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blankseplocked How to Stop Empire Macro'rs and Farmers
 
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LiBressa
Posted - 2009.06.24 14:17:00 - [1]
 

Here's a suggestion....
Apply skill limits to the npc corporations.
This way the npc corps are there for when your learning the game and starting.
The no risk (or extremely small) option is removed.

If you see a macro player... then war dec them. (if you want to)
If you see a farmer... then war dec them. (if you want to)

If you leave a player based corp then you should be put in a npc corp that can be war decced.

If the exploitable mechanics are removed / closed down then our glorious economy will stabalise again.

skye orionis
Posted - 2009.06.24 17:15:00 - [2]
 

Nah, just give all npc corps a 50% tax rate (with maybe a 0% introductory rate for new players that expires after the first 2 months).

Sword Knight
Posted - 2009.06.24 17:27:00 - [3]
 

The 50% tax wont work as you can just pass your rocks onto someone out side an NPC corp to sell and that alt can just sit in station refining and selling.

What should happen is

1) There should be automated concord inspecors that come and ask you some realy simple yes or no questions every so offen... get more than 5/10 wrong and they blow up you mining ship... that would stop macros from clicking in the same place time and time again. i.e. Are you Amarr yes/no , is it true you dont belong to the Raving Loony Corp? yes/no

2) Roid Belts should be account limited and time out after 8 hours of "active" mining so limiting the ammount of time a player can actualy mine per day making macro less profitable for those who just have macro accounts.

Regat Kozovv
Caldari
Alcothology
Posted - 2009.06.24 17:40:00 - [4]
 

Originally by: Sword Knight
There should be automated concord inspecors that come and ask you some realy simple yes or no questions every so offen...


CONCORD: "Answer my questions three, and the other side of the system you shall see!"
Miner: "Um, ok."
CONCORD: "What is your favorite color?"
Miner: "Blue! No, re..."
CONDORD: <PEW PEW>

You know it would happen. Wink

Abrazzar
Posted - 2009.06.24 17:41:00 - [5]
 

Only way to stop macros is to pull the plug from the server or eliminate greed as a human motivator. Neither is very likely to happen anytime soon.

shady trader
Posted - 2009.06.24 17:47:00 - [6]
 

This idea's have been suggested before and people have already worked out how to get around them. All you will do is cause problems for players.

Forcing isk farmers in to player corps (some already are), then war dec they just switch corp to the next one they have on stand by before the 24 hour timer is up.

CCP have said that one of the reasons for NPC corps is a place for people who do not want to get involved in a war.

Lork Niffle
Gallente
External Hard Drive
Posted - 2009.06.24 17:51:00 - [7]
 

Rather than trying to focus efforts to stop something that is prevalent in EVERY MMO. let's instead focus our efforts to moving mining on in terms of function since the last 6 years.

CCP are going to introduce dynamic asteroid belts that yield similar results, but require the miner to be a true explorer or geologist. Where hard work will pay off with bountiful ores.

Meaning macroers will get really bad yield and have to mine exponentially times longer to get the same amount of cash.

GodaFellah
Posted - 2009.06.24 17:54:00 - [8]
 

ccp have to do something soon if they want people to play eve..

as miner i hate this cant do anything attitude macros are killing last hope of miners income..

single macro makes 90mil for day with ice think about it next time you warp to belt and see 40 mackinaws there and not 1 hauler... yeah that 3,6b for a day

Lork Niffle
Gallente
External Hard Drive
Posted - 2009.06.24 17:58:00 - [9]
 

Heres what you can do to stop macroers. if you can prove to a certian degree (100%) then petition it to CCP.

Having random names and not responding to convos is not proof.

Macroers plague EVERY MMO. There is very little you can do to remove macros without hurting the massive percentage of real players such as captchas etc.

GodaFellah
Posted - 2009.06.24 18:04:00 - [10]
 

i reported 29 names.
this was 10 day ago and i still see them mining...

did bumbing investigation on those my self Very Happy

Privacy Policy
Posted - 2009.06.24 18:40:00 - [11]
 

I agree, macro miners are a serious problem.

From time to time, I do a considerable amount of mining myself. There is nothing more disappointing than going to a system with an insanely huge amount of belts only to find that almost all of them are stripped clean. While it is possible that it was done by active players, it seems highly likely that it was done by macro miners.

I have put in long, 8+ hour days mining, I find it to be highly unfair that someone can basically bypass having to actively monitor their ships mining activities.

I have 3 accounts and 7 characters. Frequently, I will mine with all 3 of them. Or mine with two and use an Orca to haul it. Even when I am flipping back and forth between my three characters, I am still able to notice what is happening in the game.

What I would suggest doing is having some type of random event happen to ships that are actively mining. For example, on some missions there are roid patches that will cause a smart bomb to go off. Doing this to a ship that appears to be macro mining would definitely get the pilots attention.

Or even simply initiating a new window that makes the player simply push a button would work so long as the button appeared at a random location on the screen. If the player didn't respond to the popup button in like 10 minutes of active mining, then the game could have his ship warp off to some other location, hopefully into a bunch of rats that can destroy the ship.

Because of players exploiting macro gaming techniques, other MMORPG games have implemented random events that check to see if a player is actively playing the game.

The game that I am thinking about is Runescape. Even though their random events are at times amusing, I do find them to be quite annoying! If EVE initiated such a random event to check if miners and farmers were actively playing like the way that Runescape does with their players, I wouldn't mind that much, so long as EVE's version was toned down a LOT. The Runescape version of random events is overkill.

If you aren't actively doing something in the game for only a few minutes, it logs you off. Which I don't like at all. Plus, the random events they have players do does indeed make sure that a player is playing, however, they last way too long, are complicated and just downright annoying.

I think just a simple button popping up in a random location on the screen that the player must click on will solve the problem.

I think it would also be useful to enable other players to initiate the popup button that the suspected macro miner must click on.

The popup button could say something about the ship preparing to warp off and have a countdown timer. So when the timer expires, the ship warps off to a random spot someplace.

Instead of warping the player to another location, the game could simply just send in a BS sized rat to attack the player after a countdown of some sort. Any other player helping assist the ship repair its self could also be targeted and attacked.

Basically, the idea is to require that a person is physically sitting in front of their computer if they are going to be actively doing things in space. I don't really even have a problem with people macro mining, so long as they are sitting in front of their computer and actively playing the game. On my long 8+ hours days of mining, I, too, wish that I had some semi-automated way of mining.

If someone wants to park their ship in space someplace while they go take a shower or something, I have no problem with that. However, when they are macro strip mining whole systems while they are out taking the dog for a walk, then I do have a problem with that!


Siu Supjee
Posted - 2009.06.24 19:25:00 - [12]
 

I think the OP has the right idea, and I favor a similar solution to the L4 mission "problem" as well. If macro miners offend you so much, dec them and kill them. Very EVE-y solution to the problem.

NPC corp should be for newbies, NOT for macroers or carebears seeking refuge from PvP.

Of course a really-effective solution requires some tweaking of the wardec system as well to make corp hopping less trivial than it currently is.

big fluf
Posted - 2009.06.24 19:37:00 - [13]
 

one of the comments above triggered an idea in my head.

in real life, . you can't drive a truck for more then 10 hours a day - or soemthing like that.....


in EVE we could have a rule that says you can't use a mining lasers more then 720 mins (12 hours) in a 24 hour period.

This would not really impact the players much (there would be some, but few), and the marcos would get there isk cut in 1/2.

---- hmm on second though , . seeing them mine for 23/7 is the dead give away, so maybe we should let them. so we can trap them.

Kev.

darius mclever
Posted - 2009.06.24 20:27:00 - [14]
 

arent those "nerf npc corp" threads getting boring after a while?


GodaFellah
Posted - 2009.06.24 20:45:00 - [15]
 

maybe barges should redone to have huge special cargo for ores and add CAPTCHA when undocking ORE ship.

would this stop macros?

mics
Posted - 2009.06.24 23:17:00 - [16]
 

Make the empire belts non static and must be scanned down daily should get rid of a lot of macros wont remove all but its a reasonable start.

darius mclever
Posted - 2009.06.25 00:36:00 - [17]
 

Originally by: GodaFellah
maybe barges should redone to have huge special cargo for ores and add CAPTCHA when undocking ORE ship.

would this stop macros?


no. as stated in one of the earlier thread in the assembly hall.

darius mclever
Posted - 2009.06.25 00:40:00 - [18]
 

Originally by: mics
Make the empire belts non static and must be scanned down daily should get rid of a lot of macros wont remove all but its a reasonable start.


either all or nothing. so if you make them non static. also in lowsec and 0.0.

"What are you doing?"
"Scanning out Amamake Belt 3-1 to bait some pirates"
"lets hope they are scanning too"

looking forward to that.

GodaFellah
Posted - 2009.06.25 03:34:00 - [19]
 

Originally by: darius mclever
Originally by: GodaFellah
maybe barges should redone to have huge special cargo for ores and add CAPTCHA when undocking ORE ship.

would this stop macros?


no. as stated in one of the earlier thread in the assembly hall.


didnt find your post so could you explain a bit why it wouldnt help?

as far as i know macros cant handle CAPTCHA so they could not undock..

Guy Fitzgerald
Posted - 2009.06.25 04:27:00 - [20]
 

Just hide Killer drones in random roids, survey scanners reveal which roid has them, so players can avoid those roids, if you mine them anyway (let them have the usual yield of ore too) the drone pops out of the roid and instapops the barge/exhumer/whatever was mining

Warrio
Goonswarm Federation
Posted - 2009.06.25 05:15:00 - [21]
 

Originally by: mics
Make the empire belts non static and must be scanned down daily should get rid of a lot of macros wont remove all but its a reasonable start.

This.

Forcing more people into low-sec and 0.0 should be a goal of everyone in Eve, CCP included.


 

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