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blankseplocked POSes in W-space: what do you think?
 
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Rellik B00n
Posted - 2009.06.09 13:38:00 - [1]
 

Personally i think it takes away from the "unexplored space" element of sleeper space to see "Daves Wang! LOL! : Dread Guristas Large Tower" come up on your scanner while your out there.

Confused

Intigo
Amarr
Genos Occidere
Pandemic Legion
Posted - 2009.06.09 13:50:00 - [2]
 

Personally I think you're an idiot.

POS'es in WH space are fine.

Kessiaan
Minmatar
Vagrants Inc
Posted - 2009.06.09 14:15:00 - [3]
 

The POS's themselves are fine. The problem, IMO, is that it's too difficult to remove them. They're even safer than highsec POS's for the most part, since it's next to impossible to assault them even with a BS fleet.

mate teahupoo
Garoun Investment Bank
Posted - 2009.06.09 14:32:00 - [4]
 

My old corp SQ-1, we had a pos in WH space for almost 2 months, and it was fun for a while, then it got really hard keeping everyone in there. The corp makes money from the sleepers and the T3 loot, but some peoples wallets hurt and if everyone is not on at the same time it canget lonely. lol.
also Wh leads to God know where sometimes and it can be hard to transport fuel to them when you have exits to 0.0 or deep in low sec. They are however much safer than having a low sec pos, and you can sneak into other peoples regions and do some ratting and some ganks and go back to WH if you get more than you can handel :)

Durzel
The Xenodus Initiative.
Posted - 2009.06.09 21:12:00 - [5]
 

The risk to any established POS with defences is practically nil when you consider the logistics of actually getting a fleet in to take one down. Capitals can only come through a low/0.0 entry point, assuming one even exists, and even if that were the case you'd still end up collapsing the already-known points of entry just trying to get the fleet in.

That being said CCP want T3 to be more accessible so I don't see them doing anything that would deter people from living in & farming wormhole systems.

Rellik B00n
Posted - 2009.06.10 06:01:00 - [6]
 

Originally by: Intigo
Personally I think you're an idiot.

POS'es in WH space are fine.


impressive that you can type while you look in the mirror!

OT: how would you go about making them more vulnerable?

Damien Du'Pont
Posted - 2009.06.10 06:36:00 - [7]
 

Originally by: Rellik B00n
Originally by: Intigo
Personally I think you're an idiot.

POS'es in WH space are fine.


impressive that you can type while you look in the mirror!

OT: how would you go about making them more vulnerable?


Well, like how some unknown systems have bonuses/negatives, there could be systems that have negatives toward POS defenses. There could also be a chance where a fleet of sleeper ships come in and assault the POS for being on their turf.

Esna Pitoojee
Amarr
Knighthood of the Merciful Crown
Posted - 2009.06.10 15:17:00 - [8]
 

For their users, POSes in WHs are an incredible advantage. At the moment, ours hold numerous ship corp hangar arrays (to hold the literally millions of m3 of gas and ore we are pulling in) a large intense refinery (makes hauling out the minerals MUCH easier) and the silos needed to run a polymer reactor array (also anchored). Plus a warp disruptor, web, and some guns.

It's a safe place to hang, and the polymer reactor and refinery massively drop the m3 of things we need to haul out, making logistics unbelievably easier.
Plus, it's probably a deterrent to some potential NBSI corps who might want to move in and force us out - If they just saw us sitting around a planet, or maybe at a small tower with nothing but a couple of guns, they could create some issues for us. Seeing that large tower with all the guns, hangars, components, whatever... it shows that we are already entrenched here.

Santiago Fahahrri
Gallente
Galactic Geographic
Posted - 2009.06.10 16:23:00 - [9]
 

POSes in w-space are just like POS's in known space - a giant ball and chain that ties you down and requires constant babysitting.

They are just as vulnarable, if not more vulnarable, in w-space. The difference is the tactics needed if you want to take on a group of "locals" in an unexplored system who have a POS. A Dread fleet obviously isn't an option.

It is an option to "seige" the entire system. Scan down, bubble, and camp all new exit wormholes that appear. Scan down and attack any defenders that leave the safety of the POS. Don't let them bring in reinforcements or fuel. Pod them out of the system every chance you get.

When the POS runs dry and the sheilds fall, or when the last defender is podded out of the system, you win.

Leon Mustapha
Amarr
V I R I I
Phalanx Alliance
Posted - 2009.06.11 17:03:00 - [10]
 

Originally by: Santiago Fahahrri
Stuff


We keep at least 2 months of fuel at our POS at all times, and have scanner/POS gunner alts that never leave the shields for that very reason.



Soporo
Caldari
Posted - 2009.06.12 07:00:00 - [11]
 

Originally by: Santiago Fahahrri
POSes in w-space are just like POS's in known space - a giant ball and chain that ties you down and requires constant babysitting.

They are just as vulnarable, if not more vulnarable, in w-space. The difference is the tactics needed if you want to take on a group of "locals" in an unexplored system who have a POS. A Dread fleet obviously isn't an option.

It is an option to "seige" the entire system. Scan down, bubble, and camp all new exit wormholes that appear. Scan down and attack any defenders that leave the safety of the POS. Don't let them bring in reinforcements or fuel. Pod them out of the system every chance you get.

When the POS runs dry and the sheilds fall, or when the last defender is podded out of the system, you win.


Laughing This will never happen, unless you got 50 pilots willing to lose 2 months camping in a WH. Laughing

Dirk Magnum
Blue Republic
RvB - BLUE Republic
Posted - 2009.06.12 07:27:00 - [12]
 

Yeah without some way of reliably moving in a decent POS-busting fleet without collapsing the wormhole those W-POSs are just unassailable monoliths. But if CCP doesn't do something about it soon it'll be too late, and any effort to disable or remove the POSs on CCP's part will be met with the standard wave of ragequit threats. Stop this trend now before every W moon is occupied.

Rip Minner
Gallente
ARMITAGE Logistics Salvage and Industries
Posted - 2009.06.12 12:14:00 - [13]
 

Originally by: Dirk Magnum
Yeah without some way of reliably moving in a decent POS-busting fleet without collapsing the wormhole those W-POSs are just unassailable monoliths. But if CCP doesn't do something about it soon it'll be too late, and any effort to disable or remove the POSs on CCP's part will be met with the standard wave of ragequit threats. Stop this trend now before every W moon is occupied.


How do you know this is not what they want a new end game for high sec players.

Kaylan Jahlar
Brutor Tribe
Posted - 2009.06.12 18:46:00 - [14]
 

Originally by: Dirk Magnum
Yeah without some way of reliably moving in a decent POS-busting fleet without collapsing the wormhole those W-POSs are just unassailable monoliths. But if CCP doesn't do something about it soon it'll be too late, and any effort to disable or remove the POSs on CCP's part will be met with the standard wave of ragequit threats. Stop this trend now before every W moon is occupied.


CCP can create as many w-space systems as they want since they are not attached to other systems like the rest of the universe in EVE. That means that there's room for expansion like never before.

If a whole corp has the resources for moving the chunk of their operations in a w-space system, setup a POS there and deplete that system of all its resources, good for them! I think it would be a great unpredictable adventure, more so than normal nullsec space.

Dodgy Past
Amarr
Digital Fury Corporation
Posted - 2009.06.12 19:10:00 - [15]
 

Originally by: Rip Minner
Originally by: Dirk Magnum
Yeah without some way of reliably moving in a decent POS-busting fleet without collapsing the wormhole those W-POSs are just unassailable monoliths. But if CCP doesn't do something about it soon it'll be too late, and any effort to disable or remove the POSs on CCP's part will be met with the standard wave of ragequit threats. Stop this trend now before every W moon is occupied.


How do you know this is not what they want a new end game for high sec players.
They actually suit newer corps very well since they are easier to defend and don't require a massive standing grind.

One of the greatest successes is that it allows a much larger chunk of the Eve population access to the benefits of a POS if they're prepared to put the effort into making it work for them. In essence you get access to very cheap research facilities of your own as other activities will easdily cover the cost of fuel.

Just don't expect to have complete freedom to isk / hour as much as you want, though the isk / hour for the opportunities you do get isn't that bad even after you factpor in the effort of keeping the thing running.

Daedricbob
Posted - 2009.06.15 11:42:00 - [16]
 

But when you see 'Daves Wang!' on scanner you know targets arent too far away...
One of the side effects from making WH POSs easy to place and defend is that people after a bit of pew pew can head into almost any WH they find with a reasonable chance finding one with a POS, and if a POS is present then members of the corp that owns it will generaly be in system and can be attacked.
With no sec-status hits, no wardec fees and no 'running the gauntlet' through lowsec to 0.0 this can be an attractive prospect for many and is a great pvp opportunity for both the marauding ships and the system defenders.
Fit an insured cheap pvp ship, take a no-implant jump clone and a few mates, and hey presto! consequence-free pvp practice for even the most hardened carebear.
WH POSs are good.

Omara Otawan
Posted - 2009.06.16 02:24:00 - [17]
 

I'd say its not as difficult to take out a wspace POS as people believe.


1) move your prober(s) into system, probe for exits and try to get intel on their timezone / activity

2) set up your own POS in their off-times (not really needed I guess but convenient)

3) take a week or so probing for entry points and move in a fleet of BSs you keep at your POS

4) when ready for assault wait for their off-time ideally, bring the shuttle train of your BS pilots and jump them in

5) jump in as many carriers as possible before entry collapses

6) reinforce POS, then log the carriers in system, possibly moving out support to do other stuff, leave BSs at POS

7) come back to finish POS ~1 day later

8) wait for convenient exit point to get carriers out, while moving BSs out

9) take down your POS and haul it out

10) leave system with your probers


There, killing a POS in w-space in 10 easy steps.

The only question is, why the hell would you want to kill a POS there considering the moons are worth less than the dirt under your fingernails, and there are 2499 other systems just like the one you are looking at.

XXSketchxx
Gallente
Remote Soviet Industries
Posted - 2009.06.16 04:33:00 - [18]
 

Originally by: Omara Otawan
I'd say its not as difficult to take out a wspace POS as people believe.


1) move your prober(s) into system, probe for exits and try to get intel on their timezone / activity

2) set up your own POS in their off-times (not really needed I guess but convenient)

3) take a week or so probing for entry points and move in a fleet of BSs you keep at your POS

4) when ready for assault wait for their off-time ideally, bring the shuttle train of your BS pilots and jump them in

5) jump in as many carriers as possible before entry collapses

6) reinforce POS, then log the carriers in system, possibly moving out support to do other stuff, leave BSs at POS

7) come back to finish POS ~1 day later

8) wait for convenient exit point to get carriers out, while moving BSs out

9) take down your POS and haul it out

10) leave system with your probers


There, killing a POS in w-space in 10 easy steps.



This. Its not that the POSs in WH space are invulnerable, its that people aren't willing to commit the resources necessary to take them down. Proper preparation, scanning, intel gathering, force build up, etc is necessary and the majority of people just aren't willing to go through the trouble. That's not CCP's fault. That's you being lazy/cheap. Honestly most the people in WH space are carebears setting up their first POS and probably don't know a damn thing about POS defense or pvp. Some of the setups I have seen....like the twin "death stars" with a full array of large rail gun batteries on a minmatar tower in a class 1...

Jowen Datloran
Caldari
Science and Trade Institute
Posted - 2009.06.16 12:55:00 - [19]
 

Seeing all the topics by POS owners in WH space about how sites "dry out" after they have setup operation, I think CCP fixed the "problem" before it even emerged.

Letrange
Minmatar
Red Horizon Inc
Cascade Imminent
Posted - 2009.06.16 15:20:00 - [20]
 

Originally by: Omara Otawan
I'd say its not as difficult to take out a wspace POS as people believe.


1) move your prober(s) into system, probe for exits and try to get intel on their timezone / activity

2) set up your own POS in their off-times (not really needed I guess but convenient)



2.5) Come back online to find your POS slammed into reinforced. Hope you've got some POS gunners for when it comes out of re-enforced.

3) Find your own POS sieged and assaulted.

4) Go back to high sec.

Depends what you find and more importantly who you find. Large deathstars are the only ones that are relatively safe. Smalls get cracked (well not easily but it was a learning experience). I can see going after mediums. Larges call for a serious fleet (wormhole space wise) and are mostly safe.

Orange Faeces
The Atomik Izlamiks
Posted - 2009.06.16 16:25:00 - [21]
 

Originally by: Daedricbob
But when you see 'Daves Wang!' on scanner you know targets arent too far away...
One of the side effects from making WH POSs easy to place and defend is that people after a bit of pew pew can head into almost any WH they find with a reasonable chance finding one with a POS, and if a POS is present then members of the corp that owns it will generaly be in system and can be attacked.
With no sec-status hits, no wardec fees and no 'running the gauntlet' through lowsec to 0.0 this can be an attractive prospect for many and is a great pvp opportunity for both the marauding ships and the system defenders.
Fit an insured cheap pvp ship, take a no-implant jump clone and a few mates, and hey presto! consequence-free pvp practice for even the most hardened carebear.
WH POSs are good.


All true.


 

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