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blankseplocked The CSM needs YOUR help!
 
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Joe
Umbra Legion
Shadow Empire.
Posted - 2009.05.31 09:24:00 - [61]
 

Originally by: Dirk Magnum
Will there be an expedited process for both determining what is an acceptable alliance logo and implementing it into the game? Someone from Wildly Inappropriate mentioned this as well so I'm seconding.



Check my post on the first page.


Esiel
Renegade Serenity
Posted - 2009.05.31 09:41:00 - [62]
 

Edited by: Esiel on 31/05/2009 09:43:18
SOV - has a decision been made on how to change it?

Will the "Dead horse" (Pos setup that connects moduals rather than having them floating in space) ever be taken care of? {if not what is the problem - explain please}

Now that some things have been implemented or will be implemented soon what are the new ideas that are being planned for the future? (what comes after ambulation)

There was at one time a sticky about POS fuel rods/pellets what became of this idea was it discontinued?

does CCP plan to deal with the problem that alchemy was orginally put in place to help fix, no one I know uses it so is alchemy going to be droped, changed or continue as is?

edit - they don't like the word "scrap_ed" had to change it to a different word

Akiba Penrose
The Praxis Initiative
Posted - 2009.05.31 09:48:00 - [63]
 

Could you say something about what plans you have for Faction Warfare?

Iv seen a few posts in the past where devs have said that the whole security system is due for a overhaul, is this something your working on?

Will there be a overhaul of commandship this summer and if so, what will you do to them?

Illwill Bill
Svea Crusaders
Posted - 2009.05.31 11:59:00 - [64]
 

Are there any plans on making territorial battles more interesting?



Armoured C
Gallente
Noir.
Noir. Mercenary Group
Posted - 2009.05.31 12:16:00 - [65]
 

Arrow

is there a revision of missioning career in the works.


Arrow

where the hell is wrangler ? he is ment to be the community manager and i dont see him managing very much :P i am on longer and are more communitie than he is give me his job <3

Arrow

how close are we to having sov remade ?

To mare
Amarr
Advanced Technology
Posted - 2009.05.31 14:16:00 - [66]
 

do CCP think that L projectile weapons and artillery in general is fine?

Holy Lowlander
Lone Star Joint Venture
Wildly Inappropriate.
Posted - 2009.05.31 15:51:00 - [67]
 

wouldn't it be possible to ask more questions ?

5 is rather limited ..

as you have many different players with different play styles ... and they will all have their own questions....

An industrialist won't give a damn about changing the optimals on guns while a pvper might find it the biggest issue in all of eve...

Cyprus Black
Caldari
Perkone
Posted - 2009.05.31 21:06:00 - [68]
 

Originally by: LaVista Vista
The CSM has brainstormed a few questions. However, we would like your input on them and we would like for you to come up with good questions, which we can ask CCP.

Here's the questions we have thus far:

1- What's the status of the system wide asteroid belts, is it still on and how or has the concept been scrapped and why?
2- Is CCP happy with the current mineral prices?
3- Is the amount of T1 loot, and the minerals which it's reprocessed into, a concern for CCP and something that you are looking into?
4- Will Zulupark do more "Ask Uncle-Zulu" session?
5- Why has there not been a QEN for almost a year now? Is one ever going to be released (and if so when?). If not, why was it discontinued and what has Dr. Eyjo been doing?
6- What are the formulas used in the game (standings, turret tracking, invention odds, etc.)? While a few players generally work towards finding these formulas, the majority of these searchers do not do so as an end, but as a mean to an end. In some instances, figuring out the formulae used requires months spent gathering data and are sometimes frankly impossible to determine due to randomness factors. So why not divulge those and make everyone happy?
7- What are the 3 things you'd do differently if you were to recreate the game from scratch, and why?
8- What happened to live dev-blogs?
9- Could you give us an idea of the process involved in turning a feature idea (say, "invention" as an exemple) into a feature?
10- Is there still plans for a complete UI overhaul, as per one of the first live dev-blogs with Hilmar?

1) Never really heard anything about system wide asteroid belts before.
2) Little to no concern.
3) Little to no concern.
4) Little to no concern.
5) Little to no concern.
6) It would be nice to have these formulas. It would certainly put a lot of questions to rest.
7) Little to no concern.
8) Little to no concern.
9) Little to no concern.
10) A complete UI overhaul would be a godsend.

If I had the chance to directly ask CCP questions, it would be this:

Are there any plans on incentivising T3 production and wormhole space in general? WH exploration seems to have taken a backseat when it comes to the general going-ons in EvE.

Are there any plans to do anything with FW? I've never participated in FW, but I have noticed the issue come up a LOT from other players during the CSM elections and were for the most part ignored.

Are there plans on completing and streamlining the tutorials? The new player experience revamp does not seem to be complete. There are entire gaps in the tutorial that fail to teach some of the more basic and important aspects of EvE.

Will CCP be adding some sort of clear guidance/direction/goals for new players to aspire towards? CCP said the reason behind the 94% reduction in starting skill points was so that it gives all new players the opportunity to "choose their own path". However, no paths or directions have been laid out nor clearly defined. At least with the old character creator system, you were choosing a named career.
Quote:
"Hi, welcome to EvE I guess. Here's, like, 50k SP to start. We'd give you more but you should, like, really follow your own path and stuff. What? Which paths? I dunno man, it's, like, a big universe and junk, so whatever."
CCP can do better than this. Mad


Yes yes, feel free to roll your eyes and scoff at me. I've been very vocal about this subject in the past. Six years so far with minimal population growth indicates something is terribly wrong with the new player experience. Box release should have brought in far more than a meager 50k players.

I strongly believe it's the learning curve that is the culprit here. A learning curve which was not smoothed out as promised with the Apocrypha expansion.

Krystal Vernet
Minmatar
Posted - 2009.05.31 21:48:00 - [69]
 

Originally by: Cyprus Black
Are there plans on completing and streamlining the tutorials? The new player experience revamp does not seem to be complete. There are entire gaps in the tutorial that fail to teach some of the more basic and important aspects of EvE.

Any specific examples?

Originally by: Cyprus Black
Will CCP be adding some sort of clear guidance/direction/goals for new players to aspire towards? CCP said the reason behind the 94% reduction in starting skill points was so that it gives all new players the opportunity to "choose their own path". However, no paths or directions have been laid out nor clearly defined. At least with the old character creator system, you were choosing a named career.
Quote:
"Hi, welcome to EvE I guess. Here's, like, 50k SP to start. We'd give you more but you should, like, really follow your own path and stuff. What? Which paths? I dunno man, it's, like, a big universe and junk, so whatever."
CCP can do better than this. Mad

Yes yes, feel free to roll your eyes and scoff at me. I've been very vocal about this subject in the past. Six years so far with minimal population growth indicates something is terribly wrong with the new player experience. Box release should have brought in far more than a meager 50k players.

I strongly believe it's the learning curve that is the culprit here. A learning curve which was not smoothed out as promised with the Apocrypha expansion.

Direction in what way? What improvements do you specifically have in mind? The New Player Experience thing points you directly to career agents that that show you the basics of how industry, trade, and combat works. After you get done with each mission chain, they point you to Arnon for the epic arc. Some of those missions are tough enough that newbies tend to ask in local for help, which brings them into contact with other players. The Epic arc introduces you to all of the major factions, and through the whole thing, new players are probably noticing that hey, there's other agents here.

At the end of it all, they have ships, skillbooks, and should have an impression of what they enjoy doing, both through all these missions and through interaction with other players. Personally, I'm hard-pressed to find a way to improve it, aside from any gaps in the tutorials that are meant to be there but are missing. A lot of Eve can't be taught through tutorials and missions or skillbooks, but rather through experience.

BharkKoum Zeer
Gallente
Amarr Empire Research Copr
Posted - 2009.06.01 13:49:00 - [70]
 

Edited by: BharkKoum Zeer on 01/06/2009 13:49:26
The issue I feel has gone neglected are the following:

1) Lack of available moon minerals at reasonable/competitive prices. New moons need to be seeded or high sec mining, or intelligent ratios for alchemy introduced.

2) Sizes of droids are pitiful in empire space. Higher/larger droids needed to keep up with larger player base.



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