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C C P
C C P Alliance
Posted - 2009.06.26 10:46:00 - [1]
 

EVE Online Apocrypha 1.3 will be deployed during downtime on Monday, 29th June 2009 between 0800 and 1200 GMT.

This latest patch in the Apocrypha series contains some fantastic changes for core memory and lag reduction on Tranquility. Tech 3 production and reverse engineering will be receiving a major boost in terms of increased radar sites in wormhole space, increased drop rates of Tech 3 datacores along with increasing the runs on the blueprints from reverse engineering jobs. Starbases will see significant improvements with the deployment, anchoring, on-lining and un-anchoring of starbase towers and structures which will be improved for all players.

Patch Notes are available here and please use this thread to discuss the upcoming release.

Important: A new update to the patch notes has been added here.

Update: The downtime for EVE Online: Apocrypha 1.3 has been extended until 13:00 GMT due to delays earlier in the deployment process.

Chribba
Otherworld Enterprises
Otherworld Empire
Posted - 2009.06.26 10:48:00 - [2]
 

Patch on a monday? That's new...

Alice Rubidinous
Minmatar
Republic Military School
Posted - 2009.06.26 11:16:00 - [3]
 

yaaaay. iskies for me!!!

Mashie Saldana
Minmatar
Veto Corp
Posted - 2009.06.26 11:34:00 - [4]
 

That's plenty of nice changes.

Yaarius
Posted - 2009.06.26 11:34:00 - [5]
 

Quote:
Starbases, Outposts and Stations
Multiple changes have been made to the anchoring and onlining of starbase modules and structures. All offensive starbase structure anchoring times have been reduced by 50% and all offensive starbase structure online times have also been reduced by 50%. Defensive starbase structures such as hardeners will have their anchoring, online and un-anchor times reduced by 50%. Finally, all starbase tower un-anchoring times have been reduced by 50%.


What about timers on industrial modules like silos? Please tell me that you have spread the love to poor POS maintainers too...

LaVista Vista
Conservative Shenanigans Party
Posted - 2009.06.26 11:45:00 - [6]
 

Thank god Jita is getting fixed.

It's nice to see faction drones finally getting some lovin'.

Wellfan
Snake Eyes Inc
Posted - 2009.06.26 11:46:00 - [7]
 

The pre-requisite skills for Capital Shield Operation have been changed. The new requirements for the training of this skill will be Shield Management V, Shield Operation V and Engineering V.

What happens if you have this skill already but don't have one of the new prereqs? Do you lose the SP you have already?

Estel Arador
Posted - 2009.06.26 11:51:00 - [8]
 

Originally by: Wellfan
The pre-requisite skills for Capital Shield Operation have been changed. The new requirements for the training of this skill will be Shield Management V, Shield Operation V and Engineering V.

What happens if you have this skill already but don't have one of the new prereqs? Do you lose the SP you have already?


Most likely it will be like this:
You will keep the skill and the benefits it gives at your current level, but if you want to do more training on the skill, you will have to meet the new prerequisites.

Verite Rendition
Caldari
F.R.E.E. Explorer
EVE Animal Control
Posted - 2009.06.26 11:52:00 - [9]
 

Quote:
Multiple changes have been made to the anchoring and onlining of starbase modules and structures. All offensive starbase structure anchoring times have been reduced by 50% and all offensive starbase structure online times have also been reduced by 50%. Defensive starbase structures such as hardeners will have their anchoring, online and un-anchor times reduced by 50%. Finally, all starbase tower un-anchoring times have been reduced by 50%.

Sweet Zombie Jesus!Shocked

There is a God, and he's an EVE dev.

Rivqua
Caldari
Omega Wing
Snatch Victory
Posted - 2009.06.26 11:53:00 - [10]
 

Originally by: Wellfan
The pre-requisite skills for Capital Shield Operation have been changed. The new requirements for the training of this skill will be Shield Management V, Shield Operation V and Engineering V.

What happens if you have this skill already but don't have one of the new prereqs? Do you lose the SP you have already?


It works like all other skills. If you already have the skill in your skillbook, the prereqs don't matter, and you can keep on enjoying your already trained skill.

iP0D
Posted - 2009.06.26 12:12:00 - [11]
 

Quote:
Starbases, Outposts and Stations
Multiple changes have been made to the anchoring and onlining of starbase modules and structures. All offensive starbase structure anchoring times have been reduced by 50% and all offensive starbase structure online times have also been reduced by 50%. Defensive starbase structures such as hardeners will have their anchoring, online and un-anchor times reduced by 50%. Finally, all starbase tower un-anchoring times have been reduced by 50%.


EVE War 1.2 is over and now they start to look at pos spamming Very Happy

Lijhal
Posted - 2009.06.26 12:15:00 - [12]
 

hi ccp, one questions:

Reverse Engineering will see several improvements. We are increasing the drop rate of Tech 3 datacores, increasing the runs on the blueprints from reverse engineering jobs and increasing the presence of radar sites in wormhole space.

does this means existing t3 bpc's will have a increase in runs as well ?

Energetic Monk
Posted - 2009.06.26 12:27:00 - [13]
 

Where is the scanning bugs fixes, the dual dots not showing up, the lag when hitting scan and a numerous others? Thought Apochrypa was "the" expansion for exploration. Now, it's anchored in the backwaters somewhere, and have a hard time getting back to the promised wonders of enjoyment.

London
Imminent Ruin
Dirt Nap Squad.
Posted - 2009.06.26 12:31:00 - [14]
 

What about missing Light Electron Blaster II model on all ships? I don't see this listed in the patch notes. :/

Picado Pitviper
Posted - 2009.06.26 12:33:00 - [15]
 

Sure hope this fixes the FW lag.... keeping fingers crossed.

Hey... but what about killmails.... nothing in patch notes about killmails being fixed.

Tester128
Fremen Sietch
DarkSide.
Posted - 2009.06.26 12:39:00 - [16]
 

T3 fixes are good, hope it'll help to bring the prices down

On the other hand, still no fixes for all the scanning bugs and not a word on epic arcs = bad

Zeimanov Kalzumaan
Haruspex Industries
Posted - 2009.06.26 12:40:00 - [17]
 

Hope this patch has been tested - we really don't want any more "stargate" bugs.......

Nareg Maxence
Gallente
Posted - 2009.06.26 12:46:00 - [18]
 

Changelog doesn't mention any changes to the scanning interface. This is sad because there is serious issues with it.

Horty Beshop
Gallente
Nexus Shipyards
United Destiny
Posted - 2009.06.26 12:56:00 - [19]
 

How about the sound issue ?

ATOM ANT
Posted - 2009.06.26 12:59:00 - [20]
 

Edited by: ATOM ANT on 26/06/2009 13:01:35
well has any thought been given to setting up the POS modules so that they actualy attach and fit to the tower?The net assembly result looks like a messy little gaggle and is a real nuisance. This would also set up the posibility of being able to dock in the pos.

And i agree that the scanning feature needs some work. Don't miss understand me though. This new scanning thing is a vast improvement over the last one. It just needs to be a little less teadious and some of the bugs worked out.

Looking forward to the changes. Sound Issue? Not me. Perhaps you could be a litte more specific. I think that helps the ccp work crew figgure things out and get them fixed somtimes.

Atom-Ant.:-)




CCP Abathur


C C P
C C P Alliance
Posted - 2009.06.26 13:17:00 - [21]
 

Originally by: Yaarius
Quote:
Starbases, Outposts and Stations
Multiple changes have been made to the anchoring and onlining of starbase modules and structures. All offensive starbase structure anchoring times have been reduced by 50% and all offensive starbase structure online times have also been reduced by 50%. Defensive starbase structures such as hardeners will have their anchoring, online and un-anchor times reduced by 50%. Finally, all starbase tower un-anchoring times have been reduced by 50%.


What about timers on industrial modules like silos? Please tell me that you have spread the love to poor POS maintainers too...


No, in terms of modules this change only applies to offensive and defensive modules. It is specifically aimed at things like sentry batteries that must be anchored outside the force field.

Originally by: iP0D
EVE War 1.2 is over and now they start to look at pos spamming Very Happy


Not so much the actual tower spamming as reducing the 'time vampire' nature of setting up enough modules (20-30+) to create so-called Death Star towers which could take a single operator 12-14 hours to do properly.

Daedalus II
Helios Research
Posted - 2009.06.26 13:27:00 - [22]
 

The new inventory service worries me a bit. Heavy backend changes to something as important and heavily used as the inventory feels dangerously prone to massive bugs. Although the update is sorely needed, so we could just as well take the hit now as any other time.

Also, why haven't the scanning interface been fixed yet?? It's not like it's a total rewrite of the game engine! It's a couple of small fixes that are probably due to some slight oversight somewhere in the code. How can this be so hard to fix?

iP0D
Posted - 2009.06.26 13:31:00 - [23]
 

Originally by: CCP Abathur

Not so much the actual tower spamming as reducing the 'time vampire' nature of setting up enough modules (20-30+) to create so-called Death Star towers which could take a single operator 12-14 hours to do properly.


Yeah, that's cool. It also makes it a lot easier to set up hardened caldari speedbumps by the dozen Cool

On a serious note, because of that "fun factor" I would have expected hardeners to be excempt, or even had their timings increased ...

Deva Blackfire
Viziam
Posted - 2009.06.26 13:45:00 - [24]
 

@ POS onlining:
yeah, why not make it even easier to create gay-pos setups with 50-100 ECM batteries, hardeners etc. On the other hand people who just want to deploy/move some hisec industriual pos will still have to wait ages.

@ patch notes:
of all changes the only "interesting" ones are POS timers, capital shield booster, citadel missiles fix and t3 changes

final comment?
crap patch. Still no sight of fixes of scanning bugs (thats apocrypha 1,1 1,2 and 1,3 patches which didnt fix them yet). Scan result filters dont work, scan bubbles tend to clutter down compy (recalling probes, moving em), "recover" and "scan" buttons too close etc.

still no fix for blackops scan resolution thingy (which was increased and then further patch decreased it for god-only-knows-why reason)

game still crashes spontaineously (sp?) when warping to complex gate, still no sight of a fix

so pretty much only minor "tweaks" which i guess we could live without.

Wally Brombit
Posted - 2009.06.26 13:53:00 - [25]
 

JESUUUUS H FFKN CHRIST.......sound issues ?...probing issues? but at least the NPC's have the right amount of guns showing.ugh

Future Mutant
Republic Military School
Posted - 2009.06.26 13:54:00 - [26]
 

Originally by: Horty Beshop
How about the sound issue ?


This!
okay lets forget about the little glitches sound has...
can we at least fix the levels of different sources of sound?
Is there any reason i should be deafened by my shield booster or my hardeners?
Why are these as loud- if not louder- then weapons?

Dragon Greg
Posted - 2009.06.26 13:59:00 - [27]
 

Nice .. but ..

1. shortening the time to set up the most typical sort of deathstar of this era (caldari large with a dozen or more hardeners and a load of EW modules) used to spam moons using multiple alliances with 5 each before and 5 after downtime? Versus leaving the industrial side take the same amounts of time as before.

Odd.

2. Sound issues :/ Please, it's probably hard to get a grip but if so just let us know.

3. Scanning, there's quite a bunch of us who haven't seen a wormhole yet on their own because the colours used for the mesh and the control arrows are on of the worst possible combinations in terms of usability and visual (colour) impairements. Nice expansion those wormholes .. :/


CCP Chronotis

Posted - 2009.06.26 14:08:00 - [28]
 

Originally by: Lijhal
hi ccp, one questions:

Reverse Engineering will see several improvements. We are increasing the drop rate of Tech 3 datacores, increasing the runs on the blueprints from reverse engineering jobs and increasing the presence of radar sites in wormhole space.

does this means existing t3 bpc's will have a increase in runs as well ?


No, this will only affect blueprints created after the patch. Your existing bpc's will be unchanged.

xSnowwhitex
Posted - 2009.06.26 14:08:00 - [29]
 

plz cancel the patch i do not want anymore bugs or downtime + 6 hours


Cergorach
Amarr
The Helix Foundation
Posted - 2009.06.26 14:11:00 - [30]
 

Originally by: Wally Brombit
JESUUUUS H FFKN CHRIST.......sound issues ?...probing issues? but at least the NPC's have the right amount of guns showing.ugh

Did you call?

Does EVE even have sound? I thought they removed it years ago ;-)

What probing issue, if it doesn't show up it isn't there. And you can cloak if you put your hands before your eyes and yell "I'm invisible!"...

Seriously though, fixing issue A might require a different specialist then solving issue B. You don't ask the butcher to fix your computer, same thing applies here...


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