Author |
Topic |
 break4 |
Posted - 2009.06.14 14:45:00 - [ 1]
me and my mates are trapped in a WH and we cant get out. the WH system is named J120124, if someone manage to find us we will reward you with 100 million isk. |
 Hayaishi Gallente Aperture Harmonics |
Posted - 2009.06.14 15:01:00 - [ 2]
moral of the story,
bring a probe launcher, one per ship, regardless of what ship it is.,.. drop dmg over getting your entire ship lost in space.... |
 razzorks |
Posted - 2009.06.14 15:01:00 - [ 3]
lolz, why should people want to look for you system for 100 million? the chance is 1000/1... |
 break4 |
Posted - 2009.06.14 15:04:00 - [ 4]
we got probes launcher, problem is that we cant get the signature to 100%... oh yes we got it to 100% once but we still couldnt get to it. if it would help i will give my rigged drake to the one that finds us. |
 break4 |
Posted - 2009.06.14 15:16:00 - [ 5]
BUMP |
 Kva Plexcha Gallente Doing You Right |
Posted - 2009.06.14 15:25:00 - [ 6]
Perhaps the problem is you are not scanning correctly. Maybe if you adjust what you are doing, you may be able to get it to 100% and get yourself out. Post your scanning skills/equipment here, if they are at least decent I might try and PM you with some tips.*
*Disclaimer - Not saying I'm an expert at scanning, but I do ok. |
 break4 |
Posted - 2009.06.14 15:34:00 - [ 7]
i use core scanprobe launcher and core scan probes. i dont got any signature strength amplifying skill, i can have 6 probes in space at time. but i dont think you can help, lots of people in help and exploration channel have already tried giving me tips and advise. the only thing that can help me is if i get a heron or sister probing equipment or the signature strength skillbook. so i will be shouting in loacl till someone come, if it takes a week then fine theres alot ores inhere to mine. |
 Dodgy Past Amarr Digital Fury Corporation
|
Posted - 2009.06.14 15:35:00 - [ 8]
Edited by: Dodgy Past on 14/06/2009 15:37:29 Originally by: Hayaishi moral of the story,
bring a probe launcher, one per ship, regardless of what ship it is.,.. drop dmg over getting your entire ship lost in space....
This shouldn't be necessary, though having a spare is a good idea. Probe ship goes in first, finds at least 2 safe spots, drops probes, cloaks and starts probing. ( Use one safe spot for cloaked probing, and another for meeting up with the fleet to hand over bms ) Rest of ships come through, collect bms start doing stuff, probe goes back to probing. Keep going like this till you've finished / need to go home. Probe ship leaves last. Had holes close a few times and never been a major issue. @ OP: You should be able to scan your way out of a class 3 w/out any of the extra skills or bonuses. U210s ( Class 3 to low sec holes ) are very strong signals. |
 the pizzabud |
Posted - 2009.06.14 16:08:00 - [ 9]
BUMP for a great reward |
 Kva Plexcha Gallente Doing You Right |
Posted - 2009.06.14 16:32:00 - [ 10]
PM me your vent info and I'll hop on and talk you thru the scanning, just to make sure this really isn't an option for you.
|
 Kva Plexcha Gallente Doing You Right |
Posted - 2009.06.14 16:35:00 - [ 11]
actually - can you get a pm in the forums?
|
 Herzog Wolfhammer Gallente Sigma Special Tactics Group
|
Posted - 2009.06.14 20:02:00 - [ 12]
*sigh*
One more time:
1. Scanning ship is not to engage in combat. Not even combat support roles. Not even just a little. Neuts, drones, and anything for defense and breaking a tackle or escaping sleepers, OK. But forget combat. You want to fight, go play EVE....um.... you get the idea. 2. Scanning ship should have expanded launcher and complete consignment of probe types. Extra probes. More probes. 3. Scanning ship should be equipped with cloak. The higher the better. 4. Scanning ship is first in, determines if a system is clear, deploys combat probes, and remains cloaked at SS while keeping an eye out. 5. Other ships should still remain on their D-Scanners because, with no linkage to that scanner with the overview, combat probes will show up on it, and the d-scanners having a 14AU range can detect if probes are being drawn down on them. 6. Scanning ship should never, unless necessary, be in contact or proximity to the fleet. You got Bookmarks to share, put them in cargo, jet them at a predetermined location, and let someone from the fleet pick them up. If you are "seen" with the fleet you will be part of an ambush. The Mark Drop helps insure that if the fleet ends up in pods they can still get out. 7. Since there is no tanking or logi roles, go ahead and put hackers and arch mods on, but use only alone at a site when the fleet clears it out. 8. First in, last out. Who cares if you get stuck in the WH because the hauler choked it. It's not like you can't get out, and getting lost is a good way to get a break from the corp mates for a while (aaaah... peace). |
 RazerKill Probe Patrol P R I M E |
Posted - 2009.06.15 00:50:00 - [ 13]
Originally by: Herzog Wolfhammer *sigh*
One more time:
1. Scanning ship is not to engage in combat. Not even combat support roles. Not even just a little. Neuts, drones, and anything for defense and breaking a tackle or escaping sleepers, OK. But forget combat. You want to fight, go play EVE....um.... you get the idea. 2. Scanning ship should have expanded launcher and complete consignment of probe types. Extra probes. More probes. 3. Scanning ship should be equipped with cloak. The higher the better. 4. Scanning ship is first in, determines if a system is clear, deploys combat probes, and remains cloaked at SS while keeping an eye out. 5. Other ships should still remain on their D-Scanners because, with no linkage to that scanner with the overview, combat probes will show up on it, and the d-scanners having a 14AU range can detect if probes are being drawn down on them. 6. Scanning ship should never, unless necessary, be in contact or proximity to the fleet. You got Bookmarks to share, put them in cargo, jet them at a predetermined location, and let someone from the fleet pick them up. If you are "seen" with the fleet you will be part of an ambush. The Mark Drop helps insure that if the fleet ends up in pods they can still get out. 7. Since there is no tanking or logi roles, go ahead and put hackers and arch mods on, but use only alone at a site when the fleet clears it out. 8. First in, last out. Who cares if you get stuck in the WH because the hauler choked it. It's not like you can't get out, and getting lost is a good way to get a break from the corp mates for a while (aaaah... peace).
10 out of 10 for you XD oh and don't forget the extra scanning skills like pinpointing |
 Martin Mckenna V0LTA VOLTA Corp |
Posted - 2009.06.15 02:25:00 - [ 14]
On my way. |
 Baillif AQUILA INC |
Posted - 2009.06.15 06:59:00 - [ 15]
Watch out for the wormhole bunyip! |
 Herzog Wolfhammer Gallente Sigma Special Tactics Group
|
Posted - 2009.06.15 07:23:00 - [ 16]
Originally by: Baillif Watch out for the wormhole bunyip!
You are starting to make me nervous. |
 Damien Du'Pont |
Posted - 2009.06.15 09:28:00 - [ 17]
Originally by: break4 we got probes launcher, problem is that we cant get the signature to 100%... oh yes we got it to 100% once but we still couldnt get to it. if it would help i will give my rigged drake to the one that finds us.
Here is a tip: Bookmark the WH before warping elsewhere in the unknown system. |
 Masala Chai |
Posted - 2009.06.15 13:15:00 - [ 18]
Originally by: Damien Du'Pont
Here is a tip: Bookmark the WH before warping elsewhere in the unknown system.
I reccon it collapsed after they all whent in... I dont think these guys where completely dumb. Still This is quite funny :D since this was intended by CCP. COOL NEW GAMEPLAY! And now. Go save them! (or go find and shoot them down :> hrhr) |
 Aggressive Bias Perkone
|
Posted - 2009.06.15 14:41:00 - [ 19]
This will be like shooting fish in a barrel. Now I just have to find the barrel... |