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Zey Nadar
Gallente
Unknown Soldiers
Posted - 2009.06.04 13:46:00 - [241]
 

Originally by: Rip Minner

If you cant make more isk in low sec or 0.0 then mission runing in high sec its becouse you lack the skills to harvest/refine/use the invaluble resoures that make what low sec and 0.0 what they are. And you lack the brains to see this.



HAHAHAHA.

Samantha Fu
Posted - 2009.06.05 11:51:00 - [242]
 

what exactly is the point of moving agents around ?

here's what I think it means : nerf ingame ISK making process -> people buy more GTC's to sell for ISK -> more money for CCP


DeODokktor
Caldari
Dark Templars
The Fonz Presidium
Posted - 2009.06.05 19:19:00 - [243]
 

Originally by: Chainsaw Plankton
Originally by: DeODokktor
I must admit, when I read about this it APPEARED that what ccp was saying was.

"You guys use these 25 agents sooooo much that it's dragging down those systems, so we are adding in 25 more agents in different systems to spread the load and make the system run better"...

Everyone seems to have taken it (for some reason) to mean
"ZOMG WE LUV L4 AGENTS AND KALDARI, SO WE ARE GIVING YOU MO-MO-MO-MO AGENTZ!"

Lets face it, No new Agents that YOU use = Because Not enough people are mission running on those agents!..

Possibly I got the wrong end of it, but I rekon most of you are not viewing this as a server performance feature, your viewing it as a perk.


no one uses the other agents because
a) they don't exist
b) they are in the middle of nowhere
c) they are in lowsec

and no, most of us are viewing this as the completely wrong solution, and that ccp didn't even try to understand the problem they were trying to fix.


You guys are viewing it as the wrong solution to help reduce lag in overused systems?...

I think people are mixing the issue that the devblog says they are trying to tackle with something else.

CCP isnt going to add 200 agents to corps that no one wants to run (work for nothing?)..

If people were running the agents a lot more, then ccp would have put in duplicates/replacements for the other corps.

Perhaps I just dont understand what everyone feels the "problem" is.

Valkerias
Posted - 2009.06.06 12:34:00 - [244]
 

Originally by: DeODokktor
Originally by: Chainsaw Plankton
Originally by: DeODokktor
I must admit, when I read about this it APPEARED that what ccp was saying was.

"You guys use these 25 agents sooooo much that it's dragging down those systems, so we are adding in 25 more agents in different systems to spread the load and make the system run better"...

Everyone seems to have taken it (for some reason) to mean
"ZOMG WE LUV L4 AGENTS AND KALDARI, SO WE ARE GIVING YOU MO-MO-MO-MO AGENTZ!"

Lets face it, No new Agents that YOU use = Because Not enough people are mission running on those agents!..

Possibly I got the wrong end of it, but I rekon most of you are not viewing this as a server performance feature, your viewing it as a perk.


no one uses the other agents because
a) they don't exist
b) they are in the middle of nowhere
c) they are in lowsec

and no, most of us are viewing this as the completely wrong solution, and that ccp didn't even try to understand the problem they were trying to fix.


You guys are viewing it as the wrong solution to help reduce lag in overused systems?...

I think people are mixing the issue that the devblog says they are trying to tackle with something else.

CCP isnt going to add 200 agents to corps that no one wants to run (work for nothing?)..

If people were running the agents a lot more, then ccp would have put in duplicates/replacements for the other corps.

Perhaps I just dont understand what everyone feels the "problem" is.


Problem with reading comprehension?

Here's the short- short version. Too many high quality agents too close together attracts too many players creating unbearable lag. CCP adds MORE high quality agents nearby to "reduce lag." CCP pats itself on back. "problem solved."

Does that help?

DeODokktor
Caldari
Dark Templars
The Fonz Presidium
Posted - 2009.06.07 00:31:00 - [245]
 

Edited by: DeODokktor on 07/06/2009 00:35:46
Originally by: Valkerias


Problem with reading comprehension?

Here's the short- short version. Too many high quality agents too close together attracts too many players creating unbearable lag. CCP adds MORE high quality agents nearby to "reduce lag." CCP pats itself on back. "problem solved."

Does that help?


Just because two systems adjoin each other it doesnt mean they are running on the same node*.

*edit changed server to node

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2009.06.07 04:22:00 - [246]
 

Originally by: Tiny Tove
I want to add my voice to the din of muppets who think that putting L4 in lowsec fixes Eve. I mean I know lowsec has the best agents already, and I know that it was actually the lowsec inhabitants that are the reason they don't take the lowsec mission options, but I want to suspend reality a little here and whine.

Actually I take it all back.
What I mean is, me and my two friends are camping a gate, if CCP could take the trouble to send one fully faction fitted CNR into our little party at a rate of 1 every five minutes, at regular 5 minute intervals, that would be really great thanks, I think we can all agree that once this change is made, the Eve market will balance quickly and the price of goods will return to the mythical figures people carry in their heads about how much things should cost, and how much a CNR wreck should be worth.


right but of these best agents they are clustered to 3 stations that I know of, there are probably a few more. in the lowsec pocket that Idle lives in there are 2 combat level 4 agents but both are really low quality and then there is an low quality administration agent or something.

I want a highquality agent there Sad

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2009.06.07 04:32:00 - [247]
 

Originally by: Samantha Fu
what exactly is the point of moving agents around ?

here's what I think it means : nerf ingame ISK making process -> people buy more GTC's to sell for ISK -> more money for CCP




ummm what? your post really makes no sense, could you please expand on your thoughts a bit more. as well a) they didn't move agents (aside from 1) and b) adding more agents hardly nerfs the in game isk making process. also if they aren't paying their sub and are buying gtcs instead then well ccp really isn't making much more money.

Kadosch
Posted - 2009.06.08 11:03:00 - [248]
 

Add more lvl 4 agent to highsec!!! And pls, look Ammar Navy, we need a lvl 20 agent in highsec.

Falkrich Swifthand
Caldari
eNinjas Incorporated
Posted - 2009.06.08 12:30:00 - [249]
 

One new Lai Dai PS agent and it is in a system with > 50m ISK corp hangar rental O.o
I'm staying put.

Doc Matt
Posted - 2009.06.10 23:50:00 - [250]
 

I have read some hillarious posts in this forum! But yet, I don't see any response from CCP... Neutral

Maybe it wasn't as good of an idea as they thought...or maybe this is just the beginning with adjustments to come??

Altaree
The Graduates
Morsus Mihi
Posted - 2009.06.11 11:46:00 - [251]
 

Doc, Yup, I am wondering the same thing... There hasn't been one dev response to this whole thread :(

g0ggalor
Posted - 2009.06.11 21:02:00 - [252]
 

Originally by: Chainsaw Plankton
Edited by: Chainsaw Plankton on 29/05/2009 01:38:04
Edited by: Chainsaw Plankton on 29/05/2009 01:37:51
lol fail.

you guys need to understand why mission hubs occur, aka highsec agents of a highish quality that don't send you to lowsec, and are in the lowest sec. I will comment on one of the agents who popped out, as well remembering agent names is very low on the priority list for me.

Quote:
Asturi Arakenda 18 Corporate Police Force Surveillance Oshaima (0.5) Eratsaka Ogyonin


while this sounds nice Oshaima is a highsec/lowsec border system resulting in *drum roll please* almost no one going there, especially when there is a similar quality and sec agent for the same corp.

This pretty much sums it up.

People who run missions want the highest quality agent in the lowest security system without having any low sec neighbors.

CCP should have skipped out on the sub Q15 agents in this update and put the agents in good .5 or .6 systems with no low sec neighbors. That, and only that, would uncrowd the big mission hubs. As it is, there are only 1 or 2 agents in the whole list that anyone who runs L4s would contemplate moving to.

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2009.06.11 23:04:00 - [253]
 

Edited by: Chainsaw Plankton on 11/06/2009 23:04:19
Originally by: Kadosch
Add more lvl 4 agent to highsec!!! And pls, look Ammar Navy, we need a lvl 20 agent in highsec.



I'd settle for a q18 combat in yarebap or maybe one in the cosmos constellation, that seems to have a lot of .5s.

Jaravan
Posted - 2009.06.12 04:33:00 - [254]
 

Well truly i dont care where the agents are or will be. I am a missioner. I have been to nullsec, lots of fun to have a ship you built, kitted and set out to take on some of the better bounty rats to be blown to bits by some pinhead. Pvp should be a choice sorta thing. If you wanna pvp, fantastic go get you some. If you dont want to pvp, fantastic tell them buzz off and problem ended. I have the usual ships in my inventory. I have been here a while and as such skills add up over time. That said, some of those ships will NEVER see low/null sec for the simple reason of there is no point to risking a multi million isk ship for some idiot to get a cheap charge off of. Some people do find missioning fun. Some dont. To say that you must pvp or must goto low sec to become cannon fodder is idiotic to an extreme. Additionally I agree with the posters who say that running lvl 5 missions is a waste of time. Even if you complete the mission, was it really worth all the added hazards? In short the game is about choices, if you get your jollies by blowing someone up, cool. Carry on and enjoy. If you enjoy running missions, cool. Carry on and enjoy. But the choice of whether or not you engage in pvp or pve is something that should be made by both parties,

Yves Song
Posted - 2009.06.14 06:12:00 - [255]
 

Reading the dev blog, it is pretty clear that the intention was not to adjust any game balance (whether PvP vs. PvE or faction vs. faction). It was to spread out the mission runners and otherwise reduce the concentrated system load. That's in keeping with the other things announced in the blog (fewer ships in missions, fewer structures in deadspaces).

From that point of view, as long as some Caldari mission runners move to their new agents, the devs have succeeded in their goal.

Of course, if that was the limit of their perspective, it would be quite unfortunate.

There has perhaps been a failure of logic. It seems the devs have looked at the number of mission runners in each faction and concluded "players who roll Caldari like to run missions". Of course there's a competing hypothesis which is "Caldari space has the best agents, so players who like to run missions roll Caldari".

Adding a proportionately greater number of Caldari agents in the first case does relatively little harm. But if the second hypothesis is true, it's just going to be a vicious circle; as the reward for running missions elsewhere thins out and more and more options open up for Caldari runners.

Materia Hunter
Posted - 2009.06.23 12:23:00 - [256]
 

Edited by: Materia Hunter on 23/06/2009 12:27:40
edit - got it wrong, agents are there, docked in a different station EmbarassedRolling Eyes

Zerphena
Posted - 2009.06.24 02:02:00 - [257]
 

Originally by: Amberle Vale
Originally by: The Recession
Get the Lvl 4 agents to low sec. This is the fix Eve needs. Adding more lvl 4 agent to highsec is a short term solution.


I'm in disagreement with this, Lvl 5 agents should be made compelling enough to drive players into low sec. Currently the loot for 5's is sub-par and the reward is a bunch of LP, that should be buffed substantially. Gimping the revenue of players to force them into low sec is not the best approach.

Big difference between risk/reward, and forcing your player base into the meat grinder because they simply can't afford to replace their losses otherwise.


I hate to say this knowing the feedback i will get but here goes... Have some of the missions offer faction gear when you kill key people like in (The part that will flame me) WOW or most other MMO's.

Then have those missions be in low sec. Or even have it be a mission reward for the missions that lead into low sec. Then people will have a reason to risk there ships to go there and if they get jumped by pirates they (the pirates) can actually get some quality loot out of the deal.

Or create some new gear all together that you cant get any other way but to mission in low sec. and possibly have that gear only lootable by the person that killed the mob, so that people wont be tempted to take tons of friends with them just to get around pirates and gate camps to get better gear.

This i feel would also make it difficult to farm gear since not many people will risk their ships to get someone else better gear on there ship.



CCP Molock

Posted - 2009.07.09 15:19:00 - [258]
 

Just a quick note, if anyone's still reading. As I noted in this blog, there were a couple of agents moved as opposed to purely new ones created. In writing the blog, I made the sweeping comment that all of the agents listed were level 4; however, that was inaccurate. In fact, two of the new agents were level 3, not level 4: Avele Lelynier and Skartufer Arnor.

Sorry for the confusion.

Also, regarding the misapprehension that we are made of fail (even though, as noted above, I do indeed fail from time to time), we have every intention of balancing the numbers of high-quality agents across all four empires. In fact, we've just added a number of new high-quality agents to our internal test servers for Roden Shipyards, part of a new Roden Command division, in Gallente space. These will be going out to TQ in the near future.

Look for more agent improvements in the coming months.

Erik Talon
tlhlnag wo
The Elders Alliance
Posted - 2009.07.09 15:52:00 - [259]
 

Thanks CCP Molock!

Looking forward to the new agents. Does this relate to the epic arch's or is this part of a more general ongoing agent rebalancing ?

CCP Molock

Posted - 2009.07.09 19:44:00 - [260]
 

This is an ongoing effort unrelated to the epic arcs - those will continue to have unique epic agents that are apart from the normal agent system.

Batolemaeus
Caldari
Free-Space-Ranger
Morsus Mihi
Posted - 2009.07.09 20:04:00 - [261]
 

Originally by: CCP Molock

Look for more agent improvements in the coming months.


Does this mean people in 0.0 could finally use their agent tab while docked in station? Wink

Comrade Seven
Posted - 2009.07.15 11:32:00 - [262]
 

Edited by: Comrade Seven on 15/07/2009 11:36:44
Originally by: Sister Tisiphone
You guys (gankers, pirates, griefers) still don't get it: We're not going into lo sec en masse because it's not fun.


Not fun? It is great fun to see you lose 2 billion in ship and fittings and 500 mil in implants.

The only thing that would be more fun is if the loss would make you quit EVE, that would be like a IRL podding.

Correction, It would be priceless to read about you in the paper the next morning.

Earthican
Minmatar
DARKFELL EXCURSIONS
Reverberation Project
Posted - 2009.07.19 17:45:00 - [263]
 

Originally by: CCP Molock
Just a quick note, if anyone's still reading. As I noted in this blog, there were a couple of agents moved as opposed to purely new ones created. In writing the blog, I made the sweeping comment that all of the agents listed were level 4; however, that was inaccurate. In fact, two of the new agents were level 3, not level 4: Avele Lelynier and Skartufer Arnor.

Sorry for the confusion.

Also, regarding the misapprehension that we are made of fail (even though, as noted above, I do indeed fail from time to time), we have every intention of balancing the numbers of high-quality agents across all four empires. In fact, we've just added a number of new high-quality agents to our internal test servers for Roden Shipyards, part of a new Roden Command division, in Gallente space. These will be going out to TQ in the near future.

Look for more agent improvements in the coming months.


First off thank you for finally showing a slight interest in this thread.

Secondly thank you for noticing that this patch was slightly Rolling Eyes imbalanced.

Third "intention of balancing"
"Gallente" + "Roden" + "Gallente" = 1
Last patch's Evil or Very MadimprovementsEvil or Very Mad = 1
Number of player races in Eve = 4

Hi I'm Minmatar remember us? We are the ones with only 6 (7?) tribes but only 1 decent corperation worth missioning for.

We do have a different corperation that takes all the important storylines despite the fact that they don't have any good agents of their own.
I am of course talking about Six Kin and that annoying b***** Aekelm Ontbald. KILL HER

My unmodified standings with Six Kin : 7.63
My lifetime accumulation of LP with Six Kin : 21

On a seperate note
Can I buy a Domination Control Tower Small now please?

Anndy
Caldari
Segmentum Solar
Intergalactic Exports Group
Posted - 2009.08.16 01:38:00 - [264]
 

has this already happened? if not any idea when it will happen?

i've been looking up some of the agents on the list and they seem to be moved according to the list however the list says Kotasen Isanakka should be coming to Uesuro and he's currently in Unpas

some clarification would be great :)

Anndy
Caldari
Segmentum Solar
Intergalactic Exports Group
Posted - 2009.08.21 18:03:00 - [265]
 

just went through every agent on the list and they all seem to have been moved/created except Kotasen Isanakka is currently in Unpas but the blog says he should be in Uesuro

is there some reason for this? was his location changed for some reason? if so why were we not told? i can understand that things can change but ccp really should have said something because no doubt people had been making plans or even moving ships only to find out the agent never got placed where ccp said it would be and in this case moving ship in preparation is a little more serious considering the only way to get to Uesuro is low sec which is heavily camped


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