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blankseplocked Mac Eve Tools: Mac based Skill planner & Character Sheet
 
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Sir Nimmo
Amarr
Ex Con Inc.
Posted - 2009.08.20 20:09:00 - [151]
 

Really looking forward to trying this out, hope it gets working soon.

Flammard
Caldari
The New Era
C0NVICTED
Posted - 2009.08.20 21:26:00 - [152]
 

Edited by: Flammard on 20/08/2009 21:28:09
I've looked at a couple of the crash logs I received, it appears the SkillTree.xml.aspx file that was downloaded was 200ish bytes long, which is bogus. It should be about 300kb. It looks like the CCP EVE api server wasn't properly online when you ran the app for the first time (and instead of popping up an error message, my program decided to explode).

For those of you getting the crashes, please open up finder, go to your home directory and navigate to Library/Application Support/MacEveApi/ and delete SkillTree.xml.aspx and start the app again.

Kai Eradinis
Posted - 2009.08.20 22:20:00 - [153]
 

I guess the external interface is offline. This is what is inside the xml I get:

<eveapi version="2">
<currentTime>2009-08-20 22:19:03</currentTime>
<error code="902">EVE backend database temporarily disabled.</error>
<cachedUntil>2009-08-20 22:24:03</cachedUntil>
</eveapi>

So I guess we wait eh?

-KE-

Flammard
Caldari
The New Era
C0NVICTED
Posted - 2009.08.20 22:55:00 - [154]
 

Yep, Not a lot can be done until CCP put the XML API server back online.

I'll rewrite the routine that fetches the CharSheet.xml page to handle the error better, the current routine is a bit old and crusty.

Sir Nimmo
Amarr
Ex Con Inc.
Posted - 2009.08.21 00:04:00 - [155]
 

Edited by: Sir Nimmo on 21/08/2009 11:01:51
Oh WOW!

I am really loving this app! Just downloaded the ship database and there we go.

At the moment, all I can say is wow, this is really good and really well done.

Keep up the great work and I will drop back with any feedback as I come across it.

Valtiran
Caldari
Stellae Fixae
One Power
Posted - 2009.08.21 23:33:00 - [156]
 

Originally by: Kai Eradinis
I guess the external interface is offline. This is what is inside the xml I get:

<eveapi version="2">
<currentTime>2009-08-20 22:19:03</currentTime>
<error code="902">EVE backend database temporarily disabled.</error>
<cachedUntil>2009-08-20 22:24:03</cachedUntil>
</eveapi>

So I guess we wait eh?

-KE-


Getting the same error :(

Senyru Suru
Gallente
Center for Advanced Studies
Posted - 2009.08.22 00:33:00 - [157]
 

Originally by: Flammard
It looks like the CCP EVE api server wasn't properly online when you ran the app for the first time (and instead of popping up an error message, my program decided to explode)
i believe the API server always goes offline for a day or so after a major patch. i guess they want to make sure the main game system is fully stable without the added burden of the API server possibly adding to any problems that occur.

Flammard
Caldari
The New Era
C0NVICTED
Posted - 2009.08.23 04:41:00 - [158]
 

Edited by: Flammard on 23/08/2009 06:49:20
I've got a preview of the next release if people care to try it. It has the character overview page (mostly working, but incomplete). Before I push out the release I plan to make it so that you can update all characters at once (instead of doing each char manually) and add a few more UI tweaks.

Linkage

What I want to know is what data do people want on the character overview page, as well as any other general comments.

Originally by: Valtiran
Getting the same error :(

Scroll up a few posts where I posted instructions to fix the issue, or grab the test version.

Originally by: Dansel
You remember those 3 empty buttons on the skill planner you removed?
How about setting those to:
All Known Not Known


I plan to add something like that in, but X number of buttons isn't sophisticated enough. I'll do something about it soonish.

Yasuuko
Amarr
Imperial Shipment
Posted - 2009.08.23 11:59:00 - [159]
 

smexy!

In an overview i like to take a glance and now things just from that glance. While having the date the skill ends is very useful, having the time remaining until the skill finishes training is even more, since it prevents me from doing any math :P.
Also, having a "X skills in queue", and Queue ends at X (with/instead of skill) would be very helpful.


I have noticed that the program won't remember where the window was last closed, and always opens in the same spot (for me is between my 2 monitors), which leads to an inconvenient constant window dragging.

Finally, is there a possibility to make the char overview in a condensed manner? Something like:
Name - <Skill finished training in> (in xD xH xMin xSec)
but in a separate, overing window (like the black HUD one, or even in the top bar).

Dansel
Gallente
Telsa inc
Waterboard
Posted - 2009.08.23 13:31:00 - [160]
 

The new Icons look great, although In the overview, could you make the names clickable? It's just a lil thingy that might be useful, but don't really prioritize it :P
And also, I forgot to mention earlier, the skillque only updates when I refresh, So time remaining could be 4 days, but the skillque showing 4 days 3 hours because i havn't updated, also only minor, but has confused me sometimes

Dansel
Gallente
Telsa inc
Waterboard
Posted - 2009.08.23 13:35:00 - [161]
 

Double post!!! 0.o

Anyways, If the API includes Certificate information, what about a Certificate browser, where you can use "Add Certificate to plan: (Drop down menu) Plan 1, Plan 2 etc

Flynn Fetladral
Royal Order of Security Specialists
Posted - 2009.08.23 15:24:00 - [162]
 

Yeah being able to skill plan from a cert is something I really want to see.

tendao
Posted - 2009.08.23 18:34:00 - [163]
 

cool app, but can you add evemon import to the todo list? maybe i'm missing something, but the 'new', 'open', 'save', 'save as' menu items are grayed out and i really don't want to manually add my skill plans.

Flammard
Caldari
The New Era
C0NVICTED
Posted - 2009.08.24 09:10:00 - [164]
 

Originally by: Yasuuko
In an overview i like to take a glance and now things just from that glance. While having the date the skill ends is very useful, having the time remaining until the skill finishes training is even more, since it prevents me from doing any math :P.
Also, having a "X skills in queue", and Queue ends at X (with/instead of skill) would be very helpful.

Ok, sounds like a good idea

Originally by: Dansel
although In the overview, could you make the names clickable?

I was always going to, but I haven't gotten to that part yet.
Originally by: Dansel
forgot to mention earlier, the skillque only updates when I refresh, So time remaining could be 4 days, but the skillque showing 4 days 3 hours because i havn't updated

The queue only gets updated when the page is redrawn, I've had some problems with getting it to update every second. (The update only seems to fire every 3 seconds and the countdown looks all stupid). If you change to another screen and back to the character sheet it will force a redraw and update the timers. It's just a graphical glitch, nothing to do with updating the character sheet.

As for the Cert planning, I probably won't do it in the next release, but I'll try to add it to the one after.

Originally by: tendao
cool app, but can you add evemon import to the todo list? maybe i'm missing something, but the 'new', 'open', 'save', 'save as' menu items are grayed out and i really don't want to manually add my skill plans.

Those new / open / save menu items don't do anything as I have never hooked them up or removed them.

I'll look into an Evemon import mechanism for the release after next.

Dansel
Gallente
Telsa inc
Waterboard
Posted - 2009.08.24 12:39:00 - [165]
 

Well, I gotta say I'm impressed with the amount of work you put down into it, and even more so by the results, keep it up! :)

Suhan Tet
Posted - 2009.08.24 18:31:00 - [166]
 

Just like to say the program is brilliant. I'd like to be able to check certificates against skills. Keep up the good work Very Happy

Rottenator
The Littlest Hobos
En Garde
Posted - 2009.08.25 10:11:00 - [167]
 

Just downloaded the testversion and am really happy!

Few things:

-the icons in the top bar look awesome
-with the new overview and (soon) clickable characters there, I wouldn't mind if the dropdown menu for choosing your character would disappear
-in the overview it would be nice to see the end of the skill(queue) as folllows:

  • date: Wednesday, 26 August <2009> 1900h
    (where the year doesn't really have to be there I suppose)

  • eta: 1d7h51m20s


(this means reformatting the current end of skill(queue) and adding the ETA)

-leave the name of the app as it is, but please get a nice icon (I got used to the name and like it, but I can't get used to the icon .. )

-I also agree with earlier comments about the app remembering last windowlocation (and please also windowsize)

-the 'HUD' idea with skillqueue/character stuff sounds cool too, not sure about the usefulness, its more a funky addition I think.

And probably a bug:

-the app seems to check the API every minute (contacting api.eve-online.com and retrieving /char/CharacterSheet.xml.aspx). The CachedUntil is set to 1 hours in the future (GMT). But as I'm GMT+2 my local time is one hour later than the 'CachedUntil' value. I suspect the app might confuse GMT and localtime and therefor querying every minute. (I suspect querying the api server every minute isn't expected behaviour, right?)

Rottenator
The Littlest Hobos
En Garde
Posted - 2009.08.25 10:20:00 - [168]
 

Edited by: Rottenator on 25/08/2009 10:22:39
Oh and maybe something to think about:

Make the overview a drawerpane. (one that slides open to either right or left) personally I think that will look nicer than it is now.

Flammard
Caldari
The New Era
C0NVICTED
Posted - 2009.08.25 12:51:00 - [169]
 

Originally by: Rottenator
-the app seems to check the API every minute (contacting api.eve-online.com and retrieving /char/CharacterSheet.xml.aspx). The CachedUntil is set to 1 hours in the future (GMT). But as I'm GMT+2 my local time is one hour later than the 'CachedUntil' value. I suspect the app might confuse GMT and localtime and therefor querying every minute. (I suspect querying the api server every minute isn't expected behaviour, right?)

Are you sure about this? The app doesn't auto refresh the character sheet at all, it's still a manual process. Could you check the logfile (located in Library/Logs/MacEveApi.log) and double check that it is constantly hitting the API server? (and maybe email it to me)

Originally by: Rottenator
Oh and maybe something to think about:

Make the overview a drawerpane. (one that slides open to either right or left) personally I think that will look nicer than it is now.

Yeah that could work well, I'll try that and we can see how it works for general usability. It might be easier to write as well.

tendao
Posted - 2009.08.25 16:38:00 - [170]
 

Originally by: Flammard

Originally by: tendao
cool app, but can you add evemon import to the todo list? maybe i'm missing something, but the 'new', 'open', 'save', 'save as' menu items are grayed out and i really don't want to manually add my skill plans.

Those new / open / save menu items don't do anything as I have never hooked them up or removed them.

I'll look into an Evemon import mechanism for the release after next.


Awesome. As soon as that's in I can finally stop booting into bootcamp since I have an EFT replacement in pyfa and I can replace Evemon with this app.

Rottenator
The Littlest Hobos
En Garde
Posted - 2009.08.26 08:06:00 - [171]
 

Originally by: Flammard
Originally by: Rottenator
-the app seems to check the API every minute (contacting api.eve-online.com and retrieving /char/CharacterSheet.xml.aspx). The CachedUntil is set to 1 hours in the future (GMT). But as I'm GMT+2 my local time is one hour later than the 'CachedUntil' value. I suspect the app might confuse GMT and localtime and therefor querying every minute. (I suspect querying the api server every minute isn't expected behaviour, right?)

Are you sure about this? The app doesn't auto refresh the character sheet at all, it's still a manual process. Could you check the logfile (located in Library/Logs/MacEveApi.log) and double check that it is constantly hitting the API server? (and maybe email it to me)



Meh, I'm pretty sure tcpdump gave me that result yesterday, I tried it again today, but no no avail. Even tried all the other eveapi tools that I have here for testing, in case one was still active when I tested yours, but can't find it anymore. I'll keep an eye on it, but apparently it's a failure from my side.

Dansel
Gallente
Telsa inc
Waterboard
Posted - 2009.08.26 14:06:00 - [172]
 

Originally by: tendao
Originally by: Flammard

Originally by: tendao
cool app, but can you add evemon import to the todo list? maybe i'm missing something, but the 'new', 'open', 'save', 'save as' menu items are grayed out and i really don't want to manually add my skill plans.

Those new / open / save menu items don't do anything as I have never hooked them up or removed them.

I'll look into an Evemon import mechanism for the release after next.


Awesome. As soon as that's in I can finally stop booting into bootcamp since I have an EFT replacement in pyfa and I can replace Evemon with this app.


Would you mind telling me wher e I can find this "Pyfa"?

Hagis McBree
Minmatar
Posted - 2009.08.26 15:15:00 - [173]
 

Originally by: Dansel

Would you mind telling me wher e I can find this "Pyfa"?


http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1144305

but you need to install pygtk and other parts to get it to work.

Dansel
Gallente
Telsa inc
Waterboard
Posted - 2009.08.26 17:44:00 - [174]
 

Originally by: Hagis McBree
Originally by: Dansel

Would you mind telling me wher e I can find this "Pyfa"?


http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1144305

but you need to install pygtk and other parts to get it to work.


Hmm, ok , would you mind linking me?, I've actually never dealt with Python code before

Turan Nael
Posted - 2009.08.26 21:58:00 - [175]
 

Found it by accident, but awesome app, love it.Laughing

suggestions:

- double clicking a skill opens a new window, every time you do so. Would be easier/less cluttered if it just refreshed the already open info window
- show training time with different implant sets (+3 vs +4 etc)
- show training time with optimized learning skills

Dansel
Gallente
Telsa inc
Waterboard
Posted - 2009.08.27 14:11:00 - [176]
 

Originally by: Turan Nael

suggestions:

- double clicking a skill opens a new window, every time you do so. Would be easier/less cluttered if it just refreshed the already open info window



This.

Drake Draconis
Minmatar
Shadow Cadre
Shadow Confederation
Posted - 2009.08.27 14:29:00 - [177]
 

Flammard... have you looked into this yet?

Linkage

It just became available and looks like a good starting point for EFT For Mac.

Flammard
Caldari
The New Era
C0NVICTED
Posted - 2009.08.27 23:08:00 - [178]
 

Originally by: Turan Nael
- double clicking a skill opens a new window, every time you do so. Would be easier/less cluttered if it just refreshed the already open info window
hmm, I actually like having multiple windows open, it allows easy comparison between training times. I might be able to make this an option or something. I'll have to see how easy it is to do first.

Originally by: Turan Nael
- show training time with different implant sets (+3 vs +4 etc)
- show training time with optimized learning skills

Yeah, good suggestions. I'll hopefully implement them in a few releases time.

Originally by: Drake Draconis
Flammard... have you looked into this yet?

Linkage

It just became available and looks like a good starting point for EFT For Mac.
I've seen the post but I've yet to download and play with it. I plan to write my own ship fitter, but it is a while off yet. There is still more work to do on the skill planner before I can move on to ship fitting.

I hope to have a new test release out on the weekend that has a character overview using a drawer. It's proving to be a lot easier to write than the current test version which has a separate screen for the overview.

Flammard
Caldari
The New Era
C0NVICTED
Posted - 2009.08.29 02:33:00 - [179]
 

Edited by: Flammard on 29/08/2009 04:47:37
Ok guys, new test version.

Instead of the separate sheet for the character overview, this has a drawer. Also, the toolbar is now customisable so you can remove the elements you don't want.

The drawer version of the overview allows you to select the active character, so you can do away with the drop down box.

Linkage

Let me know what you think.

EDIT: I've reposted this release with a few minor bug fixes. Also, the program window should now open at the same location as where it was closed.

Yasuuko
Amarr
Imperial Shipment
Posted - 2009.08.29 10:16:00 - [180]
 

Awesome work!

The window does indeed remember where it was left (as well as the size!), and the character pane is great!

I noticed a few problems with the customizable toolbar though:
1. I need to restart the program to leave customizable mode
2. If i drag one item out (say... Skill planner) i can't put it back inside (so i just lost skill planning in my test version :P)

A few suggestions:
- Add a hotkey to reload chars (or even the other panes as well)
- Use the same system for toolbar customization as you see in safari
- (again) When reload is pressed, all chars should be reloaded
- Don't let the character pane be dragged, and allow it to move to the other side (with a button or just dragging it whole)


Can't wait for the next release!


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