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blankseplocked EVE Online Apocrypha 1.3 deployment thread Monday, 29th June 2009
 
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Diddyo
Death Watch Guards
AAA Citizens
Posted - 2009.06.26 20:01:00 - [91]
 

Edited by: Diddyo on 26/06/2009 20:05:47
A couple of changes really stand out for me which i am looking forward too,

Still no love for the Cyno Field Generator graphic for when a capital jumps into system :(

JaseNZ
Gallente
The Suicide Kings
Test Alliance Please Ignore
Posted - 2009.06.26 20:10:00 - [92]
 

Hmmm.

On the 29th isn't the best idea IMO...being that the 29th is my birthday, and after working a really really really long day at a physically demanding and draining job, I was looking forward to coming home and playing some EVE to relax and unwind heh.

At least with the time difference the downtime starts at 8pm for me, so I might be able to get 1-2 hours of EVE in before it all goes to custard.

I'll remember this when it's CCP's 30th birthday, trust me Razz

Useful Alt
Posted - 2009.06.26 20:13:00 - [93]
 

First question, how about unanchoring POS?


what!?!??!

WHAT!??!?!

no exploit fixed in that patch? that must be a first! Twisted Evil



Sun Clausewitz
Posted - 2009.06.26 20:26:00 - [94]
 

no love for FW :(

igil
Posted - 2009.06.26 20:41:00 - [95]
 

Originally by: Sun Clausewitz
no love for FW :(


I was about to post the same... :(

Another patch and still no mention of a FW desyncing fix.

Also still want the old cyno effect back kthx.

qanatas
Minmatar
Tribal Core
Posted - 2009.06.26 20:42:00 - [96]
 

Edited by: qanatas on 26/06/2009 20:45:11
No FW lag fixes ???

What's so fantastic about this patch ?

PeHD0M
Posted - 2009.06.26 20:59:00 - [97]
 

And how about fixing graphic?
- hyperion texture quality - omg is it so hard to fix that???
- warp effect - sucks!
- scrambler effect - sucks
- eccm effect - sucks
- multiple sensorbooster effects - sucks
- old armor rep effect - was better before
- gates became white - sucks
- ugly rectange shadows - realy REALY sucks!
- station interiors lightning - sucks
- engine trails? - lost in space and time
- planets.. - soon

sound..

probing..

I'm tired of waiting for fixes. Very dissapointed. ugh

RevrendStyx
Warhouse 13
Posted - 2009.06.26 21:25:00 - [98]
 

Originally by: Chuck Skull
@CCP; If I already have capital shield operation. Do I need to go back and train the new pre-req's? Because I cant be bothered tbh.


How can you have cap op and not the skills they have listed for the new prereq's. IMO you fail. Shield mgmt, Shield op and engi are all basic skills that everyone should have at lv 5. Shield mgmt takes what 2 weeks? Come on

Squizz Caphinator
Woopatang
Posted - 2009.06.26 21:50:00 - [99]
 

I ask, very politely, that you please don't break anything with this upgrade. We Americans have a big holiday weekend coming up, and many of us are looking forward to some extra Eve time.

Our last holiday weekend, we couldn't jump through gates without random lockups. Made things quite difficult to enjoy.

Let's hope the QA team covered *EVERYTHING* this time!

Yaay
Fusion Enterprises Ltd
Posted - 2009.06.26 21:54:00 - [100]
 

Originally by: CCP Abathur
Originally by: Yaarius
Quote:
Starbases, Outposts and Stations
Multiple changes have been made to the anchoring and onlining of starbase modules and structures. All offensive starbase structure anchoring times have been reduced by 50% and all offensive starbase structure online times have also been reduced by 50%. Defensive starbase structures such as hardeners will have their anchoring, online and un-anchor times reduced by 50%. Finally, all starbase tower un-anchoring times have been reduced by 50%.


What about timers on industrial modules like silos? Please tell me that you have spread the love to poor POS maintainers too...


No, in terms of modules this change only applies to offensive and defensive modules. It is specifically aimed at things like sentry batteries that must be anchored outside the force field.

Originally by: iP0D
EVE War 1.2 is over and now they start to look at pos spamming Very Happy


Not so much the actual tower spamming as reducing the 'time vampire' nature of setting up enough modules (20-30+) to create so-called Death Star towers which could take a single operator 12-14 hours to do properly.



How in any way does this not encourage POS Spamming even more? I see no good reason to change the mechanics unless there is further intent to look into the effects this will have on 0.0. It's just like you're giving people more reasons to make 0.0 life miserable for the masses.

Dibsi Dei
Salamyhkaisten kilta
Posted - 2009.06.26 22:19:00 - [101]
 

Originally by: Deva Blackfire
Its already insanely hard/almost impossible to stop pos logistics (moon minerals hauling, stopping pos refuels etc) thus the war of attriction does not exist. And with current "safe" moon mining + amounts of isk it generates the ISK suddenly becomes less important for spaceholding ally. Pretty much 5-10 r64 moons can give you enough isk that you dont worry about money during whole war and only thing that can kill you off is poor participation.

Quoting truth.

Franga
NQX Innovations
Posted - 2009.06.26 22:46:00 - [102]
 

Thanks, CCP. Some good stuff in there.

Louis deGuerre
Gallente
Malevolence.
Posted - 2009.06.26 23:21:00 - [103]
 

I know you guys are working hard but could you for the love of whatever diety the Amarr worship fix the cloaked plexing bug in FW ?
I really can't believe this would be a hard thing to fix. Sad

EnslaverOfMinmatar
Amarr
Posted - 2009.06.27 00:58:00 - [104]
 

Where can I get a necessary sex change for my other 2 characters?

Haral Reimo
Posted - 2009.06.27 01:44:00 - [105]
 

Originally by: CCP Explorer
Originally by: Robot Robot
So, I (and others) have had responses in bug reports relating to the scan probing bugs stating that they were fixed in "Tex 1.3". Further, CCP Frellicus responded more than a month ago stating that some of them had been fixed internally.
Those fixes were postponed to a later release to focus the development and testing of this release on the inventory service database layer changes.


So you're dropping the fix for a list of game-breaking bugs in favour of an incremental development of a feature that works?

There are problems with inventory as stands, but I can't see that it's this high a priority compared to making the key feature of Apocrypha actually usable.

VheroKai
Vhero' Multipurpose Corp
Posted - 2009.06.27 02:24:00 - [106]
 

Originally by: CCP Navigator
increased drop rates of Tech 3 datacores


"Tech 3 datacores" was a mistake by itself... there shouldn't be such thing, if you ask me.
Formula:
Own design = Foreign relics + existing knowledge

Which means, it should be, say, Amarrian Starship datacores for Legion hull.

Zarena Mortiferia
Minmatar
ANZAC ALLIANCE
IT Alliance
Posted - 2009.06.27 02:28:00 - [107]
 

No Naglfar update this patch Crying or Very sad

Anslo
Disciples of Night
Dominion of Darkness
Posted - 2009.06.27 02:29:00 - [108]
 

So, more neurovisuals dropping means them dropping in price, which means the one last thing that made exploring wormholes profitable is now gone. Awesome, back to L4 grindan......

Caphelo
Posted - 2009.06.27 02:48:00 - [109]
 

Originally by: CCP Explorer
Originally by: Robot Robot
Scanning bug stuff
Those fixes were postponed to a later release to focus the development and testing of this release on the inventory service database layer changes.


Thank you for answering, now, who decided that you should postpone a bug that just about destroys the FUNDEMENTAL part of your last expansion in favor of implementing a change that (while necessary and good) would not have had any ill effects by holding off a bit longer?

suicide2121
Bind Torture Kill
Posted - 2009.06.27 04:03:00 - [110]
 

Edited by: suicide2121 on 27/06/2009 15:09:46
Originally by: CCP Chronotis

no, but honestly shield management 5 is well worth it and one of the skills you should train to 5 IMO even if you armour tank.[/quote



Shield management 5 is a great skill to have. Its too bad that tactical shield manip 5 is now the most useless skill in eve.

Chuck Skull
b.b.k
Fidelas Constans
Posted - 2009.06.27 04:38:00 - [111]
 

Originally by: RevrendStyx
Originally by: Chuck Skull
@CCP; If I already have capital shield operation. Do I need to go back and train the new pre-req's? Because I cant be bothered tbh.


How can you have cap op and not the skills they have listed for the new prereq's. IMO you fail. Shield mgmt, Shield op and engi are all basic skills that everyone should have at lv 5. Shield mgmt takes what 2 weeks? Come on


Dread advice from a man who sieges POS in drakes Laughing

Abulurd Boniface
Gallente
Legio Geminatus
Posted - 2009.06.27 05:40:00 - [112]
 

Originally by: CCP Explorer
Originally by: LaVista Vista
Interesting question indeed. Care to maybe answering too? That would be lovely Very Happy
There are plans being made to answer that question in the near future.


Translation: there's something in the pipeline for release soon, but we can't quite say there's something in the pipeline soon yet, so we won't go as far as denying there's something in the pipeline [because we can't], but it's too soon and the marketing team doesn't want us to formally confirm there's something in the pipeline for release soon [or: as soon as we can get those latest bugs fixed that make the release date slip one or two weeks (but we're feverishly working on it).

It's like some conference calls I find myself in from time to time.

Abulurd Boniface
ME ME
CEO

Hidden Snake
Caldari
Inglorious-Basterds
Posted - 2009.06.27 08:16:00 - [113]
 

So no word about fw lag ... Only help for jita traders :(

Merlinde
Caldari
hirr
Morsus Mihi
Posted - 2009.06.27 08:32:00 - [114]
 

I think CCP has done wonderful Job with the game. It keeps me wanting more. Yes, there are some glitches, as with all games, that's the nature of the beast. Over all, I'm very impressed with everything. I would like to say job well done.

(On a different note)

With wormhole space. Will there ever be a chance to anchor any outpost without sovernty?

Sanguis Sanies
Amarr
Posted - 2009.06.27 08:36:00 - [115]
 

Sorry, carebear here, but when you say

Quote:
Strip miners, ice harvesters, doomsdays, triage module, siege modules and other modules which previously used a CPU bonus on the ship to allow you to fit a special module now use a new “Can be Fitted To” attribute and no longer need the high base CPU to restrict the fitting of the module. The CPU on each of these types of modules has been adjusted to no longer require a 10,000 CPU base as a result of employing this new method.


I assume that a ship like an Exhumer that has a 99.5% reduction to the 10,000 CPU you would simply reduce it to 50 CPU and then have things like Mining Laser Upgrades affect the CPU like it does currently so that the amount of CPU used by Strip miners and Mining Laser Upgrades is going to be precisely the same both pre- and post-patch.

What about Covert Ops? Are cloaking devices included in this? If so the Covert ops cloaking device II (for instance) will have it's CPU reduced from 10,000 to 200 at level 0 Covert Ops skill and still at 0 CPU at Level 5 Covert Ops skill? I assume the ship descriptions will be rewritten to accommodate and clarify this.

Aioa
Planetary Assault Systems
Posted - 2009.06.27 08:44:00 - [116]
 

Originally by: CCP Explorer
Originally by: Robot Robot
So, I (and others) have had responses in bug reports relating to the scan probing bugs stating that they were fixed in "Tex 1.3". Further, CCP Frellicus responded more than a month ago stating that some of them had been fixed internally.
Those fixes were postponed to a later release to focus the development and testing of this release on the inventory service database layer changes.
Ridiculous Evil or Very Mad wtf

Sri T
Posted - 2009.06.27 08:50:00 - [117]
 

Edited by: Sri T on 27/06/2009 08:53:55
Need for speed?,.. please give us need for stability and functionality instead.
i mean,.. who gives a rat's *** about (un)achoring timers?

invisible rogue drones (except for the fantom tempest shieldboost moment). Tractor- beamers still fubared,.. tsk tsk tsk ,.. such seemingly minor bugs still not fixed after 4 new patch releases. And what about sound?

This socalled patch just seems like a resetting of some integer values.. not much elseSad

still: good to know you guys are working on the problems tho.
keep up the good work.

Fergus Runkle
Minmatar
Truth and Reconciliation Council
Posted - 2009.06.27 09:38:00 - [118]
 

Edited by: Fergus Runkle on 27/06/2009 09:38:18
Originally by: CCP Chronotis
Originally by: Deva Blackfire

Is it 3, 9, 9 as was reported earlier on testing subforums (wreck, malfunction, intact)?


nope, closer to 3,10,20 for subsystems. Hulls are probably what was being tested in the thread you read.


Shocked at the bolded part.

Can I ask if the different grades of relic will still affect the chance of successful reverse engineering as well as the bpc numbers ?


If so then the small corps that are making their living off the class 1 and 2 w-holes are being pushed even further out of the picture.

chekerss
Minmatar
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
Posted - 2009.06.27 09:43:00 - [119]
 

Woot! I love each and every patch and "free" expansion that comes out. It just means the game is growing and getting better. How many other games you all played where 6 years later they are still adding to the game? The more and more I play this game the bigger and better it gets.

CCP Explorer

Posted - 2009.06.27 10:13:00 - [120]
 

Originally by: Louis deGuerre
I know you guys are working hard but could you for the love of whatever diety the Amarr worship fix the cloaked plexing bug in FW? I really can't believe this would be a hard thing to fix. Sad
This has already been fixed and was deployed to TQ on 18 June.


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