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Kail Storm
Caldari
Caldari Provisions
Posted - 2009.06.07 15:44:00 - [1]
 

I want to know how Caldari t2 cruisers stand up against the other races cruisers from your exp.

I also want to know what your favorite t2 cruisers are and what setups you used.

I was planning on getting a HAC until I saw no drone support at all this worries me alot.
It seems like they would do good in fleet combat as snipers while ammarr/gal do the drone dance upclose.

But in solo pvp it seems to me only 1/3 of the fights Ive been in the range was dictated by me. I dont
wanna spend so much on a t2 boat thats crippled up close.

Since it will take me 54 days to get a HAC and 59 days for a t3 cruiser im wondering if not gambling
on the idea that ccp is gonna change drop rate or something to make t3`s cheaper isnt worth it.

Or Maybe by then by then they will have come out with new ships?

Be gentle only my 3rd post Shocked

Arbiter Reformed
Minmatar
Garnet Resources
Posted - 2009.06.07 16:19:00 - [2]
 

caldari hacs are great, although your right there very much fleet oriented, the eagle can be a blaster boat but the damage is weak and range is poor, it is a great sniper though. for small gangs that are mainly close range hammed cerbs can be nice too, but tbh you should use them in their intended roles to get the best out of them,

as an altenative try a hammed drake they are great for solo lowsec and quiet 0.0 stuff.

youll find range contoll a reocurring theme in eve and with caldari this is just as important even without missiles optimal range,


demonfurbie
Minmatar
Drunken Wookies
BricK sQuAD.
Posted - 2009.06.07 16:30:00 - [3]
 

personally id get in an onyx over a cerb


if its for pvp

Thorian Baalnorn
Posted - 2009.06.07 16:40:00 - [4]
 

simple answer:
recons:
1) rook- can solo good small gang support
2) falcon- excellent fleet support

HIC- Onyx - One of the best solo t2 ships in game imo.

Hacs:

1) cerb- great sniper boat nice dps even at extreme ranges.
2) eagle- i havent messed with this one much but its not real popular.


Long answer: you will see many post on here in regards to what ships suck and which dont. Dont get me wrong some ships are weaker than others in combat even with the best fittings. Alot of people cant fly certain ships properly because of their play style. The way the ship needs to be flown, they are simply uncapable of or dont like and try to fit for their playstyle and ultimately call it a fail ship.

their are no fail ships in this game only fail fits and fail pilots. The most important things in pvp are( in order of importance):
1) Player skill
2) toon skill
3) ship fit
4) ship

I know people that faction fit the best ships, have good skills on their char, but have really poor PVP skills and die often despite having the advantage of better fitted and more expensive ships.

Learn to pvp, learn your ships, and dont rush into ships you dont have good support skills for yet. and you will excel at pvp.

Duke Starbuckington
Posted - 2009.06.07 16:57:00 - [5]
 

Originally by: Thorian Baalnorn
simple answer:
recons:
1) rook- can solo good small gang support
2) falcon- excellent fleet support

HIC- Onyx - One of the best solo t2 ships in game imo.

Hacs:

1) cerb- great sniper boat nice dps even at extreme ranges.
2) eagle- i havent messed with this one much but its not real popular.


Long answer: you will see many post on here in regards to what ships suck and which dont. Dont get me wrong some ships are weaker than others in combat even with the best fittings. Alot of people cant fly certain ships properly because of their play style. The way the ship needs to be flown, they are simply uncapable of or dont like and try to fit for their playstyle and ultimately call it a fail ship.

their are no fail ships in this game only fail fits and fail pilots. The most important things in pvp are( in order of importance):
1) Player skill
2) toon skill
3) ship fit
4) ship

I know people that faction fit the best ships, have good skills on their char, but have really poor PVP skills and die often despite having the advantage of better fitted and more expensive ships.

Learn to pvp, learn your ships, and dont rush into ships you dont have good support skills for yet. and you will excel at pvp.


No fail ships... actually there are a lot of bad ships, take the hawk for example. Wink

Cavazos
Caldari
Dead Miners INC
Masters of Flying Objects
Posted - 2009.06.07 17:16:00 - [6]
 

on my perspective my ishtar is a beast in missions and sometimes in pvp depending on targets sacrilege is insanely awesome PvP boat. deimos isa gank boat that puts out at least 600 dps fitted right. i had a range fit eagle w/ 250mm rails and javelin ammo loaded took an osprey to 50% hull at 15km away.

the cerb is just insane w/ HAC lvl 5 if u wanna either semi nano it tank it or range fit it it works well just dps is not to good. but i hit targets at 225km and laughed.

over all heres my perspective in best HAC for each race: Vagabond (minmatar), Ishtar (gallente), Sacrilege (amarr), and for caldari i just like both b/c both are different but good to me just dont stand up to good against the others

Soporo
Caldari
Posted - 2009.06.07 17:22:00 - [7]
 

Eagle is unpopular for a reason.

Cerb is best used as HML gang DPS support, and NOT at lolextreme supersmallniche lolmissile-sniping ranges.

Don't HAM a Cerb, ever. A drake will do FAR better and cost way less. If you want a HAM HAC go Sacrilege. HAMs suck now btw.

Spend the time and go Ishtar for all round badassness.

OKAAAAAAAAAAAAAR
Posted - 2009.06.07 17:23:00 - [8]
 

Originally by: Cavazos
on my perspective my ishtar is a beast in missions and sometimes in pvp depending on targets sacrilege is insanely awesome PvP boat. deimos isa gank boat that puts out at least 600 dps fitted right. i had a range fit eagle w/ 250mm rails and javelin ammo loaded took an osprey to 50% hull at 15km away.

the cerb is just insane w/ HAC lvl 5 if u wanna either semi nano it tank it or range fit it it works well just dps is not to good. but i hit targets at 225km and laughed.

over all heres my perspective in best HAC for each race: Vagabond (minmatar), Ishtar (gallente), Sacrilege (amarr), and for caldari i just like both b/c both are different but good to me just dont stand up to good against the others


The sacrilege... really? -_- I mean it's good but theres a ship called the zealot, you may have heard of it.

Cavazos
Caldari
Dead Miners INC
Masters of Flying Objects
Posted - 2009.06.07 17:26:00 - [9]
 

Originally by: OKAAAAAAAAAAAAAR

The sacrilege... really? -_- I mean it's good but theres a ship called the zealot, you may have heard of it.[/quote




but its limited mid slots make it questionable. u either pick between disruptor or web and yes it has more lows but its cpu is low just like the ishtar so fits are a lil harder on it while i made a fit on the sac where i perma ran the MWD, disruptor, web, SB, and the low slots w/o a single cap mod on the ship

Morikai Acler
Caldari
The Whitesands Consortium
Honourable Templum of Alcedonia
Posted - 2009.06.07 18:04:00 - [10]
 

I'd go for it... The cerberus is actually a decent hac. Has consistent dmg over it's entire range, which is the advantage of all missile boats, gets the shaft against small low sig targets though. Really good for roam gang dps support, main advantage being the ability to select dmg type. I personally keep 2 of them around, one fit for Heavies, and the other fit for HAMs.

I've only very recently fell back in love with the eagle. They can out dps the Cerb at short to mid range, and do good against small targets that are foolish enough to get in their falloff band. They also tank well, due to base resist buff and low sig radius. It's exceedingly easy to make them cap stable, or make the cap last over 6 mins with MWD on for range control. Can do close to 500dps with blasters, while being mwd cap stable, with a good resist tank and 2 dmg mods. Thats actually pretty impressive for a cruiser class vessel. The advantage the eagle has over the deimos is it can do it's dps without sacrificing its tank and becoming a glass cannon.

Granted I've also been taking a different approach when it comes to tanking my cruiser class ships, especially shield tanks. Rather than fitting LSE II, and expensive extender/purger rigs, I'm keeping the sig's as low as possible, and getting the resists as high as possible.

And the tengu is a beast, can do a lot of things well.

4THELULZ
Posted - 2009.06.07 18:49:00 - [11]
 

Cerb is awesome, huge range, good dps, and can even fit a decent buffer.

The Eagle is... mehhhh... It has a niché, but it's a VERY narrow one. (Namely being a cruiser hull able to hit to 200km+)
At similar range to other sniper HACs it will get outdamaged pretty horribly though so its use is debatable.

Cpl Punnishment
Important Internet Spaceship League
Posted - 2009.06.07 19:16:00 - [12]
 

Edited by: Cpl Punnishment on 07/06/2009 19:20:12
Like others have posted, I would have to say that I like flying the Cerb as DPS support. When comparing the various race HACs, it is important to understand that the various races HACs shine in what they are designed for. That being said, some have more flexibility than others in supporting more useful roles, (ie. Tackle, DPS, Range, Tank, Solo) And a few sips have a broad enough blend to be able to stand on their own. If you look at a SAC for example, It is a platform that offers a decent blend of enough things to be able to stand on its own for solo PVP. Does it have Zealot DPS? No.. But if you get tackled.. and you have a set of light drones on you, what would you rather be in? The important thing is to try to realize what play style you prefer. This might help you decide what to focus on.

I started flying the Cerb as my first HAC. I used it as support DPS for small to medium gangs. I liked the ROF for pumping Heavies into your target. I didn't try setting up at max range for these these fleets. I guess mostly I used it in camping situations. I used on Sensor Booster usually fit with Scan Res script. I would be about 40k off target or so to try to quickly get a lock and DPS on the target. From there you are aligned, and can decide if you want to put more range between you and the target, or if you wish to close distance to take travel time off missile flight time between launch and impacts. But you are correct to realize that the benefit of the Cerb's range are not always on your side. It can also be used as an amazing anti-frig platform using AML. Interceptors and AFs will hate you. But again.. this is a bit of a small roll to play. Feels grate when you get to use your ship they way you have it fitted out, but dumb when you find yourself in a situation where you are not in the right fit for the ship. And as for as the no drones go.. well, it is what it is. I tried to look on the bright side of having one less thing to worry about. LOL. Just make sure that if it the situation looks to be going south, that you are aligned and ready to gtfo. Tank is not the Cerbs strength. And you don't want to find yourself in a bubble, sling or otherwise. But who does?

I got a bit tired of being a one trick pony in gangs with the Cerb. So I decided to train up for the Sac. The Sac it designed to be used up close. It is all that the Cerb is not. It doesn't have awesome DPS, but it can solo, and offer great Heavy Tackle support with Point and Web. So the Cerb and Sac work at opposite ends of the spectrum. If you jump into a fight, you want to quickly get up close and personal with your target. Your target needs to be in HAM range.

Like previous posters have stated, the HAM drake is an excellent option. I love drakes. Many times in PVP they are not taken seriously. When fitted for damage, HAMS, Point, and Web, they can be a nasty surprise. I know that you want to get into a HAC, but this is a great way to practice your SAC skills in a less expensive platform. Yeah, its not as flashy as a HAC, but it won't make your wallet flash quite as much when it is time to replace it either.

I can only comment on what I fly, but I like them all for different rolls. I already had the missile skills, so the Caldari came first. But if you want to be more involved, then consider using a HAM Drake while you skill up for the Amar Sac. When you are comfortable with your skills and tactics of being up-close take the SAC out for a spin. If the odds look bad, know that you can jump into the HAM Drake and not have much to lose, while raining some bad news on your targets..

Have fun

Cpl Punnishment

PS Battle Clinic offers good cookie cutter load outs for Dual MAR Sac and Ham Drakes. Need anything else, I would be happy to help.

AGORAPHOBIC NOSEBLEED
Posted - 2009.06.07 20:21:00 - [13]
 

Where do you do your PVP? Low sec or 0.0? Faction war, solo, or small gang? If you are doing a lot of roaming around, or you are getting ganked in asteroid belts, a Cerb might not be as useful. And while not having the drones sucks a bit, on a Cerb, Its like not having a bayonet on your sniper rifle. If the engagement begins at close range, then range advantage offered by a Cerb is an option that is off the table. The Cerb can offer good support, but the type of fighting you are doing might lend itself better to something else. As for T3 PVP, get comfy with fighting with less expensive class ships. T2 can be fun, just not as fun to lose. T1 can be just as much fun, and are no big deal to lose as they are fully insurable.

Arbiter Reformed
Minmatar
Garnet Resources
Posted - 2009.06.07 20:25:00 - [14]
 

Originally by: 4THELULZ
Cerb is awesome, huge range, good dps, and can even fit a decent buffer.

The Eagle is... mehhhh... It has a niché, but it's a VERY narrow one. (Namely being a cruiser hull able to hit to 200km+)
At similar range to other sniper HACs it will get outdamaged pretty horribly though so its use is debatable.


i severly disagree with this, the fact it has a range bonus means it can use faction ammo instead of t2 at other hacs optimals, the tracking on the eagle is crazy. its a great ship and people undervalue them alot.

as for sacs, i think there far better than zealots for solo, althouhg i can get mine to go 10kms anymore :(

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2009.06.07 22:01:00 - [15]
 

Originally by: Cavazos
Originally by: OKAAAAAAAAAAAAAR

The sacrilege... really? -_- I mean it's good but theres a ship called the zealot, you may have heard of it.[/quote




but its limited mid slots make it questionable. u either pick between disruptor or web and yes it has more lows but its cpu is low just like the ishtar so fits are a lil harder on it while i made a fit on the sac where i perma ran the MWD, disruptor, web, SB, and the low slots w/o a single cap mod on the ship


You dont put tackle on a Zealot. A Zealot doesn't belong anywhere in tackle range. If you want to fit HAMs, you dont use a cerb, you use a drake. If you want to fit pulses, you dont use a zealot, you use a harbinger.

Proof.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2009.06.07 22:05:00 - [16]
 

Originally by: arbiter reformed
Originally by: 4THELULZ
Cerb is awesome, huge range, good dps, and can even fit a decent buffer.

The Eagle is... mehhhh... It has a niché, but it's a VERY narrow one. (Namely being a cruiser hull able to hit to 200km+)
At similar range to other sniper HACs it will get outdamaged pretty horribly though so its use is debatable.


i severly disagree with this, the fact it has a range bonus means it can use faction ammo instead of t2 at other hacs optimals, the tracking on the eagle is crazy. its a great ship and people undervalue them alot.

as for sacs, i think there far better than zealots for solo, althouhg i can get mine to go 10kms anymore :(


I agree that a Zealot isnt nearly as good a solo boat as a Sacri. But solo boat is a far smaller niche than the small, medium, large and fleet size gangs that a Zealot can excel in.

I'm not saying the sac is a bad ship though.

Kail Storm
Caldari
Caldari Provisions
Posted - 2009.06.08 04:51:00 - [17]
 

Edited by: Kail Storm on 08/06/2009 05:13:09
Edited by: Kail Storm on 08/06/2009 05:00:48
Ok guys so im gathering I need to Ham drake it, it sounds better than all the hacs from cald. Usually I get probed and jumped in my losec system and bam there on top of me. Ive found that using the cald hacs are useless there.Since most my enemys have been drone ships they can jamm me all the way up to 35km. And since I cant dictate range well since im webd and jammed i think cald Hacs suck for me.

When ive used the ham drake ive noticed no shield booster in the fit? Also will a ecm burst break lock long enough to warp out?
Also will some of you list your drake fits? Also will nuets work at all with the drake? Will you guys send me a HM Drake fit that you like? And what Range can I get MAX out of my ham drake? Also I heard I should get 60k Hp effective out of my Drake i Get 25k tops? Im poor so i choose to pay less so i dont lose a ton alot.

7xMalkuth HAMS Normal missles
1xSalvager

1x Medium Clarity Ward
1x Invuln Field
1xJ5 warp Dist
1xmedium sub shield ext
1x10 mn afterburner {dont use mwd because same size signiture and it gets jammed alot for me}
and Ive used Burst ECM but i wanna hear how stupid i am :)

2xBalistic Controls `1
2xPower Diagnostics 1

1x em shield rig
1x Kin shield rig

Okay boys lemme have it :)

Maybe Caldari Hacs need a buff I might get flak on this ...just a point. It sucks when you have spent months making a character you realize has a huge time gap ie [40 days till hac, 150 days till t2 BC] that you kind of cant increase in ship skill. If the HACS are not good in Solo Pvp and only a support DPS in Fleet I`d rather wait...But wait 150 days? I dont think tats balanced, If they even had weak drones like 15m3 just to help jam or web till you could get in range it would help alot.


Jesslyn Daggererux
Interstellar Brotherhood of Gravediggers
The 0rphanage
Posted - 2009.06.08 05:38:00 - [18]
 

Originally by: Cavazos
deimos isa gank boat that puts out at least 600 dps fitted right.

or for much cheaper just use a thorax. your small dps increase for going t2 wont pay off much. actually i just make up some mock fits and if your willing to forgo the mwd for an AB youll get the same dps but a little over 1/3 the EHP. for alot cheaper. now im sure youll pick apart that fact, and wonder what noob fit im using. i went for a gank (practicly suicide) thorax vs a small 4 slot buffer for the deimos. i dont fly the deimos. i fly the ishtar. its a better ship and actually worth the money over a vexor.

Sonderkommando
Posted - 2009.06.08 06:45:00 - [19]
 

Well, I would say that the Drake would serve you well. But it sounds like you are getting jumped, alone in belts. If that's the case you need not only a good fit, but some tactics to help you survive. I would suggest a Heavy Missile Drake, if you are trying to rat and survive. I fly both HM Drakes and HAM Drakes for different situations. The HM set up gives you a little more flexibility in both Tactics and Fit.

For HM fit I would suggest something like,
Lows:
3 BCU
1 DCU
Meds.:
MWD
LSE
2 INVULS
Warp Disruptor
Sensor Booster (scan res)
Highs:
7 HMLs
something (offline)
Rigs:
Resistance (1) EM (1) Therm (1) Ext
Drones:
5 light ECM
*T2 where possible* T1 to allow fit with CPU/PG and wallet

The Idea here is if you have to go it alone, you can get to a belt, (you don't always have to warp to zero) Align, target kill, warp. repeat. If you are aligned and someone warps in, you can hit warp and not deal with them. if you run into trouble, deploy ECM drones keep shooting and spamming warp. With some luck you might be able to break their point and be able to evade the hostile force. Not a bad idea to scout out a system that you plan to Rat in using a small fast ship. Set up some safe spots bookmarks and some safe spots off the gates to scout for camps. Might consider fitting a cloak to safe up if you do much of this. For that matter scouting systems less traveled might be something you might want to look into.

It kind of just depends on what you like to do. It is far easier to Rat in a PVP fit as opposed to PVP in a Ratting fit. And train up for T2 Heavy Missiles ASAP. T2 ammo is not as expensive as faction, but offers much better performance than T1 Ammo.

Shade Millith
Caldari
Macabre Votum
Morsus Mihi
Posted - 2009.06.08 08:30:00 - [20]
 

Originally by: Kail Storm
7xMalkuth HAMS Normal missles
1xSalvager

1x Medium Clarity Ward
1x Invuln Field
1xJ5 warp Dist
1xmedium sub shield ext
1x10 mn afterburner {dont use mwd because same size signiture and it gets jammed alot for me}
and Ive used Burst ECM but i wanna hear how stupid i am :)

2xBalistic Controls `1
2xPower Diagnostics 1

1x em shield rig
1x Kin shield rig


Ok, first of all
Quote:
1x10 mn afterburner

You NEED a MWD. As a short range ship you'll need the speed. As to it being jammed, that's a good thing, as it means THEY are also in range to be jammed by you. You're also in a Drake, the heaviest tanked BattleCruiser, sig radius isn't a worry

Quote:
1xJ5 warp Dist

This needs to change to a scrambler, which will turn off a hostiles MWD. It works at a shorter range than a point, but if they can't be scrammed, they can't be webbed, and they can't be caught.

Quote:
1xmedium sub shield ext
1x Medium Clarity Ward


This should be a single LARGE shield extender. A HAMDrake isn't an active tank, it should be a buffer. If PG is a serious problem, can be swapped for a Photon (EM) Hardener.
And being a medium shield booster, you have a very poor active tank, only about 100 dps

Quote:
and Ive used Burst ECM but i wanna hear how stupid i am :)


Your stupid (Not really)

ECM burst isn't a good choice, as while it has it's uses, those uses aren't on a HAMDrake.

Your mids should look something like:

10MN MicroWarpdrive (For the speed needed on a short range ship)
Large Shield Extender (Or use a Photon Scattering Array)
Invulnerability Field
Invulnerability Field
Warp Scrambler (prevents them from warping, and also shuts off MWD)
Stasis Webifier (Slows them down even more, also a life saver if they're using a AB)

According to the lows, you have poor fitting skills, as you need 2 Power Diagnostic Units, work on it.

As a buffer ship, it REALLY needs a Damage Control Unit, increasing your hull resists by around 50% or more, as well as armor and shield resists.

So low's should look like (When you have the skills to fit it all)

Ballistic Control System (3 BCS's as missile base damage is rather poor, maybe swap one out for a reactor control if desperate for PG)
Ballistic Control System
Ballistic Control System
Damage Control (Hull/armor/shield resists, INVALUABLE)

High slots are self explanitory, 7 launchers and a spare slot to do with as you wish. Remember to use TERROR assault missiles as ammo, as the Drake has a 5% per level increase to kinitic damage.

Quote:
When ive used the ham drake ive noticed no shield booster in the fit?

Shield boosters require power that you'll need for the MWD, also in this age, a buffer tank is almost always more effective than an active tank for PVP

Quote:
Also will a ecm burst break lock long enough to warp out?

Most likely not, as if they remain at around 12k's, they'll be nearly completely out of range. If closer, it could
Quote:
Also will some of you list your drake fits?

See above recomendations
Quote:
Also will nuets work at all with the drake?


You normally won't have the powergrid to fit much else, also uses cap that the MWD could use.

Quote:
And what Range can I get MAX out of my ham drake?


Short, like about 20k's with lvl5 skills.

Quote:
Also I heard I should get 60k Hp effective out of my Drake i Get 25k tops?


The Damage control plays a big part, as does the large shield extender, and 2 invul fields. Having all those parts T2 means you can hit that point.

/me fingers fall off Crying or Very sad

Mystafyre
Caldari
Deep Core Mining Inc.
Posted - 2009.06.08 08:33:00 - [21]
 

I have HAC V and I fly Caldari HACs... They both suck compared to other hacs...they do not have drone bay!!!

Trind2222
Amarr
The Red Ring
Posted - 2009.06.08 09:59:00 - [22]
 

cladary got some good cruser for pvp , but yes is wery easy to kill it, The hacs verson got bether tank, some more dps but cost alot.

Drake bc,tank tank do some dps realy good ship for the isk.

Dps is not cladari stronge site but they got range and tank for that.


Arbiter Reformed
Minmatar
Garnet Resources
Posted - 2009.06.08 10:44:00 - [23]
 

Originally by: Shade Millith


As a buffer ship, it REALLY needs a Damage Control Unit, increasing your hull resists by around 50% or more, as well as armor and shield resists.




this is the only thing i disagree with, 3 bcu, pdu lows are better imo, ehp isnt exactly lacking on this ship, what 60-70k

Tzar'rim
Posted - 2009.06.08 11:08:00 - [24]
 

In sniperhac fleets Eagles work decently well (and mostly end up snagging the instapop targets).

Shade Millith
Caldari
Macabre Votum
Morsus Mihi
Posted - 2009.06.08 11:16:00 - [25]
 

Edited by: Shade Millith on 08/06/2009 11:20:07
Originally by: arbiter reformed
Originally by: Shade Millith


As a buffer ship, it REALLY needs a Damage Control Unit, increasing your hull resists by around 50% or more, as well as armor and shield resists.




this is the only thing i disagree with, 3 bcu, pdu lows are better imo, ehp isnt exactly lacking on this ship, what 60-70k


According to EFT my fit with my skills with a PDU has 48,071 EHP, with a BCU it has 59,825 (This is WITHOUT rigs), that DCU increases your EHP by over 10,000. With lvl5 skills a PDU gives 49.8k EHP, and a DCU 61.8k EHP, about 12,000 EHP differance

And while putting one on there means you don't need an implant to fit the LSE, you'll still have less EHP than a DCU and a Photon Scattering Field instead of the LSE

Jesslyn Daggererux
Interstellar Brotherhood of Gravediggers
The 0rphanage
Posted - 2009.06.08 18:48:00 - [26]
 

Originally by: Shade Millith
Remember to use TERROR assault missiles as ammo, as the Drake has a 5% per level increase to kinitic damage.

heh...caldari noobs and your kinetic missiles. gallente t2 ships laugh at you. at least mention that its a good idea to bring along explo, or better yet all.

skye orionis
Posted - 2009.06.09 00:02:00 - [27]
 

I've heard of cerbs (and caracals) being used with standard assault missiles, giving it much greater effectiveness against frigates and enough spare grid to mount huge buffer tank. A few of these can tear apart swarms of frigates in short order, especially those SB wings that are surprisingly common right now, but, it's still a bit of a 'surprise' fit.

Kail Storm
Caldari
Caldari Provisions
Posted - 2009.06.09 02:26:00 - [28]
 

I guess im confused as to why I always hear that passive drakes are garbage in pvp and having no shield booster is the best way to go isnt that a passive fit? Also is it possible to get drake to 100% damage resist to all damage it seems it could, or is there a game rule like only 90% is highest?

Also it seems to me that the hacs are way unbalanced at 35km the Gal drone hacs can tear up and web a cald hac and then simple approach it its "killing range" Where is the cald can only what, hope it kills the other at 65km and hope it doesnt warp out? To me its rediculous they need a fix somehow.


Soporo
Caldari
Posted - 2009.06.12 23:51:00 - [29]
 

You have buffer fits (most common for pvp, just get as much resists and shield hp as you can), passive shield regen fits (pve mostly, but some LowSuck applications do apply), and passive fits (which some people take to mean anything without a shield booster).

Merin Ryskin
Peregrine Industries
Posted - 2009.06.13 02:02:00 - [30]
 

Originally by: Thorian Baalnorn
their are no fail ships in this game only fail fits and fail pilots. The most important things in pvp are( in order of importance):


Stupid as hell, and a textbook false dilemma fallacy. Player skill matters, but some ships just plain suck and will always produce inferior results compared to flying a good ship.


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