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Trimutius III
Avalon Guards
Gypsy Band
Posted - 2009.07.01 07:22:00 - [91]
 

Edited by: Trimutius III on 01/07/2009 07:22:51
Ambulation delayed? Not really bad for me, i have some plans for ambulation and i'll need ISK for that plans... And now i have a some additional time to earn them...

Space Wanderer
Posted - 2009.07.01 07:40:00 - [92]
 

"Meanwhile, in an effort to make Factional Warfare more fun, we are looking at introducing Loyalty Point rewards for kills and captures, with special LP stores for each militia, offering unique goodies for hard working militamen and women."

Be careful, this is prone to the abuse and farming... get a char ina faction, another in an enemy one, let the chars kill each other repeatedly, ???, profit!

Knaar
Posted - 2009.07.01 08:07:00 - [93]
 

50% forward and 50% maintenance is all fine and dandy. I can see why you do that. You do have to keep coming out with new things to keep us all interested.

I would like you to consider spending a couple weeks or a month in 100% bug squashing mode. Make it a contest with your developers to see who can squash the most bugs in that time and hand out prizes (and $$$ bonuses). Might be fun for you guys, a nice change of pace and some friendly competition.

Milo Caman
Gallente
Anshar Incorporated
Posted - 2009.07.01 08:15:00 - [94]
 

Yay! CCP Opened Communications again! Very Happy
Liking the sound of those FW Improvements a lot.

Sort-Of-Edit: Forum ate my post as well. Anything happening about that?

Shadowsword
The Rough Riders
Ares Protectiva
Posted - 2009.07.01 08:24:00 - [95]
 

Good stuff, but one big question about Supercapital rebalancing: I think it's a given that motherships will be buffed, and titans nerfed. Can we have general lines about how you want to do it?

Gummi
Posted - 2009.07.01 08:24:00 - [96]
 

I put forward the motion to rename Ambulation to Procrastination.

In 2006 Linkage

"Well now, we retreat to our cave and continue coding, crafting and designing. You’ll read more about the project in a future issue of EON, and we’ll be sure to keep you posted as the project progresses. There’s a lot of engineering and game design issues that need to be resolved. We have our work cut out for us. But hey, this is what we love doing!"


something somethingdark
Posted - 2009.07.01 08:41:00 - [97]
 

so like
are the epic arcs going to be an epic chain of good old missions or have the mission tools/mechanics been significantly updated ?

Raimo
Genos Occidere
HYDRA RELOADED
Posted - 2009.07.01 08:54:00 - [98]
 

Edited by: Raimo on 01/07/2009 08:56:13

One more thing about the LP rewards for player kills:

I hope you (CCP) seriously consider implementing a system which gives less and less LPS the more people are on the killmail. In a way this would help with the lag issues as well as greedy people wouldn't fly in blobs as much.

Players often cite that solo is dead and for many older players solo and small gang combat is their "endgame"... This would be a lovely much needed boost for those players.

Say, maximum LP would only be attainable with solo/ very small gang kills and with 15-20 or more pilots on the killmail the LP would diminish to near zilch. How about that?

Also ofc alt farming measures need to be taken but I'm sure they can figure out a working system for that while still retaining the LP meaningful for its intended use.

Fon Revedhort
Monks of War
DarkSide.
Posted - 2009.07.01 08:58:00 - [99]
 

Originally by: Nyphur
The only problem is with people who bought the rigs for the full price before the patch and will be annoyed that they could have waited and bought a cheaper version after the patch that would do the same job.
After this news announcement with over a month of warning, I think anyone buying an expensive rig for a small ship knows full well what they're getting in for.

But it is a serious problem.
This effectively stoles my isk, since the ship is worth its price plus the rigs, and rigs are all of a sudden getting halved or even quartered in price (or whatever).

That's a total crap.

You can recall the snakes,
but even snakes nerf wasn't that bad since they didn't released any cheap counterparts, so that's a bad example.

achoura
Posted - 2009.07.01 09:04:00 - [100]
 

An item in a game only has value if a player gives it value, you isk isn't going anywhere if you're currently using it. It does mean replacing it when it explodes will be cheaper though, bad thing?

Furb Killer
Gallente
Posted - 2009.07.01 09:55:00 - [101]
 

Originally by: Fon Revedhort
Originally by: Nyphur
The only problem is with people who bought the rigs for the full price before the patch and will be annoyed that they could have waited and bought a cheaper version after the patch that would do the same job.
After this news announcement with over a month of warning, I think anyone buying an expensive rig for a small ship knows full well what they're getting in for.

But it is a serious problem.
This effectively stoles my isk, since the ship is worth its price plus the rigs, and rigs are all of a sudden getting halved or even quartered in price (or whatever).

That's a total crap.

You can recall the snakes,
but even snakes nerf wasn't that bad since they didn't released any cheap counterparts, so that's a bad example.

Well quickly sell all your small rigged ships Rolling Eyes

Jowen Datloran
Caldari
Science and Trade Institute
Posted - 2009.07.01 10:08:00 - [102]
 

While this "extra" expansion is good news with its focus on expanding Factional Warfare and finally introducing epic missions for real I do not like at all that WiS is being pushed for changes to the sovereignty system.

Sure it might be "broken" but the feature is still there unlike the wealth of immersing enhancing features WiS could provide. Secondly, it is still only a tiny minority of EVE players that dabbles with sovereignty though vocal they might be. And lastly, no matter what new system is proposed you can be sure these people will whine and complain and state that the previous system was better.

So t0rfi: you do not have any bad conscious at all about using WiS as a "carrot on a stick" for another year or so?

Myyona
Minmatar
Ataraxia Pharmacies
Posted - 2009.07.01 10:16:00 - [103]
 

I seriously hope you are scaling LP rewards with the ISK value of the destroyed ship when bought on the open market.

Let people get a share of the LP dependent on how percentage of the damage they dealt and do not reward people extra LP for teaming up on a single target.

Yazus Kor
Kotharat Logistics
Posted - 2009.07.01 10:23:00 - [104]
 

I'm perfectly happy to wait for WiS in favour of fixing existing systems and polishing it up, as long as a) It gets released eventually and b) they do a good job of it. As I understand it, Sovereignty reworks were planned for a while, and have, to be honest, needed for even longer.

Exus
Die Trying
Circle-Of-Two
Posted - 2009.07.01 10:28:00 - [105]
 

Originally by: Karo Tsakkatoa
Originally by: CCP t0rfifrans
Originally by: Odinegras
So when are we getting walking in stations?

When it's ready, not this year. We feel it needs more work before it goes public.


When are you going to be honest with your customers and say "never"?

You've had 3 years... Rolling Eyes


Well yeah, I think CCP isnt on a hurry with WiS because all Space Opera MMOs release this year like Jumgate Evolution or Black Prophecy arnt releasing something like that yet so...
I pretty sure they'll keep it for a customer drop sometimes in the next decades sadly :p

Raimo
Genos Occidere
HYDRA RELOADED
Posted - 2009.07.01 10:33:00 - [106]
 

Edited by: Raimo on 01/07/2009 10:34:05

Originally by: Myyona
I seriously hope you are scaling LP rewards with the ISK value of the destroyed ship when bought on the open market.

Let people get a share of the LP dependent on how percentage of the damage they dealt and do not reward people extra LP for teaming up on a single target.


Like I said, pretty much... Tho it shouldn't be per damage dealt. Very often tacklers, ewar and KMwhoring logistics (assigned drones) are even more important than the grunt DPS boats. (Even tho I love flying gankfits and being the top damage dealer myself... :P )

Kenpachi Viktor
Gradient
Electus Matari
Posted - 2009.07.01 10:36:00 - [107]
 

Originally by: Vilgan i'Lakin

-snip-
Minmatar rejoice though, because their battleships stop sucking in this expansion.


the only thing I doubt will be true... Evil or Very Mad

RedSplat
Posted - 2009.07.01 10:40:00 - [108]
 

/Tinfoil. BoB parent corps join FW, FW gets buffed. Wink

Okay, sounds good and all. Also please to hear Ambulation wont hit for another year at least and Blackops getting a change needed since thier inception.

But...

What about Minmatar?

Syekuda
Hell's Revenge
Posted - 2009.07.01 10:50:00 - [109]
 

Originally by: Maria Kalista
Edited by: Maria Kalista on 01/07/2009 06:26:11
Originally by: Syekuda
I've been thinking about walking in stations. Gimme Gimme Nouw! No matter how banged up it is.


Lol. Laughing



LMAO, thats one way of putting it. I think I'm not the only one who will try to "pvp" or just kill someone inside a station if CPP makes it available..but I think they wont do that specific part though Sad

Rennion
Posted - 2009.07.01 10:53:00 - [110]
 

Not impressed with the FW LP reward system the way it is described in this blog.

Rewarding people for capturing will lead to people zerging undefending locations for easy rewards and avoiding defended positions. Don't believe me? Go and look at the other MMO's who have similar "reward you for capturing this area" mechanics, WAR is a prime example.

Maybe I'm reading wrong or CCP have some ace up there sleeve regarding this...

(LP for kills is all well and good, people will still blob up in the same old area's though it may promote more engagements. Having solo kills give lots of LP and kills with 20 people on the mail give next to no LP would also be very sweet ;))

Sahara Eternity
Amarr
Imperial Academy
Posted - 2009.07.01 11:14:00 - [111]
 

Originally by: Space Wanderer
"Meanwhile, in an effort to make Factional Warfare more fun, we are looking at introducing Loyalty Point rewards for kills and captures, with special LP stores for each militia, offering unique goodies for hard working militamen and women."

Be careful, this is prone to the abuse and farming... get a char ina faction, another in an enemy one, let the chars kill each other repeatedly, ???, profit!


Not necesarly !
If you die you can loose LP (even go on negative scale if you have to ;) ). LP is based on ship class and voila ... You kill your alt (in a BS) in a hostile militia you gain LP's, your alt looses a lot of LP's, do that cople of times and that alt will never have a positive amount of LP's. Of course you can trash it but after that train another x months till it gets to bs kinda sucks ... there are a lot of wais to prevent exploiting ...

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2009.07.01 11:18:00 - [112]
 

Originally by: Fon Revedhort
Originally by: Nyphur
The only problem is with people who bought the rigs for the full price before the patch and will be annoyed that they could have waited and bought a cheaper version after the patch that would do the same job.
After this news announcement with over a month of warning, I think anyone buying an expensive rig for a small ship knows full well what they're getting in for.

But it is a serious problem.
This effectively stoles my isk, since the ship is worth its price plus the rigs, and rigs are all of a sudden getting halved or even quartered in price (or whatever).

That's a total crap.

You can recall the snakes,
but even snakes nerf wasn't that bad since they didn't released any cheap counterparts, so that's a bad example.


and you can recall polycarbons,

and you can recall nightmares fitted with tech 2 armor rigs

and you can recall....

deal with it.

Lenaras
Posted - 2009.07.01 11:30:00 - [113]
 

How about a tech 2 Drake? I've been waiting and waiting for one forever! How about a Jump Frieghter Cyno for High Sec? They have special ones for black ops, why not one for frieghters???? I understand no capitals in high sec, but it's a FRIEGHTER!

Energetic Monk
Posted - 2009.07.01 11:43:00 - [114]
 

"Things have been silent on the dev front since the release of Apocrypha this March. Apocrypha was a major success for EVE Online. We rose to new heights in terms of concurrent players and subscribers, and more importantly, we are very proud of the new features and functionality it provided."

Yes, it sure got released and with the patches released after that, it turned out to be a disfunctional expansion.
But, i love the fact that NPC ships finally show the right amount of guns, which has been a major upset for me, not the numerous
issues there is with probing.
So, i guess it's a thank you for that.

Nemtar Nataal
Demonic Retribution
Posted - 2009.07.01 11:50:00 - [115]
 

Oki....

QuestionSo anything about how big this fuel bayes are going to be.
ArrowWhat are you basing size on, how many ships should 1 black ops BS be able to support (atm its like 5 recons).

QuestionWill fuel bayes be acciseble by corp right or gang rights like carrier "corp hangar bay" is at the moment.

QuestionWill the fuel bay also apply to ships that atm have huege cargoholds on account of bieng ships that need a lot of fuel to fufill there intended role like lets say the Titan Class ship.

QuestionWhat is considered fuel - before hand with carriers jumping assembled ships you could not leave other stuff then ammo in the cargohold which ment you had to make room for fuel in the carrier.
ArrowWill this change with the fuel bay, can it be loaded when jumped with a carrier.
ArrowCan you carry spare fuel for other races or is it limited to your own racial fuel.

That should be enough for now...

Mashie Saldana
Minmatar
Veto Corp
Posted - 2009.07.01 11:55:00 - [116]
 

Originally by: TZeer
Fuel bays on the black ops sound cool and all that, but is it possible to get a response from CCP regarding their sudden DECREASE in scan resolution on the black ops that appeared not to long ago. You just boosted the scan strength in the black ops boost. Whats the reason for the sudden decrease? Have not been mentioned in any devblogs, patch notes or forums.

Have you bug reported it?

Matthew
Caldari
BloodStar Technologies
Posted - 2009.07.01 12:04:00 - [117]
 

I really hope that they've found an elegant way to stop LP-for-kills from being abusable. Just flicking through some comments others have made:

Originally by: Rennion
Rewarding people for capturing will lead to people zerging undefending locations for easy rewards and avoiding defended positions. Don't believe me? Go and look at the other MMO's who have similar "reward you for capturing this area" mechanics, WAR is a prime example.


Surely an efficient militia would be hunting out the undefended weak points anyway? As for "easy rewards", that depends entirely on how rewarding it is for the time taken (capturing is not an instant process). We already have professions that give you rewards for a certain amount of time spent, the base reward on capturing points could be balanced against this. The additional reward for taking on a well-defended point is the LPs available for killing the opposition.

Originally by: Myyona
I seriously hope you are scaling LP rewards with the ISK value of the destroyed ship when bought on the open market.


By what determing of the "market price"? The average price the market generates automatically is wide open to manipulation. This already occurs at a low level, but if it became directly linked to better LP rewards, it would become widespread and make the market data pretty much useless. It's the same reason insurance can't be based on market price.

Also, what about items that cannot be sold on the market? Trying to composite a "fair" price automatically from contracts would be even more flawed.

I agree that rewards need to be scaled at least by ship type, but trying to go to market price just wouldn't work.

Originally by: Raimo
I hope you (CCP) seriously consider implementing a system which gives less and less LPS the more people are on the killmail. In a way this would help with the lag issues as well as greedy people wouldn't fly in blobs as much.


I suspect this will work in a similar way to the sharing of LP's for gang-completed missions at the moment. i.e. there is a total amount of LP granted for the kill, which is then shared over all involved players. So if you're in a gang of 50, your gang needs to get 50 kills before you individually make as many LP as one solo kill.

Originally by: Myyona
Let people get a share of the LP dependent on how percentage of the damage they dealt and do not reward people extra LP for teaming up on a single target.


Hardly fair reward for specialised tacklers, ewar etc, who probably won't have done much damage, but without whom you may not have got the kill in the first place.

Originally by: Sahara Eternity
If you die you can loose LP (even go on negative scale if you have to ;) ). LP is based on ship class and voila ... You kill your alt (in a BS) in a hostile militia you gain LP's, your alt looses a lot of LP's, do that cople of times and that alt will never have a positive amount of LP's. Of course you can trash it but after that train another x months till it gets to bs kinda sucks ... there are a lot of wais to prevent exploiting ...


But the alt never needs to have accumulated any LP in the first place, because it is not the character you are collecting the LP rewards with. It's only reason to exist is to be killed repeatedly, so you wouldn't care how negative it's LP went. And you certainly can't prevent it being killed because it's LP's got too low!

Nyphur
Pillowsoft
Posted - 2009.07.01 12:08:00 - [118]
 

Originally by: Fon Revedhort
Originally by: Nyphur
The only problem is with people who bought the rigs for the full price before the patch and will be annoyed that they could have waited and bought a cheaper version after the patch that would do the same job.
After this news announcement with over a month of warning, I think anyone buying an expensive rig for a small ship knows full well what they're getting in for.

But it is a serious problem.
This effectively stoles my isk, since the ship is worth its price plus the rigs, and rigs are all of a sudden getting halved or even quartered in price (or whatever).

That's a total crap.

I've bolded the eroneous part. The ship COST you the value of the ship and rigs but that's not what it's worth because there is no way for you to get that value back. As rigs can't be removed, they're only worth the bonus to your ship. They have no resaleability and thus no resale value. As long as that bonus doesn't change, your ship will be functionally identical in every way, shape and form before and after the change.

You have a month to lose your expensive ship in PvP or sell it to someone who will. That should be plenty of time to solve the issue if you're really bothered about the isk you spent on those rigs. Or is it that you just want CCP to magically fix it so you can keep using your overpriced ship and then sell the rigs when the patch hits? You can't have your cake and eat it too.

Dariah Stardweller
Gallente
NO U111 Enterprises
Posted - 2009.07.01 12:09:00 - [119]
 

Quote:
Apocrypha was a major success for EVE Online. We rose to new heights in terms of concurrent players and subscribers, and more importantly, we are very proud of the new features and functionality it provided.
Shocked

This made me cry, how can you be proud at such a bugfest? I'm sorry to say but you guys seem to have really good ideas but seem to fail at making things work as intended. I'd rather see NO new content at ALL till CCP manages to fix the majority of all bugs, not just the game breaking ones but the 'just a bit annoying ones' too.

Matthew
Caldari
BloodStar Technologies
Posted - 2009.07.01 12:13:00 - [120]
 

Edited by: Matthew on 01/07/2009 12:14:32
There is only one way to avoid LP-for-kills being farmed (Edit: that I can think of, anyway), and that is to make sure the reward is worth less than the ship being blown up.

Essentially, it becomes another price floor imposed on the market, in a similar way to how insurance currently influences the market. The difference is that the level of this price floor is dynamic, depending on how many LP are being generated, and how desirable the FW LP store items are.

Worst-case outturn for this leads to massive demand for ships to be blown-up in LP-fraud, pushing up mineral prices across the board, and triggering an influx of isk through insurance.

For the cynical amoung you, it does have an interesting effect on the level of FW participation, essentially setting a minimum activity level. If LPs are being generated below this minimum level, it becomes profitable to blow up your alt for LPs, and people will do this until the number of LPs being generated returns to it's minimum level. This keeps the militia membership and kill counters ticking over nicely, and makes FW look more popular. The only way I can see to avoid this effect is to make it so that the items in the FW LP store are only useful if you are participating in FW (and thus demand falls as the number of people genuinely partaking of FW falls, and therefore the minimum activity level falls as well).


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