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blankseplocked Question: Are the stars "real"?
 
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DigitalCommunist
November Corporation
Posted - 2009.06.02 16:51:00 - [31]
 

I don't know what the RONA guy is talking about but the stars on your background are purely aesthetic, they do not - and never have - corresponded to any systems.

CCP hyped up some new 'seamless zoom' map features a couple years ago, when they added the solarsystem map. There was a bug that prevented the stars on the galaxy from disappearing when you were zoomed in and it caused performance issues. The seamless zoom was wasn't even seamless, but broken down into the three stages that were already in the game.

Most people changed the default animation setting to make the zoom instant, and eventually CCP changed the default setting back to the same thing. The whole big super-hyped 'seamless zoom' map feature got culled with a one-liner in a recent set of patch notes.

Long story short, aesthetic changes with inverse functionality = evolutionary dead end.

Fennicus
Amarr
United Trade Coalition
Posted - 2009.06.03 00:26:00 - [32]
 

Originally by: Super Whopper
To be honest I'd rather they fixed the many bugs and problems than add a dynamic background.

I'd rather they didn't, aside from wormholes there's been next to nothing in terms of (worthwhile) new content in the year-and-a-half I've been playing.

Troyd23
Transfixion
Reverberation Project
Posted - 2009.06.03 03:26:00 - [33]
 

Originally by: DigitalCommunist
I don't know what the RONA guy is talking about but the stars on your background are purely aesthetic, they do not - and never have - corresponded to any systems.



Wrong. I know for a fact that you used to be able to hit F10 and it would zoom out of your position using the corresponding stars around you. It was a feature I touted to one of my friends when I was showing off the game.

It was stealth-nerfed awhile ago.. I don't know when. Mabye it was empyrean age when they added the new region.

SpaceSquirrels
Caldari
Posted - 2009.06.03 03:52:00 - [34]
 

Originally by: Quagnar
The backgrounds of the Eve universe are getting kind of old. Would it be possible to use backgrounds based on actual hubble images and not have nebulas in every background? Also would it would be nice to see the galaxy in the background, depending on the location of the system you are in. For example, above the galactic plain, you would see part of the galaxy from that perspective, or below the galactic plain, edge on views, and so on. I know this is trivial to alot pf people, but detail and realism is important to me, and the change would be nice as well. Just a thought, thanks!


Thought I saw the helix awhile ago...not sure what system....

Purtty

Eldborinn
Posted - 2009.06.03 05:08:00 - [35]
 

Yeah this was cool.

Audri Fisher
Caldari
Burning Bush Enterprises
Posted - 2009.06.03 06:50:00 - [36]
 

Originally by: DigitalCommunist
I don't know what the RONA guy is talking about but the stars on your background are purely aesthetic, they do not - and never have - corresponded to any systems.

CCP hyped up some new 'seamless zoom' map features a couple years ago, when they added the solarsystem map. There was a bug that prevented the stars on the galaxy from disappearing when you were zoomed in and it caused performance issues. The seamless zoom was wasn't even seamless, but broken down into the three stages that were already in the game.

Most people changed the default animation setting to make the zoom instant, and eventually CCP changed the default setting back to the same thing. The whole big super-hyped 'seamless zoom' map feature got culled with a one-liner in a recent set of patch notes.

Long story short, aesthetic changes with inverse functionality = evolutionary dead end.

wrong, they used to correspond to real stars in the eve universe.

Blane Xero
Amarr
The Firestorm Cartel
Posted - 2009.06.03 06:58:00 - [37]
 

Originally by: Audri Fisher
Originally by: DigitalCommunist
I don't know what the RONA guy is talking about but the stars on your background are purely aesthetic, they do not - and never have - corresponded to any systems.

CCP hyped up some new 'seamless zoom' map features a couple years ago, when they added the solarsystem map. There was a bug that prevented the stars on the galaxy from disappearing when you were zoomed in and it caused performance issues. The seamless zoom was wasn't even seamless, but broken down into the three stages that were already in the game.

Most people changed the default animation setting to make the zoom instant, and eventually CCP changed the default setting back to the same thing. The whole big super-hyped 'seamless zoom' map feature got culled with a one-liner in a recent set of patch notes.

Long story short, aesthetic changes with inverse functionality = evolutionary dead end.

wrong, they used to correspond to real stars in the eve universe.


Wrong. They never have. CCP Has also stated the fact this will, likely, never happen due to the substantial performance hit it would bring.

Daedalus II
Helios Research
Posted - 2009.06.03 07:19:00 - [38]
 

Originally by: Blane Xero

Wrong. They never have. CCP Has also stated the fact this will, likely, never happen due to the substantial performance hit it would bring.

There is no performance hit from showing the existing eve stars as background. It might even be a few CPU cycles cheaper if they currently randomize the position of the stars, as they wouldn't have to do that anymore. All star positions already exist in the client (just look at the map, it's the same position data), so it would be a VERY easy task to just show them as background.

But as some people state, I think I'd prefer some bug fixes or at least a total UI revamp before they start adding these things, cool as they may be.

Blane Xero
Amarr
The Firestorm Cartel
Posted - 2009.06.03 07:39:00 - [39]
 

Originally by: Daedalus II
Originally by: Blane Xero

Wrong. They never have. CCP Has also stated the fact this will, likely, never happen due to the substantial performance hit it would bring.

There is no performance hit from showing the existing eve stars as background. It might even be a few CPU cycles cheaper if they currently randomize the position of the stars, as they wouldn't have to do that anymore. All star positions already exist in the client (just look at the map, it's the same position data), so it would be a VERY easy task to just show them as background.
Rendering them directionally onto the skybox relative to your ship, would be more performance degrading than currently. They are (Best i can tell without a magnifier) static and do not change, which would lead one to assume that they are just part of the skybox. If the client had to render them all in the correct position relative to where you are, then that could be quite some lag upon jumping into a system.

Komen
Gallente
Capital Enrichment Services
Posted - 2009.06.03 08:03:00 - [40]
 

Originally by: Blane Xero
Originally by: Daedalus II
Originally by: Blane Xero

Wrong. They never have. CCP Has also stated the fact this will, likely, never happen due to the substantial performance hit it would bring.

There is no performance hit from showing the existing eve stars as background. It might even be a few CPU cycles cheaper if they currently randomize the position of the stars, as they wouldn't have to do that anymore. All star positions already exist in the client (just look at the map, it's the same position data), so it would be a VERY easy task to just show them as background.
Rendering them directionally onto the skybox relative to your ship, would be more performance degrading than currently. They are (Best i can tell without a magnifier) static and do not change, which would lead one to assume that they are just part of the skybox. If the client had to render them all in the correct position relative to where you are, then that could be quite some lag upon jumping into a system.


Well, they could pre-render each skybox according to its position in the Eve cluster, so if you're 'down south' around Feyth, for example, then you'd see a band of stars in one part of the sky, but if you were in empire, say, jita, you'd see a ring of stars around the skybox.

It would be a one time effort, and if the devs were smart, they'd save that data in case they ever decided to do different skyboxes.

Blane Xero
Amarr
The Firestorm Cartel
Posted - 2009.06.03 08:08:00 - [41]
 

Originally by: Komen
Originally by: Blane Xero
Originally by: Daedalus II
Originally by: Blane Xero

Wrong. They never have. CCP Has also stated the fact this will, likely, never happen due to the substantial performance hit it would bring.

There is no performance hit from showing the existing eve stars as background. It might even be a few CPU cycles cheaper if they currently randomize the position of the stars, as they wouldn't have to do that anymore. All star positions already exist in the client (just look at the map, it's the same position data), so it would be a VERY easy task to just show them as background.
Rendering them directionally onto the skybox relative to your ship, would be more performance degrading than currently. They are (Best i can tell without a magnifier) static and do not change, which would lead one to assume that they are just part of the skybox. If the client had to render them all in the correct position relative to where you are, then that could be quite some lag upon jumping into a system.


Well, they could pre-render each skybox according to its position in the Eve cluster, so if you're 'down south' around Feyth, for example, then you'd see a band of stars in one part of the sky, but if you were in empire, say, jita, you'd see a ring of stars around the skybox.

It would be a one time effort, and if the devs were smart, they'd save that data in case they ever decided to do different skyboxes.


Good point. Main problem being now is that most systems re-use the same skybox, so they would have to all use their own skybox instead, or have the stars as an overlay to the skybox. But in the age of the Gigabyte filesize, whats a few hundred meg between a man and his skyboxes Cool

Culsotu2
Der Verfluchte Engel
Posted - 2009.06.03 13:03:00 - [42]
 

me wants black space only with stars and the system star - and the occasionally rare - very fainted "not in your
face" nebula systems, that you actually stop and look at and say "hey, that looks pretty cool"

-and yes -it would be cool if the stars in the background was the actually Eve galaxy stars.


Daedalus II
Helios Research
Posted - 2009.06.03 13:30:00 - [43]
 

Originally by: Blane Xero
Rendering them directionally onto the skybox relative to your ship, would be more performance degrading than currently. They are (Best i can tell without a magnifier) static and do not change, which would lead one to assume that they are just part of the skybox. If the client had to render them all in the correct position relative to where you are, then that could be quite some lag upon jumping into a system.

I own an nVidia 3D vision kit, so I have some extra 3D information most other people don't have and have looked at this skybox from a true 3D perspective. The skybox itself more looks like a sphere to be honest, but I might be wrong on that point. What is definitely the case though is that the skybox is transparent and that the stars are rendered at CORRECT depth and shine "through" the skybox. The skybox actually exist closer to the viewer than the ship and other objects (in true 3D) making it more or less impossible to use the 3D goggles as you get all messed up with your brain telling you the sky is in front of your ship, but your eyes say it's behind the ship Wink

Therefore I think it would be no performance hit what so ever to render the stars at correct positions instead of randomize their positions each time you enter a system (if that is what's happening).

ReaperOfSly
Gallente
Underworld Protection Agency
South Pole Dancers
Posted - 2009.06.03 14:02:00 - [44]
 

Personally, I'd be happy if they just dimmed or removed the nebulae in the existing sky boxes.

Gunnanmon
Gallente
PURPLE.
Posted - 2009.06.03 16:39:00 - [45]
 

No.

Riedle
Minmatar
Paradox Collective
Posted - 2009.06.03 19:06:00 - [46]
 

Originally by: Daedalus II
I'd like to know if the stars you see in each solar system in EVE really corresponds to all the real EVE suns as they are scattered through the galaxy? Does anyone know anything about this?

It would seem like this isn't the case as you have roughly as many stars in all directions in normal view, and the EVE galaxy is flat when looking at the map, so there really shouldn't be that many stars upwards and downwards.

If it's not "correct", wouldn't it be cool to have each star position really connected to a real EVE solar system? Wink


Half Horse Herc! Half Horse!

Komen
Gallente
Capital Enrichment Services
Posted - 2009.06.03 19:51:00 - [47]
 

Originally by: Blane Xero
Originally by: Komen
Originally by: Blane Xero
Originally by: Daedalus II

There is no performance hit from showing the existing eve stars as background. It might even be a few CPU cycles cheaper if they currently randomize the position of the stars, as they wouldn't have to do that anymore. All star positions already exist in the client (just look at the map, it's the same position data), so it would be a VERY easy task to just show them as background.
Rendering them directionally onto the skybox relative to your ship, would be more performance degrading than currently. They are (Best i can tell without a magnifier) static and do not change, which would lead one to assume that they are just part of the skybox. If the client had to render them all in the correct position relative to where you are, then that could be quite some lag upon jumping into a system.


Well, they could pre-render each skybox according to its position in the Eve cluster, so if you're 'down south' around Feyth, for example, then you'd see a band of stars in one part of the sky, but if you were in empire, say, jita, you'd see a ring of stars around the skybox.

It would be a one time effort, and if the devs were smart, they'd save that data in case they ever decided to do different skyboxes.


Good point. Main problem being now is that most systems re-use the same skybox, so they would have to all use their own skybox instead, or have the stars as an overlay to the skybox. But in the age of the Gigabyte filesize, whats a few hundred meg between a man and his skyboxes Cool


I'd be willing to sacrifice a few hundred megs of storage for individual skyboxes for each system. Call me nitpicky, but I rather like things to change when I move around, and not be the same all over...

Armoured C
Gallente
Noir.
Noir. Mercenary Group
Posted - 2009.06.03 20:11:00 - [48]
 

i am going to say in game the start are justa back ground


if this were the case then i am godsmacked :)

Cyprus Black
Caldari
Perkone
Posted - 2009.06.03 21:35:00 - [49]
 

I can confirm that those background stars you see in the system are randomly generated and do not correspond to the EvE map.

Y Berion
Minmatar
Posted - 2009.06.03 22:23:00 - [50]
 

Just for the show: Infinity galaxy

Incredible isn't it?
(btw don't forget to turn on HD)

Advalary
Posted - 2009.06.04 03:59:00 - [51]
 

Originally by: Y Berion
Just for the show: Infinity galaxy

Incredible isn't it?
(btw don't forget to turn on HD)


Not really, seeing as how even if every single human being on the planet played Infinity, all of that still wouldn't get used. While I suppose such a scale is pretty awesome just because it's there, it loses a lot of it's appeal when you think how little of it players will actually use.

I would imagine most of Infinity will center around a very small area of that, an area of systems probably even smaller than Eve, with very sparsely populated systems spreading out a little ways beyond that "core." Still looking forward to the game, but thinking of the scale makes it feel like much less of a mmo and more of a sp game.

Aricaan
Gallente
Cobra Corp
Posted - 2009.06.04 06:38:00 - [52]
 

They do all this in spore. Hell even all the planets have orbits!


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