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blankseplocked System security effects on agent quality and dynamic agent quality
 
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Arkady Sadik
Minmatar
Electus Matari
Posted - 2009.05.29 14:12:00 - [1]
 

Neither of these two change proposals are particularly new or my own invention, I just thought I'd post them again together in light of the recent L4 agent changes.

System Security Effects on Agent Quality

Currently, it seems to be that 0.1 sec status difference in a system is roughly equivalent to 10 quality levels in agent quality - which means that the difference between 1.0 and 0.5 is more important than the difference between Q0 and Q20, accounting for skills etc.. And the difference between 1.0 and 0.9 is the same as the difference between 0.5 and 0.4.

Hence, to increase the appeal of low-sec agents, and to decrease (somewhat) the appeal of high-sec agents, change the system security effect to be the same as in 1.0 currently for all agents in high-sec, and the same as +0.0 currently for all low-sec agents.

This will, in one go, make agent quality within your chosen space (high-sec or low-sec) very meaningful again, and it will make low-sec distinctly more profitable than high-sec agents.

Dynamic Quality

Now for the idea of "distributing players" a bit, there is no reason why not to use supply and demand to distribute players around. If, at downtime, agents adjust their quality according to how many missions have been run there during the last day - dropping it if it was a lot of missions, increasing it if it was just a few - players will automatically spread out and seek out the "far-away" agents. Again, this will also increase the appeal of low-sec agents.

(This change might require quite a lot of work, as currently the agent quality is part of the static data, but it might be possible to do still.)

Last Thoughts

Some small fixes to LP stores would be nice. Revamp the faction modules to give each faction the same amount of "omgwant" items, revamp the LP stores so each faction has the same amount of "gadgets" (give Minmatar faction missiles...), etc. There are nice posts on this somewhere, and it's not the main point of this post, but it's something I wanted to mention ;-)

Qujulome
Amarr
Posted - 2009.05.29 15:44:00 - [2]
 

Useful summery.

Elsebeth Rhiannon
Minmatar
Gradient
Electus Matari
Posted - 2009.05.30 13:47:00 - [3]
 

I agree that some mechanism to dynamically balance agent loads per supply/demand would be a nice idea.

Fenren
Minmatar
Bure Astro Photography
Posted - 2009.05.30 16:13:00 - [4]
 

I would rather see agent quality based on personal standing (and a bonus for lowsec) rather than what it is today or that dynamic chaos.

I dont think the dynamic thingy would acoplice anything, if it makes people spread out - wich i doubt - you will get the same result as if you make every agent having the same quality

Arkady Sadik
Minmatar
Electus Matari
Posted - 2009.05.30 17:54:00 - [5]
 

Originally by: Fenren
I dont think the dynamic thingy would acoplice anything, if it makes people spread out - wich i doubt - you will get the same result as if you make every agent having the same quality


It's an incentive to go to the "less central" agents. In theory, if there were no other factors, in the end, all agents would have the same quality, yes. But there are other factors. Agents close to trade hubs will have more people running missions for them, as the convenience of a trade hub will outweight the lower pay for them. Agents that don't send you to low-sec at all will have more people there as well. So if you use an agent that few other people want, for whichever reason, you get higher pay. Go set up your corp in deep low-sec with an agent no one else uses, and you have a very well-paying agent for the inconvenience you took there.

That is, not all agents will have the same quality. Instead, agents with some drawbacks will have higher pay, and the convenient ones will have lower pay.

skye orionis
Posted - 2009.05.30 18:19:00 - [6]
 

Originally by: Fenren
I dont think the dynamic thingy would acoplice anything, if it makes people spread out - wich i doubt - you will get the same result as if you make every agent having the same quality


That wouldn't really help because after agent quality there will be many other common factors keeping mission hubs alive, in particular, mission hubs are often trade hubs, so you'll prefer agents close to trade hubs. Dynamic quality would make the most popular agents less rewarding and thus negate the logistical advantage of being close to a trade hub.


 

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