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blankseplocked How do you veiw the inside of your ship(s) in eve
 
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Gibly
Gallente
Posted - 2009.06.29 05:06:00 - [1]
 

I was thinking about this and i know some people have differing veiws on this so i was wondering what the majority of players thought about this.

Do you believe you are all alone on your ship? or does it take a large crew to keep evrything running?

i noticed in clear skys it worked like you had the option to run a ship bye yourself but having a small crew was preffered.

in my opinion i think it takes several people to fly a ship for example a frigate would take 2-4 people to run, destroyers take 30+ people, cruisers 100+ battleships even more and capital ships take crews in the thousands. plus there are also several passengers who live on your ship and pay you rent on the larger ships.

Alot of people dont realize this but ships in eve are large in size. HUGE! for example the Starship Entiprise off of Star Trek is roughly the size of a Destroyer in eve. some people simply view frigates as being hte equivilent of fighter jets in size but actually they are jumbo jet 747+ sized. i dont believe you can run such large vehicles alone expecially when combat is taken into consideration. plus the artists bother to draw so many windows on each ship who looks out of those ships?

Mithfindel
Zenko Incorporated
Posted - 2009.06.29 05:58:00 - [2]
 

Edited by: Mithfindel on 29/06/2009 20:09:58
There are several threads about this in the EVE Fiction (edit: checked, couldn't find on the first few pages, will add links on the end of this post), and it is where this thread should also go. (This forum is supposed to be in-character, or as a real meat & blood capsuleer would communicate - assuming they used text.) Anyway, as a roughly in-character response *takes his "Uni of Caille professor" pose*:

According to standard mission configurations most frigates can be manned by only the capsuleer. Largest frigates, such as those classified tier three, require additionnally one or two support personnel, though could be ferried or even flown in very simple combat sorties with only the pod pilot.

Cruisers have up to hundreds crew members. There are rumours of cruisers that require only a handful, but even with the modern technology, the systems required for that level of automation would be by far more expensive than hiring crew. Battleships may have thousands of crew, with no hope of automating most of it. Simply not practical. They are monstrous behemoths of war, and require effort to run.

((Sadly the effort of hiring crew isn't seen ingame - though, if it would, we'd likely run around in cruisers instead of battleships the most time.))

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=310861
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1002145&page=1#1

Edit: Missing plural added to the cruiser crew. I wonder why I wrote <100 in the first place when I planned to write < n x 100.

CCP Applebabe

Posted - 2009.06.29 07:37:00 - [3]
 

Moved to " EVE Fiction " forum.

Silver Night
Caldari
Re-Awakened Technologies Inc
Posted - 2009.06.29 16:50:00 - [4]
 

Cruisers have at least a hundred crew members. As I recall something like 500 on a Thorax.Very Happy

Mark Raynor
Caldari
Posted - 2009.06.30 02:54:00 - [5]
 

Hm. I recall reading somewhere that a capsuleer could run any ship at all by themselves, with their neural net hooked into all the ship's systems.

Quite obviously, I need to do much more research on how stuff works from an in-universe perspective.

Deviana Sevidon
Gallente
Panta-Rhei
Butterfly Effect Alliance
Posted - 2009.06.30 07:42:00 - [6]
 

Originally by: Mark Raynor
Hm. I recall reading somewhere that a capsuleer could run any ship at all by themselves, with their neural net hooked into all the ship's systems.

Quite obviously, I need to do much more research on how stuff works from an in-universe perspective.


You read wrong. It has been stated multiple Times that Ships have Crews, with perhaps the exception of Frigates, only the Numbers are up for Discussion.

All these Lives are Fit to Ruin

Hands of a Killer

Marcus Gord
Caldari
Preta Light Industries
Naraka.
Posted - 2009.06.30 12:13:00 - [7]
 

As I remember, ships with a capsuleer flying them can operate with only a skeleton crew. Remember, normal people in eve think of capsuleers as madmen and women who love nothing more than killing stuff and each other.

Think of it this way, how many people would ride in a bus driven by a murderer?

Though I do like to think of my Ferox has having a crew, and me using the bridge like a normal captain. I see the capsule as an escape pod, and not much more. maybe my char doesn't like enclosed spaces? lol

Mithfindel
Zenko Incorporated
Posted - 2009.06.30 14:12:00 - [8]
 

Edited by: Mithfindel on 30/06/2009 14:20:14
Parroting some of the threads, the need for the crew arises from the occasion when something goes wrong. Compared to even the most advanced sensors out there, Eyeball I connected to a 'Brain' Information Processor makes a pretty good combination, with the benefit of having an advanced built-in learning system with a exclusive feature called "intuition". It might be that the most things are automated, but in addition to the capsuleer (who might be distracted by doing such things as directing the battle) there will be the crew monitoring innumerable tasks on board, doing some of the tasks manually (both as in "with their hands" as well as "controlling the machines doing the task") and taking care of the devices that do the rest. And then when you have living meatbags in your hull you'll need people who take care of them - doctors (or at least medics), cooks, security, supervisors etc.

As noted in the Jovian Wetgrave, the pod does possibly replace the command crew - while it gives superior situational awareness, it doesn't make the pod pilot Skynet, capable of transferring his mind to any machine in the ship starting from the Coffee-O-Matics. For a description of what the crew might do, you might also have a check on Forsaken Ruins short story (well, page 3 refers to the crew - it might have been Theodicy mentioning a crew of a Minmatar ship putting down fires on board. Granted, in Theodicy there were no pods, but the duties of the rank & file would not change.)

Silver Night
Caldari
Re-Awakened Technologies Inc
Posted - 2009.06.30 20:09:00 - [9]
 

The pod replaces bridge crew. Now, on a frigate, there is virtually nothing else, while on a battleship, you have a vast crew to keep the ship running. The pilot can activate ship systems and issue commands of course, but you still need people to do the actual work.

Kragtast
Gallente
Snow Raven Explorer Corp
Posted - 2009.07.06 15:57:00 - [10]
 

I don't keep a cargohold of Amarr exotic dancers for nothing.

But, in all reality, I like to think of the ships as almost a habitation. There's got to be a cafeteria, maybe a bar, as well as a rec in the larger ships. This all outside of the engines, shield generators, guns and other weaponry we fit in there.

I think that frigates don't need them, and can have maintenance done on them.

Destroyers May have 50 or so people manning them, they're not overly big.

Cruisers have already been stated to have hundreds of people, which makes sense. Except the Vexor, anyone else here notice it looks more like a frigate?

Battlecruisers can have around 600-800 people manning them.

Battleships have thousands.

Anything past that, such as capital ships, may have tens of thousands of crew members.

What my question is: Does the crew follow you from ship-to-ship? Or is there a set Crew for each ship that just maintains and services it while you're gone?

Willmahh
Posted - 2009.07.06 20:07:00 - [11]
 

I always assumed that each ship is piloted by ONE person physically plugged into the ship via connections to the cerebral cortex, allowing them to control EVERY system mentally.

so.. why are the pilots in Pods? is the entire crew in separate pods?

I thought Eve pilots were in liquid filled pods due to the rigures of inertia and space.

When the developers talk about the upcoming WIS update, they mention de-podding as being "the most vulnerable moment of a pilots life as he falls naked to the floor puking the fluid from his lungs."

why does the captain have to be in a pod while hundreds of crew members function without them?


From what i have read, and the theme of the game, ships should be entirely manned by the pilot - in his liquid-filled pod - plugged into his ship like the Matrix - Alone.


Trinity Roze
Gallente
First Flying Wing Inc
ROMANIAN-LEGION
Posted - 2009.07.06 20:09:00 - [12]
 

knowing that our ships are crewed by the hundreds, thousands if you're in a capital makes you realize, like you should already know, that to win you have to work as a team. however, it does suck majorly for the crews that die when you get pwned. and for me, for the ships ive lost, yeah, thats alot, haha Shocked

Silver Night
Caldari
Re-Awakened Technologies Inc
Posted - 2009.07.07 03:24:00 - [13]
 

Edited by: Silver Night on 07/07/2009 03:25:23
Originally by: Willmahh
I always assumed that each ship is piloted by ONE person physically plugged into the ship via connections to the cerebral cortex, allowing them to control EVERY system mentally.

so.. why are the pilots in Pods? is the entire crew in separate pods?

I thought Eve pilots were in liquid filled pods due to the rigures of inertia and space.

When the developers talk about the upcoming WIS update, they mention de-podding as being "the most vulnerable moment of a pilots life as he falls naked to the floor puking the fluid from his lungs."

why does the captain have to be in a pod while hundreds of crew members function without them?


From what i have read, and the theme of the game, ships should be entirely manned by the pilot - in his liquid-filled pod - plugged into his ship like the Matrix - Alone.




Read 'Hands of a Killer' or better yet, simply use Eve-search to find the other 30 threads exploring this very issue in this section of the forum.

The pod is the interface, and it allows the pilot to take over the functions of a bridge crew. You issue orders, activate ship systems, etc. The crew runs the ship.

Edit: You are in the pod primarily because you need to be somewhere safe while connected to the ship. When you are hooked up, everything you perceive and every command your brain issues goes to the ship, rather than your body. You are essentially a vegetable while piloting.

LordSwift
Caldari
The Riot Act
Sacra Cupola
Posted - 2009.07.14 16:47:00 - [14]
 

Also dont forget we need the POD to be immortal. Its used to protect us from harm when the ship explodes, warp jumps etc etc. Also when there is a pod breach it backs performs the destructive scan to allow you to awaken in your new clone. So dont leave home without it. Laughing

LUH 3472
Posted - 2009.07.15 03:43:00 - [15]
 

Edited by: LUH 3472 on 15/07/2009 03:43:42
i want to see inside sketches/plans from ccp or hopefully community will make it

ps: enterprise-d would be roughly the size of a raven (700m)

Dallin Dominion
The Athiest Syndicate
Advocated Destruction
Posted - 2009.07.15 11:33:00 - [16]
 

Edited by: Dallin Dominion on 15/07/2009 11:37:45
Remember that ship in Insurrection ... Titan Smile

Viktor Fyretracker
Caldari
Emminent Terraforming
O.G.-Alliance
Posted - 2009.07.15 23:34:00 - [17]
 

Edited by: Viktor Fyretracker on 16/07/2009 01:02:44
Edited by: Viktor Fyretracker on 15/07/2009 23:40:17
i tend to also think though that ships dont die as fast as they do in game. this is mainly do to the fact that im sure nobody wants to chase a battleship system to system playing "Sink the Bismark".

other minor angles are that one needs WCS to counter scrams and jams, seems like a gameplay focused thing. as the way i read it the warp scrams/jams effect the navcom and basiclly make it think its not safe to enter warp space. im sure in a storyline type deal one could have the pilot or his engineers override the computer and squeeze out a high risk 1au leap of faith.

now Matari ships may not have a crew, they might just be a pod in what is left from a scrap yard held togather by duct tape and spot welds.

Stitcher
Caldari
Posted - 2009.07.16 10:29:00 - [18]
 

Edited by: Stitcher on 16/07/2009 10:43:28

I imagine the requirements for an EVE warship wouldn't be that different to modern requirements, so....

basically a lot like the interior of HMS Illustrious.

I can imagine the Amarr giving a little more room over to the odd little touch of ostentation and grandeur, though.

For comparison purposes, HMS Illustrious is 209 meters long and weighs in at 22,500,000 kilograms. That makes it 70 meters shorter than a Vexor, about as wide, and probably only half as tall. Despite this, A Vexor has less than half the mass of the Lusty, at 10,310,000 kilograms.

The crew of the Illustrious use twenty-three thousand teabags a week. that's an average of 32.8 teabags per person per week.

They drink a lot of tea in the Navy.

Viktor Fyretracker
Caldari
Emminent Terraforming
O.G.-Alliance
Posted - 2009.07.16 16:17:00 - [19]
 

EVE ships honestly have a good crew to ship size ratio.

Iowa Class Battleship

so by the 1980s it took 1800 crew to run what is the best battle ship to ever sail period. and it is 271m long

Nimitz

5700 people counting crew and flight related operations, 340m long

now you look at an EVE battleship and they average around 6000-8000(i think, i cant find that post that had the old beta diagrams that included a raven), and can be over a Kilometer long.

so i really think on average we do pretty well in the crew to ship size ratio. but i also feel that some do survive when a ship goes pop and that there are "space life boats". but just like any of the real world navy ships, in combat not everyone will make it out or a compartment will be breached and the captain, the computer or even crew members will have to make that hard decision to seal it with people inside for the greater good of the ship because weather its the real world and taking on water or scifi and venting atmo into space that door must be sealed.

i mean id rather loose 10 crew and get the other 5990 back to the station and repair then loose my Navy Issue Raven with most of the crew.


 

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