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Flammard
Caldari
The New Era
C0NVICTED
Posted - 2009.10.18 23:24:00 - [241]
 

Edited by: Flammard on 26/10/2009 04:54:45
Originally by: Sir Nimmo
I have just noticed something that bugs me ever since spotting it...
When you open the skill planner and open a plan, you can't close it again.

You can't at the moment. It's one of those things I've been meaning to fix, but never gotten around to. I did experiment with adding an X to click on to close the plan, but I never got it working properly. I'll have a look at getting it working again.


EDIT:

I've fixed this up now in the 16.1 release. Download that and give it a go. If the automatic updater doesn't work for you then see the first post. Instructions to fix it are there.

Sir Nimmo
Amarr
Ex Con Inc.
Posted - 2009.10.28 12:02:00 - [242]
 

That is absolutely brilliant, thanks!

Loving being able to close my plans again, means I don't feel so bad about having 20 plans open and no idea what I am doing next.

Chumble Spuzz
What You Leave Behind
Posted - 2009.10.29 17:44:00 - [243]
 

I love it! Thanks. Anything that gets me one step farther away from Windows is a Good Thing.

How about a feature request?

It would be nice to have a column for notes:
" Why did I add this skill? Oh! I wanted that oddball drone for such-and-such." Not all of us have the skills and prerequisite trees memorized yet. ;-)

Keep up the great work!

-Chum

Flammard
Caldari
The New Era
C0NVICTED
Posted - 2009.11.03 00:42:00 - [244]
 

Edited by: Flammard on 03/11/2009 00:45:22
Originally by: Chumble Spuzz
It would be nice to have a column for notes:
" Why did I add this skill? Oh! I wanted that oddball drone for such-and-such." Not all of us have the skills and prerequisite trees memorized yet. ;-)


Yep, I seem to recall that this feature has been requested before. I'll add a notes feature and I'm also working on a few other UI enhancements that will hopefully make the planner easier to use.

Shylvune
Posted - 2009.11.08 14:46:00 - [245]
 

It's a very nice soft, I just wanna thanks you for making it, keep on good work. ;)

Now, I just need a mac compatible EFT so I can live without bootcamp. :)

Yuzzu Mushii
Gallente
Hysterically Unforgiving
Wildly Inappropriate.
Posted - 2009.11.10 19:54:00 - [246]
 

Edited by: Yuzzu Mushii on 10/11/2009 19:54:09
Originally by: Shylvune
It's a very nice soft, I just wanna thanks you for making it, keep on good work. ;)

Now, I just need a mac compatible EFT so I can live without bootcamp. :)


Crossover.

runs without a hassle, and like all mac apps, just do a drag here, a drop there and run EFT.

Kravnn Mohrhead
Posted - 2009.11.12 14:24:00 - [247]
 

Flammard- Thank You.

My PC failed me for the last time in August and I went Mac.

It has been a remarkably easy transition, everything works like they say it will and the first time. I'm sure though having used a Mac for a while...this is not news and your only reasonable response to my ramblings is "Duh" :-)

The only thing I did miss was EveMon, and learning that they don't have a Mac version- nor do they have any intention of creating one...

I guess I also have the Leopard OS- so I'm not sure what I am missing without the Snow Leopard version. However, even in this state your program is close enough to give me that extra game dimension that I was missing. Thanks Again!

I wish I could offer some technical things- but until yesterday I didn't know there were two different OS systems for the Mac, nor the real difficulty in transitioning windows based databases for Mac use. You seem to be on the right path though. Keep up your efforts and thanks again.

oemcee Picasso
Posted - 2009.11.13 15:13:00 - [248]
 

Edited by: oemcee Picasso on 13/11/2009 15:15:56
This is a really helpful tool for us Mac users. KUDOS for your work, and thank you!

I will add that for those of us who "work" on Macs, jumping into an OS update/upgrade is not something we do lightly. ALL my apps must first work in the new OS, and if you are a "professional" it can be an expensive investment. It needs to be done when the time is right, and the money is available.
Not all of us are kids just using a "gaming" machine.

This said, thanks for giving us a Leopard version. It could be awhile before I can upgrade to Snow Leopard due to the apps I use not being SL safe yet.

BTW, when I opened my MacEveApi [14.5] yesterday, my alt toon would not update and it said it was not training. I downloaded the app and replaced it in my application folder. It's now working again.

Flammard
Caldari
The New Era
C0NVICTED
Posted - 2009.11.14 00:03:00 - [249]
 

Originally by: oemcee Picasso
Edited by: oemcee Picasso on 13/11/2009 15:15:56I will add that for those of us who "work" on Macs, jumping into an OS update/upgrade is not something we do lightly. ALL my apps must first work in the new OS, and if you are a "professional" it can be an expensive investment. It needs to be done when the time is right, and the money is available.
Not all of us are kids just using a "gaming" machine.


Fair enough, But I don't have access to a Leopard machine for testing any more. I've had a few strange bugs crop up on Leopard but not Snow Leopard and I can't test for them. It makes for a support headache.

If I had someone that was willing to maintain a Leopard version then it could be made to work again. I've had a few people contact me about it, but no one has followed through yet.

Mestophoclies
Posted - 2009.11.18 19:48:00 - [250]
 

I dunno if this has been already suggested, as I didn't read all the pages of this post. First of all, great app so far, glad to see that it's been open sourced.

I'd like to be able to train things up to a specific level. Like right now, my Production Efficiency is lvl 1 and I'd like to see how long it would take me to get to lvl 5. Also, would be nice to have in the plan, as some 'goals' aren't just getting to a new skill, but getting certain skills up to a high level.


Phiillipa Suresh
Posted - 2009.11.19 22:02:00 - [251]
 

Ok, 1st things 1st....

THANK YOU, THANK YOU, THANK YOU! It's only the beginning but I can tell already that you've got a whole host of loyal fans grateful for such a great program. It's one of the programs that I used most on Windows, and now it's (sort of mostly) here on OSX. Very Happy

I've a couple of ideas that have probably already been thought of but I'll put my own 2-pence in;

1 - an item database. Not too fussed about the cost of an item, can find that out at Eve-Central (although taking the median price from it would be nice...!) but I do want to know if I can use it with my skills. So I'd love to be able to say, "I want to fly an Orca! What do I need?" and then being able to add the necessary skills to a plan and follow it. Maybe it could go in the other half of the button that says 'SKILLS' and takes you to a blank list... Wink

2 - skill certificates. As above, it would be great to see what certificates are available, what you already have, and being able to add the ones you don't have to a plan.

That's it for the moment - I'll let you know when I've thought of anything else! Keep it up!

Yuzzu Mushii
Gallente
Hysterically Unforgiving
Wildly Inappropriate.
Posted - 2009.11.21 17:07:00 - [252]
 

Originally by: Mestophoclies
I dunno if this has been already suggested, as I didn't read all the pages of this post. First of all, great app so far, glad to see that it's been open sourced.

I'd like to be able to train things up to a specific level. Like right now, my Production Efficiency is lvl 1 and I'd like to see how long it would take me to get to lvl 5. Also, would be nice to have in the plan, as some 'goals' aren't just getting to a new skill, but getting certain skills up to a high level.




If you right-click the skill in the skill browser, you can select the level you want to train to.

Also, is there any chance to add pricing to the skills? As per to see how much it would cost to get on a certain ship for example.

Flammard
Caldari
The New Era
C0NVICTED
Posted - 2009.11.23 03:06:00 - [253]
 

Edited by: Flammard on 23/11/2009 03:08:43
Certs are something I've been planning to do for a while now, but have never gotten around to.
Pricing, maybe but not for a while. It means delving into the database dump.

Phiillipa Suresh:
If you check the first post it has instructions on the ship database. It's a bit limited but you can get prerequisite skills for a particular ship.


I've got a new test version I'd like some feedback on, It isn't finished and has some bugs (most obvious is that clicking on the buttons too fast triggers a double click event on the cell). It adds buttons to the Skill Name cells in the skill planner.
The green button increases the skill to the next level. The red button deletes that skill. The orange button does nothing (yet), it will be for the notes feature that has been requested.
Please let me know what you think.

The buttons are just random images I have chosen because I needed a picture. I have no graphic design talent or knowledge. If someone does and would like to design some more intuitive button graphics then please get in contact with me.

Link is below. Snow Leopard only.
Linkage

Yuzzu Mushii
Gallente
Hysterically Unforgiving
Wildly Inappropriate.
Posted - 2009.11.23 09:12:00 - [254]
 

Originally by: Flammard
Edited by: Flammard on 23/11/2009 03:08:43
Certs are something I've been planning to do for a while now, but have never gotten around to.
Pricing, maybe but not for a while. It means delving into the database dump.

I've got a new test version I'd like some feedback on, It isn't finished and has some bugs (most obvious is that clicking on the buttons too fast triggers a double click event on the cell). It adds buttons to the Skill Name cells in the skill planner.
The green button increases the skill to the next level. The red button deletes that skill. The orange button does nothing (yet), it will be for the notes feature that has been requested.
Please let me know what you think.

The buttons are just random images I have chosen because I needed a picture. I have no graphic design talent or knowledge. If someone does and would like to design some more intuitive button graphics then please get in contact with me.



Well, only found the bugs you mentioned (double clicking), but having the buttons next to the name "makes" me increase the name cell even further (to be able to see the full name/level). Perhaps adding yet a new cell (left to the name) with the skill level, or change the location of the buttons.

Regarding the prices, couldn't you add the prices manually? (i could do that for you btw :P)

Gara Ragassi
Posted - 2009.11.24 00:21:00 - [255]
 

Originally by: Flammard

The buttons are just random images I have chosen because I needed a picture. I have no graphic design talent or knowledge. If someone does and would like to design some more intuitive button graphics then please get in contact with me.


I'm not running Snow Leopard yet, but I plan to check this great looking app out when I update.

On the topic of button graphics, there are various icon collections out there with permissive licenses. Here is one such collection you may find useful: Silk Icons

Ryan Easte
Caldari
Rura-Penthe
Posted - 2009.11.25 07:28:00 - [256]
 

Thanks heaps for the apps, I should have looked here first lol :)

Ayrunia
Posted - 2009.11.29 11:22:00 - [257]
 

Doesn't count in my 100% skill bonus somehow. It shows double the time needed that it shows ingame.

Thanks for creating this. Is there any way to fix my problem?

Flammard
Caldari
The New Era
C0NVICTED
Posted - 2009.11.29 23:03:00 - [258]
 

Originally by: Ayrunia
Doesn't count in my 100% skill bonus somehow. It shows double the time needed that it shows ingame.

Thanks for creating this. Is there any way to fix my problem?


Yep. Train up 1.6 million skillpoints :)

The planner doesn't know about the bonus yet. I don't know when I'll add it in.

Vic Tenrach
Minmatar
The Wild Bunch
Electus Matari
Posted - 2009.12.03 09:15:00 - [259]
 

Is there a way to update the skill prerequisites for Dominion? For exampe, bomb deployment doesn't rely on missle bombardment 5 anymore, yet the tool insists on it when adding bomb deployment to a skill plan (I'm sure there are other skills that this affects).

Client and database are both up-to-date (according to the tool itself).

Thanks in advance :)

Flammard
Caldari
The New Era
C0NVICTED
Posted - 2009.12.03 10:38:00 - [260]
 

There's no automated way to do this yet.

What you can do is open up your home directory and navigate to Library/Application Support/MacEveApi and delete SkillTree.xml.aspx

Restart the program and it will download the updated skill tree for dominion.

Vic Tenrach
Minmatar
The Wild Bunch
Electus Matari
Posted - 2009.12.03 14:04:00 - [261]
 

Wonderful! Thanks :P

Albion Iceni
Gallente
Posted - 2009.12.04 18:44:00 - [262]
 

Ok, I start the app, I work out in preferences to add a new account, I even go to the eve website to get my API key. but however many times I press update nothing else happens. my characters don't appear. A simple "how to" would be appreciated.

Jiana Cestar
Posted - 2009.12.05 05:56:00 - [263]
 

Edited by: Jiana Cestar on 05/12/2009 05:58:27
Originally by: Albion Iceni
Ok, I start the app, I work out in preferences to add a new account, I even go to the eve website to get my API key. but however many times I press update nothing else happens. my characters don't appear. A simple "how to" would be appreciated.


How to add an account/character:
Go to preferences
Click on the Accounts tab
Look below the window that "Accounts" is in, there is a [+] and a [-] button, click on the [+]
Fill in the appropriate data, Account Name, Account ID, and API Key.
Click Update
Check the Active box for the characters you want to track, and then hit the close button.
Your characters should now be available to use.

(Just downloaded this today, great app!)

Lord Fartiicus
Minmatar
Initium Malum
Posted - 2009.12.05 09:40:00 - [264]
 

Just got a Mac, posting just to say thanks the app was a nice surprise when I found it.Very Happy

Albion Iceni
Gallente
Posted - 2009.12.05 09:47:00 - [265]
 

Originally by: Jiana Cestar
Edited by: Jiana Cestar on 05/12/2009 05:58:27
Originally by: Albion Iceni
Ok, I start the app, I work out in preferences to add a new account, I even go to the eve website to get my API key. but however many times I press update nothing else happens. my characters don't appear. A simple "how to" would be appreciated.


How to add an account/character:
Go to preferences
Click on the Accounts tab
Look below the window that "Accounts" is in, there is a [+] and a [-] button, click on the [+]
Fill in the appropriate data, Account Name, Account ID, and API Key.
Click Update
Check the Active box for the characters you want to track, and then hit the close button.
Your characters should now be available to use.




(Just downloaded this today, great app!)



Thank you for your reply - I did all that, nothing comes up in the box that's supposed to list characters. Let me check what I should be entering;

Account Name: [My account name I use to enter Eve]
Account ID: [My Eve password]
API Key: [The long number generated on the Eve website page]

Definitely not working. What am I doing wrong!

Senyru Suru
Gallente
Center for Advanced Studies
Posted - 2009.12.05 10:54:00 - [266]
 

Edited by: Senyru Suru on 05/12/2009 11:11:19
Originally by: Albion Iceni
Thank you for your reply - I did all that, nothing comes up in the box that's supposed to list characters. Let me check what I should be entering;
Account Name: [My account name I use to enter Eve]
Account ID: [My Eve password]
API Key: [The long number generated on the Eve website page]

Hi,
i think i see where the problem is
Account Name is just there to help you differentiate which character you are looking at. I think you can put anything in there - for myself, i have 3 characters loaded, but i've just put their first names in (i.e. Senyru for this char)
Account ID this is the short number that is shown on the Eve website API page - it's unique to your account. On that page it is listed as User ID i think
API Key this is the long number from the Eve website API page that you used above, so i think you have this one correct.

i.e.
Please visit your user settings to re-enable images.

hope that helps

Albion Iceni
Gallente
Posted - 2009.12.05 11:32:00 - [267]
 

Originally by: Senyru Suru
Edited by: Senyru Suru on 05/12/2009 11:11:19
Originally by: Albion Iceni
Thank you for your reply - I did all that, nothing comes up in the box that's supposed to list characters. Let me check what I should be entering;
Account Name: [My account name I use to enter Eve]
Account ID: [My Eve password]
API Key: [The long number generated on the Eve website page]

Hi,
i think i see where the problem is
Account Name is just there to help you differentiate which character you are looking at. I think you can put anything in there - for myself, i have 3 characters loaded, but i've just put their first names in (i.e. Senyru for this char)
Account ID this is the short number that is shown on the Eve website API page - it's unique to your account. On that page it is listed as User ID i think
API Key this is the long number from the Eve website API page that you used above, so i think you have this one correct.

i.e.
Please visit your user settings to re-enable images.

hope that helps


Thank you hugely - all up and running now!

Could I just suggest for a future version that the link to the API page in preferences also states that's where to get the user ID.

Flammard
Caldari
The New Era
C0NVICTED
Posted - 2009.12.08 10:38:00 - [268]
 

Edited by: Flammard on 08/12/2009 12:48:22
Sorry for the late reply. Good to know you got it working. I see what you mean about the wording being a bit unclear. I'll rename "Account ID" to "User ID" to match the website.

You don't need to make the "Account Name" field the account name you use to log in, it's just an identifier for those who have multiple accounts.


Did anyone else give the test version a go? What did you think of the buttons? Good? Bad? Useless? Linky Here: Linkage
I'm still trying to fix the double click issue.


Also, Gasparek has brought the Leopard version up to speed with the current release. I didn't compile or test this myself, so I can't say how well it works on Leopard, but it works fine for me on Snow Leopard. EDIT: Some problems with it still, stay tuned.

Baba Akili
Posted - 2009.12.08 12:32:00 - [269]
 

downloaded and tried to open and promptly received:
Quote:
The application Mac Eve Tools quit unexpectedly.


this error message as it crashed.
Couldn't get it to open.

iMac 2.8GHz
4GB 667 MHz DDR2 SDRAM
OSX Version 10.5.8
ATI Radeon HD 2600 Pro

Flammard
Caldari
The New Era
C0NVICTED
Posted - 2009.12.08 12:48:00 - [270]
 

Hm, Yeah I think I see what is wrong. I'll have to get that fixed.


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