open All Channels
seplocked EVE Information Portal
blankseplocked EVE Online Apocrypha 1.3 deployment thread Monday, 29th June 2009
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 2 [3] 4 5 6 7 8

Author Topic

iP0D
Posted - 2009.06.26 15:37:00 - [61]
 

Originally by: CCP Abathur
Originally by: Gnulpie
I thought you guys were interested to reduce the need for blobbing.


This is not about blobbing. The time reduction does not make the setup "easier" or the towers themselves more lethal / annoying once completed. Regardless of if a tower takes five hours or ten hours to set up, their end-state effectiveness remains the same.


Um... that does make a reasonable difference. It lowers the treshold substantially to make it the default tactic.
Right now you can sneak spam 5 pos per group, online them during downtime and then after downtime it comes down to who has the biggest blob to see if each group can spam 5 more.
With this it decreases the risk timeframe for the attacker substantially.

Not to mention it makes the proces easier on a whole, which lowers the treshold for the "method" as well.

Really, I would make Shield Hardeners excempt from this. Thought it would have been obvious to discourage behaviour which kills the fun on purpose.


Helena Efstar
Posted - 2009.06.26 15:44:00 - [62]
 

Originally by: SirFett
any bugfixes in sight ?

such as towers (mostly gallente) going ape**** and fizzling up the screen going sideways parts of it detatching etc


i second that. you devs clearly dont do boring posworks with gaylentean towers, right? otherwise you MUST have seen that bug being on tranq for.. like ages

Ikkajo
Minmatar
Illudium Space Products
Posted - 2009.06.26 15:48:00 - [63]
 

Originally by: Jarnis McPieksu


ShockedShockedShocked

...and then you drop stuff like this. DETAILS. WE WANT DETAILS. And implementation as well. Done like yesterday!




This is probably the fuel pellet idea that they've discussed on and off for a long time. Basically wrap all the NPC goods into a 1hr pellet (which requires a BPO to manufacture) and cart that to the tower instead.

atoninothemighty
Rogue-Element
Posted - 2009.06.26 15:53:00 - [64]
 

Edited by: atoninothemighty on 26/06/2009 16:07:42
Nothing about T2 Hammer head drones getting back to their bad-ass black look? I swore some time in apocrypha they got changed to the same model as the T1 Variant.

Edit : I know it isnt much, but its just something thats bothered me.

Alexander Knott
ElitistOps
Pandemic Legion
Posted - 2009.06.26 16:31:00 - [65]
 

Is finding a new effect for Tactical Shield Manipulation a priority or is it likely to remain a, uh, somewhat sub-par rank 4 skill for the indeterminate future?

Vilgan i'Lakin
Pirates and Ninjas
Posted - 2009.06.26 16:51:00 - [66]
 

Originally by: Ikkajo
Originally by: Jarnis McPieksu


ShockedShockedShocked

...and then you drop stuff like this. DETAILS. WE WANT DETAILS. And implementation as well. Done like yesterday!




This is probably the fuel pellet idea that they've discussed on and off for a long time. Basically wrap all the NPC goods into a 1hr pellet (which requires a BPO to manufacture) and cart that to the tower instead.


I thought the fact that the next expansion was focusing on sov/pos spam/0.0 issues was fairly well known at this point? Or at least, a very very common rumor.

I was REALLY surprised not to see a simple graphics fix to the scan probes. Like... revert whatever was done in 1.1. Scanning was really nice for like 1 patch. The other issues suck too, but not being able to see the probes is BY FAR the most annoying thing (imo) about the scanning system right now. I don't care about pretty bubbles, I care about being able to SEE my probes. kthxbye.

eXeGee
Pink Bunnies
Cartel.
Posted - 2009.06.26 16:52:00 - [67]
 

What's about fixes to bugged scan filters and the new probing system? Second patch and still no fixes ? I'm disappointed with this situation :( Was really hoping for fixes...

Will you CCP ever fix scanning issues?

Some Advisor
Posted - 2009.06.26 16:53:00 - [68]
 

Originally by: Jarnis McPieksu
Originally by: CCP Chronotis
Originally by: Letrange
Originally by: CCP Chronotis
online/anchoring queues one day.

Question: Are you the official chum chucker at CCP?

The entire collective logistical arm of EVE just went "yes!!!" followed by "arg!!!, now we have to wait not knowing when it will get here!!!". Such tactics should be outlawed crimes against humanity by the Yulai convention...


we know, it's our wishlist but bigger things are in the works which will reduce the need for starbase logistics as well combined with this effective bandaid to some of the pos module anchoring/unanchoring times. Overall, the need for queues which is a cool improvement will be much less but this is not in the near future hence some changes to the anchoring times in the interim.


ShockedShockedShocked

...and then you drop stuff like this. DETAILS. WE WANT DETAILS. And implementation as well. Done like yesterday!




"fuel pellets" come to mind.. at least "we" got so far that this name at least could be used.

effectivy combining mechanical parts and stuff into pellets and you jsut add up the racial stuff, liquid ozone and heavy water



this? or something else?

Chuck Skull
b.b.k
Fidelas Constans
Posted - 2009.06.26 17:04:00 - [69]
 

Originally by: CCP Chronotis
Originally by: Chuck Skull
@CCP; If I already have capital shield operation. Do I need to go back and train the new pre-req's? Because I cant be bothered tbh.


no, but honestly shield management 5 is well worth it and one of the skills you should train to 5 IMO even if you armour tank.


Thanks for the reply. Yeah it is a good skill and I should train it, but I have a weakness for shiny things. So it ends up on the I'll train it eventually list.

Caphelo
Posted - 2009.06.26 17:10:00 - [70]
 

No scanning fix? Why haven't you even responded to the lack of a scanning fix?

Gnulpie
Minmatar
Miner Tech
Posted - 2009.06.26 17:17:00 - [71]
 

Edited by: Gnulpie on 26/06/2009 17:21:16
Originally by: CCP Abathur
Originally by: Gnulpie
I thought you guys were interested to reduce the need for blobbing.


This is not about blobbing. The time reduction does not make the setup "easier" or the towers themselves more lethal / annoying once completed. Regardless of if a tower takes five hours or ten hours to set up, their end-state effectiveness remains the same.


Thank you for the reply.

But let me ask then, why is there a timer at all? If the tower-setup timer is so unimportant and irrelevant?

Why don't you turn the anchoring and onlining then not into a 10 seconds timer?

I think the time you need to setup a full tower is actually very important. As I earlier said, one person can setup a deathstar but it needs a full fleet to take a deathstar down.

Do you really think it doesn't matter if you can setup such towers in 5 hours or 10 hours? If anything at all I would have loved to see onlining weapons taking a lot more time.

But maybe this queue for pos modules will help there, if it really comes someday. I guess the hope dies last.


Edit: And heavens NO reduction in pos logistics. Make it HARDER to maintain a pos for all what is holy to you! Easier logistics will lead only to bigger and bigger blobs. Why is it that hard to understand?
Of course all the CSM guys (which are lots from big 0.0 alliances) cry for easier pos logistics. But that doesn't improve Eve at all. Not the least. It makes only blobbing much easier.
Please think about that!

Andrea Erlang
Caldari
The Severed Hand Asylum
Posted - 2009.06.26 17:41:00 - [72]
 

Originally by: Gnulpie

Of course all the CSM guys (which are lots from big 0.0 alliances) cry for easier pos logistics. But that doesn't improve Eve at all. Not the least. It makes only blobbing much easier.
Please think about that!


Confirming that my network of POSes makes it easier for me to get more pilots into fleet.

Did you read that before you actually posted it?

I don't mind the changes, I'm actually pretty excited to see what'll happen with the Tech III market. Definitely fun times ahead.

Buckaroo Kamakazee
Caldari
State War Academy
Posted - 2009.06.26 18:17:00 - [73]
 

How about fixing the warp to zero bug? I have lost a number of ships in 0.0 because I select warp to zero on a station and end up 2500m away instead.

Jessica 4
Posted - 2009.06.26 18:25:00 - [74]
 

What is wrong with you people? Your giving 3 days notice on changes to Capital shields requirements when it will take people up to 12 days or more to get level 5 if they don't already have it. You've also made the 2 weeks I spent getting Tactical Shield manipulation useless. Any chance your gonna reimburse lost training time? No, of course not because that would be customer service and we all know CCP doesn't have any of that.

Deva Blackfire
Viziam
Posted - 2009.06.26 18:25:00 - [75]
 

Originally by: Andrea Erlang
Originally by: Gnulpie

Of course all the CSM guys (which are lots from big 0.0 alliances) cry for easier pos logistics. But that doesn't improve Eve at all. Not the least. It makes only blobbing much easier.
Please think about that!


Confirming that my network of POSes makes it easier for me to get more pilots into fleet.

Did you read that before you actually posted it?

I don't mind the changes, I'm actually pretty excited to see what'll happen with the Tech III market. Definitely fun times ahead.


He is partially right. The pos anchor changes were only for offensive/defensive modules which are used in sov warfare. Yes sure, some hisec poses use em too so do lowsec/w-space poses (guns etc) but amount of deathstars in w-space and lowsec compared to 0.0 is minimal. Deathstar is your typical "sov holding" pos and its point is only to be hard to kill. Thus reducing the time you need to deploy full deathstar from lets say 12 to 6 hours (throwing numbers, no idea what are normal timers) means you can "ninja-pos" in enemy weak timezone - and that includes full deathstar. As it is now enemies were able to stop gun deployment or just engage tower straight off the bat before all guns/hardeners were deployed.

Easier POS logistics work similiar way. If you can remotely (the pos modules que) put mods + online em and then easily fuel them then it again works in favour of pos spammers.

Its already insanely hard/almost impossible to stop pos logistics (moon minerals hauling, stopping pos refuels etc) thus the war of attriction does not exist. And with current "safe" moon mining + amounts of isk it generates the ISK suddenly becomes less important for spaceholding ally. Pretty much 5-10 r64 moons can give you enough isk that you dont worry about money during whole war and only thing that can kill you off is poor participation.

As for CSM i guess we'll have to wait for transcriptions of meetings but im guessing they will be against sov warfare changes.

War Kitten
Panda McLegion
Posted - 2009.06.26 18:28:00 - [76]
 

What, no fix to the ability actually assign hotkeys like the Home, PgUp, PgDn keys?

Damn.

Good job on the typos though, that was really impacting my gameplay!

skye orionis
Posted - 2009.06.26 18:37:00 - [77]
 

Originally by: Alexander Knott
Is finding a new effect for Tactical Shield Manipulation a priority or is it likely to remain a, uh, somewhat sub-par rank 4 skill for the indeterminate future?


In my fantasy world TSM5 is the pre-req for T3 Invulnerability fields which can be 'scripted' to switch between multispectral damage resistance to being type specific hardeners.

Look forward to seeing more t3 ships to kill, and once they're more common I'll start flying them.

JitaPriceChecker2
Posted - 2009.06.26 18:39:00 - [78]
 

Originally by: Necronomicon
Originally by: CCP Chronotis
Originally by: Necronomicon

Could you be any more biased?




of with your tinfoil hat! these changes have been in the pipeline for months and are a stepping stone towards online/anchoring queues one day.


In the pipeline for MONTHS, and a completely simple and unlinked set of changes to make (as in none of the attributes have knock on effects elsewhere in the game)

So WHY were they not IMPLEMENTED months ago? Why now, this week?

Sorry but this tinfoil hat stays on.


I wonder exact same thing.

Btw where are scan bugs fixes ???

almost bald
Sacred Templars
RED.OverLord
Posted - 2009.06.26 18:46:00 - [79]
 

nice patch notes and whoohoo at the anchoring/onlining timers

MinCalamarrEnte
Posted - 2009.06.26 19:01:00 - [80]
 

Yay another big patch!

Us players are very hard to please Smile

Good job devs, your work is much appreciated. Wink

CCP Explorer

Posted - 2009.06.26 19:07:00 - [81]
 

Originally by: Robot Robot
So, I (and others) have had responses in bug reports relating to the scan probing bugs stating that they were fixed in "Tex 1.3". Further, CCP Frellicus responded more than a month ago stating that some of them had been fixed internally.
Those fixes were postponed to a later release to focus the development and testing of this release on the inventory service database layer changes.

LaVista Vista
Conservative Shenanigans Party
Posted - 2009.06.26 19:10:00 - [82]
 

Originally by: CCP Explorer
Originally by: Robot Robot
So, I (and others) have had responses in bug reports relating to the scan probing bugs stating that they were fixed in "Tex 1.3". Further, CCP Frellicus responded more than a month ago stating that some of them had been fixed internally.
Those fixes were postponed to a later release to focus the development and testing of this release on the inventory service database layer changes.

Speaking of releases.

We have had Apoc 1 through 1.3 over 2-3 months. Is there going to be an Apoc 1.4, and will there be a summer expansion, or will the next expansion be in the winter?

CCP Explorer

Posted - 2009.06.26 19:14:00 - [83]
 

Originally by: LaVista Vista
Speaking of releases. We have had Apoc 1 through 1.3 over 2-3 months. Is there going to be an Apoc 1.4, and will there be a summer expansion, or will the next expansion be in the winter?
Ahh, this is an interesting question.

LaVista Vista
Conservative Shenanigans Party
Posted - 2009.06.26 19:20:00 - [84]
 

Originally by: CCP Explorer
Originally by: LaVista Vista
Speaking of releases. We have had Apoc 1 through 1.3 over 2-3 months. Is there going to be an Apoc 1.4, and will there be a summer expansion, or will the next expansion be in the winter?
Ahh, this is an interesting question.

Interesting question indeed. Care to maybe answering too? That would be lovely Very Happy

Or maybe it's going to be a GIGANTIC winter expansion, with 2 expansions rolled into 1? Shocked

CCP Explorer

Posted - 2009.06.26 19:26:00 - [85]
 

Originally by: LaVista Vista
Interesting question indeed. Care to maybe answering too? That would be lovely Very Happy
There are plans being made to answer that question in the near future.

LaVista Vista
Conservative Shenanigans Party
Posted - 2009.06.26 19:29:00 - [86]
 

Originally by: CCP Explorer
Originally by: LaVista Vista
Interesting question indeed. Care to maybe answering too? That would be lovely Very Happy
There are plans being made to answer that question in the near future.

Soon™! Yay! \Very Happy/

insidion
Caldari
Octavian Vanguard
RAZOR Alliance
Posted - 2009.06.26 19:31:00 - [87]
 

While I appreciate the fact that you guys are trying to strive forward, I don't like two things about this patch

1. the cloak and dagger alluding to 'there is bigger and better still coming'

2. you guys only now reduce the reqs for cap shield ops when I am literally 3 days away from finishing tactical shield manipulation 5 on three characters?

You make me and baby jesus cry.

Don Alejando
Aliastra
Posted - 2009.06.26 19:32:00 - [88]
 

Originally by: xSnowwhitex
plz cancel the patch i do not want anymore bugs or downtime + 6 hours



Arous Drephius
Posted - 2009.06.26 19:33:00 - [89]
 

CCP, now that you're using a team-based development system, could you not release smaller, more regular patches that address single issues? It would be much nicer to get bugfixes deployed very soon after coding + testing is done, rather than waiting for a larger patch.

something somethingdark
Posted - 2009.06.26 19:40:00 - [90]
 

Originally by: Gnulpie
Edited by: Gnulpie on 26/06/2009 17:21:16
Originally by: CCP Abathur
Originally by: Gnulpie
I thought you guys were interested to reduce the need for blobbing.


This is not about blobbing. The time reduction does not make the setup "easier" or the towers themselves more lethal / annoying once completed. Regardless of if a tower takes five hours or ten hours to set up, their end-state effectiveness remains the same.


Thank you for the reply.

But let me ask then, why is there a timer at all? If the tower-setup timer is so unimportant and irrelevant?

Why don't you turn the anchoring and onlining then not into a 10 seconds timer?

even moar stuff....



Well you see technicaly what it does is reduce my ability to run between 4-5 poses at once to anchor and online everything to 2-3 poses max

if towerspamming under fire you often cant put up guns anyways so you spam ****stars
so the anchoring reduction is very welcome
game balance wise thou onlining hardeners too fast might be a bad thing
similarly id keep large guns from onlining faster

as far as med guns goes
a mediumsized fleet (50ish battleships) can incap a medium gun in 2 minutes.... so i guess the onlining reduction just makes it a bit more exciting Smile

all in all its a very welcome chance but probably not looked at from all possible angles (as usual)


Pages: 1 2 [3] 4 5 6 7 8

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only