where changed to code first. The first step was there "limit" system of population, before the system got RAM upgrade.


5. Lying. Populations of FW decreased, code not changed but the old 100 mans fleet battles without lag changed to unplayable 1 on 1 fight. Man you tried fight in FW ? I'm were there and fight and a simple 10 mans local was to laggy for 1 vs 1.
10v10 battles was unplayable and the ships just do it fcking entering space,entering space,entering space,entering space,entering space,entering space,entering space,entering space or just stand there but the pilots cant shot,cant use remote,drop drones etc.
So dont wanna talk to me this is normal, when 3 months ago everything was fine. Nothing changed just 1/3 of FW members leaved the FW because of the appearing lag.

1. 17k queries/day lolwut? 40 million queries lolwut? Over what period? It's the same number of queries as they would create 2 new rigs of old types. Or any other item. Compared to number of instances of other items created every day you won't notice a difference.

2. ...
3. Those are DB servers and will eventually replace old IBM xSeries 3950. These are used by whole cluster and every node accesses them. Not just Jita. Reading comprehension failure much?

Also you fail at logic. Let me correct you: RAM upgrade is useless without 64 bit. Because you cannot address more than 4GB ram with 32bit architecture. It had nothing to do with Jita lag. Go read this dev blog.

5. Your guesstimates do not interest me. You have no idea how nodes are distributed or how many players are engaging in FW. The original statement: CCP is taking "your" nodes to reinforce vast emptiness of 0.0 is ridiculous and neither you or Hun Jakuza have no way to prove it.


Tiger's Spirit
Caldari
Posted - 2009.07.03 07:23:00 - [223]
 

Edited by: Tiger''s Spirit on 03/07/2009 07:44:41
Originally by: Lumy
1. 17k queries/day lolwut? 40 million queries lolwut? Over what period? It's the same number of queries as they would create 2 new rigs of old types. Or any other item. Compared to number of instances of other items created every day you won't notice a difference.

2. ...
3. Those are DB servers and will eventually replace old IBM xSeries 3950. These are used by whole cluster and every node accesses them. Not just Jita. Reading comprehension failure much?

Also you fail at logic. Let me correct you: RAM upgrade is useless without 64 bit. Because you cannot address more than 4GB ram with 32bit architecture. It had nothing to do with Jita lag. Go read this dev blog.

5. Your guesstimates do not interest me. You have no idea how nodes are distributed or how many players are engaging in FW. The original statement: CCP is taking "your" nodes to reinforce vast emptiness of 0.0 is ridiculous and neither you or Hun Jakuza have no way to prove it.



1. LOL a matematic genius.

That was just a simple example what will happen. You talk with your another alt for "just few thousand". So stupidity.
I just talked about market queries. Eve have 50k+ active players not all will be buy rigs of course, but i just talk about market. What what there is with the others ? One ship need 3 rigs, now the database will growing +400 rigs +400 bpc. Need new queries because lashing of productions, new bpc research jobs, market querys.
17k lol ? If just 5% of Eve players start dealing with this, only it the number of the queries will be growing daily with hundred thousands. Hundred thousand not too much, yes when we talking about just the new queries, but this hundred thousand will be added to the others.

"On an average day the TQ database performs about 3000 calls per second, or about 250 million transactions per day. Add to those calls all the processing time it takes to update entries, query tables, and return the results to the proper client or service and it's easy to see that the database efficiency can effect performance of both the server and the clients connected to it."


3. Hey man you, you mix it up the database servers with blades :DDDD Database server producing lag in fleetbattle ? :D Oh my god. That is two different things.

5. Oh no, you talking for anything else ? What is your point ? You wanna introduce," Hey man if you got horrible lag in empire in a 10vs10 fight and unplayable there the game that is OK, because you can fight in 0.0 without lag in 1000 mans fleet battles? What a fail logic again.

Tristan Coultare
Posted - 2009.07.03 09:00:00 - [224]
 

Originally by: Junto Mien

If you read again, he did say change in the client code. So it would actually work, on a basic level. You just restrict it to whatever local IP it uses, even if it's an intranet IP. Of course, there would be ways around this for the clever (eg, set up multiple IP addresses on the same ethernet port, and have the two different eve clients use the different IP's). But his point was not so stupid as you supposed.

If he said server side, which you seemed to have assumed, then it would also be possible to implement - it just means that any home with two computers using a NAT wouldn't be able to both run EVE. So probably not a good idea unless you're happy to exclude families where two or more people play EVE.


1. Client side implementation would only be detrimental to players with a single PC, that's why I've mentioned LANs. This would be discrimination against those who can only afford one PC! In my experience, most of the good boxers use multiple PCs anyway.

2. CCP will never do this. They will loose at least 20% active subs! There are even posts in the tech forum by CCP on how to successfully run multiple EVE clients.

Gnulpie
Minmatar
Miner Tech
Posted - 2009.07.03 10:54:00 - [225]
 

Edited by: Gnulpie on 03/07/2009 10:54:42
Is it possible for you to actually DISCUSS the sov-changes in the winter expansion before you start working on the implementation?

Lots of players have good ideas and discussing your ideas with them BEFORE you start on the design and implementation might be a really good idea.

Gneeznow
Minmatar
Ship spinners inc
Posted - 2009.07.03 12:37:00 - [226]
 

bring back old cyno effect

Falkrich Swifthand
Caldari
eNinjas Incorporated
Posted - 2009.07.03 13:30:00 - [227]
 

Edited by: Falkrich Swifthand on 03/07/2009 13:32:22
Originally by: Tiger's Spirit

1. LOL a matematic genius.

That was just a simple example what will happen. You talk with your another alt for "just few thousand". So stupidity.
I just talked about market queries. Eve have 50k+ active players not all will be buy rigs of course, but i just talk about market. What what there is with the others ? One ship need 3 rigs, now the database will growing +400 rigs +400 bpc. Need new queries because lashing of productions, new bpc research jobs, market querys.
17k lol ? If just 5% of Eve players start dealing with this, only it the number of the queries will be growing daily with hundred thousands. Hundred thousand not too much, yes when we talking about just the new queries, but this hundred thousand will be added to the others.

"On an average day the TQ database performs about 3000 calls per second, or about 250 million transactions per day. Add to those calls all the processing time it takes to update entries, query tables, and return the results to the proper client or service and it's easy to see that the database efficiency can effect performance of both the server and the clients connected to it."


3. Hey man you, you mix it up the database servers with blades :DDDD Database server producing lag in fleetbattle ? :D Oh my god. That is two different things.

5. Oh no, you talking for anything else ? What is your point ? You wanna introduce," Hey man if you got horrible lag in empire in a 10vs10 fight and unplayable there the game that is OK, because you can fight in 0.0 without lag in 1000 mans fleet battles? What a fail logic again.

1. You really think that the EVE guys don't know the effect adding more items has on the game? It's not like they haven't done it before. Their PLAN is that more small ships will be rigged, so they KNOW that that means more rigs, more rig production, more rig trading, etc.

3. See the last bit of: http://www.eveonline.com/devblog.asp?a=blog&bid=663
Quote:
But you mentioned other hardware upgrades?!
As Mindstar mentioned in apocrypharrrrrdware!, we replaced half of the cluster around Christmas. Around 3 weeks ago we replaced the other half of our sol servers. The new servers have 3.3 GHz Wolfdale CPUs and 16 GB of RAM and replace our old 2.8 GHz AMDs that have 4 GB of RAM. With this upgrade we were able to start running all of our cluster on 64-bit processes, but we had to run 32-bit processes on machines that had 4 GB RAM due to the RAM usage overhead of 64-bit processes.

Basically all the EVE servers have now been upgraded, so any remaining FW lag isn't because of lack of ram OR cpu power.

5. Terrible lag in FW vs much less lag in 0.0 doesn't mean that all the cpus are allocated to 0.0. It probably means that something is borked in the FW code, using more cpu time than it should, making an outrageous number of database queries (for something FW specific, e.g. militia ranks, new rigs are irrelevant to this), or using too much bandwidth.

Hun Jakuza
We Are So Troubled Everyone Runs Screaming
Posted - 2009.07.03 14:37:00 - [228]
 

Originally by: Falkrich Swifthand
1. You really think that the EVE guys don't know the effect adding more items has on the game? It's not like they haven't done it before. Their PLAN is that more small ships will be rigged, so they KNOW that that means more rigs, more rig production, more rig trading, etc.

3. See the last bit of: http://www.eveonline.com/devblog.asp?a=blog&bid=663
Quote:
But you mentioned other hardware upgrades?!
As Mindstar mentioned in apocrypharrrrrdware!, we replaced half of the cluster around Christmas. Around 3 weeks ago we replaced the other half of our sol servers. The new servers have 3.3 GHz Wolfdale CPUs and 16 GB of RAM and replace our old 2.8 GHz AMDs that have 4 GB of RAM. With this upgrade we were able to start running all of our cluster on 64-bit processes, but we had to run 32-bit processes on machines that had 4 GB RAM due to the RAM usage overhead of 64-bit processes.

Basically all the EVE servers have now been upgraded, so any remaining FW lag isn't because of lack of ram OR cpu power.

5. Terrible lag in FW vs much less lag in 0.0 doesn't mean that all the cpus are allocated to 0.0. It probably means that something is borked in the FW code, using more cpu time than it should, making an outrageous number of database queries (for something FW specific, e.g. militia ranks, new rigs are irrelevant to this), or using too much bandwidth.


1. Useless thing will uses important bandwiths.

5. I said. The code not changed there. Throught three months was everything fine. After three months later nothing generate lag ? :D Tell me master , which FW specific things using too mutch bandwith in fight in FW system ?
Nothing differs from it, as if you would fight somewhere else

Ancy Denaries
Posted - 2009.07.03 17:55:00 - [229]
 

Originally by: Infinion
could you possibly include giving covert ops the ability to ship scan while cloaked for the upcoming mini-expansion?
Umm...you can already?

Bagehi
Association of Commonwealth Enterprises
Posted - 2009.07.03 18:54:00 - [230]
 

Quote:
All I can say, is that it is focused on sovereignty and you will not be able to walk in it.


Happy dance and sad dance at the same time.

CCP Explorer

Posted - 2009.07.03 20:25:00 - [231]
 

Originally by: Tiger's Spirit
1. More rigs will have absolutely impact on DB performance. Because the number of the database queries will grow with more hundred thousands daily towards the server from the players.
While adding more types and more items increases the load on the DB, as the numbers of players grows and as they have more items, the performance effect of adding new rig types is negligible in the overall scheme of things.
Quote:
4. They moved server capacity of 80% to 0.0 everyone is know that. Just go to FW, low sec and high sec, and look at the difference in the battles onto how much lag in game compared to 0.0. 20 man fleet battle in empire is unplayable. This does not occur at more hundred pilots in 0.0 And something, dont talk Jita, Jita got more 12GB RAM after his code was amended to 64 bit, but other nods this not obtained the memory extension.
I do apologise for having to say this, but everything in the paragraph above is wrong. Apart from the 80% figure, except that approx. 75-80% of the nodes in the cluster are dedicated to Empire space and approx. 20-25% are dedicated to 0.0. Not the other way around. Jita has 16 GB of RAM and all nodes in the cluster are now running the same 64 bit code on upgraded hardware with 16 GB of RAM. Here are dev blogs from CCP Mindstar on this subject: Oct 2008 and Feb 2009, and from CCP Queeg500 on the network changes in Apr 2009 and finally from CCP Valar on database changes in Jun 2009.
Quote:
5. Lag in FW system is hardware syndrome, because there is not a suitable server capacity.
It's not a hardware issue, it's a software issue. We are still working on this issue.

CCP Explorer

Posted - 2009.07.03 20:32:00 - [232]
 

Originally by: Lumy
Maybe there are much more people per node (not just solar system your gang is) in FW low sec. Or maybe there are more complex calculations in some aspect of FW combat.
In general there are many more systems running on Empire nodes than on 0.0 nodes. For example, the CONCORD systems run on all Empire nodes (you get security hits in low sec; security hits and tactical responses in high sec) whereas as no CONCORD code runs on 0.0 nodes. There is also extra code running in FW capture sites keeping track of the factional war and then there is the Faction Navies code running on Empire nodes. All in all, the code that runs in an FW battle is different from the code in a 0.0 battle. But please note that we are still working on this issue.

CCP Explorer

Posted - 2009.07.03 20:38:00 - [233]
 

Originally by: Tiger's Spirit
3. Couple of IBM xSeries 3850 M2's, with 128 GB RAM and two 2.6 GHz six core Xeons. How much is the couple ? Three ? Maybe bought for Jita ? :D
"Couple" in this context is "2". The database server for Tranquility is a dual-node failover cluster.

Karlemgne
Tides Of War
Posted - 2009.07.03 21:43:00 - [234]
 

Originally by: Cypherous
CCP t0rfifrans can i have your internet babies please Embarassed

Finally black ops boost i knew it was coming i had faith in you CCP i will finally put my black ops 5 to use i love you \o/


Ouch. Even with a dedicated fuel bay I'm failing to see a good role for these ships.

-Karlemgne

Trimutius III
Avalon Guards
Gypsy Band
Posted - 2009.07.03 23:08:00 - [235]
 

Edited by: Trimutius III on 03/07/2009 23:07:55
Originally by: Karlemgne


Ouch. Even with a dedicated fuel bay I'm failing to see a good role for these ships.

-Karlemgne

Hot drops of stealth bombers + Recons, very nice role... =)

Franga
NQX Innovations
Posted - 2009.07.04 00:49:00 - [236]
 

Originally by: CCP Explorer
Quoting and refuting Tiger's Spirit post.


You just got pwnt, Tiger's Spirit. Love the people that state very matter-of-factly what CCP are doing with hardware and software. Their confidence in this respect is astounding.

Gnulpie
Minmatar
Miner Tech
Posted - 2009.07.04 06:31:00 - [237]
 

ALCHEMY!

Can we please have some word about alchemy?

Do you guys plan to adjust the numbers (they were all based on pre-pos-exploit!)? Do you think alchemy is running fine and doesn't need any change? Do yo think alchemy is not working good enough? Do you monitor the alchemy stuff at all?

I am somewhat disappointed that patch after patch the alchemy stuff is not mentioned with a single word, as if it is completely forgotten and not cared about - though it has really great potential!

Nostredeus Morphius
Minmatar
Sebiestor Tribe
Posted - 2009.07.04 14:20:00 - [238]
 

Originally by: Franga
Originally by: CCP Explorer
Quoting and refuting Tiger's Spirit post.


You just got pwnt, Tiger's Spirit. Love the people that state very matter-of-factly what CCP are doing with hardware and software. Their confidence in this respect is astounding.


Confirming the CCP flame seems to have left tiger with a deep burrrrrn.

SirFett
Best Path Inc.
Atlas Alliance
Posted - 2009.07.04 15:13:00 - [239]
 

Originally by: Lumy

Also you fail at logic. Let me correct you: RAM upgrade is useless without 64 bit. Because you cannot address more than 4GB ram with 32bit architecture.



This is why marketing is a great tool to influence so many people
even those who think they are knowlegeable

hers something for you to research
Linkage1 and Linkage2

and any other valid remarks and comments you might have had unfortunatly are of no consequence to well anything because of your obvious lack of skill in the art of civilised discussion and because most of your facts probably come from "i read it somewhere"

Roo Wanderer
Posted - 2009.07.05 11:31:00 - [240]
 

the new patch coming will change how rigs are used on some ships, plus everyone is up in arms about the changes and we really dont known what is going to change. I like to see them fix one class of ship the one that cannt take any mods or Rigs!

The freighter should be allowed to have rigs more then the other ships. but limit it to only 2 of any one type. You could add new rigs just for that class of ships


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